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== Items ==
== Items ==
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<tr>
<td> {{Iconbox|Baby Elephant|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Boiling Water|rarity={{Item Data|Boiling Water|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Boiling Water|rarity}} </td>
<td> +15% chance to deal x(10%Luck) damage to a random enemy when you pick up a material <br>-1 Elemental Damage  </td>
<td> {{Item Data|Boiling Water|stats}} </td>
<td> </td>
<td> {{Item Data|Boiling Water|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Boiling Water|limit}} </td>
<td> {{Item Data|Boiling Water|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Boiling Water|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Butterfly|rarity={{Item Data|Butterfly|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Butterfly|rarity}} </td>
<td> +2 Elemental Damage <br>-1 Max HP  </td>
<td> {{Item Data|Butterfly|stats}} </td>
<td> </td>
<td> {{Item Data|Butterfly|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Butterfly|limit}} </td>
<td> {{Item Data|Butterfly|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Butterfly|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Campfire|rarity={{Item Data|Campfire|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Campfire|rarity}} </td>
<td> +2% Life Steal <br>-1 Elemental Damage  </td>
<td> {{Item Data|Campfire|stats}} </td>
<td> </td>
<td> {{Item Data|Campfire|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Campfire|limit}} </td>
<td> {{Item Data|Campfire|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Campfire|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Candle|rarity={{Item Data|Candle|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Candle|rarity}} </td>
<td> +2 Elemental Damage <br>+2% HP Regeneration <br>-2% Speed </td>
<td> {{Item Data|Candle|stats}} </td>
<td> </td>
<td> {{Item Data|Candle|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Candle|limit}} </td>
<td> {{Item Data|Candle|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Candle|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Cape|rarity={{Item Data|Cape|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Cape|rarity}} </td>
<td> +4 Elemental Damage <br>+1% HP Regeneration <br>-10%Enemies <br>-5%Damage </td>
<td> {{Item Data|Cape|stats}} </td>
<td> True </td>
<td> {{Item Data|Cape|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Cape|limit}} </td>
<td> {{Item Data|Cape|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Candle|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Charcoal|rarity={{Item Data|Charcoal|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Charcoal|rarity}} </td>
<td> +4 Elemental Damage <br>+1% HP Regeneration <br>-10%Enemies <br>-5%Damage </td>
<td> {{Item Data|Charcoal|stats}} </td>
<td> True </td>
<td> {{Item Data|Charcoal|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Charcoal|limit}} </td>
<td> {{Item Data|Charcoal|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Cape|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Energy Bracelet|rarity={{Item Data|Energy Bracelet|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Energy Bracelet|rarity}} </td>
<td> +5% Life Steal <br>+20% Dodge <br>-2 Melee Damage <br>-2 Range Damage <br>-2 Elemental Damage </td>
<td> {{Item Data|Energy Bracelet|stats}} </td>
<td> </td>
<td> {{Item Data|Energy Bracelet|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Energy Bracelet|limit}} </td>
<td> {{Item Data|Energy Bracelet|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Charcoal|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Fuel Tank|rarity={{Item Data|Fuel Tank|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Fuel Tank|rarity}} </td>
<td> +1 Elemental Damage <br>+2 Melee Damage <br>-2 Harvesting  </td>
<td> {{Item Data|Fuel Tank|stats}} </td>
<td> </td>
<td> {{Item Data|Fuel Tank|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Fuel Tank|limit}} </td>
<td> {{Item Data|Fuel Tank|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Energy Bracelet|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Gnome|rarity={{Item Data|Gnome|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Gnome|rarity}} </td>
<td> +4% Crit Chance <br>+2 Elemental Damage <br>-2 Ranged Damage  </td>
<td> {{Item Data|Gnome|stats}} </td>
<td> </td>
<td> {{Item Data|Gnome|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Gnome|limit}} </td>
<td> {{Item Data|Gnome|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Fuel Tank|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Handcuffs|rarity={{Item Data|Handcuffs|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Handcuffs|rarity}} </td>
<td> +4 Elemental Damage <br>-1 Melee Damage <br>-1 Ranged Damage  </td>
<td> {{Item Data|Handcuffs|stats}} </td>
<td> </td>
<td> {{Item Data|Handcuffs|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Handcuffs|limit}} </td>
<td> {{Item Data|Handcuffs|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Gnome|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Lost Duck|rarity={{Item Data|Lost Duck|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Lost Duck|rarity}} </td>
<td> +10 Melee Damage <br>+5 Elemental Damage <br>-20 Range <br>-20% Pickup Range </td>
<td> {{Item Data|Lost Duck|stats}} </td>
<td> </td>
<td> {{Item Data|Lost Duck|price}} </td>
<td> Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]] </td>
<td> {{Item Data|Lost Duck|limit}} </td>
<td> {{Item Data|Lost Duck|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Handcuffs|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Mutation|rarity={{Item Data|Mutation|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Mutation|rarity}} </td>
<td> +8 Melee Damage <br>+8 Range Damage <br>+8 Elemental Damage Your max HP is capped at its current value </td>
<td> {{Item Data|Mutation|stats}} </td>
<td> </td>
<td> {{Item Data|Mutation|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Mutation|limit}} </td>
<td> {{Item Data|Mutation|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Lost Duck|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Toxic Sludge|rarity={{Item Data|Toxic Sludge|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Toxic Sludge|rarity}} </td>
<td> +10 Luck <br>-1 Elemental Damage  </td>
<td> {{Item Data|Toxic Sludge|stats}} </td>
<td> </td>
<td> {{Item Data|Toxic Sludge|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Toxic Sludge|limit}} </td>
<td> {{Item Data|Toxic Sludge|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Mutation|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Wheat|rarity={{Item Data|Wheat|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Wheat|rarity}} </td>
<td> +1 Ranged Damage <br>+1 Elemental Damage <br>-3% Speed  </td>
<td> {{Item Data|Wheat|stats}} </td>
<td> </td>
<td> {{Item Data|Wheat|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Wheat|limit}} </td>
<td> {{Item Data|Wheat|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Scared Sausage|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Wings|rarity={{Item Data|Wings|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Wings|rarity}} </td>
<td> Attacks have a 25% chance to deal 1x3(Elemental Damage) burning damage  </td>
<td> {{Item Data|Wings|stats}} </td>
<td> </td>
<td> {{Item Data|Wings|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Wings|limit}} </td>
<td> {{Item Data|Wings|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Toxic Sludge|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Wolf Helmet|rarity={{Item Data|Wolf Helmet|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Wolf Helmet|rarity}} </td>
<td> +2 Elemental Damage <br>-2% Dodge </td>
<td> {{Item Data|Wolf Helmet|stats}} </td>
<td>  </td>
<td> {{Item Data|Wolf Helmet|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Wolf Helmet|limit}} </td>
</tr>
<td> {{Item Data|Wolf Helmet|unlockedby}} </td>
<tr>
<td> {{Iconbox|Wheat|rarity={{Rarity|Epic}}}} </td>
<td> Epic </td>
<td> +4 Melee Damage <br>+2 Ranged Damage <br>+10 Harvesting <br>-2 Elemental Damage </td>
<td>  </td>
<td> Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]] </td>
</tr>
<tr>
<td> {{Iconbox|Wings|rarity={{Rarity|Epic}}}} </td>
<td> Epic </td>
<td> +10% Speed <br>+30 Range <br>-2 Elemental Damage </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Wolf Helmet|rarity={{Rarity|Legendary}}}} </td>
<td> Legendary </td>
<td> +8 Elemental Damage <br>+15 Luck <br>-5 Engineering </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
</tr>
</table>

