From Brotato Wiki
(Added more chances for item tag) |
(→Item & Weapon Chances: Edit the section to (hopefully!) make it a bit easier to read. Update the "same weapon class" values as it looks like they might have been slightly miscalculated (ie. using `BONUS_CHANCE_SAME_WEAPON_CLASS` instead of `CHANCE_SAME_WEAPON_CLASS`). Also updates the "Modifiers" section to remove Item Tags/Weapon Classes, as they're covered in the new "Item & Weapon Chances" section) |
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<table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
<tr> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> </th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Min Wave </th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Min Wave </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Base Chance </th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Base Chance </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">+Chance per Wave </th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">+Chance per Wave </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Max Chance</th></tr> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Max Chance </th> | ||
</tr> | |||
<tr> | <tr> | ||
<td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 1 </td> | <td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 1 </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 2 </td> | <td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 2 </td> | ||
<td> 1</td> | <td> 1 </td> | ||
<td> 0% </td> | <td> 0% </td> | ||
<td> 6% </td> | <td> 6% </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="colorrarity3" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 3 </td> | <td class="colorrarity3" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 3 </td> | ||
<td> 3</td> | <td> 3 </td> | ||
<td> 0% </td> | <td> 0% </td> | ||
<td> 2% </td> | <td> 2% </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 4 </td> | <td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 4 </td> | ||
<td> 7 </td> | <td> 7 </td> | ||
<td> 0% </td> | <td> 0% </td> | ||
<td>0.23% </td> | <td> 0.23% </td> | ||
<td> 8% </td> | <td> 8% </td> | ||
</tr> | </tr> | ||
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 13 </th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 13 </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 14 </th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 14 </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">15 </th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 15 </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 16 </th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 16 </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 17 </th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 17 </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 18 </th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 18 </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">19 </th></tr> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 19 </th></tr> | ||
<tr> | <tr> | ||
<td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 1 </td> | <td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 1 </td> | ||
<td>100% </td> | <td>100% </td> | ||
<td>94% </td> | <td>94% </td> | ||
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<td>2%</td><td>4%</td><td>6%</td><td>8%</td><td>10%</td><td>12%</td><td>14%</td><td>16%</td><td>18%</td><td>20%</td><td>22%</td><td>24%</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td></tr> | <td>2%</td><td>4%</td><td>6%</td><td>8%</td><td>10%</td><td>12%</td><td>14%</td><td>16%</td><td>18%</td><td>20%</td><td>22%</td><td>24%</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td></tr> | ||
<tr> | <tr> | ||
<td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 4 </td> | <td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 4 </td> | ||
<td> {{Color|color=red|text=0%}} </td> | <td> {{Color|color=red|text=0%}} </td> | ||
<td>{{Color|color=red|text=0%}} </td> | <td>{{Color|color=red|text=0%}} </td> | ||
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<td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>0.23%</td><td>0.46% </td><td>0.69%</td><td>0.92%</td><td>1.15%</td><td>1.38%</td><td>1.61%</td><td>1.84%</td><td>2.07%</td><td>2.3%</td><td> 2.53%</td><td>2.76%</td></tr> | <td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>0.23%</td><td>0.46% </td><td>0.69%</td><td>0.92%</td><td>1.15%</td><td>1.38%</td><td>1.61%</td><td>1.84%</td><td>2.07%</td><td>2.3%</td><td> 2.53%</td><td>2.76%</td></tr> | ||
</table> | </table> | ||
[[Luck]] increases these chances by x%, but that still cannot exceed the {{Color|color=green|text=Max Chance}}. | [[Luck]] increases these chances by x%, but that still cannot exceed the {{Color|color=green|text=Max Chance}}. | ||
