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(Created page with "{| class="wikitable sortable" ! Name ! Rarity ! Effects ! Unique ! Unlocked By |- |{{Iconbox|Acid|rarity={{Rarity|Uncommon}}}} | Uncommon | +8 Max HP <br>-4% Dodge | | |- |{{Iconbox|Alien Baby|rarity={{Rarity|Rare}}}} | Rare | +12 Max HP Enemies move 15% faster | | |- |{{Iconbox|Alien Magic|rarity={{Rarity|Rare}}}} | Rare | +6 Max HP <br>+2 HP Regeneration <br>-15 Luck | | |- |{{Iconbox|Alien Tongue|rarity={{Rarity|Common}}}} | Common | +30% item pickup range | |...")
 
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{| class="wikitable sortable"
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
! Name
<thead >
! Rarity
<tr>
! Effects
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
! Unique
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
! Unlocked By
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
|-
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th>
|{{Iconbox|Acid|rarity={{Rarity|Uncommon}}}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
| Uncommon
</tr>
| +8 Max HP <br>-4% Dodge
</thead>
|
<tbody>
|
<tr>
|-
<td> {{Iconbox|Acid|rarity={{Rarity|Uncommon}}}} </td>
|{{Iconbox|Alien Baby|rarity={{Rarity|Rare}}}}
<td> Uncommon </td>
| Rare
<td> +8 Max HP <br>-4% Dodge </td>
| +12 Max HP Enemies move 15% faster
<td>  </td>
|
<td>  </td>
|
</tr>
|-
<tr>
|{{Iconbox|Alien Magic|rarity={{Rarity|Rare}}}}
<td> {{Iconbox|Alien Baby|rarity={{Rarity|Rare}}}} </td>
| Rare
<td> Rare </td>
| +6 Max HP <br>+2 HP Regeneration <br>-15 Luck
<td> +12 Max HP Enemies move 15% faster </td>
|
<td>  </td>
|
<td>  </td>
|-
</tr>
|{{Iconbox|Alien Tongue|rarity={{Rarity|Common}}}}
<tr>
| Common
<td> {{Iconbox|Alien Magic|rarity={{Rarity|Rare}}}} </td>
| +30% item pickup range
<td> Rare </td>
|
<td> +6 Max HP <br>+2 HP Regeneration <br>-15 Luck </td>
|
<td>  </td>
|-
<td>  </td>
|{{Iconbox|Baby Elephant|rarity={{Rarity|Common}}}}
</tr>
| Common
<tr>
| +15% chance to deal [Determined by Luck] damage to a random enemy when you pick up a material <br>-1 Elemental Damage
<td> {{Iconbox|Alien Tongue|rarity={{Rarity|Common}}}} </td>
|
<td> Common </td>
|
<td> +30% item pickup range </td>
|-
<td>  </td>
|{{Iconbox|Baby with a Beard|rarity={{Rarity|Rare}}}}
<td>  </td>
| Rare
</tr>
| One bullet dealing 1 damage is fired from an enemy corpse when they die [Ranged Damage] <br>-40 Range
<tr>
|
<td> {{Iconbox|Baby Elephant|rarity={{Rarity|Common}}}} </td>
|
<td> Common </td>
|-
<td> +15% chance to deal 15%[[File:luck.png|20px]] damage to a random enemy when you pick up a material <br>-1 Elemental Damage </td>
|{{Iconbox|Bandana|rarity={{Rarity|Common}}}}
<td>  </td>
| Common
<td>  </td>
| Projectiles pierce through 1 additional target
</tr>
|
<tr>
|
<td> {{Iconbox|Baby with a Beard|rarity={{Rarity|Rare}}}} </td>
|-
