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(Added more chances for item tag)
(→‎Item & Weapon Chances: Edit the section to (hopefully!) make it a bit easier to read. Update the "same weapon class" values as it looks like they might have been slightly miscalculated (ie. using `BONUS_CHANCE_SAME_WEAPON_CLASS` instead of `CHANCE_SAME_WEAPON_CLASS`). Also updates the "Modifiers" section to remove Item Tags/Weapon Classes, as they're covered in the new "Item & Weapon Chances" section)
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<table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">  </th>
<tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">  </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Min Wave </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Min Wave </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Base Chance </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Base Chance </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">+Chance per Wave </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">+Chance per Wave </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Max Chance</th></tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Max Chance </th>
</tr>
<tr>
<tr>
<td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 1 </td>
<td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 1 </td>
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</tr>
</tr>
<tr>
<tr>
<td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 2 </td>
<td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 2 </td>
<td> 1</td>
<td> 1 </td>
<td> 0% </td>
<td> 0% </td>
<td> 6% </td>
<td> 6% </td>
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</tr>
</tr>
<tr>
<tr>
<td class="colorrarity3" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 3 </td>
<td class="colorrarity3" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 3 </td>
<td> 3</td>
<td> 3 </td>
<td> 0% </td>
<td> 0% </td>
<td> 2% </td>
<td> 2% </td>
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</tr>
</tr>
<tr>
<tr>
<td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 4 </td>
<td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 4 </td>
<td> 7 </td>
<td> 7 </td>
<td> 0% </td>
<td> 0% </td>
<td>0.23% </td>
<td> 0.23% </td>
<td> 8% </td>
<td> 8% </td>
</tr>
</tr>
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 13 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 13 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 14 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 14 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">15 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 15 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 16 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 16 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 17 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 17 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 18 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 18 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">19 </th></tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 19 </th></tr>
<tr>
<tr>
<td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 1 </td>
<td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 1 </td>
<td>100% </td>
<td>100% </td>
<td>94% </td>
<td>94% </td>
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<td>2%</td><td>4%</td><td>6%</td><td>8%</td><td>10%</td><td>12%</td><td>14%</td><td>16%</td><td>18%</td><td>20%</td><td>22%</td><td>24%</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td></tr>
<td>2%</td><td>4%</td><td>6%</td><td>8%</td><td>10%</td><td>12%</td><td>14%</td><td>16%</td><td>18%</td><td>20%</td><td>22%</td><td>24%</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td></tr>
<tr>
<tr>
<td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 4 </td>
<td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 4 </td>
<td> {{Color|color=red|text=0%}} </td>
<td> {{Color|color=red|text=0%}} </td>
<td>{{Color|color=red|text=0%}} </td>
<td>{{Color|color=red|text=0%}} </td>
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<td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>0.23%</td><td>0.46% </td><td>0.69%</td><td>0.92%</td><td>1.15%</td><td>1.38%</td><td>1.61%</td><td>1.84%</td><td>2.07%</td><td>2.3%</td><td> 2.53%</td><td>2.76%</td></tr>
<td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>0.23%</td><td>0.46% </td><td>0.69%</td><td>0.92%</td><td>1.15%</td><td>1.38%</td><td>1.61%</td><td>1.84%</td><td>2.07%</td><td>2.3%</td><td> 2.53%</td><td>2.76%</td></tr>
</table>
</table>


[[Luck]] increases these chances by x%, but that still cannot exceed the {{Color|color=green|text=Max Chance}}.
[[Luck]] increases these chances by x%, but that still cannot exceed the {{Color|color=green|text=Max Chance}}.
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*In wave 10 with 50 [[Luck]], it increases by 50%, 2*10.5 = '''21%''' ''-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 50% )''
*In wave 10 with 50 [[Luck]], it increases by 50%, 2*10.5 = '''21%''' ''-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 50% )''
*In wave 10 with 100 [[Luck]], it increases by 100%, 2*14 = '''28%''' ''-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 100% )''
*In wave 10 with 100 [[Luck]], it increases by 100%, 2*14 = '''28%''' ''-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 100% )''
** However, Max Chance for Tier 3 is 25%, so the chance for Tier 3 ends up as '''25%'''.
**However, Max Chance for Tier 3 is 25%, so the chance for Tier 3 ends up as '''25%'''.


