From Brotato Wiki
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(0.10.0) |
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These items are for version: '''0. | These items are for version: '''0.10.0'''. | ||
Current items total: 127 <small>({{Color|tier1| | Current items total: 127 <small>({{Color|tier1|14}}, {{Color|tier2|51}}, {{Color|tier3|52}}, {{Color|tier4|10}})</small> | ||
<div class="statscard-grid statscard-grid--fullheight"> | <div class="statscard-grid statscard-grid statscard-grid--fullheight"> | ||
{{StatsCard_GridToggles|extra_btns=1}} | {{StatsCard_GridToggles|extra_btns=1}} | ||
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| tags = stat_engineering stat_speed | | tags = stat_engineering stat_speed | ||
| stat1 = {{Color|green|+1}} Engineering | | stat1 = {{Color|green|+1}} Engineering | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+2}} % Speed | ||
| stat3 = {{Color|red|-2}} Harvesting | | stat3 = {{Color|red|-2}} Harvesting | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 18}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 18}}</small></span> | ||
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| rarity = 1 | | rarity = 1 | ||
| tags = stat_max_hp stat_hp_regeneration | | tags = stat_max_hp stat_hp_regeneration | ||
| stat1 = {{Color|green|+2}} | | stat1 = {{Color|green|+2}} Melee Damage | ||
| stat2 = {{Color|green|+2}} HP Regeneration | | stat2 = {{Color|green|+2}} HP Regeneration | ||
| stat3 = {{Color|red|-3}} Luck | | stat3 = {{Color|red|-3}} Luck | ||
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| rarity = 1 | | rarity = 1 | ||
| tags = stat_melee_damage | | tags = stat_melee_damage | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+2}} Melee Damage | ||
| stat2 = {{Color|red|- | | stat2 = {{Color|red|-5}} Range | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span> | ||
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| image = Space_Gladiators-horse_shoe.png | | image = Space_Gladiators-horse_shoe.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = | | tags = stat_dodge | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+3}} % Dodge | ||
| stat2 | | stat2 = {{Color|red|-1}} % Life Steal | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 10}}</small></span> | |||
| | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span> | ||
| | |||
}} | }} | ||
</div> | </div> | ||
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| stat1 = {{Color|green|+2}} Elemental Damage | | stat1 = {{Color|green|+2}} Elemental Damage | ||
| stat2 = {{Color|red|+3}} % Enemy Speed | | stat2 = {{Color|red|+3}} % Enemy Speed | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span> | ||
}} | }} | ||
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| image = Space_Gladiators-necklace.png | | image = Space_Gladiators-necklace.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = | | tags = stat_elemental_damage stat_luck | ||
| stat1 = {{Color|green|+1}} Elemental Damage | | stat1 = {{Color|green|+1}} Elemental Damage | ||
| stat2 = {{Color|green|+5}} Luck | | stat2 = {{Color|green|+5}} Luck | ||
| stat3 = {{Color|red|-2}} % Attack Speed | | stat3 = {{Color|red|-2}} % Attack Speed | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags: | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_luck}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
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| tags = stat_max_hp stat_harvesting | | tags = stat_max_hp stat_harvesting | ||
| stat1 = {{Color|green|+2}} Max HP | | stat1 = {{Color|green|+2}} Max HP | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+5}} Harvesting | ||
| stat3 = {{Color|red|- | | stat3 = {{Color|red|-2}} % Attack Speed | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 20}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 20}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_harvesting}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_harvesting}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
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| image = Space_Gladiators-blobfish.png | | image = Space_Gladiators-blobfish.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = | | tags = stat_percent_damage | ||
| stat1 = {{Color|green|+10}} % Damage | | stat1 = {{Color|green|+10}} % Damage | ||
| stat2 = {{Color|red|+ | | stat2 = {{Color|red|+5}} % Items Price | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
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| rarity = 2 | | rarity = 2 | ||
| tags = stat_melee_damage stat_dodge | | tags = stat_melee_damage stat_dodge | ||
| stat1 = {{Color|green| | | stat1 = {{Color|green|1}} {{Color|green|Melee Damage}} when you dodge until the end of the wave | ||
| stat2 = {{Color|green|+3}} % Dodge | | stat2 = {{Color|green|+3}} % Dodge | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
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| name = Bully Helmet | | name = Bully Helmet | ||
| type = item | | type = item | ||
| cat = | | cat = Limited (8) | ||
| image = Space_Gladiators-bully_helmet.png | | image = Space_Gladiators-bully_helmet.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = | | tags = stat_ranged_damage less_enemy_speed more_enemies | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+3}} Ranged Damage | ||