<td> Rare </td>
|{{Iconbox|Bat|rarity={{Rarity|Common}}}}
<td> One bullet dealing 1 damage is fired from an enemy corpse when they die [Ranged Damage] <br>-40 Range </td>
| Common
<td>  </td>
| +2% Life Steal <br>-2 Harvesting
<td>  </td>
|
</tr>
|
<tr>
|-
<td> {{Iconbox|Bandana|rarity={{Rarity|Common}}}} </td>
|{{Iconbox|Bag|rarity={{Rarity|Uncommon}}}}
<td> Common </td>
| Uncommon
<td> Projectiles pierce through 1 additional target </td>
| +40 materials when you pick up a crate <br>-3% Speed
<td>  </td>
|
<td>  </td>
|
</tr>
|-
<tr>
|{{Iconbox|Bean Teacher|rarity={{Rarity|Rare}}}}
<td> {{Iconbox|Bat|rarity={{Rarity|Common}}}} </td>
| Rare
<td> Common </td>
| +30% XP Gain <br>-2% Life Steal
<td> +2% Life Steal <br>-2 Harvesting </td>
|
<td>  </td>
|
<td>  </td>
|-
</tr>
|{{Iconbox|Beanie|rarity={{Rarity|Common}}}}
<tr>
| Common
<td> {{Iconbox|Bag|rarity={{Rarity|Uncommon}}}} </td>
| +6% Speed <br>-6 Range
<td> Uncommon </td>
|
<td> +40 materials when you pick up a crate <br>-3% Speed </td>
|
<td>  </td>
|-
<td>  </td>
|{{Iconbox|Boiling Water|rarity={{Rarity|Common}}}}
</tr>
| Common
<tr>
| +2 Elemental Damage <br>-1 Max HP
<td> {{Iconbox|Bean Teacher|rarity={{Rarity|Rare}}}} </td>
|
<td> Rare </td>
|
<td> +30% XP Gain <br>-2% Life Steal </td>
|-
<td>  </td>
|{{Iconbox|Broken Mouth|rarity={{Rarity|Common}}}}
<td>  </td>
| Common
</tr>
| +5 Max HP <br>-1 HP Regeneration
<tr>
|
<td> {{Iconbox|Beanie|rarity={{Rarity|Common}}}} </td>
|
<td> Common </td>
|-
<td> +6% Speed <br>-6 Range </td>
|{{Iconbox|Butterfly|rarity={{Rarity|Common}}}}
<td>  </td>
| Common
<td>  </td>
| +2% Life Steal <br>-1 Elemental Damage
</tr>
|
<tr>
|
<td> {{Iconbox|Boiling Water|rarity={{Rarity|Common}}}} </td>
|-
<td> Common </td>
|{{Iconbox|Charcoal|rarity={{Rarity|Common}}}}
<td> +2 Elemental Damage <br>-1 Max HP </td>
| Common
<td>  </td>
| +1 Elemental Damage <br>+2 Melee Damage <br>-2 Harvesting
<td>  </td>
|
</tr>
|
<tr>
|-
<td> {{Iconbox|Broken Mouth|rarity={{Rarity|Common}}}} </td>
|{{Iconbox|Claw Tree|rarity={{Rarity|Common}}}}
<td> Common </td>
| Common
<td> +5 Max HP <br>-1 HP Regeneration </td>
| +1 Melee Damage <br>+3% Crit Chance <br>-1 Max HP
<td>  </td>
|
<td>  </td>
|
</tr>
|-
<tr>
|{{Iconbox|Coffee|rarity={{Rarity|Common}}}}
<td> {{Iconbox|Butterfly|rarity={{Rarity|Common}}}} </td>
| Common
<td> Common </td>
| +10% Attack Speed <br>-2% Damage
<td> +2% Life Steal <br>-1 Elemental Damage </td>
|
<td>  </td>
|
<td>  </td>
|-
</tr>
|{{Iconbox|Cute Monkey|rarity={{Rarity|Common}}}}
<tr>
| Common
<td> {{Iconbox|Charcoal|rarity={{Rarity|Common}}}} </td>
| +5% chance to heal 1 HP when picking up a material <br>-1 Ranged Damage
<td> Common </td>
|
<td> +1 Elemental Damage <br>+2 Melee Damage <br>-2 Harvesting </td>
|
<td>  </td>
|-
<td>  </td>
|{{Iconbox|Cyberball|rarity={{Rarity|Common}}}}
</tr>
| Common
<tr>
