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== Hunting Trophy ==
== Hunting Trophy ==


Hunting Trophy gives you a chance to gain money when you kill an enemy by a critical hit. Similar to the [[Thief Dagger]]. Unlike [[Harvesting]], Hunting Trophies does not grant experience along with the money.
Hunting Trophy gives you a chance to gain [[Materials]] when you kill an enemy by a critical hit. Similar to the [[Thief Dagger]].
 
Unlike the Materials gained by [[Harvesting]], Hunting Trophies don't give [[Experience]]. It only gives you the Currency Part of Materials.
 


=== Stacking ===
=== Stacking ===
When an enemy is killed with critical hit, for each [[Hunting Trophy]] the character has, the game rolls a 33% chance to drop 1 material. If there are 2 hunting trophies, it rolls twice. If there are 10, it rolls the 33% chance 10 times.


For each succeaful roll, you are given 1 material.  
Hunting Trophies stack independently rather than additively. This means that if you have 2 hunting trophies, each have 33% chance to give a material, so there's a chance that 0, 1, or 2 gold is given.
If there are 2 Hunting trophies, it can drop 2 coins with 1/9 chance, it can drop 1 coin with 4/9 chance, and not drop any with 4/9 chance.
 
 
An easier way to understand it is that the game rolls a 6-sided die when an enemy dies to a drop. And then you get 1 materials if the die lands on 5 or 6. If you have 2 or 3 hunting trophies, you roll 2 or 3 dice and get materials for each dice that lands on a 5 or 6.
 
But note that Hunting Trophies have a 33% chance, and not 33.3% or 1/3 chance. So the math is slightly different than the dice example.
 


If there are 3, it could drop 0 to 3 coins depending on chances.
The math isn't super important since you kill a lot of enemies, so the results average out. On average two Hunting Trophies give double the gold compared to having one Hunting Trophy. And three Hunting Trophies give triple.  


The result is that the average amount of gold earned is doubled if you have two, trippled if you have three and so on.
 
You can see the exact math in the table below.
 
{| class="wikitable"
|+
!Amount of Gold
!0
!1
!2
!3
|-
! 1 Hunting Trophy
|67%
|33%
|0%
|0%
|-
! 2 Hunting Trophies
|44.89%
|44.22%
|10.89%
|0%
|-
! 3 Hunting Trophies
|30.08%
|44.44%
|21.89%
|3.59%
|-
|}
 
=== Stacking ===

Latest revision as of 14:27, 13 November 2024

Hunting Trophy.png
Hunting Trophy
Item
Tier 3
Stats
33% chance to gain 1 material when killing an enemy with a critical hit
Price
55
Limit
3
Unlocked by
Win a run with Crazy.png Crazy

Item

Hunting Trophy is an in-game item that can be bought from a Shop or can be found in a Crate. Most Items modify the Stats of the player, and some of them provide additional effects.

Hunting Trophy

Hunting Trophy gives you a chance to gain Materials when you kill an enemy by a critical hit. Similar to the Thief Dagger.

Unlike the Materials gained by Harvesting, Hunting Trophies don't give Experience. It only gives you the Currency Part of Materials.


Stacking

Hunting Trophies stack independently rather than additively. This means that if you have 2 hunting trophies, each have 33% chance to give a material, so there's a chance that 0, 1, or 2 gold is given.


An easier way to understand it is that the game rolls a 6-sided die when an enemy dies to a drop. And then you get 1 materials if the die lands on 5 or 6. If you have 2 or 3 hunting trophies, you roll 2 or 3 dice and get materials for each dice that lands on a 5 or 6.

But note that Hunting Trophies have a 33% chance, and not 33.3% or 1/3 chance. So the math is slightly different than the dice example.


The math isn't super important since you kill a lot of enemies, so the results average out. On average two Hunting Trophies give double the gold compared to having one Hunting Trophy. And three Hunting Trophies give triple.


You can see the exact math in the table below.

Amount of Gold 0 1 2 3
1 Hunting Trophy 67% 33% 0% 0%
2 Hunting Trophies 44.89% 44.22% 10.89% 0%
3 Hunting Trophies 30.08% 44.44% 21.89% 3.59%

Stacking