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*In wave 10 with 50 [[Luck]], it increases by 50%, 2*10.5 = '''21%''' ''-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 50% )'' | *In wave 10 with 50 [[Luck]], it increases by 50%, 2*10.5 = '''21%''' ''-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 50% )'' | ||
*In wave 10 with 100 [[Luck]], it increases by 100%, 2*14 = '''28%''' ''-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 100% )'' | *In wave 10 with 100 [[Luck]], it increases by 100%, 2*14 = '''28%''' ''-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 100% )'' | ||
** However, Max Chance for Tier 3 is 25%, so the chance for Tier 3 ends up as '''25%'''. | **However, Max Chance for Tier 3 is 25%, so the chance for Tier 3 ends up as '''25%'''. | ||
===Rarities with 50 [[Luck]]=== | ===Rarities with 50 [[Luck]]=== | ||
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 13 </th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 13 </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 14 </th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 14 </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">15 </th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 15 </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 16 </th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 16 </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 17 </th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 17 </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 18 </th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 18 </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">19 </th></tr> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 19 </th></tr> | ||
<tr> | <tr> | ||
<td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 1 </td> | <td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 1 </td> | ||
<td>100%</td><td>91%</td><td>82%</td><td> 70%</td><td>58%</td><td>46%</td><td>34% </td><td>24.66%</td><td>21.31%</td><td>17.96%</td><td>14.62%</td><td>13.28%</td><td>12.93%</td><td>12.59%</td><td>12.24%</td><td>11.89%</td><td>11.55%</td><td>11.21%</td><td>10.86% </td> | <td>100%</td><td>91%</td><td>82%</td><td> 70%</td><td>58%</td><td>46%</td><td>34% </td><td>24.66%</td><td>21.31%</td><td>17.96%</td><td>14.62%</td><td>13.28%</td><td>12.93%</td><td>12.59%</td><td>12.24%</td><td>11.89%</td><td>11.55%</td><td>11.21%</td><td> 10.86% </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 2 </td> | <td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 2 </td> | ||
<td>{{Color|color=red|text=0%}}</td><td> 9%</td><td>18% </td><td>27%</td><td>36%</td><td>45%</td><td>54%</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}} </td><td> {{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}} </td> | <td>{{Color|color=red|text=0%}}</td><td> 9%</td><td>18% </td><td>27%</td><td>36%</td><td>45%</td><td>54%</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}} </td><td> {{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}} </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="colorrarity3" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 3 </td> | <td class="colorrarity3" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 3 </td> | ||
<td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>3% </td><td>6%</td><td>9%</td><td>12%</td><td>15%</td><td>18%</td><td>21% </td><td>24%</td><td>{{Color|color=green|text=25%}}</td><td> {{Color|color=green|text=25%}} </td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}} </td> | <td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>3% </td><td>6%</td><td>9%</td><td>12%</td><td>15%</td><td>18%</td><td>21% </td><td>24%</td><td>{{Color|color=green|text=25%}}</td><td> {{Color|color=green|text=25%}} </td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}} </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 4 </td> | <td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 4 </td> | ||
<td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>0.35%</td><td>0.69%</td><td>1.04%</td><td>1.38%</td><td>1.73%</td><td>2.07% </td><td>2.42%</td><td> 2.76%</td><td>3.11%</td><td>3.45%</td><td>3.8%</td><td> 4.14% </td> | <td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>0.35%</td><td>0.69%</td><td>1.04%</td><td>1.38%</td><td>1.73%</td><td>2.07% </td><td> 2.42%</td><td> 2.76%</td><td>3.11%</td><td>3.45%</td><td>3.8%</td><td> 4.14% </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 13 </th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 13 </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 14 </th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 14 </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">15 </th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 15 </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 16 </th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 16 </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">17 </th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 17 </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 18 </th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 18 </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">19 </th></tr> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 19 </th></tr> | ||