| +10% chance to deal [Determined by Luck] damage to a random enemy when an enemy dies
<td> {{Iconbox|Claw Tree|rarity={{Rarity|Common}}}} </td>
|
<td> Common </td>
|
<td> +1 Melee Damage <br>+3% Crit Chance <br>-1 Max HP </td>
|-
<td>  </td>
|{{Iconbox|Cyclops Worm|rarity={{Rarity|Uncommon}}}}
<td>  </td>
| Uncommon
</tr>
| +12% Damage <br>-12 Range
<tr>
|
<td> {{Iconbox|Coffee|rarity={{Rarity|Common}}}} </td>
|
<td> Common </td>
|-
<td> +10% Attack Speed <br>-2% Damage </td>
|{{Iconbox|Defective Steroids|rarity={{Rarity|Common}}}}
<td>  </td>
| Common
<td>  </td>
| +2 Max HP <br>+2 Melee Damage <br>-3% Attack Speed
</tr>
|
<tr>
|
<td> {{Iconbox|Cute Monkey|rarity={{Rarity|Common}}}} </td>
|-
<td> Common </td>
|{{Iconbox|Energy Bracelet|rarity={{Rarity|Uncommon}}}}
<td> +5% chance to heal 1 HP when picking up a material <br>-1 Ranged Damage </td>
| Uncommon
<td>  </td>
| +15% Crit Chance <br>+2 Elemental Damage <br>-2 Ranged Damage
<td>  </td>
|
</tr>
|
<tr>
|-
<td> {{Iconbox|Cyberball|rarity={{Rarity|Common}}}} </td>
|{{Iconbox|Eyes Surgery|rarity={{Rarity|Uncommon}}}}
<td> Common </td>
| Uncommon
<td> +10% chance to deal 15%[[File:luck.png|20px]] damage to a random enemy when an enemy dies </td>
| Burning deals damage twice as fast <br>-12 Range
<td>  </td>
| True
<td>  </td>
|
</tr>
|-
<tr>
|{{Iconbox|Fertilizer|rarity={{Rarity|Common}}}}
<td> {{Iconbox|Cyclops Worm|rarity={{Rarity|Uncommon}}}} </td>
| Common
<td> Uncommon </td>
| +8 Harvesting <br>-1 Melee Damage
<td> +12% Damage <br>-12 Range </td>
|
<td>  </td>
|
<td>  </td>
|-
</tr>
|{{Iconbox|Fuel Tank|rarity={{Rarity|Uncommon}}}}
<tr>
| Uncommon
<td> {{Iconbox|Defective Steroids|rarity={{Rarity|Common}}}} </td>
| +4 Elemental Damage <br>-1 Melee Damage <br>-1 Ranged Damage
<td> Common </td>
|
<td> +2 Max HP <br>+2 Melee Damage <br>-3% Attack Speed </td>
|
<td>  </td>
|-
<td>  </td>
|{{Iconbox|Gambling Token|rarity={{Rarity|Uncommon}}}}
</tr>
| Uncommon
<tr>
| +8% Dodge <br>-1 Armor
<td> {{Iconbox|Energy Bracelet|rarity={{Rarity|Uncommon}}}} </td>
|
<td> Uncommon </td>
|
<td> +15% Crit Chance <br>+2 Elemental Damage <br>-2 Ranged Damage </td>
|-
<td>  </td>
|{{Iconbox|Gentle Alien|rarity={{Rarity|Common}}}}
<td>  </td>
| Common
</tr>
| +2 Max HP <br>+5% Damage <br>+10% Enemies
<tr>
|
<td> {{Iconbox|Eyes Surgery|rarity={{Rarity|Uncommon}}}} </td>
|
<td> Uncommon </td>
|-
<td> Burning deals damage twice as fast <br>-12 Range </td>
|{{Iconbox|Glass Cannon|rarity={{Rarity|Rare}}}}
<td> True </td>
| Rare
<td>  </td>
| +20% Damage <br>-3 Armor
</tr>
|
<tr>
|
<td> {{Iconbox|Fertilizer|rarity={{Rarity|Common}}}} </td>
|-
<td> Common </td>
|{{Iconbox|Glasses|rarity={{Rarity|Common}}}}
<td> +8 Harvesting <br>-1 Melee Damage </td>
| Common
<td>  </td>
| +20 Range
<td>  </td>
|
</tr>
|
<tr>
|-
<td> {{Iconbox|Fuel Tank|rarity={{Rarity|Uncommon}}}} </td>