| stat2 = {{Color|red|+3}} % Enemy Speed | | stat2 = {{Color|red|+3}} % Enemy Speed | ||
| stat3 = {{Color|red|+6%}} Enemies | | stat3 = {{Color|red|+6%}} Enemies | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>less_enemy_speed<br>more_enemies}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
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| tags = stat_melee_damage | | tags = stat_melee_damage | ||
| stat1 = {{Color|green|+4}} Melee Damage | | stat1 = {{Color|green|+4}} Melee Damage | ||
| stat2 = {{Color|red|+ | | stat2 = {{Color|red|+3}} % Enemy Speed | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span> | ||
}} | }} | ||
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| rarity = 2 | | rarity = 2 | ||
| tags = stat_crit_chance | | tags = stat_crit_chance | ||
| stat1 = {{Color|green|+1}} {{Color|green|% Crit Chance}} for every {{Color|green|40}} {{Color|green|Materials}} you have | | stat1 = {{Color|green|+1}} {{Color|green|% Crit Chance}} for every {{Color|green|40}} {{Color|green|Materials}} you have [{{Color|green|+12}}] | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span> | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span> | ||
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| rarity = 2 | | rarity = 2 | ||
| tags = stat_engineering stat_dodge | | tags = stat_engineering stat_dodge | ||
| stat1 = {{Color|green| | | stat1 = {{Color|green|1}} {{Color|green|Engineering}} when you dodge until the end of the wave | ||
| stat2 = {{Color|green|+3}} % Dodge | | stat2 = {{Color|green|+3}} % Dodge | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
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<div id="item_explosive_barrels" class="statscard-grid__item"> | <div id="item_explosive_barrels" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = Explosive | | name = Explosive Barrel | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
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| tags = stat_lifesteal stat_hp_regeneration | | tags = stat_lifesteal stat_hp_regeneration | ||
| stat1 = {{Color|green|+2}} % Life Steal | | stat1 = {{Color|green|+2}} % Life Steal | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+2}} HP Regeneration | ||
| stat3 = {{Color|red|+2}} % Items Price | | stat3 = {{Color|red|+2}} % Items Price | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span> | ||
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| rarity = 2 | | rarity = 2 | ||
| tags = stat_luck stat_dodge | | tags = stat_luck stat_dodge | ||
| stat1 = {{Color|green| | | stat1 = {{Color|green|2}} {{Color|green|Luck}} when you dodge until the end of the wave | ||
| stat2 = {{Color|green|+3}} % Dodge | | stat2 = {{Color|green|+3}} % Dodge | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
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| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting<br>stat_hp_regeneration}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting<br>stat_hp_regeneration}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
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}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_monks_blessing" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Monk's Blessing | ||
| type = item | | type = item | ||
| cat = | | cat = Item | ||
| image = Space_Gladiators- | | image = Space_Gladiators-monks_blessing.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_armor | | tags = stat_armor | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+5}} Armor | ||
| stat2 = {{Color|red|- | | stat2 = {{Color|red|-1}} Armor for every 300 Materials you have [{{Color|red|-1}}] | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span> | ||
Line 846: | Line 803: | ||
| tags = | | tags = | ||
| stat1 = Gain {{Color|green|+1}} to {{Color|green|2}} random stats when you level up | | stat1 = Gain {{Color|green|+1}} to {{Color|green|2}} random stats when you level up | ||
| stat2 = Gain {{Color|red|-20 | | stat2 = Gain {{Color|red|-20}} less materials from recycling items | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | ||
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| rarity = 2 | | rarity = 2 | ||
| tags = stat_max_hp stat_dodge | | tags = stat_max_hp stat_dodge | ||
| stat1 = {{Color|green| | | stat1 = {{Color|green|2}} {{Color|green|Max HP}} when you dodge until the end of the wave | ||
| stat2 = {{Color|green|+3}} % Dodge | | stat2 = {{Color|green|+3}} % Dodge | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
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| image = Space_Gladiators-spiky_shell.png | | image = Space_Gladiators-spiky_shell.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_armor | | tags = stat_armor stat_hp_regeneration | ||
| stat1 = {{Color|green|+1}} Armor | | stat1 = {{Color|green|+1}} Armor | ||
| stat2 = {{Color|green|+4}} HP Regeneration | | stat2 = {{Color|green|+4}} HP Regeneration | ||
| stat3 = {{Color|red|-5}} % Dodge | | stat3 = {{Color|red|-5}} % Dodge | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_hp_regeneration}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_surgical_bot" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Surgical Bot | |||
| type = item | |||
| cat = Item | |||