===Rarities with 50 [[Luck]]===
===Rarities with 50 [[Luck]]===
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 13 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 13 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 14 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 14 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">15 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 15 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 16 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 16 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 17 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 17 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 18 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 18 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">19 </th></tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 19 </th></tr>
<tr>
<tr>
<td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 1 </td>
<td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 1 </td>
<td>100%</td><td>91%</td><td>82%</td><td> 70%</td><td>58%</td><td>46%</td><td>34% </td><td>24.66%</td><td>21.31%</td><td>17.96%</td><td>14.62%</td><td>13.28%</td><td>12.93%</td><td>12.59%</td><td>12.24%</td><td>11.89%</td><td>11.55%</td><td>11.21%</td><td>10.86% </td>
<td>100%</td><td>91%</td><td>82%</td><td> 70%</td><td>58%</td><td>46%</td><td>34% </td><td>24.66%</td><td>21.31%</td><td>17.96%</td><td>14.62%</td><td>13.28%</td><td>12.93%</td><td>12.59%</td><td>12.24%</td><td>11.89%</td><td>11.55%</td><td>11.21%</td><td> 10.86% </td>
</tr>
</tr>
<tr>
<tr>
<td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 2 </td>
<td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 2 </td>
<td>{{Color|color=red|text=0%}}</td><td> 9%</td><td>18% </td><td>27%</td><td>36%</td><td>45%</td><td>54%</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}} </td><td> {{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}} </td>
<td>{{Color|color=red|text=0%}}</td><td> 9%</td><td>18% </td><td>27%</td><td>36%</td><td>45%</td><td>54%</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}} </td><td> {{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}} </td>
</tr>
</tr>
<tr>
<tr>
<td class="colorrarity3" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 3 </td>
<td class="colorrarity3" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 3 </td>
<td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>3% </td><td>6%</td><td>9%</td><td>12%</td><td>15%</td><td>18%</td><td>21% </td><td>24%</td><td>{{Color|color=green|text=25%}}</td><td> {{Color|color=green|text=25%}} </td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}} </td>
<td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>3% </td><td>6%</td><td>9%</td><td>12%</td><td>15%</td><td>18%</td><td>21% </td><td>24%</td><td>{{Color|color=green|text=25%}}</td><td> {{Color|color=green|text=25%}} </td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}} </td>
</tr>
</tr>
<tr>
<tr>
<td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 4 </td>
<td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 4 </td>
<td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>0.35%</td><td>0.69%</td><td>1.04%</td><td>1.38%</td><td>1.73%</td><td>2.07% </td><td>2.42%</td><td> 2.76%</td><td>3.11%</td><td>3.45%</td><td>3.8%</td><td> 4.14% </td>
<td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>0.35%</td><td>0.69%</td><td>1.04%</td><td>1.38%</td><td>1.73%</td><td>2.07% </td><td> 2.42%</td><td> 2.76%</td><td>3.11%</td><td>3.45%</td><td>3.8%</td><td> 4.14% </td>
</tr>
</tr>
</table>
</table>
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 13 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 13 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 14 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 14 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">15 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 15 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 16 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 16 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">17 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 17 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 18 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 18 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">19 </th></tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 19 </th></tr>
<tr>
<tr>
<td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 1 </td>
<td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 1 </td>
<td>100%</td><td>88% </td><td>76%</td><td>60%</td><td>44% </td><td>28%</td><td> 24% </td><td>19.54%</td><td>15.08%</td><td>13.62%</td><td> 13.16%</td><td>12.7%</td><td> 12.24%</td><td>11.78%</td><td> 11.32%</td><td> 10.86%</td><td>10.4%</td><td>9.94% </td><td>9.48% </td>
<td>100%</td><td>88% </td><td>76%</td><td>60%</td><td>44% </td><td>28% </td><td> 24% </td><td>19.54%</td><td>15.08%</td><td>13.62%</td><td> 13.16%</td><td> 12.7%</td><td> 12.24%</td><td>11.78%</td><td> 11.32%</td><td> 10.86%</td><td>10.4%</td><td>9.94% </td><td>9.48% </td>
</tr>
</tr>
<tr>
<tr>
<td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 2 </td>
<td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 2 </td>
<td>{{Color|color=red|text=0%}}</td><td>12%</td><td>24%</td><td>36%</td><td> 48%</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}}</td><td>  {{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}}</td><td>  {{Color|color=green|text=60%}} </td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}} </td>
<td>{{Color|color=red|text=0%}}</td><td>12%</td><td>24%</td><td>36%</td><td> 48%</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}}</td><td>  {{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}}</td><td>  {{Color|color=green|text=60%}} </td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}} </td>
</tr>
</tr>
Line 204: Line 205:
</tr>
</tr>
<tr>
<tr>
<td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">Tier 4 </td>
<td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 4 </td>
<td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>0.46%</td><td>0.92%</td><td>1.38%</td><td>1.84%</td><td>2.3%</td><td>2.76%</td><td>3.22%</td><td>3.68%</td><td>4.14%</td><td>4.6%</td><td>5.06%</td><td>5.52% </td>
<td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>0.46%</td><td>0.92%</td><td>1.38%</td><td>1.84%</td><td>2.3%</td><td>2.76%</td><td>3.22%</td><td>3.68%</td><td>4.14%</td><td>4.6%</td><td>5.06%</td><td>5.52% </td>
</tr>
</tr>
</table>
</table>
==Item & Weapon Chances==