|{{Iconbox|Goat Skull|rarity={{Rarity|Common}}}}
<td> Uncommon </td>
| Common
<td> +4 Elemental Damage <br>-1 Melee Damage <br>-1 Ranged Damage </td>
| +3 Melee Damage <br>-8% Crit Damage
<td>  </td>
|
<td>  </td>
|
</tr>
|-
<tr>
|{{Iconbox|Head Injury|rarity={{Rarity|Common}}}}
<td> {{Iconbox|Gambling Token|rarity={{Rarity|Uncommon}}}} </td>
| Common
<td> Uncommon </td>
| +6% Damage <br>-8 Range
<td> +8% Dodge <br>-1 Armor </td>
|
<td>  </td>
|
<td>  </td>
|-
</tr>
|{{Iconbox|Hedgehog|rarity={{Rarity|Common}}}}
<tr>
| Common
<td> {{Iconbox|Gentle Alien|rarity={{Rarity|Common}}}} </td>
| +2 Melee Damage <br>+1 Ranged Damage <br>-1 HP Regeneration
<td> Common </td>
|
<td> +2 Max HP <br>+5% Damage <br>+10% Enemies </td>
|
<td>  </td>
|-
<td>  </td>
|{{Iconbox|Helmet|rarity={{Rarity|Common}}}}
</tr>
| Common
<tr>
| +1 Armor <br>-2% Speed
<td> {{Iconbox|Glass Cannon|rarity={{Rarity|Rare}}}} </td>
|
<td> Rare </td>
|
<td> +20% Damage <br>-3 Armor </td>
|-
<td>  </td>
|{{Iconbox|Hunting Trophy|rarity={{Rarity|Common}}}}
<td>  </td>
| Common
</tr>
| +1 material when killing an enemy with a critical hit <br>-1 HP Regeneration
<tr>
|
<td> {{Iconbox|Glasses|rarity={{Rarity|Common}}}} </td>
|
<td> Common </td>
|-
<td> +20 Range </td>
|{{Iconbox|Injection|rarity={{Rarity|Common}}}}
<td>  </td>
| Common
<td>  </td>
| +7% Damage <br>-2 Max HP
</tr>
|
<tr>
|
<td> {{Iconbox|Goat Skull|rarity={{Rarity|Common}}}} </td>
|-
<td> Common </td>
|{{Iconbox|Insanity|rarity={{Rarity|Common}}}}
<td> +3 Melee Damage <br>-8% Crit Damage </td>
| Common
<td>  </td>
| +15% Crit Damage <br>-3% Damage
<td>  </td>
|
</tr>
|
<tr>
|-
<td> {{Iconbox|Head Injury|rarity={{Rarity|Common}}}} </td>
|{{Iconbox|Lens|rarity={{Rarity|Common}}}}
<td> Common </td>
| Common
<td> +6% Damage <br>-8 Range </td>
| +1 Ranged Damage <br>-5 Range
<td>  </td>
|
<td>  </td>
|
</tr>
|-
<tr>
|{{Iconbox|Little Muscley Dude|rarity={{Rarity|Uncommon}}}}
<td> {{Iconbox|Hedgehog|rarity={{Rarity|Common}}}} </td>
| Uncommon
<td> Common </td>
| +3 Melee Damage <br>+4 Max HP <br>-15 Range
<td> +2 Melee Damage <br>+1 Ranged Damage <br>-1 HP Regeneration </td>
|
<td>  </td>
|
<td>  </td>
|-
</tr>
|{{Iconbox|Living Booger|rarity={{Rarity|Common}}}}
<tr>
| Common
<td> {{Iconbox|Helmet|rarity={{Rarity|Common}}}} </td>
| +2 HP Regeneration <br>+1 Max HP <br>-1 HP recovered from consumables
<td> Common </td>
|
<td> +1 Armor <br>-2% Speed </td>
|
<td>  </td>
|-
<td>  </td>
|{{Iconbox|Lost Duck|rarity={{Rarity|Common}}}}
</tr>
| Common
<tr>
| +15 Luck <br>-1 Elemental Damage
<td> {{Iconbox|Hunting Trophy|rarity={{Rarity|Common}}}} </td>
|
<td> Common </td>
|
<td> +1 material when killing an enemy with a critical hit <br>-1 HP Regeneration </td>
|-
<td>  </td>
|{{Iconbox|Mastery|rarity={{Rarity|Uncommon}}}}
<td>  </td>
| Uncommon
</tr>
| +6 Melee Damage <br>-3 Ranged Damage
