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<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<tr>
<td> {{Iconbox|Acid|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Acid|rarity={{Item Data|Acid|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Acid|rarity}} </td>
<td> +8 Max HP <br>-4% Dodge </td>
<td> {{Item Data|Acid|stats}} </td>
<td> </td>
<td> {{Item Data|Acid|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Acid|limit}} </td>
<td> {{Item Data|Acid|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Alloy|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Alloy|rarity={{Item Data|Alloy|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Alloy|rarity}} </td>
<td> +3 Melee Damage <br>+3 Ranged Damage <br>+5% Crit Chance <br>-6% Dodge </td>
<td> {{Item Data|Alloy|stats}} </td>
<td> </td>
<td> {{Item Data|Alloy|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Alloy|limit}} </td>
<td> {{Item Data|Alloy|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Blindfold|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Blindfold|rarity={{Item Data|Blindfold|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Blindfold|rarity}} </td>
<td> +5% Crit Chance <br>+5% Dodge <br>-15 Range </td>
<td> {{Item Data|Blindfold|stats}} </td>
<td> </td>
<td> {{Item Data|Blindfold|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Blindfold|limit}} </td>
<td> {{Item Data|Blindfold|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Cape|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Cape|rarity={{Item Data|Cape|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Cape|rarity}} </td>
<td> +5% Life Steal <br>+20% Dodge <br>-2 Melee Damage <br>-2 Range Damage <br>-2 Elemental Damage </td>
<td> {{Item Data|Cape|stats}} </td>
<td> </td>
<td> {{Item Data|Cape|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Cape|limit}} </td>
<td> {{Item Data|Cape|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Chameleon|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Chameleon|rarity={{Item Data|Chameleon|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Chameleon|rarity}} </td>
<td> +20% Dodge while standing still <br>-6% Damage </td>
<td> {{Item Data|Chameleon|stats}} </td>
<td> </td>
<td> {{Item Data|Chameleon|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Chameleon|limit}} </td>
<td> {{Item Data|Chameleon|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Gambling Token|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Clover|rarity={{Item Data|Clover|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Clover|rarity}} </td>
<td> +8% Dodge <br>-1 Armor  </td>
<td> {{Item Data|Clover|stats}} </td>
<td> </td>
<td> {{Item Data|Clover|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Clover|limit}} </td>
<td> {{Item Data|Clover|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Jet Pack|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Esty's Couch|rarity={{Item Data|Esty's Couch|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Esty's Couch|rarity}} </td>
<td> +15% Speed <br>+10% Dodge <br>-6 Max HP <br>-2 Armor </td>
<td> {{Item Data|Esty's Couch|stats}} </td>
<td> </td>
<td> {{Item Data|Esty's Couch|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Esty's Couch|limit}} </td>
<td> {{Item Data|Esty's Couch|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Leather Vest|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Gambling Token|rarity={{Item Data|Gambling Token|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Gambling Token|rarity}} </td>
<td> +2 Armor <br>+6% Dodge <br>-3 Max HP </td>
<td> {{Item Data|Gambling Token|stats}} </td>
<td> </td>
<td> {{Item Data|Gambling Token|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Gambling Token|limit}} </td>
<td> {{Item Data|Gambling Token|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Little Frog|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Jet Pack|rarity={{Item Data|Jet Pack|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Jet Pack|rarity}} </td>
<td> +20% pickup range <br>+10 Harvesting <br>-5% Dodge </td>
<td> {{Item Data|Jet Pack|stats}} </td>
<td> </td>
<td> {{Item Data|Jet Pack|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Jet Pack|limit}} </td>
<td> {{Item Data|Jet Pack|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Peaceful Bee|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Leather Vest|rarity={{Item Data|Leather Vest|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Leather Vest|rarity}} </td>
<td> +4% Dodge <br>+4 Harvesting <br>-1 Melee Damage <br>-1 Ranged Damage </td>
<td> {{Item Data|Leather Vest|stats}} </td>
<td> </td>
<td> {{Item Data|Leather Vest|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Leather Vest|limit}} </td>
<td> {{Item Data|Leather Vest|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Retromation's Hoodie|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Little Frog|rarity={{Item Data|Little Frog|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Little Frog|rarity}} </td>
<td> +2% Attack Speed for every 1% Dodge you have. <br>+10% Dodge <br>-50 Range </td>
<td> {{Item Data|Little Frog|stats}} </td>
<td> True </td>
<td> {{Item Data|Little Frog|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Little Frog|limit}} </td>
<td> {{Item Data|Little Frog|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Spider|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Padding|rarity={{Item Data|Padding|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Padding|rarity}} </td>
<td> +12% Damage <br>+5% Attack Speed for every unique weapon you have <br>-6% Dodge <br>-8 Harvesting </td>
<td> {{Item Data|Padding|stats}} </td>
<td> </td>
<td> {{Item Data|Padding|price}} </td>
<td> Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]] </td>
<td> {{Item Data|Padding|limit}} </td>
<td> {{Item Data|Padding|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Toxic Sludge|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Peaceful Bee|rarity={{Item Data|Peaceful Bee|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Peaceful Bee|rarity}} </td>
<td> +2 Elemental Damage <br>-2% Dodge </td>
<td> {{Item Data|Peaceful Bee|stats}} </td>
<td> </td>
<td> {{Item Data|Peaceful Bee|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Peaceful Bee|limit}} </td>
<td> {{Item Data|Peaceful Bee|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Weird Food|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Power Generator|rarity={{Item Data|Power Generator|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Power Generator|rarity}} </td>
<td> +2 HP recovered from consumables <br>-3% Dodge  </td>
<td> {{Item Data|Power Generator|stats}} </td>
<td> </td>
<td> {{Item Data|Power Generator|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Power Generator|limit}} </td>
<td> {{Item Data|Power Generator|unlockedby}} </td>
</tr>
</tr>
<tr>
<td> {{Iconbox|Retromation's Hoodie|rarity={{Item Data|Retromation's Hoodie|rarity}}}} </td>
<td> Tier {{Item Data|Retromation's Hoodie|rarity}} </td>
<td> {{Item Data|Retromation's Hoodie|stats}} </td>
<td> {{Item Data|Retromation's Hoodie|price}} </td>
<td> {{Item Data|Retromation's Hoodie|limit}} </td>
<td> {{Item Data|Retromation's Hoodie|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Spider|rarity={{Item Data|Spider|rarity}}}} </td>
<td> Tier {{Item Data|Spider|rarity}} </td>
<td> {{Item Data|Spider|stats}} </td>
<td> {{Item Data|Spider|price}} </td>
<td> {{Item Data|Spider|limit}} </td>
<td> {{Item Data|Spider|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Toxic Sludge|rarity={{Item Data|Toxic Sludge|rarity}}}} </td>
<td> Tier {{Item Data|Toxic Sludge|rarity}} </td>
<td> {{Item Data|Toxic Sludge|stats}} </td>
<td> {{Item Data|Toxic Sludge|price}} </td>
<td> {{Item Data|Toxic Sludge|limit}} </td>
<td> {{Item Data|Toxic Sludge|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Weird Food|rarity={{Item Data|Weird Food|rarity}}}} </td>
<td> Tier {{Item Data|Weird Food|rarity}} </td>
<td> {{Item Data|Weird Food|stats}} </td>
<td> {{Item Data|Weird Food|price}} </td>
<td> {{Item Data|Weird Food|limit}} </td>
<td> {{Item Data|Weird Food|unlockedby}} </td>
</tr>
</table>