===Item/Weapon Chance===
Most waves have a fixed chance for either an [[Items|Item]] or [[Weapons|Weapon]] to appear in the Shop:


==Chances of Types, Classes, Item Tags, and Owned Weapons==
*Chance for [[Items|Item]]: {{Color|color=cream|text=65%}}
 
*Chance for [[Weapons|Weapon]]: {{Color|color=cream|text=35%}}
===Types (Weapon/Item)===
For 3 rounds, 2 Weapons are guaranteed to be on shop.
 
During these rounds there will be 2 Weapons and 2 Items for sale.
 
 
For 4th to 6th rounds, there is 1 Weapon guaranteed to be on shop.
 
During these rounds, there will be 1 Weapons and 3 random rolls.


However, early rounds ''guarantee'' a weapon to appear:


After 7th round and forward, there are 4 random rolls with each shop reroll.
*Waves '''1, 2, 3''': Guaranteed '''2''' Weapons + 2 Items.
* Waves '''4, 5, 6''': Guaranteed '''1''' Weapon + 3 other purchasables (ie. either a weapons or items).
*Waves '''7+''': No guarantees.
===Item Tags ===
[[Characters]] with "wanted tags" (which are [[Items#Item Tags|Item Tags]] that suit their playstyle) have a higher chance to find an item with that tag:
*Chance to match wanted tags: {{Color|color=green|text=5%}}
*Considering the {{Color|color=cream|text=65%}} for a item, the actual chance is: {{Color|color=green|text=3.25%}}.


===Weapons & Classes===
When a weapon appears in the Shop ({{Color|color=cream|text=35%}}), there is a chance to match an owned weapon, or an owned weapon's [[Weapons#Weapon Classes|class]] (eg. [[Blade]], [[Unarmed]]).


If a roll is random:  
*Same weapon chance: {{Color|color=green|text=20%}}
*{{Color|color=green|text=65%}} chance for an Item
**Considering the {{Color|color=cream|text=35%}} for a weapon, the actual chance is: {{Color|color=green|text=7%}}.
*{{Color|color=green|text=35%}} chance for a Weapon
** ''This chance is checked first, taking precedent over the "same weapon class" chance.''
 
