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{{Weapon}}
{{Weapon|type=melee}}
{{Melee}}
{{WeaponPageClassText}}
== Type Sets ==
 
Weapons with same types gain set bonuses.
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">
{{Primitive}} {{Blunt}}
{{TableHeaders|sets}}
{{TableRowSet|Primitive}}
{{TableRowSet|Blunt}}
</table>
 
== Update History ==
 
* [[Patch 1.1.0.0|1.1.0.0]]: Base Damage Increased: 20/30/40/60 => 20/35/50/70

Latest revision as of 14:33, 27 October 2024

Damage: 20(100%Melee Damage.png)
35(100%Melee Damage.png)
50(100%Melee Damage.png)
70(100%Melee Damage.png)
Attack Speed: 1.68s / 1.61s / 1.53s / 1.46s
DPS: 11.9(59%Melee Damage.png)/s
21.7(62%Melee Damage.png)/s
32.7(65%Melee Damage.png)/s
47.9(68%Melee Damage.png)/s
Crit Chance / Damage: x1.5 (10%) / x1.5 (15%) / x1.5 (20%) / x1.5 (25%)
Range: 150 / 150 / 150 / 150
Knockback: 5 / 5 / 5 / 5
Lifesteal: 0 / 0 / 0 / 0
Attack Type: Thrust
Special Effects: -/+1 Armor/+1 Armor, +2 Max HP/+2 Armor, +2 Max HP

Rock

Rock is a weapon that can be bought from the Shop. Weapons are primary damage dealers and most Characters can hold up to 6 weapons.

Rock is a Melee Weapon. Melee weapons have two different attack types, thrust and swing, both are capable of hitting multiple enemies. Melee weapons' Range only increases or decreases by half the amount of your Range stat. The attack speed of melee weapons depends on their range. Increasing the range slightly decreases the Attack Speed, but increases the area hit by the weapon. Negative range has the inverse effect.

Class

Rock has the Weapon Class(es) of: Primitive, Blunt.

Weapons in the same class gain bonuses, and are more likely to be found in the Shop.

Class Bonuses Weapons
Primitive (2)+3 Max HP
(3)+6 Max HP
(4)+9 Max HP
(5)+12 Max HP
(6)+15 Max HP



Rock
  Rock


Spear
  Spear

Stick
  Stick

Torch
  Torch
Blunt (2)+1 Armor -2% Speed
(3)+1 Armor +3 Max HP -4% Speed
(4)+2 Armor +3 Max HP -6% Speed
(5)+2 Armor +6 Max HP -8% Speed
(6)+3 Armor +6 Max HP -10% Speed
Rock
  Rock


Hammer
  Hammer

Update History

  • 1.1.0.0: Base Damage Increased: 20/30/40/60 => 20/35/50/70