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{{Infobox Item|name=Hunting Trophy}}
{{Infobox Item|name=Hunting Trophy}}
{{Item}}<br>
{{Item}}<br>
== Stacking ==
When an enemy is killed with critical hit, for each [[Hunting Trophy]] the character has, the game rolls a 33% chance to drop 1 material. If there are 2 hunting trophies, it rolls twice. If there are 10, it rolls the 33% chance 10 times.


== Hunting Trophy ==


If there are 2 Hunting trophies, it can drop 2 coins with 1/9 chance, it can drop 1 coin with 4/9 chance, and not drop any with 4/9 chance.
Hunting Trophy gives you a chance to gain [[Materials]] when you kill an enemy by a critical hit. Similar to the [[Thief Dagger]].


If there are 3, it could drop 0 to 3 coins depending on chances.
Unlike the Materials gained by [[Harvesting]], Hunting Trophies don't give [[Experience]]. It only gives you the Currency Part of Materials.


The result is that the average amount of gold earned is doubled if you have two, trippled if you have three and so on.
 
=== Stacking ===
 
The stacking of Hunting Trophy was changed with the [[Patch 1.1.0.0]] to being additively. That means you have 33% with 1 Hunting trophy, 66% with 2, and 99% with 3 Hunting Trophies to get 1 gold on a kill. This amounts to the same average as before the change. However with [[Curse|Cursed]] versions of Hunting Trophies, you can get above 100% chance. But you're now capped at 100% chance to get 1 gold.
 
For that reason, it might not be needed to try to get multiple cursed Hunting Trophies when playing [[Endless Mode]], since there's no benefit to going above 100%.
 
== Update History ==
 
* [[Patch 1.1.0.0|1.1.0.0]]: Stacking method changed from independently to additive. Meaning that Hunting Trophies now just add their % to give Materials on Kill together for a max of 100%.

Latest revision as of 19:20, 27 November 2024

Hunting Trophy.png
Hunting Trophy
Item
Tier 3
Stats
33% chance to gain 1 material when killing an enemy with a critical hit
Price
55
Limit
3
Unlocked by
Win a run with Crazy.png Crazy

Item

Hunting Trophy is an in-game item that can be bought from a Shop or can be found in a Crate. Most Items modify the Stats of the player, and some of them provide additional effects.

Hunting Trophy

Hunting Trophy gives you a chance to gain Materials when you kill an enemy by a critical hit. Similar to the Thief Dagger.

Unlike the Materials gained by Harvesting, Hunting Trophies don't give Experience. It only gives you the Currency Part of Materials.


Stacking

The stacking of Hunting Trophy was changed with the Patch 1.1.0.0 to being additively. That means you have 33% with 1 Hunting trophy, 66% with 2, and 99% with 3 Hunting Trophies to get 1 gold on a kill. This amounts to the same average as before the change. However with Cursed versions of Hunting Trophies, you can get above 100% chance. But you're now capped at 100% chance to get 1 gold.

For that reason, it might not be needed to try to get multiple cursed Hunting Trophies when playing Endless Mode, since there's no benefit to going above 100%.

Update History

  • 1.1.0.0: Stacking method changed from independently to additive. Meaning that Hunting Trophies now just add their % to give Materials on Kill together for a max of 100%.