<tr> | <tr> | ||
<td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 1 </td> | <td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 1 </td> | ||
<td>100%</td><td>88% </td><td>76%</td><td>60%</td><td>44% </td><td>28%</td><td> 24% </td><td>19.54%</td><td>15.08%</td><td>13.62%</td><td> 13.16%</td><td>12.7%</td><td> 12.24%</td><td>11.78%</td><td> 11.32%</td><td> 10.86%</td><td>10.4%</td><td>9.94% </td><td>9.48% </td> | <td>100%</td><td>88% </td><td>76%</td><td>60%</td><td>44% </td><td>28% </td><td> 24% </td><td>19.54%</td><td>15.08%</td><td>13.62%</td><td> 13.16%</td><td> 12.7%</td><td> 12.24%</td><td>11.78%</td><td> 11.32%</td><td> 10.86%</td><td>10.4%</td><td>9.94% </td><td>9.48% </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 2 </td> | <td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 2 </td> | ||
<td>{{Color|color=red|text=0%}}</td><td>12%</td><td>24%</td><td>36%</td><td> 48%</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}} </td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}} </td> | <td>{{Color|color=red|text=0%}}</td><td>12%</td><td>24%</td><td>36%</td><td> 48%</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}} </td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}} </td> | ||
</tr> | </tr> | ||
Line 204: | Line 205: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 4 </td> | <td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 4 </td> | ||
<td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>0.46%</td><td>0.92%</td><td>1.38%</td><td>1.84%</td><td>2.3%</td><td>2.76%</td><td>3.22%</td><td>3.68%</td><td>4.14%</td><td>4.6%</td><td>5.06%</td><td>5.52% </td> | <td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>0.46%</td><td>0.92%</td><td>1.38%</td><td>1.84%</td><td>2.3%</td><td>2.76%</td><td>3.22%</td><td>3.68%</td><td>4.14%</td><td>4.6%</td><td>5.06%</td><td>5.52% </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
==Item & Weapon Chances== | |||
===Item/Weapon Chance=== | |||
Most waves have a fixed chance for either an [[Items|Item]] or [[Weapons|Weapon]] to appear in the Shop: | |||
*Chance for [[Items|Item]]: {{Color|color=cream|text=65%}} | |||
*Chance for [[Weapons|Weapon]]: {{Color|color=cream|text=35%}} | |||
However, early rounds ''guarantee'' a weapon to appear: | |||
*Waves '''1, 2, 3''': Guaranteed '''2''' Weapons + 2 Items. | |||
* Waves '''4, 5, 6''': Guaranteed '''1''' Weapon + 3 other purchasables (ie. either a weapons or items). | |||
*Waves '''7+''': No guarantees. | |||
===Item Tags === | |||
[[Characters]] with "wanted tags" (which are [[Items#Item Tags|Item Tags]] that suit their playstyle) have a higher chance to find an item with that tag: | |||
*Chance to match wanted tags: {{Color|color=green|text=5%}} | |||
*Considering the {{Color|color=cream|text=65%}} for a item, the actual chance is: {{Color|color=green|text=3.25%}}. | |||
===Weapons & Classes=== | |||
When a weapon appears in the Shop ({{Color|color=cream|text=35%}}), there is a chance to match an owned weapon, or an owned weapon's [[Weapons#Weapon Classes|class]] (eg. [[Blade]], [[Unarmed]]). | |||
*Same weapon chance: {{Color|color=green|text=20%}} | |||
**Considering the {{Color|color=cream|text=35%}} for a weapon, the actual chance is: {{Color|color=green|text=7%}}. | |||
*{{Color|color= | ** ''This chance is checked first, taking precedent over the "same weapon class" chance.'' | ||
*Same weapon [[Weapons#Weapon Classes|class]] chance: {{Color|color=green|text=35%}} | |||
**Considering the {{Color|color=cream|text=35%}} for a weapon, the actual chance is: {{Color|color=green|text=12.25%}}. | |||
**''Waves 1-6 also have a bonus chance (see below).'' | |||
The shops for waves 1-6 also have a bonus chance for the ''same weapon [[Weapons#Weapon Classes|class]]''. The bonus is higher for earlier waves. | |||
{| class="wikitable" | |||
!Wave | |||
=== | !1 | ||
!2 | |||
!3 | |||
!4 | |||
!5 | |||
!6 | |||
!... | |||
!7 - 19 | |||
|- | |||
! style="text-align:left" ; |% Base (Always {{Color|color=green|text=35%}}) | |||
| 35 | |||
| 35 | |||
|35 | |||
|35 | |||
|35 | |||
|35 | |||
|... | |||
|35 | |||
=== | |- | ||
! style="text-align:left" ; |% Bonus | |||
|15 | |||
|12.5 | |||
|10 | |||
|7.5 | |||
|5 | |||
|2.5 | |||
|... | |||
| - | |||
|- | |||
! style="text-align:left" ; |% Total Chance | |||
| {{Color|color=green|text=50}} | |||
|{{Color|color=green|text=47.5}} | |||
