From Brotato Wiki
(State which classes use this item tag) |
(→Items: Split into positive and negative sections) |
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== Items == | == Items == | ||
=== Positive === | |||
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]] | The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]] | ||
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr> | ||
<td> {{Iconbox|Blindfold|rarity={{Item Data|Blindfold|rarity}}}} </td> | <td> {{Iconbox|Blindfold|rarity={{Item Data|Blindfold|rarity}}}} </td> | ||
<td> Tier {{Item Data|Blindfold|rarity}} </td> | <td> Tier {{Item Data|Blindfold|rarity}} </td> | ||
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<td> {{Item Data|Leather Vest|limit}} </td> | <td> {{Item Data|Leather Vest|limit}} </td> | ||
<td> {{Item Data|Leather Vest|unlockedby}} </td> | <td> {{Item Data|Leather Vest|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Retromation's Hoodie|limit}} </td> | <td> {{Item Data|Retromation's Hoodie|limit}} </td> | ||
<td> {{Item Data|Retromation's Hoodie|unlockedby}} </td> | <td> {{Item Data|Retromation's Hoodie|unlockedby}} </td> | ||
</tr></table> | |||
=== Negative === | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<tr> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | |||
<tr> | |||
<td> {{Iconbox|Acid|rarity={{Item Data|Acid|rarity}}}} </td> | |||
<td> Tier {{Item Data|Acid|rarity}} </td> | |||
<td> {{Item Data|Acid|stats}} </td> | |||
<td> {{Item Data|Acid|price}} </td> | |||
<td> {{Item Data|Acid|limit}} </td> | |||
<td> {{Item Data|Acid|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Alloy|rarity={{Item Data|Alloy|rarity}}}} </td> | |||
<td> Tier {{Item Data|Alloy|rarity}} </td> | |||
<td> {{Item Data|Alloy|stats}} </td> | |||
<td> {{Item Data|Alloy|price}} </td> | |||
<td> {{Item Data|Alloy|limit}} </td> | |||
<td> {{Item Data|Alloy|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Little Frog|rarity={{Item Data|Little Frog|rarity}}}} </td> | |||
<td> Tier {{Item Data|Little Frog|rarity}} </td> | |||
<td> {{Item Data|Little Frog|stats}} </td> | |||
<td> {{Item Data|Little Frog|price}} </td> | |||
<td> {{Item Data|Little Frog|limit}} </td> | |||
<td> {{Item Data|Little Frog|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Spider|rarity={{Item Data|Spider|rarity}}}} </td> | <td> {{Iconbox|Spider|rarity={{Item Data|Spider|rarity}}}} </td> | ||
<td> Tier {{Item Data|Spider|rarity}} </td> | <td> Tier {{Item Data|Spider|rarity}} </td> | ||
<td> {{Item Data|Spider|stats}} </td> | <td> {{Item Data|Spider|stats}} </td> | ||
<td> {{Item Data|Spider|price}} </td> | <td> {{Item Data|Spider|price}} </td> | ||
<td> {{Item Data|Spider|limit}} </td> | <td> {{Item Data|Spider|limit}} </td> | ||
<td> {{Item Data|Spider|unlockedby}} </td> | <td> {{Item Data|Spider|unlockedby}} </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Toxic Sludge|rarity={{Item Data|Toxic Sludge|rarity}}}} </td> | <td> {{Iconbox|Toxic Sludge|rarity={{Item Data|Toxic Sludge|rarity}}}} </td> | ||
<td> Tier {{Item Data|Toxic Sludge|rarity}} </td> | <td> Tier {{Item Data|Toxic Sludge|rarity}} </td> | ||
<td> {{Item Data|Toxic Sludge|stats}} </td> | <td> {{Item Data|Toxic Sludge|stats}} </td> | ||
<td> {{Item Data|Toxic Sludge|price}} </td> | <td> {{Item Data|Toxic Sludge|price}} </td> | ||
<td> {{Item Data|Toxic Sludge|limit}} </td> | <td> {{Item Data|Toxic Sludge|limit}} </td> | ||
<td> {{Item Data|Toxic Sludge|unlockedby}} </td> | <td> {{Item Data|Toxic Sludge|unlockedby}} </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Weird Food|rarity={{Item Data|Weird Food|rarity}}}} </td> | <td> {{Iconbox|Weird Food|rarity={{Item Data|Weird Food|rarity}}}} </td> | ||
<td> Tier {{Item Data|Weird Food|rarity}} </td> | <td> Tier {{Item Data|Weird Food|rarity}} </td> | ||
<td> {{Item Data|Weird Food|stats}} </td> | <td> {{Item Data|Weird Food|stats}} </td> | ||
<td> {{Item Data|Weird Food|price}} </td> | <td> {{Item Data|Weird Food|price}} </td> | ||
<td> {{Item Data|Weird Food|limit}} </td> | <td> {{Item Data|Weird Food|limit}} </td> | ||
<td> {{Item Data|Weird Food|unlockedby}} </td> | <td> {{Item Data|Weird Food|unlockedby}} </td> | ||
</tr> | </tr> | ||
</table> | </table> |
Revision as of 01:41, 7 November 2022
Dodge
You have a x% chance to dodge attacks. The limit is 70& (90% with Ghost). If it is negative it acts like this stat is 0.
Items
Positive
The following Characters have a higher chance to find these items in the Shop: Ghost
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 2 | +5 % Crit Chance +5 % Dodge -15 Range |
45 | |||
Tier 4 | +5 % Life Steal +20 % Dodge -2 Melee Damage -2 Ranged Damage -2 Elemental Damage |
110 | |||
Tier 3 | +3 % Dodge +20 % Dodge while standing still -4 % Damage |
70 | |||
Tier 3 | +20 Luck +6 % Dodge -2 % Life Steal |
65 | |||
Tier 4 | +5 Max HP +2 HP Regeneration for every permanent -1 % Speed you have -20 % Speed |
100 | 1 | ||
Tier 2 | +8 % Dodge -1 Armor |
50 | |||
Tier 4 | +15 % Speed +10 % Dodge -5 Max HP -1 Armor |
100 | |||
Tier 2 | +2 Armor +6 % Dodge -3 Max HP |
45 | |||
Tier 2 | +3 Max HP +1 Max HP for every 80 Materials you have |
45 | 1 | Win a run with Saver | |
Tier 1 | +4 % Dodge +4 Harvesting -1 Melee Damage -1 Ranged Damage |
18 | |||
Tier 3 | +1 % Damage for every permanent 1 % Speed you have -5 % Damage |
65 | 1 | ||
Tier 4 | +2 % Attack Speed for every 1 % Dodge you have -80 Range |
110 | 1 |
Negative
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 2 | +8 Max HP -2 % Dodge -2 Knockback |
65 | |||
Tier 3 | +3 Melee Damage +3 Ranged Damage +3 Elemental Damage +3 Engineering +5 % Crit Chance -6 % Dodge |
80 | |||
Tier 2 | +20% pickup range +10 Harvesting -3 % Dodge |
45 | |||
Tier 4 | +12 % Damage +6 % Attack Speed for every different weapon you have -3 % Dodge -5 Harvesting |
110 | Win a run with Gladiator | ||
Tier 1 | +2 Elemental Damage -2 % Dodge |
20 | |||
Tier 1 | +2 HP recovered from consumables -2 % Dodge |
20 |