<tr>
|
<td> {{Iconbox|Injection|rarity={{Rarity|Common}}}} </td>
|
<td> Common </td>
|-
<td> +7% Damage <br>-2 Max HP </td>
|{{Iconbox|Metal Detector|rarity={{Rarity|Uncommon}}}}
<td>  </td>
| Uncommon
<td>  </td>
| +5% chance to double the value of picked up materials <br>+12 Luck <br>-4% Damage
</tr>
|
<tr>
|
<td> {{Iconbox|Insanity|rarity={{Rarity|Common}}}} </td>
|-
<td> Common </td>
|{{Iconbox|Metal Plate|rarity={{Rarity|Uncommon}}}}
<td> +15% Crit Damage <br>-3% Damage </td>
| Uncommon
<td>  </td>
| +2 Armor <br>-3% Damage
<td>  </td>
|
</tr>
|
<tr>
|-
<td> {{Iconbox|Lens|rarity={{Rarity|Common}}}} </td>
|{{Iconbox|Missile|rarity={{Rarity|Uncommon}}}}
<td> Common </td>
| Uncommon
<td> +1 Ranged Damage <br>-5 Range </td>
| +12% Damage <br>-4% Attack Speed
<td>  </td>
|
<td>  </td>
|
</tr>
|-
<tr>
|{{Iconbox|Mushroom|rarity={{Rarity|Common}}}}
<td> {{Iconbox|Little Muscley Dude|rarity={{Rarity|Uncommon}}}} </td>
| Common
<td> Uncommon </td>
| +2 HP Regeneration <br>-5 Luck
<td> +3 Melee Damage <br>+4 Max HP <br>-15 Range </td>
|
<td>  </td>
|
<td>  </td>
|-
</tr>
|{{Iconbox|Mutation|rarity={{Rarity|Common}}}}
<tr>
| Common
<td> {{Iconbox|Living Booger|rarity={{Rarity|Common}}}} </td>
| +1 Ranged Damage <br>+1 Elemental Damage <br>-3% Speed
<td> Common </td>
|
<td> +2 HP Regeneration <br>+1 Max HP <br>-1 HP recovered from consumables </td>
|
<td>  </td>
|-
<td>  </td>
|{{Iconbox|Piggy Bank|rarity={{Rarity|Uncommon}}}}
</tr>
| Uncommon
<tr>
| Gain 15% of your materials at the start of waves <br>-10 Luck
<td> {{Iconbox|Lost Duck|rarity={{Rarity|Common}}}} </td>
|
<td> Common </td>
|
<td> +15 Luck <br>-1 Elemental Damage </td>
|-
<td>  </td>
|{{Iconbox|Plant|rarity={{Rarity|Common}}}}
<td>  </td>
| Common
</tr>
| +2 HP Regeneration <br>-1% Life Steal
<tr>
|
<td> {{Iconbox|Mastery|rarity={{Rarity|Uncommon}}}} </td>
|
<td> Uncommon </td>
|-
<td> +6 Melee Damage <br>-3 Ranged Damage </td>
|{{Iconbox|Pumpkin|rarity={{Rarity|Common}}}}
<td>  </td>
| Common
<td>  </td>
| +15% Piercing Damage; Can't go above base damage <br>-2% Damage
</tr>
|
<tr>
|
<td> {{Iconbox|Metal Detector|rarity={{Rarity|Uncommon}}}} </td>
|-
<td> Uncommon </td>
|{{Iconbox|Ricochet|rarity={{Rarity|Rare}}}}
<td> +5% chance to double the value of picked up materials <br>+12 Luck <br>-4% Damage </td>
| Rare
<td>  </td>
| Projectiles bounce to a random enemy <br>-20% Damage
<td>  </td>
|
</tr>
|
<tr>
|-
<td> {{Iconbox|Metal Plate|rarity={{Rarity|Uncommon}}}} </td>
|{{Iconbox|Sad Tomato|rarity={{Rarity|Rare}}}}
<td> Uncommon </td>
| Rare
<td> +2 Armor <br>-3% Damage </td>
| +6 HP Regeneration Start waves with <br>-50% HP
<td>  </td>
| True
<td>  </td>
|
</tr>
|-
<tr>
|{{Iconbox|Scar|rarity={{Rarity|Common}}}}
<td> {{Iconbox|Missile|rarity={{Rarity|Uncommon}}}} </td>
| Common
<td> Uncommon </td>
| +15% XP Gain <br>-8 Range