*Same weapon [[Weapons#Weapon Classes|class]] chance: {{Color|color=green|text=35%}}
===Owned Weapons===
**Considering the {{Color|color=cream|text=35%}} for a weapon, the actual chance is: {{Color|color=green|text=12.25%}}.
When rolling for a weapon ({{Color|color=green|text=35%}}), there is a {{Color|color=green|text=20%}} chance for it to be one of the owned.
**''Waves 1-6 also have a bonus chance (see below).''
*Calculating the chances, that is a total of {{Color|color=green|text=7%}} chance for any roll to be one of the weapons you own.
The shops for waves 1-6 also have a bonus chance for the ''same weapon [[Weapons#Weapon Classes|class]]''. The bonus is higher for earlier waves.
 
{| class="wikitable"
 
!Wave
===Owned Weapon Classes===
!1
When rolling for a weapon ({{Color|color=green|text=35%}}), there is a {{Color|color=green|text=15%}} chance for it to be from your weapons' classes such as [[Blade]], [[Unarmed]] etc.
!2
*Calculating the chances, that is a total of {{Color|color=green|text=5.25%}} for a same class roll.
!3
 
!4
 
!5
Rolling an owned weapon class has bonus chance for first 6 rounds.
!6
*Total Chances with the bonus:
!...
**1st Wave, 30%
!7 - 19
**2nd Wave, 27.5%
|-
**3rd Wave, 25%
! style="text-align:left" ; |% Base (Always {{Color|color=green|text=35%}})
**4th Wave, 22.5%
| 35
**5th Wave, 20%
| 35
**6th Wave, 17.5%
|35
 
|35
 
|35
This bonus allows for a build selection in early game as first 3 rounds two weapons are guaranteed and other 3 rounds one weapon is guaranteed.
|35
 
|...
 
|35
===Item Tags===
|-
If the character has any [[Items#Item_Tags|wanted tags]], when rolling for an item ({{Color|color=green|text=65%}}), there is a {{Color|color=green|text=5%}} chance for it to be an Item with one of the [[Items#Item_Tags|wanted tags]].
! style="text-align:left" ; |% Bonus
*Calculating the chances, that is a total of {{Color|color=green|text=3.25%}} for a wanted tag item roll.
|15
|12.5
|10
|7.5
|5
|2.5
|...
| -
|-
! style="text-align:left" ; |% Total Chance
| {{Color|color=green|text=50}}
|{{Color|color=green|text=47.5}}
|{{Color|color=green|text=45}}
|{{Color|color=green|text=42.5}}
|{{Color|color=green|text=40}}
|{{Color|color=green|text=37.5}}
|...
|{{Color|color=green|text=35}}
|-
! style="text-align:left" ; |% Actual Chance †
|{{Color|color=green|text=17.5}}
|{{Color|color=green|text=16.625}}
|{{Color|color=green|text=15.75}}
|{{Color|color=green|text=14.875}}
|{{Color|color=green|text=14}}  
|{{Color|color=green|text=13.125}}  
|...
|{{Color|color=green|text=12.25}}
|}
† ''Considering the {{Color|color=cream|text=35%}} chance for a weapon''


This bonus allows for a build selection in early game, since the first 3 shops guarantee two weapons, and the next 3 shops guarantee at least one weapon.
==Modifiers==
==Modifiers==


Line 262: Line 296:


{{ItemIcon|name=Coupon}} reduces shop prices by {{Color|color=green|text=-5%}}, and is the only item that can do this.
{{ItemIcon|name=Coupon}} reduces shop prices by {{Color|color=green|text=-5%}}, and is the only item that can do this.
*
=== Waves===


===Waves===
Harder waves give better shops.


Each new wave increases the chance for rarer items, as shown in ''[[Shop#Rarity of Shop Items and Luck|Rarity of Shop Items and Luck]]'' above (see "current wave" in the calculations).
Specifically, each new wave increases the chance for rarer items, as shown in ''[[Shop#Rarity of Shop Items and Luck|Rarity of Shop Items and Luck]]'' above (see "current wave" in the calculations).
 
This means that harder waves give better shops.