| image = Space_Gladiators-surgical_bot.png | |||
| rarity = 2 | |||
| tags = stat_hp_regeneration stat_engineering | |||
| stat1 = {{Color|green|+1}} {{Color|green|HP Regeneration}} for every {{Color|green|2}} {{Color|green|Engineering}} you have | |||
| stat2 = {{Color|green|+2}} Engineering | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>stat_engineering}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 1,046: | Line 1,017: | ||
| image = Space_Gladiators-ammo_box.png | | image = Space_Gladiators-ammo_box.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = | ||
| stat1 = | | stat1 = Shops always sell weapons at tier II or above | ||
| stat2 = {{Color|red|+20%}} Weapons Price | | stat2 = {{Color|red|+20%}} Weapons Price | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
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| rarity = 3 | | rarity = 3 | ||
| tags = stat_max_hp stat_hp_regeneration | | tags = stat_max_hp stat_hp_regeneration | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+6}} HP Regeneration | ||
| stat2 = {{Color| | | stat2 = {{Color|red|-5}} % Damage | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration}}</small></span> | ||
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| image = Space_Gladiators-barrel.png | | image = Space_Gladiators-barrel.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = less_enemy_speed | ||
| stat1 = {{Color|green|-20}} % Enemy Speed | | stat1 = {{Color|green|-20}} % Enemy Speed | ||
| stat2 = {{Color|red|-15}} % Crit Chance | | stat2 = {{Color|red|-15}} % Crit Chance | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>less_enemy_speed}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
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| rarity = 3 | | rarity = 3 | ||
| tags = stat_attack_speed | | tags = stat_attack_speed | ||
| stat1 = {{Color|green|+8}} {{Color|green|% Attack Speed}} for every {{Color| | | stat1 = {{Color|green|+8}} {{Color|green|% Attack Speed}} for every {{Color|red|-1}} {{Color|red|Armor}} you have | ||
| stat2 = {{Color|red|-2}} Armor | | stat2 = {{Color|red|-2}} Armor | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | ||
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| tags = stat_attack_speed stat_crit_chance | | tags = stat_attack_speed stat_crit_chance | ||
| stat1 = {{Color|green|+20}} % Attack Speed | | stat1 = {{Color|green|+20}} % Attack Speed | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+20}} Range | ||
| stat3 = {{Color|red|-10}} Luck | | stat3 = {{Color|red|-10}} Luck | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | ||
Line 1,392: | Line 1,363: | ||
| tags = stat_engineering stat_elemental_damage xp_gain | | tags = stat_engineering stat_elemental_damage xp_gain | ||
| stat1 = {{Color|green|+3}} Engineering | | stat1 = {{Color|green|+3}} Engineering | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+3}} Elemental Damage | ||
| stat3 = {{Color|green|+ | | stat3 = {{Color|green|+10}} % XP Gain | ||
| stat4 = {{Color|red|- | | stat4 = {{Color|red|-15}} Luck | ||
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | | stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | ||
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_elemental_damage<br>xp_gain}}</small></span> | | stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_elemental_damage<br>xp_gain}}</small></span> | ||
Line 1,425: | Line 1,396: | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_maggot_soup" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Maggot Soup | |||
| type = item | |||
| cat = Unique | |||
| image = Space_Gladiators-maggot_soup.png | |||
| rarity = 3 | |||
| tags = stat_harvesting | |||
| stat1 = {{Color|green|+25}} Harvesting | |||
| stat2 = {{Color|red|-15}} Max HP | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 1,458: | Line 1,443: | ||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_metal_scrapper" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Metal Scrapper | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = Space_Gladiators- | | image = Space_Gladiators-metal_scrapper.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = stat_armor stat_engineering | ||
| stat1 = {{Color|green|+1}} {{Color|green|Armor}} at the end of a wave | |||
| stat2 = {{Color|red|-2}} Engineering | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_engineering}}</small></span> | |||
}} | |||
</div> | |||
<div id="item_gift" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Mystery Gift | |||
| type = item | |||
| cat = Unique | |||
| image = Space_Gladiators-gift.png | |||
| rarity = 3 | |||
| tags = | |||
| stat1 = Gain {{Color|green|+2}} random items at the end of the next wave. {{Color|grey|Items and tiers are random and unaffected by Luck}} | | stat1 = Gain {{Color|green|+2}} random items at the end of the next wave. {{Color|grey|Items and tiers are random and unaffected by Luck}} | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | ||
Line 1,491: | Line 1,490: | ||
| image = Space_Gladiators-pepper.png | | image = Space_Gladiators-pepper.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = stat_elemental_damage | ||
| stat1 = {{Color|green|+20%}} damage to enemies that are burning | | stat1 = {{Color|green|+20%}} damage to enemies that are burning | ||