|{{Color|color=green|text=45}} | |||
|{{Color|color=green|text=42.5}} | |||
|{{Color|color=green|text=40}} | |||
|{{Color|color=green|text=37.5}} | |||
|... | |||
|{{Color|color=green|text=35}} | |||
|- | |||
! style="text-align:left" ; |% Actual Chance † | |||
|{{Color|color=green|text=17.5}} | |||
|{{Color|color=green|text=16.625}} | |||
|{{Color|color=green|text=15.75}} | |||
|{{Color|color=green|text=14.875}} | |||
|{{Color|color=green|text=14}} | |||
|{{Color|color=green|text=13.125}} | |||
|... | |||
|{{Color|color=green|text=12.25}} | |||
|} | |||
† ''Considering the {{Color|color=cream|text=35%}} chance for a weapon'' | |||
This bonus allows for a build selection in early game, since the first 3 shops guarantee two weapons, and the next 3 shops guarantee at least one weapon. | |||
==Modifiers== | ==Modifiers== | ||
Line 262: | Line 296: | ||
{{ItemIcon|name=Coupon}} reduces shop prices by {{Color|color=green|text=-5%}}, and is the only item that can do this. | {{ItemIcon|name=Coupon}} reduces shop prices by {{Color|color=green|text=-5%}}, and is the only item that can do this. | ||
=== Waves=== | |||
Harder waves give better shops. | |||
Specifically, each new wave increases the chance for rarer items, as shown in ''[[Shop#Rarity of Shop Items and Luck|Rarity of Shop Items and Luck]]'' above (see "current wave" in the calculations). | |||
===Character Specific=== | ===Character Specific=== | ||
*{{CharacterIcon|Bull}} is the only character that will not get offered a weapon since it cannot use weapons. It will only get offered items. | *{{CharacterIcon|Bull}} is the only character that will not get offered a weapon since it cannot use weapons. It will only get offered items. | ||
*{{CharacterIcon|Demon}} is a unique character that buys items with {{MaxHPIcon}} Max HP. | *{{CharacterIcon|Demon}} is a unique character that buys items with {{MaxHPIcon}} [[Max HP]]. | ||
*{{CharacterIcon|Entrepreneur}} has {{Color|color=green|text=-30%}} Items Price buff. | *{{CharacterIcon|Entrepreneur}} has {{Color|color=green|text=-30%}} Items Price buff. | ||
*{{CharacterIcon|Saver}} has {{Color|color=red|text=+50%}} Items Price debuff. | *{{CharacterIcon|Saver}} has {{Color|color=red|text=+50%}} Items Price debuff. | ||
Revision as of 01:04, 9 November 2022
Shop
The shop will offer 4 random items. These items will depend on your character, Luck, number of waves progressed and if you have chosen to lock it. Each item has a cost depending on its rarity and their base value. You can purchase unique items once.
Mechanics
Rolling
Rolling is done buy refreshing your shop for a certain amount of currency. This amount gets increased as you roll. Dangerous Bunny will allow you to have +1 roll for free each round this effect stacks.
Locking
You can lock as many items as you can which ensures your next shop will keep those items of your choice. This is very useful when you are going for certain stats. This action does not cost money. If you lock an item and reroll it will keep the locked item.
Combining
You can combine weapons by having two of the same weapon equipped. This will combine them freeing up a weapon slot and upgrading the item to a higher rarity.
Also, if you have filled your weapon slots and buy an exact rarity of an item you wield that is not legendary the item will automatically combine making it a higher tier.
Recycling
You can recycle your weapons for a portion of its purchased price. This will remove the item and will grant you the amount. Recycling Machine will increase this amount by 35%.
Elite and swarm radar
On danger 2+ the shop will display which waves contain which waves have swarms or elites in.
Rarity of Shop Items and Luck
Min Wave | Base Chance | +Chance per Wave | Max Chance | |
---|---|---|---|---|
Tier 1 | 1 | 100% | 0% | 100% |
Tier 2 | 1 | 0% | 6% | 60% |
Tier 3 | 3 | 0% | 2% | 25% |
Tier 4 | 7 | 0% | 0.23% | 8% |
Calculation for chances are done by:
= ((Chance per Wave * (Current Wave - Min Wave)) + Base Chance) * (100%+Luck)
Chance per wave starts adding chance after the Min Wave.
This value cannot exceed Max Chance.
Rarities with 0 Luck
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tier 1 | 100% | 94% | 88% | 80% | 72% | 64% | 56% | 47.77% | 39.54% | 31.31% | 23.08% | 20.85% | 18.62% | 16.39% | 14.16% | 12.93% | 12.7% | 12.47% | 12.24% |
Tier 2 | 0% | 6% | 12% | 18% | 24% | 30% | 36% | 42% | 48% | 52% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% |
Tier 3 | 0% | 0% | 0% | 2% | 4% | 6% | 8% | 10% | 12% | 14% | 16% | 18% | 20% | 22% | 24% | 25% | 25% | 25% | 25% |
Tier 4 | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0.23% | 0.46% | 0.69% | 0.92% | 1.15% | 1.38% | 1.61% | 1.84% | 2.07% | 2.3% | 2.53% | 2.76% |
Luck increases these chances by x%, but that still cannot exceed the Max Chance.