===Character Specific===
===Character Specific===


*{{CharacterIcon|Bull}} is the only character that will not get offered a weapon since it cannot use weapons. It will only get offered items.
*{{CharacterIcon|Bull}} is the only character that will not get offered a weapon since it cannot use weapons. It will only get offered items.
*{{CharacterIcon|Demon}} is a unique character that buys items with {{MaxHPIcon}} Max HP.
*{{CharacterIcon|Demon}} is a unique character that buys items with {{MaxHPIcon}} [[Max HP]].
*{{CharacterIcon|Entrepreneur}} has {{Color|color=green|text=-30%}} Items Price buff.
*{{CharacterIcon|Entrepreneur}} has {{Color|color=green|text=-30%}} Items Price buff.
*{{CharacterIcon|Saver}} has {{Color|color=red|text=+50%}} Items Price debuff.
*{{CharacterIcon|Saver}} has {{Color|color=red|text=+50%}} Items Price debuff.
===Weapon Classes===
Holding a weapon that belongs to a class will make other weapons in that class more likely to appear. 
''See [[Weapons#Weapon Classes|Weapon Classes]] for more info.''
===Item Tags===
Most items are have item tags, which group them by related properties. Certain characters have a higher chance of finding items with specific tags.
*Eg. "[[Less Enemies]]" groups items that reduce enemy spawn counts, and {{CharacterIcon|Old}} has a higher chance of finding items with this tag.
''See [[Items#Item Tags|Item Tags]] for more info.''

Revision as of 01:04, 9 November 2022

Shop

Shop.jpg

The shop will offer 4 random items. These items will depend on your character, Luck.png Luck, number of waves progressed and if you have chosen to lock it. Each item has a cost depending on its rarity and their base value. You can purchase unique items once.

Mechanics

Rolling

Rolling is done buy refreshing your shop for a certain amount of currency. This amount gets increased as you roll. Dangerous Bunny.png Dangerous Bunny will allow you to have +1 roll for free each round this effect stacks.

Locking

You can lock as many items as you can which ensures your next shop will keep those items of your choice. This is very useful when you are going for certain stats. This action does not cost money. If you lock an item and reroll it will keep the locked item.

Combining

You can combine weapons by having two of the same weapon equipped. This will combine them freeing up a weapon slot and upgrading the item to a higher rarity.

Also, if you have filled your weapon slots and buy an exact rarity of an item you wield that is not legendary the item will automatically combine making it a higher tier.

Recycling

You can recycle your weapons for a portion of its purchased price. This will remove the item and will grant you the amount. Recycling Machine.png Recycling Machine will increase this amount by 35%.

Elite and swarm radar

On danger 2+ the shop will display which waves contain which waves have swarms or elites in.

Rarity of Shop Items and Luck

Min Wave Base Chance +Chance per Wave Max Chance
Tier 1 1 100% 0% 100%
Tier 2 1 0% 6% 60%
Tier 3 3 0% 2% 25%
Tier 4 7 0% 0.23% 8%

Calculation for chances are done by:

= ((Chance per Wave * (Current Wave - Min Wave)) + Base Chance) * (100%+Luck) 

Chance per wave starts adding chance after the Min Wave.

This value cannot exceed Max Chance.

Rarities with 0 Luck

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Tier 1 100% 94% 88% 80%72%64%56%47.77%39.54%31.31%23.08%20.85%18.62%16.39%14.16%12.93% 12.7% 12.47%12.24%
Tier 2 0% 6% 12% 18%24%30%36%42%48%52%60% 60%60%60%60%60%60%60%60%
Tier 3 0% 0% 0% 2%4%6%8%10%12%14%16%18%20%22%24%25%25%25%25%
Tier 4 0% 0% 0% 0%0%0%0%0.23%0.46% 0.69%0.92%1.15%1.38%1.61%1.84%2.07%2.3% 2.53%2.76%

Luck increases these chances by x%, but that still cannot exceed the Max Chance.

For example:

  • In wave 10 with 0 Luck, the chance for Tier 3 is 2*7 = 14% -- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 0% )
  • In wave 10 with 50 Luck, it increases by 50%, 2*10.5 = 21% -- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 50% )
  • In wave 10 with 100 Luck, it increases by 100%, 2*14 = 28% -- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 100% )
    • However, Max Chance for Tier 3 is 25%, so the chance for Tier 3 ends up as 25%.

