From Brotato Wiki

Mod-All Starting Weapons.png
All Starting Weapons
Mod by Zucker-Schock
Description
Adds all available starting weapons to all characters. Random weapon button gives a random weapon from the full selection. Character specific perks taken into account.
Mod Version
1.0
Game Version
0.6.0.7



Description

This mod adds the complete selection of available starting weapons to all characters.
So if you want to try something different with a character, you don't need to try to find a specific starting weapon in your first shop and retry until you get lucky.
This also allowes for the random weapon button to give you a random weapon from the full selection.

Overview

  • Added all available starting weapons to characters, in reference to their perks.
    • This also allowes for the random weapon button to give you a random weapon from the full selection.
  • Changed order of weapons for greater overview.
    • From meele to ranged in each class, transition with mixed classes.
  • Decreased ui weapon selection size to fit bigger weapon selection.


Gallery

Mod-All Starting Weapons Screenshot3v2.jpg Mod-All Starting Weapons Screenshot1v2.jpg Mod-All Starting Weapons Screenshot2v2.jpg

Download

Latest:
1.0 Brotato.pck

Old versions:
Allow full selection of character unspecific starting weapons.
(Take note, that in these versions Knight/Ranger/Gladiator can also start with ranged/meele weapons,
but the shops will still not offer weapons of the ranged/meele type for them, because of their mechanics. Making them impossible to upgrade.)

0.2 Brotato.pck

0.1 Brotato.pck


Buy me a coffee:
https://ko-fi.com/zucker_schock


Installation

Check if the mod has a steam workshop page.

If not, manual installation steps can be found here.

Protected Page

This page can only be edited by mod developers. While this does not guarantee safety, it ensures that the download link has not been altered by malicious parties.

If you are the mod developer, you can contact us at wiki community discord to get editting permissions.

Releases

1.0

  • Removed character unspecific weapons from their pool, since they would be impossible to find in shops, therefore not upgradable. (Ranger/Gladiator/Knight)
  • Increased ui weapon selection size to precisely fit new max weapon selection.


0.2

  • Fixed Knight having a 2nd Ghost Axe instead of the Ghost Scepter.


0.1

  • Added all common starting weapons to characters.
  • Added all uncommon starting weapons to Knight.
  • Changed order of weapons for greater overview in order to better fit their class and type.
  • Decreased ui weapon selection size to fit bigger weapon selection.


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