From Brotato Wiki

(State which classes use this item tag)
(→‎Items: Split into positive and negative sections)
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== Items ==
== Items ==


=== Positive ===
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Mage.png|link=Mage|x30px]] [[Mage]]
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Mage.png|link=Mage|x30px]] [[Mage]]


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<td> {{Item Data|Boiling Water|limit}} </td>
<td> {{Item Data|Boiling Water|limit}} </td>
<td> {{Item Data|Boiling Water|unlockedby}} </td>
<td> {{Item Data|Boiling Water|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Butterfly|rarity={{Item Data|Butterfly|rarity}}}} </td>
<td> Tier {{Item Data|Butterfly|rarity}} </td>
<td> {{Item Data|Butterfly|stats}} </td>
<td> {{Item Data|Butterfly|price}} </td>
<td> {{Item Data|Butterfly|limit}} </td>
<td> {{Item Data|Butterfly|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Candle|limit}} </td>
<td> {{Item Data|Candle|limit}} </td>
<td> {{Item Data|Candle|unlockedby}} </td>
<td> {{Item Data|Candle|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Cape|rarity={{Item Data|Cape|rarity}}}} </td>
<td> Tier {{Item Data|Cape|rarity}} </td>
<td> {{Item Data|Cape|stats}} </td>
<td> {{Item Data|Cape|price}} </td>
<td> {{Item Data|Cape|limit}} </td>
<td> {{Item Data|Cape|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Handcuffs|limit}} </td>
<td> {{Item Data|Handcuffs|limit}} </td>
<td> {{Item Data|Handcuffs|unlockedby}} </td>
<td> {{Item Data|Handcuffs|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Lost Duck|rarity={{Item Data|Lost Duck|rarity}}}} </td>
<td> Tier {{Item Data|Lost Duck|rarity}} </td>
<td> {{Item Data|Lost Duck|stats}} </td>
<td> {{Item Data|Lost Duck|price}} </td>
<td> {{Item Data|Lost Duck|limit}} </td>
<td> {{Item Data|Lost Duck|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Toxic Sludge|limit}} </td>
<td> {{Item Data|Toxic Sludge|limit}} </td>
<td> {{Item Data|Toxic Sludge|unlockedby}} </td>
<td> {{Item Data|Toxic Sludge|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Wheat|rarity={{Item Data|Wheat|rarity}}}} </td>
<td> Tier {{Item Data|Wheat|rarity}} </td>
<td> {{Item Data|Wheat|stats}} </td>
<td> {{Item Data|Wheat|price}} </td>
<td> {{Item Data|Wheat|limit}} </td>
<td> {{Item Data|Wheat|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Wings|rarity={{Item Data|Wings|rarity}}}} </td>
<td> Tier {{Item Data|Wings|rarity}} </td>
<td> {{Item Data|Wings|stats}} </td>
<td> {{Item Data|Wings|price}} </td>
<td> {{Item Data|Wings|limit}} </td>
<td> {{Item Data|Wings|unlockedby}} </td>
</tr>
</tr>


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</tr>
</tr>
</table>
</table>
=== Negative ===
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr>
<td>  {{Iconbox|Butterfly|rarity={{Item Data|Butterfly|rarity}}}} </td>
<td> Tier {{Item Data|Butterfly|rarity}} </td>
<td>  {{Item Data|Butterfly|stats}} </td>
<td>  {{Item Data|Butterfly|price}} </td>
<td>  {{Item Data|Butterfly|limit}} </td>
<td>  {{Item Data|Butterfly|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Cape|rarity={{Item Data|Cape|rarity}}}} </td>
<td> Tier {{Item Data|Cape|rarity}} </td>
<td>  {{Item Data|Cape|stats}} </td>
<td>  {{Item Data|Cape|price}} </td>
<td>  {{Item Data|Cape|limit}} </td>
<td>  {{Item Data|Cape|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Lost Duck|rarity={{Item Data|Lost Duck|rarity}}}} </td>
<td> Tier {{Item Data|Lost Duck|rarity}} </td>
<td>  {{Item Data|Lost Duck|stats}} </td>
<td>  {{Item Data|Lost Duck|price}} </td>
<td>  {{Item Data|Lost Duck|limit}} </td>
<td>  {{Item Data|Lost Duck|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Wheat|rarity={{Item Data|Wheat|rarity}}}} </td>
<td> Tier {{Item Data|Wheat|rarity}} </td>
<td>  {{Item Data|Wheat|stats}} </td>
<td>  {{Item Data|Wheat|price}} </td>
<td>  {{Item Data|Wheat|limit}} </td>
<td>  {{Item Data|Wheat|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Wings|rarity={{Item Data|Wings|rarity}}}} </td>
<td> Tier {{Item Data|Wings|rarity}} </td>
<td>  {{Item Data|Wings|stats}} </td>
<td>  {{Item Data|Wings|price}} </td>
<td>  {{Item Data|Wings|limit}} </td>
<td>  {{Item Data|Wings|unlockedby}} </td>
</tr></table>

Revision as of 01:22, 7 November 2022

Elemental Damage

Elemental Damage

Makes you elemental attacks deal x damage. There is no limit. If this is negative your elemental attacks deal x less damage down to a minimum of 1.

Items

Positive

The following Characters have a higher chance to find these items in the Shop: Mage.png Mage

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +2 Elemental Damage
-1 Max HP
30
Tier 2 +2 Elemental Damage
+2 HP Regeneration
-2 % Speed
40
Tier 3 +4 Elemental Damage
+1 HP Regeneration
-10% Enemies
-5 % Damage
65 1
Tier 1 +1 Elemental Damage
+2 Melee Damage
-2 Harvesting
20
Tier 2 +4 % Crit Chance
+2 Elemental Damage
-2 Ranged Damage
55
Tier 2 +4 Elemental Damage
-1 Melee Damage
-1 Ranged Damage
45
Tier 4 +10 Melee Damage
+10 Elemental Damage
-20 Range
-20% pickup range
100 Win a run with Bull.png Bull
Tier 3 +8 Melee Damage
+8 Ranged Damage
+8 Elemental Damage
Your Max HP is capped at its current value
80 1
Tier 1 +1 Ranged Damage
+1 Elemental Damage
-3 Knockback
25
Tier 1 +2 Elemental Damage
-2 % Dodge
20
Tier 4 +10 Elemental Damage
+20 Luck
-5 Engineering
90

Negative

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +2 % Life Steal
-1 Elemental Damage
30
Tier 4 +5 % Life Steal
+20 % Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110
Tier 1 +8 Luck
-1 Elemental Damage
25
Tier 3 +4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage
85 Win a run with Farmer.png Farmer
Tier 3 +10 % Speed
+30 Range
-2 Elemental Damage
85