| stat2 = {{Color|red|-15}} Range | | stat2 = {{Color|red|-15}} Range | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
Line 1,518: | Line 1,517: | ||
| image = Space_Gladiators-pocket_magician.png | | image = Space_Gladiators-pocket_magician.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_elemental_damage | | tags = stat_elemental_damage | ||
| stat1 = {{Color|green|+5}} Elemental Damage | | stat1 = {{Color|green|+5}} Elemental Damage | ||
| stat2 = Burning activates {{Color|green|30%}} faster | | stat2 = Burning activates {{Color|green|30%}} faster | ||
| stat3 = {{Color|red|-2}} Armor | | stat3 = {{Color|red|-2}} Armor | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
Line 1,533: | Line 1,532: | ||
| image = Space_Gladiators-poop.png | | image = Space_Gladiators-poop.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = stat_percent_damage | ||
| stat1 = Doubles your current {{Color|green|% Damage}} | | stat1 = Doubles your current {{Color|green|% Damage}} | ||
| stat2 = Halves your current {{Color|green|Max HP}} | | stat2 = Halves your current {{Color|green|Max HP}} | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
Line 1,554: | Line 1,553: | ||
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | | stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | ||
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_luck}}</small></span> | | stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_luck}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
Line 1,622: | Line 1,607: | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_engineering | | tags = stat_engineering | ||
| stat1 = {{Color|green|50%}} chance to deal {{Color|green|1}} ({{Color|green|{{StatIcon| | | stat1 = {{Color|green|50%}} chance to deal {{Color|green|1}} ({{Color|green|{{StatIcon|Engineering}}}}) damage to a random enemy when you pick up a material | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+2}} Engineering | ||
| stat3 = {{Color|red|-5}} % Speed | | stat3 = {{Color|red|-5}} % Speed | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | ||
Line 1,642: | Line 1,627: | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_harvesting}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_harvesting}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_precision" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Target Reticle | |||
| type = item | |||
| cat = Unique | |||
| image = Space_Gladiators-precision.png | |||
| rarity = 3 | |||
| tags = stat_ranged_damage | |||
| stat1 = {{Color|green|+5}} Ranged Damage | |||
| stat2 = {{Color|red|-15}} % Attack Speed | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 1,727: | Line 1,726: | ||
| stat2 = {{Color|green|+10}} % Damage | | stat2 = {{Color|green|+10}} % Damage | ||
| stat3 = {{Color|red|-10}} % Speed | | stat3 = {{Color|red|-10}} % Speed | ||
| stat4 = Attacks have a 100% chance to deal | | stat4 = Attacks have a {{Color|green|100%}} chance to deal {{Color|green|5}}x{{Color|green|10}} ({{Color|green|{{StatIcon|Elemental Damage}}}}) burning damage | ||
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span> | | stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span> | ||
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_percent_damage<br>stat_percent_damage}}</small></span> | | stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_percent_damage<br>stat_percent_damage}}</small></span> | ||
Line 1,783: | Line 1,782: | ||
| image = Space_Gladiators-captured_energy.png | | image = Space_Gladiators-captured_energy.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_engineering stat_elemental_damage | | tags = stat_engineering stat_elemental_damage xp_gain | ||
| stat1 = {{Color|green|+8}} Engineering | | stat1 = {{Color|green|+8}} Engineering | ||
| stat2 = {{Color|green|+8}} Elemental Damage | | stat2 = {{Color|green|+8}} Elemental Damage | ||
| stat3 | | stat3 = {{Color|green|+8}} % XP Gain | ||
| stat4 = {{Color|red|-50}} Range | |||
| | | stat5 = {{Color|red|-10}} Max HP | ||
| | | stat6 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | ||
| | | stat7 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_elemental_damage<br>xp_gain}}</small></span> | ||
| | |||
}} | }} | ||
</div> | </div> | ||
Line 1,832: | Line 1,830: | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_crit_chance stat_ranged_damage stat_elemental_damage stat_engineering stat_range | | tags = stat_crit_chance stat_ranged_damage stat_elemental_damage stat_engineering stat_range | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+50}} Range | ||
| stat2 = {{Color|green|+5}} Ranged Damage | | stat2 = {{Color|green|+5}} Ranged Damage | ||
| stat3 = {{Color|green|+5}} Engineering | | stat3 = {{Color|green|+5}} Engineering | ||
| stat4 | | stat4 = {{Color|green|+15}} % Crit Chance | ||
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | |||
| | | stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_ranged_damage<br>stat_elemental_damage<br>stat_engineering<br>stat_range}}</small></span> | ||
| | |||
}} | }} | ||
</div> | </div> |
Revision as of 04:35, 15 February 2023
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These items are for version: 0.10.0.
Current items total: 127 (14, 51, 52, 10)
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