From Brotato Wiki
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* Snail: -10% Enemy Speed => -5%, -5% Speed => -3%, price reduced | * Snail: -10% Enemy Speed => -5%, -5% Speed => -3%, price reduced | ||
* Ricochet: -50% Damage => -35% | * Ricochet: -50% Damage => -35% | ||
== Set Changes == | |||
'''New Sets''' | |||
{{Medieval}} | |||
== Enemies == | == Enemies == | ||
* Added 3 elites and 2 enemies | * Added 3 elites and 2 enemies |
Revision as of 06:51, 31 October 2022
Summary
- Added 2 new characters + 2 new unlocks
- Added 4 new challenges / achievements
- Added 3 new weapons
- Added the Medieval weapon set
- Replaced Danger II's effect "inflation is higher" with "elites and hordes appear" and Danger IV's effect "enemies drop less materials" with "more elites and hordes appear"
- Tweaked most waves (especially on Danger 1+)
Character Changes
- Chunky => +25% Max HP modifications, +1% Damage for every 3 Max HP, +5 HP healed from consumables, -100% Lifesteal, -50% HP Regeneration and Dodge modifications, -100% Speed modifications, changed starting weapons
- Soldier: +10% Speed
- Multitasker: -6% Damage / weapon => -5%
- Engineer: landmines no longer spawn grouped up, +50% Engineering modifications => +25%
- Entrepreneur: -30% Item Price => -25%
- Ranger: +33% Ranged Damage => +50%, +15% Crit Chance => +0, +100 Range => +50
- Explorer can now start with a Hatchet when unlocked
- Lucky: can now start with Screwdriver
Weapons Changes
- Obliterator: bullet size increased, bullet color changed
- Plasma Sledgehammer: explosion size & chance increased
- Power Fist: explosion size increased
- Thunder Sword: damage scaling increased
- Taser: higher tiers scaling decreased
- Slingshot: price increased
- Shuriken: crit damage x1.25 => x1.5
- Spiky Shield: decreased Armor scaling & damage, Support => Blunt, Medieval
- Sword: Heavy => Medieval
- Screwdriver: crit chance increased, damage now scales on Melee & Engineering
- Pistol: price decreased
- Laser Gun: cooldown slightly decreased
Item Changes
- Warrior Helmet: -10% Speed => -5%
- Potato: +1% Life steal, +1 Armor, +3% Dodge, price slightly decreased
- Tractor: price decreased, tier IV => III, +60 Harvesting => +40, -10% Damage => -8%
- Crown: price decreased, tier IV => III, +10 Harvesting => +0, +10% Harvesting interests => +8%
- Coupon: -6% Item Price => -5%
- Hunting Trophy: 50% chance to gain 1 gold on crit kill => 33%
- Alien Baby: +5% Enemy Speed => +8%
- Snail: -10% Enemy Speed => -5%, -5% Speed => -3%, price reduced
- Ricochet: -50% Damage => -35%
Set Changes
New Sets
Medieval
(2)+1 Armor(3)+1 Armor, +3% Dodge
(4)+2 Armor, +3% Dodge
(5)+2 Armor, +6% Dodge
(6)+3 Armor, +6% Dodge
Enemies
- Added 3 elites and 2 enemies
New Elites
New Enemies
General
- Added Italian and Turkish
- Tweaked most waves (especially on Danger 1+)
- Tweaked some hitboxes
- Turrets now also target trees
- Having negative Luck is less punishing
- Burning ticks slower
- Loot aliens now always drop a crate
- Added an option to keep items locked between shops (instead of unlocking automatically when getting to the next shop)
- Added an option to remove screen darkening when taking damage
- Added an option to hide boss health bars
- Added an option to stop pausing automatically when the game loses focus
- Added an option to mute the game when it loses focus
- Added an option to enable manual aiming when pressing the left mouse button
- Added an option to highlight enemy projectiles
- Pressing the left mouse button while using the "Mouse Only" mode now makes your character stop
Fixes
- The game now automatically uses backup saves if your save is corrupted instead of crashing and recreates a file from your Steam achievements if all of your save files are corrupted
- Fixed a bug where stat and inventory modifications during the last wave before quitting and resuming a run would be saved
- Fixed a bug where stats based on other stats (Knight, Speedy) wouldn't get applied on resuming a run
- Fixed a bug where temporary stats wouldn't be taken into account for stats based on other stats (Knight with Barricade)
- Fixed a bug where multiple projectiles spawning at the same position would all get destroyed when hitting an enemy directly on top of them
- Fixed a bug where the player health bar wouldn't be displayed at the beginning of a wave when starting with a Weird Ghost or a Sad Tomato
- Fixed a bug where you could sometimes get multiple Unique items
- Fixed a visual bug where the tooltip for HP Regeneration with Doctor wouldn't take into account the doubling effect for displaying it as hp / second
- Fixed a bug where having negative Luck would sometimes give more chance of finding rare items instead of less
- Fixed a bug where % Explosion Damage wouldn't apply to Rip and Tear explosions
- Fixed a bug where Knockback wasn't applied on structures
- Fixed a bug where Ugly Tooth wasn't applied on bosses
- Fixed a bug where effects damaging a random enemy wouldn't hit bosses