From Brotato Wiki

No edit summary
mNo edit summary
 
(15 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Infobox Mod
{{Infobox Mod
|name=All Starting Weapons
|name       = All Starting Weapons
|icon=Mod-All_Starting_Weapons
|icon       = Mod-All_Starting_Weapons
|author=Zucker-Schock
|author     = Zucker-Schock
|description=Added all common starting weapons to characters. Random weapon button gives a random weapon from the full selection. Character specific extras taken into account.
|description = Adds all available starting weapons to all characters. Random weapon button gives a random weapon from the full selection. Character specific perks taken into account.
|modversion=0.1
|modversion = 1.0
|gameversion=0.6.0.7
|gameversion = {{Version|0.6.0.7}}
}}
}}


== Description ==
== Description ==
This mod adds the complete selection of basic starting weapons to all characters, so if you want to try something different with a character,
This mod adds the complete selection of available starting weapons to all characters. <br>
you don't need to try to find a specific starting weapon in your first shop, and retry until you get lucky,
So if you want to try something different with a character, you don't need to try to find a specific starting weapon in your first shop and retry until you get lucky.<br>
this also allowes for the random weapon button to give you a true random weapon.
This also allowes for the random weapon button to give you a random weapon from the full selection.  


== Overview ==
== Overview ==
* Added all common starting weapons to characters.
* Added all available starting weapons to characters, in reference to their perks.
**This also allowes for the random weapon button to give you a random weapon from the full selection.
**This also allowes for the random weapon button to give you a random weapon from the full selection.
* Added all uncommon starting weapons to Knight.
* Changed order of weapons for greater overview.
** This also allowes Knight to gain a ranged starting weapon, but since shops are limited to meele only, it will be impossible to upgrade it, same thing for Ranger/Gladiator.
* Changed order of weapons for greater overview in order to better fit their class and type.
** From meele to ranged in each class, transition with mixed classes.
** From meele to ranged in each class, transition with mixed classes.
* Decreased ui weapon selection size to fit bigger weapon selection.
* Decreased ui weapon selection size to fit bigger weapon selection.
Line 24: Line 22:


== Gallery ==
== Gallery ==
[[File:Mod-All_Starting_Weapons_Screenshot3.jpg|x300px]]
[[File:Mod-All_Starting_Weapons_Screenshot3v2.jpg|x300px]]
[[File:Mod-All_Starting_Weapons_Screenshot1.jpg|x300px]]
[[File:Mod-All_Starting_Weapons_Screenshot1v2.jpg|x300px]]
[[File:Mod-All_Starting_Weapons_Screenshot2.jpg|x300px]]
[[File:Mod-All_Starting_Weapons_Screenshot2v2.jpg|x300px]]


== Download ==  
== Download ==  
[https://drive.google.com/file/d/1jxRKZ3AGw1hFDDVmU0afyLNfbS4e4xdP/view Brotato.pck]
Latest:<br>
'''1.0'''
[http://bit.ly/3XngTXe Brotato.pck]<br>
<br>
Old versions:<br>
Allow full selection of character unspecific starting weapons.<br>
(Take note, that in these versions Knight/Ranger/Gladiator can also start with ranged/meele weapons, <br>
but the shops will still not offer weapons of the ranged/meele type for them, because of their mechanics. Making them impossible to upgrade.)<br>
<br>
'''0.2'''
[https://bit.ly/3VhsXay Brotato.pck]
<br>
<br>
'''0.1'''
[http://bit.ly/3TSC2Ww Brotato.pck]
<br>
 
<br>
Buy me a coffee:<br>
https://ko-fi.com/zucker_schock




Line 37: Line 54:


== Releases ==
== Releases ==
 
'''1.0'''
* Removed character unspecific weapons from their pool, since they would be impossible to find in shops, therefore not upgradable. (Ranger/Gladiator/Knight)
* Increased ui weapon selection size to precisely fit new max weapon selection.
<br>
'''0.2'''
* Fixed Knight having a 2nd Ghost Axe instead of the Ghost Scepter.
<br>
'''0.1'''
'''0.1'''
* Added all common starting weapons to characters.
* Added all common starting weapons to characters.
Line 43: Line 66:
* Changed order of weapons for greater overview in order to better fit their class and type.
* Changed order of weapons for greater overview in order to better fit their class and type.
* Decreased ui weapon selection size to fit bigger weapon selection.
* Decreased ui weapon selection size to fit bigger weapon selection.


‎<comments />
‎<comments />

Latest revision as of 15:24, 13 January 2023

Mod-All Starting Weapons.png
All Starting Weapons
Mod by Zucker-Schock
Description
Adds all available starting weapons to all characters. Random weapon button gives a random weapon from the full selection. Character specific perks taken into account.
Mod Version
1.0
Game Version
0.6.0.7



Description

This mod adds the complete selection of available starting weapons to all characters.
So if you want to try something different with a character, you don't need to try to find a specific starting weapon in your first shop and retry until you get lucky.
This also allowes for the random weapon button to give you a random weapon from the full selection.

Overview

  • Added all available starting weapons to characters, in reference to their perks.
    • This also allowes for the random weapon button to give you a random weapon from the full selection.
  • Changed order of weapons for greater overview.
    • From meele to ranged in each class, transition with mixed classes.
  • Decreased ui weapon selection size to fit bigger weapon selection.


Gallery

Mod-All Starting Weapons Screenshot3v2.jpg Mod-All Starting Weapons Screenshot1v2.jpg Mod-All Starting Weapons Screenshot2v2.jpg

Download

Latest:
1.0 Brotato.pck

Old versions:
Allow full selection of character unspecific starting weapons.
(Take note, that in these versions Knight/Ranger/Gladiator can also start with ranged/meele weapons,
but the shops will still not offer weapons of the ranged/meele type for them, because of their mechanics. Making them impossible to upgrade.)

0.2 Brotato.pck

0.1 Brotato.pck


Buy me a coffee:
https://ko-fi.com/zucker_schock


Installation

Check if the mod has a steam workshop page.

If not, manual installation steps can be found here.

Protected Page

This page can only be edited by mod developers. While this does not guarantee safety, it ensures that the download link has not been altered by malicious parties.

If you are the mod developer, you can contact us at wiki community discord to get editting permissions.

Releases

1.0

  • Removed character unspecific weapons from their pool, since they would be impossible to find in shops, therefore not upgradable. (Ranger/Gladiator/Knight)
  • Increased ui weapon selection size to precisely fit new max weapon selection.


0.2

  • Fixed Knight having a 2nd Ghost Axe instead of the Ghost Scepter.


0.1

  • Added all common starting weapons to characters.
  • Added all uncommon starting weapons to Knight.
  • Changed order of weapons for greater overview in order to better fit their class and type.
  • Decreased ui weapon selection size to fit bigger weapon selection.


Loading comments...