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=== Stacking ===
=== Stacking ===


Hunting Trophies stack independently rather than additively. This means that if you have 2 hunting trophies, each have 33% chance to give a material, so there's a chance that 0, 1, or 2 gold is given.  
The stacking of Hunting Trophy was changed with the [[Patch 1.1.0.0]] to being additively. That means you have 33% with 1 Hunting trophy, 66% with 2, and 99% with 3 Hunting Trophies to get 1 gold on a kill. This amounts to the same average as before the change. However with [[Curse|Cursed]] versions of Hunting Trophies, you can get above 100% chance. But you're now capped at 100% chance to get 1 gold.  


For that reason, it might not be needed to try to get multiple cursed Hunting Trophies when playing [[Endless Mode]], since there's no benefit to going above 100%.


An easier way to understand it is that the game rolls a 6-sided die when an enemy dies to a drop. And then you get 1 materials if the die lands on 5 or 6. If you have 2 or 3 hunting trophies, you roll 2 or 3 dice and get materials for each dice that lands on a 5 or 6.
== Update History ==


But note that Hunting Trophies have a 33% chance, and not 33.3% or 1/3 chance. So the math is slightly different than the dice example.
* [[Patch 1.1.0.0|1.1.0.0]]: Stacking method changed from independently to additive. Meaning that Hunting Trophies now just add their % to give Materials on Kill together for a max of 100%.
 
 
The math isn't super important since you kill a lot of enemies, so the results average out. On average two Hunting Trophies give double the gold compared to having one Hunting Trophy. And three Hunting Trophies give triple.  
 
 
You can see the exact math in the table below.
 
{| class="wikitable"
|+
!Amount of Gold
!0
!1
!2
!3
|-
! 1 Hunting Trophy
|67%
|33%
|0%
|0%
|-
! 2 Hunting Trophies
|44.89%
|44.22%
|10.89%
|0%
|-
! 3 Hunting Trophies
|30.08%
|44.44%
|21.89%
|3.59%
|-
|}
 
=== Stacking ===

Latest revision as of 19:20, 27 November 2024

Hunting Trophy.png
Hunting Trophy
Item
Tier 3
Stats
33% chance to gain 1 material when killing an enemy with a critical hit
Price
55
Limit
3
Unlocked by
Win a run with Crazy.png Crazy

Item

Hunting Trophy is an in-game item that can be bought from a Shop or can be found in a Crate. Most Items modify the Stats of the player, and some of them provide additional effects.

Hunting Trophy

Hunting Trophy gives you a chance to gain Materials when you kill an enemy by a critical hit. Similar to the Thief Dagger.

Unlike the Materials gained by Harvesting, Hunting Trophies don't give Experience. It only gives you the Currency Part of Materials.


Stacking

The stacking of Hunting Trophy was changed with the Patch 1.1.0.0 to being additively. That means you have 33% with 1 Hunting trophy, 66% with 2, and 99% with 3 Hunting Trophies to get 1 gold on a kill. This amounts to the same average as before the change. However with Cursed versions of Hunting Trophies, you can get above 100% chance. But you're now capped at 100% chance to get 1 gold.

For that reason, it might not be needed to try to get multiple cursed Hunting Trophies when playing Endless Mode, since there's no benefit to going above 100%.

Update History

  • 1.1.0.0: Stacking method changed from independently to additive. Meaning that Hunting Trophies now just add their % to give Materials on Kill together for a max of 100%.