Revision as of 04:29, 25 October 2022

Dodge

Dodge Stat

You have a x% chance to dodge attacks. The limit is 70& (90% with Ghost). If it is negative it acts like this stat is 0.

Items

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 +8 Max HP
-2 % Dodge
-2 Knockback
65
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5 % Crit Chance
-6 % Dodge
80
Tier 2 +5 % Crit Chance
+5 % Dodge
-15 Range
45
Tier 4 +5 % Life Steal
+20 % Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110
Tier 3 +3 % Dodge
+20 % Dodge while standing still
-4 % Damage
70
Tier 3 +20 Luck
+6 % Dodge
-2 % Life Steal
65
Tier 4 +5 Max HP
+2 HP Regeneration for every permanent -1 % Speed you have
-20 % Speed
100 1
Tier 2 +8 % Dodge
-1 Armor
50
Tier 4 +15 % Speed
+10 % Dodge
-5 Max HP
-1 Armor
100
Tier 2 +2 Armor
+6 % Dodge
-3 Max HP
45
Tier 2 +20% pickup range
+10 Harvesting
-3 % Dodge
45
Tier 2 +3 Max HP
+1 Max HP for every 80 Materials you have
45 1 Win a run with Saver.png Saver
Tier 1 +4 % Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
18
Tier 3 +1 % Damage for every permanent 1 % Speed you have
-5 % Damage
65 1
Tier 4 +2 % Attack Speed for every 1 % Dodge you have
-80 Range
110 1
Tier 4 +12 % Damage
+6 % Attack Speed for every different weapon you have
-3 % Dodge
-5 Harvesting
110 Win a run with Gladiator.png Gladiator
Tier 1 +2 Elemental Damage
-2 % Dodge
20
Tier 1 +2 HP recovered from consumables
-2 % Dodge
20