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ArosRising (talk | contribs) (1.1 Update) |
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{{Weapon}} | {{Weapon|type=melee}} | ||
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== Update History == | |||
* [[Patch 1.1.0.0|1.1.0.0]]: Crit Damage multiplier reduced: 2x => 1.5x. Base Damage changed: 8/8/12/20 => 8/9/10/12. | |||
* [[Patch 1.1.0.0|1.1.0.0]]: Cooldown Stat increased: 40/36/31/27 => 42/38/34/30. The Attack speed change was: 1.25s/1.19s/1.1s/1.04s => 1.29s/1.22s/1.15s/1.09s |
Latest revision as of 12:10, 27 October 2024
Stick
Stick
Stick is a weapon that can be bought from the Shop. Weapons are primary damage dealers and most Characters can hold up to 6 weapons.
Stick is a Melee Weapon. Melee weapons have two different attack types, thrust and swing, both are capable of hitting multiple enemies. Melee weapons' Range only increases or decreases by half the amount of your Range stat. The attack speed of melee weapons depends on their range. Increasing the range slightly decreases the Attack Speed, but increases the area hit by the weapon. Negative range has the inverse effect.
Class
Stick has the Weapon Class(es) of: Primitive.
Weapons in the same class gain bonuses, and are more likely to be found in the Shop.
Class | Bonuses | Weapons |
---|---|---|
Primitive | (2)+3 Max HP (3)+6 Max HP (4)+9 Max HP (5)+12 Max HP (6)+15 Max HP |