For example:
- In wave 10 with 0 Luck, the chance for Tier 3 is 2*7 = 14% -- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 0% )
- In wave 10 with 50 Luck, it increases by 50%, 2*10.5 = 21% -- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 50% )
- In wave 10 with 100 Luck, it increases by 100%, 2*14 = 28% -- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 100% )
- However, Max Chance for Tier 3 is 25%, so the chance for Tier 3 ends up as 25%.
Rarities with 50 Luck
Increases chances by 50% (*1.5), up to the Max Chance.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tier 1 | 100% | 91% | 82% | 70% | 58% | 46% | 34% | 24.66% | 21.31% | 17.96% | 14.62% | 13.28% | 12.93% | 12.59% | 12.24% | 11.89% | 11.55% | 11.21% | 10.86% |
Tier 2 | 0% | 9% | 18% | 27% | 36% | 45% | 54% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% |
Tier 3 | 0% | 0% | 0% | 3% | 6% | 9% | 12% | 15% | 18% | 21% | 24% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% |
Tier 4 | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0.35% | 0.69% | 1.04% | 1.38% | 1.73% | 2.07% | 2.42% | 2.76% | 3.11% | 3.45% | 3.8% | 4.14% |
Rarities with 100 Luck
Increases chances by 100% (*2), up to the Max Chance.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tier 1 | 100% | 88% | 76% | 60% | 44% | 28% | 24% | 19.54% | 15.08% | 13.62% | 13.16% | 12.7% | 12.24% | 11.78% | 11.32% | 10.86% | 10.4% | 9.94% | 9.48% |
Tier 2 | 0% | 12% | 24% | 36% | 48% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 60% |
Tier 3 | 0% | 0% | 0% | 4% | 8% | 12% | 16% | 20% | 24% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% |
Tier 4 | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0.46% | 0.92% | 1.38% | 1.84% | 2.3% | 2.76% | 3.22% | 3.68% | 4.14% | 4.6% | 5.06% | 5.52% |
Item & Weapon Chances
Item/Weapon Chance
Most waves have a fixed chance for either an Item or Weapon to appear in the Shop:
However, early rounds guarantee a weapon to appear:
- Waves 1, 2, 3: Guaranteed 2 Weapons + 2 Items.
- Waves 4, 5, 6: Guaranteed 1 Weapon + 3 other purchasables (ie. either a weapons or items).
- Waves 7+: No guarantees.
Item Tags
Characters with "wanted tags" (which are Item Tags that suit their playstyle) have a higher chance to find an item with that tag:
- Chance to match wanted tags: 5%
- Considering the 65% for a item, the actual chance is: 3.25%.
Weapons & Classes
When a weapon appears in the Shop (35%), there is a chance to match an owned weapon, or an owned weapon's class (eg. Blade, Unarmed).
- Same weapon chance: 20%
- Considering the 35% for a weapon, the actual chance is: 7%.
- This chance is checked first, taking precedent over the "same weapon class" chance.
- Same weapon class chance: 35%
- Considering the 35% for a weapon, the actual chance is: 12.25%.
- Waves 1-6 also have a bonus chance (see below).
The shops for waves 1-6 also have a bonus chance for the same weapon class. The bonus is higher for earlier waves.
Wave | 1 | 2 | 3 | 4 | 5 | 6 | ... | 7 - 19 |
---|---|---|---|---|---|---|---|---|
% Base (Always 35%) | 35 | 35 | 35 | 35 | 35 | 35 | ... | 35 |
% Bonus | 15 | 12.5 | 10 | 7.5 | 5 | 2.5 | ... | - |
% Total Chance | 50 | 47.5 | 45 | 42.5 | 40 | 37.5 | ... | 35 |
% Actual Chance † | 17.5 | 16.625 | 15.75 | 14.875 | 14 | 13.125 | ... | 12.25 |
† Considering the 35% chance for a weapon
This bonus allows for a build selection in early game, since the first 3 shops guarantee two weapons, and the next 3 shops guarantee at least one weapon.
Modifiers
Item Cost
Coupon reduces shop prices by -5%, and is the only item that can do this.
Waves
Harder waves give better shops.
Specifically, each new wave increases the chance for rarer items, as shown in Rarity of Shop Items and Luck above (see "current wave" in the calculations).
Character Specific
- Bull is the only character that will not get offered a weapon since it cannot use weapons. It will only get offered items.
- Demon is a unique character that buys items with Max HP.
- Entrepreneur has -30% Items Price buff.
- Saver has +50% Items Price debuff.