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| {{Infobox Set | | {{WeaponClassIntroText}} |
| |set= Tool
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| |bonus1 = +3 Max HP
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| |bonus2 = +6 Max HP
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| |bonus3 = +9 Max HP
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| |bonus4 = +12 Max HP
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| |bonus5 = +15 Max HP
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| }} | |
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| == Weapons with Tool== | | == Weapons with Tool== |
| <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr>
| | {{TableHeaders|weapons}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
| | {{TableRowWeapon|Screwdriver}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Types</th>
| | {{TableRowWeapon|Wrench}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
| | {{TableRowWeapon|Chainsaw}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:3%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">DPS</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:4%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Crit Chance/Damage</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:4%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Range</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:2%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Knockback</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:3%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Lifesteal</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Special Effects</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:2%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base price</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked by</th>
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| <tr>
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| <td> {{Iconbox|Wrench|rarity={{Rarity|Common}}}} </td>
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| <td> <span style="color:rgb(234,226,176);">[[Tool]]</span> </td>
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| <td> <span class="colorrarity1">2.0(100.0%{{MeleeIcon}})<br></span><span class="colorrarity2">2.0(100.0%{{MeleeIcon}})<br></span><span class="colorrarity3">2.0(100.0%{{MeleeIcon}})<br></span><span class="colorrarity4">2.0(100.0%{{MeleeIcon}})</span> </td>
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| <td> <span class="colorrarity1">1.74s<br></span><span class="colorrarity2">1.67s<br></span><span class="colorrarity3">1.57s<br></span><span class="colorrarity4">1.5s</span> </td>
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| <td> <span class="colorrarity1">1.15(57%{{MeleeIcon}})/s<br></span><span class="colorrarity2">1.2(59%{{MeleeIcon}})/s<br></span><span class="colorrarity3">1.27(63%{{MeleeIcon}})/s<br></span><span class="colorrarity4">1.33(66%{{MeleeIcon}})/s</span> </td>
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| <td> <span class="colorrarity1">3%(x2.0)<br></span><span class="colorrarity2">3%(x2.0)<br></span><span class="colorrarity3">3%(x2.0)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
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| <td> <span class="colorrarity1">175<br></span><span class="colorrarity2">175<br></span><span class="colorrarity3">175<br></span><span class="colorrarity4">175</span> </td>
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| <td> <span class="colorrarity1">20<br></span><span class="colorrarity2">20<br></span><span class="colorrarity3">20<br></span><span class="colorrarity4">20</span> </td>
| |
| <td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
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| <td> Spawns a turret that shoots bullets dealing 5[needs confirmation] damage </td>
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| <td> <span class="colorrarity1">20<br></span><span class="colorrarity2">39<br></span><span class="colorrarity3">74<br></span><span class="colorrarity4">149</span> </td>
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| <td> </td>
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| </tr>
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| <tr>
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| <td> {{Iconbox|Screwdriver|rarity={{Rarity|Common}}}} </td>
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| <td> <span style="color:rgb(234,226,176);">[[Tool]] [[Precise]]</span> </td>
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| <td> <span class="colorrarity1">2.0(80.0%{{MeleeIcon}})<br></span><span class="colorrarity2">2.0(80.0%{{MeleeIcon}})<br></span><span class="colorrarity3">2.0(80.0%{{MeleeIcon}})<br></span><span class="colorrarity4">2.0(80.0%{{MeleeIcon}})</span> </td>
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| <td> <span class="colorrarity1">1.08s<br></span><span class="colorrarity2">1.03s<br></span><span class="colorrarity3">0.99s<br></span><span class="colorrarity4">0.88s</span> </td>
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| <td> <span class="colorrarity1">1.85(74%{{MeleeIcon}})/s<br></span><span class="colorrarity2">1.94(77%{{MeleeIcon}})/s<br></span><span class="colorrarity3">2.02(80%{{MeleeIcon}})/s<br></span><span class="colorrarity4">2.27(90%{{MeleeIcon}})/s</span> </td>
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| <td> <span class="colorrarity1">3%(x2.0)<br></span><span class="colorrarity2">3%(x2.0)<br></span><span class="colorrarity3">3%(x2.0)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
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| <td> <span class="colorrarity1">125<br></span><span class="colorrarity2">125<br></span><span class="colorrarity3">125<br></span><span class="colorrarity4">125</span> </td>
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| <td> <span class="colorrarity1">0<br></span><span class="colorrarity2">0<br></span><span class="colorrarity3">0<br></span><span class="colorrarity4">0</span> </td>
| |
| <td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
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| <td> A landmine spawns every <span class="colorrarity1">12s</span>/<span class="colorrarity2">9s</span>/<span class="colorrarity3">6s</span>/<span class="colorrarity4">3s</span> dealing 10[needs confirmation] damage in an area </td>
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| <td> <span class="colorrarity1">10<br></span><span class="colorrarity2">22<br></span><span class="colorrarity3">45<br></span><span class="colorrarity4">91</span> </td>
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| <td> </td>
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| </tr>
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| </table> | | </table> |