Revision as of 04:23, 25 October 2022

Elemental Damage

Elemental Damage

Makes you elemental attacks deal x damage. There is no limit. If this is negative your elemental attacks deal x less damage down to a minimum of 1.

Items

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +2 Elemental Damage
-1 Max HP
30
Tier 1 +2 % Life Steal
-1 Elemental Damage
30
Tier 2 +2 Elemental Damage
+2 HP Regeneration
-2 % Speed
40
Tier 3 +4 Elemental Damage
+1 HP Regeneration
-10% Enemies
-5 % Damage
65 1
Tier 4 +5 % Life Steal
+20 % Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110
Tier 1 +1 Elemental Damage
+2 Melee Damage
-2 Harvesting
20
Tier 2 +4 % Crit Chance
+2 Elemental Damage
-2 Ranged Damage
55
Tier 2 +4 Elemental Damage
-1 Melee Damage
-1 Ranged Damage
45
Tier 4 +10 Melee Damage
+10 Elemental Damage
-20 Range
-20% pickup range
100 Win a run with Bull.png Bull
Tier 3 +8 Melee Damage
+8 Ranged Damage
+8 Elemental Damage
Your Max HP is capped at its current value
80 1
Tier 1 +8 Luck
-1 Elemental Damage
25
Tier 1 +1 Ranged Damage
+1 Elemental Damage
-3 Knockback
25
Tier 1 +2 Elemental Damage
-2 % Dodge
20
Tier 3 +4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage
85 Win a run with Farmer.png Farmer
Tier 3 +10 % Speed
+30 Range
-2 Elemental Damage
85
Tier 4 +10 Elemental Damage
+20 Luck
-5 Engineering
90