<td> +12% Damage <br>-4% Attack Speed </td>
|
<td>  </td>
|
<td>  </td>
|-
</tr>
|{{Iconbox|Scared Sausage|rarity={{Rarity|Common}}}}
<tr>
| Common
<td> {{Iconbox|Mushroom|rarity={{Rarity|Common}}}} </td>
| Attacks have a 25% chance to deal 1x3 burning damage
<td> Common </td>
|
<td> +2 HP Regeneration <br>-5 Luck </td>
|
<td>  </td>
|-
<td>  </td>
|{{Iconbox|Scope|rarity={{Rarity|Uncommon}}}}
</tr>
| Uncommon
<tr>
| +2 Ranged Damage <br>+25 Range <br>-4% Attack Speed
<td> {{Iconbox|Mutation|rarity={{Rarity|Common}}}} </td>
|
<td> Common </td>
|
<td> +1 Ranged Damage <br>+1 Elemental Damage <br>-3% Speed </td>
|-
<td>  </td>
|{{Iconbox|Snake|rarity={{Rarity|Common}}}}
<td>  </td>
| Common
</tr>
| Burning spreads to a nearby enemy <br>-1 Max HP
<tr>
|
<td> {{Iconbox|Piggy Bank|rarity={{Rarity|Uncommon}}}} </td>
|
<td> Uncommon </td>
|-
<td> Gain 15% of your materials at the start of waves <br>-10 Luck </td>
|{{Iconbox|Small Magazine|rarity={{Rarity|Uncommon}}}}
<td>  </td>
| Uncommon
<td>  </td>
| +2 Ranged Damage <br>+10% Attack Speed <br>-6% Damage
</tr>
|
<tr>
|
<td> {{Iconbox|Plant|rarity={{Rarity|Common}}}} </td>
|-
<td> Common </td>
|{{Iconbox|Statue|rarity={{Rarity|Rare}}}}
<td> +2 HP Regeneration <br>-1% Life Steal </td>
| Rare
<td>  </td>
| +25% Damage while standing still <br>-10% Speed
<td>  </td>
|
</tr>
|
<tr>
|-
<td> {{Iconbox|Pumpkin|rarity={{Rarity|Common}}}} </td>
|{{Iconbox|Sunglasses|rarity={{Rarity|Uncommon}}}}
<td> Common </td>
| Uncommon
<td> +15% Piercing Damage; Can't go above base damage <br>-2% Damage </td>
| +12% Crit Chance <br>-1 Armor
<td>  </td>
|
<td>  </td>
|
</tr>
|-
<tr>
|{{Iconbox|Terrified Onion|rarity={{Rarity|Common}}}}
<td> {{Iconbox|Ricochet|rarity={{Rarity|Rare}}}} </td>
| Common
<td> Rare </td>
| +6% Speed <br>-6 Luck
<td> Projectiles bounce to a random enemy <br>-20% Damage </td>
|
<td>  </td>
|
<td>  </td>
|-
</tr>
|{{Iconbox|Triangle of Power|rarity={{Rarity|Rare}}}}
<tr>
| Rare
<td> {{Iconbox|Sad Tomato|rarity={{Rarity|Rare}}}} </td>
| +20% Damage <br>+1 Armor <br>-2% Damage until the end of the wave when you take damage
<td> Rare </td>
|
<td> +6 HP Regeneration Start waves with <br>-50% HP </td>
|
<td> True </td>
|-
<td>  </td>
|{{Iconbox|Ugly Tooth|rarity={{Rarity|Common}}}}
</tr>
| Common
<tr>
| Hitting an enemy removes 10% of their speed; Max 30% <br>-3% Speed
<td> {{Iconbox|Scar|rarity={{Rarity|Common}}}} </td>
| True
<td> Common </td>
|
<td> +15% XP Gain <br>-8 Range </td>
|-
<td>  </td>
|{{Iconbox|Warrior Helmet|rarity={{Rarity|Rare}}}}
<td>  </td>
| Rare
</tr>
| +3 Armor <br>+5 Max HP <br>-10% Speed
<tr>
|
<td> {{Iconbox|Scared Sausage|rarity={{Rarity|Common}}}} </td>
|
<td> Common </td>
|-
<td> Attacks have a 25% chance to deal 1x3 burning damage </td>
|{{Iconbox|Weird Food|rarity={{Rarity|Common}}}}
<td>  </td>
| Common
<td>  </td>
