From Brotato Wiki

No edit summary
 
Line 20: Line 20:
The moment Fish Hook manages to curse an item, it removes the pity bonus. So if you have 4 locked items and a large pity bonus, it is likely that the first item it attempts to curse actually gets cursed. In that case, the pity bonus is instantly lost, and the last 3 locked items don't benefit from the locked items. Note it is random which item gets cursed first.   
The moment Fish Hook manages to curse an item, it removes the pity bonus. So if you have 4 locked items and a large pity bonus, it is likely that the first item it attempts to curse actually gets cursed. In that case, the pity bonus is instantly lost, and the last 3 locked items don't benefit from the locked items. Note it is random which item gets cursed first.   


If you have a large pity bonus, consider being slightly more picky about which items you lock.
* Finding an  "organically" [[Curse|Cursed]] iten in the shop doesn't reset the pity bonus. It is only reset if an item is cursed by the Fish Hook effect.
 
* If you have a large pity bonus, consider being slightly more picky about which items you lock.
You can see the current Pity Bonus in the tooltip of a Fish Hook.
* You can see the current Pity Bonus in the tooltip of a Fish Hook.


== Update History ==
== Update History ==

Latest revision as of 22:03, 21 November 2024

Fish Hook.png
Fish Hook
Item
Tier 2
Stats
Locked items and weapons have a 20% chance to become cursed when leaving the shop
+1 Curse
Price
35
Limit
3

Item

Fish Hook is an in-game item that can be bought from a Shop or can be found in a Crate. Most Items modify the Stats of the player, and some of them provide additional effects.


Notes

Fish Hook causes Locked items and weapons in the Shop to have +20% chance to be cursed when entering the shop. Multiple Fish hooks stack additively, so 2 regular Fish Hooks means 40% chance of Cursing each wave.


  • Cursed Fish Hook can have up to 42% chance to curse locked items in the shop. So it is possible to reach 100% chance to curse after locking in the Shop. This is quite useful for Endless Mode.

Pity System

The Fish Hook has a pity system which increases the odds of success whenever you enter a shop and fail to curse any locked items.

When you enter a shop after failing to curse any locked item, you gain a 25% bonus to your curse chance per item you had locked. So if you had 40% chance to curse, you'll get a 10% Pity Bonus per locked item you had. If 1 or more of the locked items got cursed, you get no pity bonus.

The moment Fish Hook manages to curse an item, it removes the pity bonus. So if you have 4 locked items and a large pity bonus, it is likely that the first item it attempts to curse actually gets cursed. In that case, the pity bonus is instantly lost, and the last 3 locked items don't benefit from the locked items. Note it is random which item gets cursed first.

  • Finding an "organically" Cursed iten in the shop doesn't reset the pity bonus. It is only reset if an item is cursed by the Fish Hook effect.
  • If you have a large pity bonus, consider being slightly more picky about which items you lock.
  • You can see the current Pity Bonus in the tooltip of a Fish Hook.

Update History