Rarities with 50 Luck

Increases chances by 50% (*1.5), up to the Max Chance.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Tier 1 100%91%82% 70%58%46%34% 24.66%21.31%17.96%14.62%13.28%12.93%12.59%12.24%11.89%11.55%11.21% 10.86%
Tier 2 0% 9%18% 27%36%45%54%60%60%60%60%60% 60%60%60% 60% 60%60%60%
Tier 3 0%0%0%3% 6%9%12%15%18%21% 24%25% 25% 25%25%25%25%25%25%
Tier 4 0%0%0%0%0%0%0%0.35%0.69%1.04%1.38%1.73%2.07% 2.42% 2.76%3.11%3.45%3.8% 4.14%

Rarities with 100 Luck

Increases chances by 100% (*2), up to the Max Chance.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Tier 1 100%88% 76%60%44% 28% 24% 19.54%15.08%13.62% 13.16% 12.7% 12.24%11.78% 11.32% 10.86%10.4%9.94% 9.48%
Tier 2 0%12%24%36% 48%60%60% 60% 60%60%60%60%60% 60% 60% 60%60%60% 60%
Tier 3 0%0%0%4%8% 12% 16%20% 24%25% 25% 25%25%25%25%25%25%25%25%
Tier 4 0%0%0%0%0%0%0%0.46%0.92%1.38%1.84%2.3%2.76%3.22%3.68%4.14%4.6%5.06%5.52%

Item & Weapon Chances

Item/Weapon Chance

Most waves have a fixed chance for either an Item or Weapon to appear in the Shop:

However, early rounds guarantee a weapon to appear:

  • Waves 1, 2, 3: Guaranteed 2 Weapons + 2 Items.
  • Waves 4, 5, 6: Guaranteed 1 Weapon + 3 other purchasables (ie. either a weapons or items).
  • Waves 7+: No guarantees.

Item Tags

Characters with "wanted tags" (which are Item Tags that suit their playstyle) have a higher chance to find an item with that tag:

  • Chance to match wanted tags: 5%
  • Considering the 65% for a item, the actual chance is: 3.25%.

Weapons & Classes

When a weapon appears in the Shop (35%), there is a chance to match an owned weapon, or an owned weapon's class (eg. Blade, Unarmed).

  • Same weapon chance: 20%
    • Considering the 35% for a weapon, the actual chance is: 7%.
    • This chance is checked first, taking precedent over the "same weapon class" chance.
  • Same weapon class chance: 35%
    • Considering the 35% for a weapon, the actual chance is: 12.25%.
    • Waves 1-6 also have a bonus chance (see below).

The shops for waves 1-6 also have a bonus chance for the same weapon class. The bonus is higher for earlier waves.

Wave 1 2 3 4 5 6 ... 7 - 19
% Base (Always 35%) 35 35 35 35 35 35 ... 35
% Bonus 15 12.5 10 7.5 5 2.5 ... -
% Total Chance 50 47.5 45 42.5 40 37.5 ... 35
% Actual Chance † 17.5 16.625 15.75 14.875 14 13.125 ... 12.25

Considering the 35% chance for a weapon

This bonus allows for a build selection in early game, since the first 3 shops guarantee two weapons, and the next 3 shops guarantee at least one weapon.

Modifiers

Item Cost

Coupon.png Coupon reduces shop prices by -5%, and is the only item that can do this.

Waves

Harder waves give better shops.

Specifically, each new wave increases the chance for rarer items, as shown in Rarity of Shop Items and Luck above (see "current wave" in the calculations).

Character Specific

  • Bull.png Bull is the only character that will not get offered a weapon since it cannot use weapons. It will only get offered items.
  • Demon.png Demon is a unique character that buys items with Max HP.png Max HP.
  • Entrepreneur.png Entrepreneur has -30% Items Price buff.
  • Saver.png Saver has +50% Items Price debuff.