| +3 HP recovered from consumables <br>+2 Max HP <br>-3% Dodge
</tr>
|
<tr>
|
<td> {{Iconbox|Scope|rarity={{Rarity|Uncommon}}}} </td>
|-
<td> Uncommon </td>
|{{Iconbox|Wheelbarrow|rarity={{Rarity|Uncommon}}}}
<td> +2 Ranged Damage <br>+25 Range <br>-4% Attack Speed </td>
| Uncommon
<td>  </td>
| +25 Harvesting <br>-1 Armor
<td>  </td>
|
</tr>
|
<tr>
|-
<td> {{Iconbox|Snake|rarity={{Rarity|Common}}}} </td>
|{{Iconbox|Wisdom|rarity={{Rarity|Rare}}}}
<td> Common </td>
| Rare
<td> Burning spreads to a nearby enemy <br>-1 Max HP </td>
| +5% Damage every 5 seconds until the end of the wave <br>-25% Damag
<td>  </td>
| True
<td>  </td>
|
</tr>
|}
<tr>
<td> {{Iconbox|Small Magazine|rarity={{Rarity|Uncommon}}}} </td>
<td> Uncommon </td>
<td> +2 Ranged Damage <br>+10% Attack Speed <br>-6% Damage </td>
<td>  </td>
<td>  </td>
</tr>
<tr>
<td> {{Iconbox|Statue|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +25% Damage while standing still <br>-10% Speed </td>
<td>  </td>
<td>  </td>
</tr>
<tr>
<td> {{Iconbox|Sunglasses|rarity={{Rarity|Uncommon}}}} </td>
<td> Uncommon </td>
<td> +12% Crit Chance <br>-1 Armor </td>
<td>  </td>
<td>  </td>
</tr>
<tr>
<td> {{Iconbox|Terrified Onion|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +6% Speed <br>-6 Luck </td>
<td>  </td>
<td>  </td>
</tr>
<tr>
<td> {{Iconbox|Triangle of Power|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +20% Damage <br>+1 Armor <br>-2% Damage until the end of the wave when you take damage </td>
<td>  </td>
<td>  </td>
</tr>
<tr>
<td> {{Iconbox|Ugly Tooth|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> Hitting an enemy removes 10% of their speed; Max 30% <br>-3% Speed </td>
<td> True </td>
<td>  </td>
</tr>
<tr>
<td> {{Iconbox|Warrior Helmet|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +3 Armor <br>+5 Max HP <br>-10% Speed </td>
<td>  </td>
<td>  </td>
</tr>
<tr>
<td> {{Iconbox|Weird Food|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +3 HP recovered from consumables <br>+2 Max HP <br>-3% Dodge </td>
<td>  </td>
<td>  </td>
</tr>
<tr>
<td> {{Iconbox|Wheelbarrow|rarity={{Rarity|Uncommon}}}} </td>
<td> Uncommon </td>
<td> +25 Harvesting <br>-1 Armor </td>
<td>  </td>
<td>  </td>
</tr>
<tr>
<td> {{Iconbox|Wisdom|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +5% Damage every 5 seconds until the end of the wave <br>-25% Damag </td>
<td> True </td>
<td> </td>
</tr>
</tbody>
</table>

Revision as of 01:12, 5 October 2022

<thead > </thead> <tbody> </tbody>
Name Rarity Effects Unique Unlocked By
Uncommon +8 Max HP
-4% Dodge
Rare +12 Max HP Enemies move 15% faster
Rare +6 Max HP
+2 HP Regeneration
-15 Luck
Common +30% item pickup range
Common +15% chance to deal 15%Luck.png damage to a random enemy when you pick up a material
-1 Elemental Damage
Rare One bullet dealing 1 damage is fired from an enemy corpse when they die [Ranged Damage]
