From Brotato Wiki

(Apply new Weapon Sets template (this replaces the simplified weapon set stats with an expanded table))
(use new option for Template:Weapon)
 
(One intermediate revision by the same user not shown)
Line 3: Line 3:
|name={{PAGENAME}}
|name={{PAGENAME}}
}}
}}
{{Weapon}}
{{Weapon|type=melee}}
{{Melee}}
{{WeaponPageClassText}}
== Type Sets ==
Weapons with same types gain set bonuses.


<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">

Latest revision as of 19:33, 17 January 2023

Fist.png
Fist
Damage: 8(100%Melee Damage.png)
16(100%Melee Damage.png)
32(100%Melee Damage.png)
64(100%Melee Damage.png)
Attack Speed: 0.78s / 0.73s / 0.69s / 0.59s
DPS: 10.3(128%Melee Damage.png)/s
21.9(136%Melee Damage.png)/s
46.4(144%Melee Damage.png)/s
108.5(169%Melee Damage.png)/s
Crit Chance / Damage: x1.5 (1%) / x1.5 (1%) / x1.5 (1%) / x1.5 (1%)
Range: 150 / 150 / 150 / 150
Knockback: 15 / 15 / 15 / 15
Lifesteal: 0 / 0 / 0 / 0
Attack Type: Thrust

Fist

Fist is a weapon that can be bought from the Shop. Weapons are primary damage dealers and most Characters can hold up to 6 weapons.

Fist is a Melee Weapon. Melee weapons have two different attack types, thrust and swing, both are capable of hitting multiple enemies. Melee weapons' Range only increases or decreases by half the amount of your Range stat. The attack speed of melee weapons depends on their range. Increasing the range slightly decreases the Attack Speed, but increases the area hit by the weapon. Negative range has the inverse effect.

Class

Fist has the Weapon Class(es) of: Unarmed.

Weapons in the same class gain bonuses, and are more likely to be found in the Shop.

Class Bonuses Weapons
Unarmed (2)+3% Dodge Chance
(3)+6% Dodge Chance
(4)+9% Dodge Chance
(5)+12% Dodge Chance
(6)+15% Dodge Chance
Claw
  Claw

Fist
  Fist

Hand
  Hand