From Brotato Wiki

(Apps: add subheadings)
(add section for Multi Mod)
Line 31: Line 31:


The Discord user Aequitas explains how to do translations [https://discord.com/channels/630060181086142487/999568046052098109/1000910462986227814 here].
The Discord user Aequitas explains how to do translations [https://discord.com/channels/630060181086142487/999568046052098109/1000910462986227814 here].
== Multi Mod ==
If you're building a mod, creating it to work with [https://github.com/BrotatoMods/Brotato-damis-Multiple-Mod-Support dami's Multi Mod] might be worth considering. It lets you add your mod pack to any compatible mod (eg. [[Mod:Invasion|Invasion]]/[[Mod:Dami's Arsenal|dami's Arsenal]]). It lets you create custom characters, weapons, and items, and release your mod as a small standalone file (usually <3mb).
The only caveat is that you can't touch vanilla code, and can't currently add new weapon classes or challenges.


==GitHub==
==GitHub==
Line 38: Line 43:
It's not recommended to host a full Brotato project on GitHub, because you'd be making all of Brotato's source code public. But you can host just your modded files (eg Darkly77's [https://github.com/BrotatoMods/Brotato-Invasion-Mod Invasion]), or even just host the downloads for your mod (eg. KANA's [https://github.com/KANAjetzt/brotato_mod_releases mod releases])
It's not recommended to host a full Brotato project on GitHub, because you'd be making all of Brotato's source code public. But you can host just your modded files (eg Darkly77's [https://github.com/BrotatoMods/Brotato-Invasion-Mod Invasion]), or even just host the downloads for your mod (eg. KANA's [https://github.com/KANAjetzt/brotato_mod_releases mod releases])


Hosting your downloads on Github has a few advantages:
Hosting your downloads on GitHub has a few advantages:


* You can create versioned README and CHANGELOG files to track your mod's changes.
* You can create versioned README and CHANGELOG files to track your mod's changes.

Revision as of 15:31, 20 December 2022

< Back to Modding


This page has notes that modders may find useful.


Apps

Decompile

To decompile Brotato for modding, use GDRETools, which can be downloaded here.

Godot

You'll need to download Godot to edit the decompiled project. Jonus has an excellent video here that covers the basics of modding, and will show you how to customise weapons and characters, and change item appearances.

Steam Errors

The standard version of Godot will have lots of errors related to the Steam API when you try to run it via Godot, due to it lacking inbuilt support for Steam's SDK. Instead, you can use an alternate version of Godot that has been compiled to include Steam support, called GodotSteam. Make sure you read GodotSteam's docs on exporting (here), because there are some limitations and caveats (eg. you can't use the "Export with Debug" option, and you need to set up your export templates manually).

Cooldowns

Calculating the displayed cooldown text is tricky. The formula for Ranged weapons is easy to calculate, but the Melee formula is complex and takes many things into consideration. For this reason, Darkly77 made an cooldown text calculator, here:

Cooldown Calculator

Effects

See Modding Effects for a list of all the effects available in vanilla.

Translations

The Discord user Aequitas explains how to do translations here.

Multi Mod

If you're building a mod, creating it to work with dami's Multi Mod might be worth considering. It lets you add your mod pack to any compatible mod (eg. Invasion/dami's Arsenal). It lets you create custom characters, weapons, and items, and release your mod as a small standalone file (usually <3mb).

The only caveat is that you can't touch vanilla code, and can't currently add new weapon classes or challenges.

GitHub

There's a GitHub organisation for Brotato repos here. It is maintained by Darkly77, KANA, and dami, who are all active on the Space Potatoes Discord.

It's not recommended to host a full Brotato project on GitHub, because you'd be making all of Brotato's source code public. But you can host just your modded files (eg Darkly77's Invasion), or even just host the downloads for your mod (eg. KANA's mod releases)

Hosting your downloads on GitHub has a few advantages:

  • You can create versioned README and CHANGELOG files to track your mod's changes.
  • You can create separate releases, which track the release date.
  • You can view download stats with this tool.
Modding [T]
Wiki Modding  •  Notes  •  Effects  •  Vanilla Items
Godot Download  •  Docs  •  GDRETools  •  GodotSteam  •  Jonus' Tutorial
Misc BrotatoMods  •  Cooldown Calculator