-40 Range
Common Projectiles pierce through 1 additional target
Common +2% Life Steal
-2 Harvesting
Uncommon +40 materials when you pick up a crate
-3% Speed
Rare +30% XP Gain
-2% Life Steal
Common +6% Speed
-6 Range
Common +2 Elemental Damage
-1 Max HP
Common +5 Max HP
-1 HP Regeneration
Common +2% Life Steal
-1 Elemental Damage
Common +1 Elemental Damage
+2 Melee Damage
-2 Harvesting
Common +1 Melee Damage
+3% Crit Chance
-1 Max HP
Common +10% Attack Speed
-2% Damage
Common +5% chance to heal 1 HP when picking up a material
-1 Ranged Damage
Common +10% chance to deal 15%Luck.png damage to a random enemy when an enemy dies
Uncommon +12% Damage
-12 Range
Common +2 Max HP
+2 Melee Damage
-3% Attack Speed
Uncommon +15% Crit Chance
+2 Elemental Damage
-2 Ranged Damage
Uncommon Burning deals damage twice as fast
-12 Range
True
Common +8 Harvesting
-1 Melee Damage
Uncommon +4 Elemental Damage
-1 Melee Damage
-1 Ranged Damage
Uncommon +8% Dodge
-1 Armor
Common +2 Max HP
+5% Damage
+10% Enemies
Rare +20% Damage
-3 Armor
Common +20 Range
Common +3 Melee Damage
-8% Crit Damage
Common +6% Damage
-8 Range
Common +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
Common +1 Armor
-2% Speed
Common +1 material when killing an enemy with a critical hit
-1 HP Regeneration
Common +7% Damage
-2 Max HP
Common +15% Crit Damage
-3% Damage
Common +1 Ranged Damage
-5 Range
Uncommon +3 Melee Damage
+4 Max HP
-15 Range
Common +2 HP Regeneration
+1 Max HP
-1 HP recovered from consumables
Common +15 Luck
-1 Elemental Damage
Uncommon +6 Melee Damage
-3 Ranged Damage
Uncommon +5% chance to double the value of picked up materials
+12 Luck
-4% Damage
Uncommon +2 Armor
-3% Damage
Uncommon +12% Damage
-4% Attack Speed
Common +2 HP Regeneration
-5 Luck
Common +1 Ranged Damage
+1 Elemental Damage
-3% Speed
Uncommon Gain 15% of your materials at the start of waves
-10 Luck
Common +2 HP Regeneration
-1% Life Steal
Common +15% Piercing Damage; Can't go above base damage
-2% Damage
Rare Projectiles bounce to a random enemy
-20% Damage
Rare +6 HP Regeneration Start waves with
-50% HP
True
Common +15% XP Gain
-8 Range
Common Attacks have a 25% chance to deal 1x3 burning damage
Uncommon +2 Ranged Damage
+25 Range
-4% Attack Speed
Common Burning spreads to a nearby enemy
-1 Max HP
Uncommon +2 Ranged Damage
+10% Attack Speed
-6% Damage
Rare +25% Damage while standing still
-10% Speed
Uncommon +12% Crit Chance
-1 Armor
Common +6% Speed
-6 Luck
Rare +20% Damage
+1 Armor
-2% Damage until the end of the wave when you take damage
Common Hitting an enemy removes 10% of their speed; Max 30%
-3% Speed
True
Rare +3 Armor
+5 Max HP
-10% Speed
Common +3 HP recovered from consumables
+2 Max HP
-3% Dodge
Uncommon +25 Harvesting
-1 Armor
Rare +5% Damage every 5 seconds until the end of the wave
-25% Damag
True