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<metadesc>Brotato Wiki Guide to Cyberball, Stats, Rarity, and Synergies</metadesc>
<metadesc>Brotato Wiki Guide to Cyberball, Stats, Rarity, and Synergies</metadesc>
{{Infobox Item|name=Cyberball}}
{{Infobox Item|name=Cyberball}}
{{Item}}<br>
== Cyberball ==
== Cyberball ==
Cyberball's damage is a direct effect, does not crit, lifesteal, nor do "normal" attack things.  
Cyberball's damage is a direct effect, does not crit, lifesteal, nor do "normal" attack things.  
   
   
Similarly to the [[Baby Elephant]], the Cyberball's damage dealt is affected by the player's [[Damage]] stat -- so a player with 100 Luck and +10% Damage will deal 27.5 damage on a Cyberball trigger (25 base + 2.5).
Similarly to the [[Baby Elephant]], the Cyberball's damage dealt is affected by the player's [[Damage]] stat -- so a player with 100 Luck and +20% Damage will deal 30 damage on a Cyberball trigger (25 base + 5).


== Scaling ==
== Scaling ==
Each Cyberball provides an additional flat 15% chance for the effect to be triggered, as well as an additional 25% of the player's Luck stat as damage. It takes 7 Cyberballs to guarantee the trigger, at which point each trigger deals 175% of Luck. This high flat damage scaling makes the Cyberball a very valuable item for any run with a decent Luck stat.


{{Item}}<br>
If you have more than one, each Cyberball will trigger independantly each time you kill an enemy.
 
So for example if you have 3 Cyberballs and kill an enemy, another enemy is chosen, and then the game rolls a 100 sided die three times. For each succesful roll, the target takes damage. So with 3 Cyberballs that deal 10 damage on hit, the target could take 0, 10, 20, or 30 damage.
 
== Update History ==
 
* [[Patch 1.1.0.0|1.1.0.0]]: Price decreased: 35 => 30

Latest revision as of 23:41, 26 October 2024

Cyberball.png
Cyberball
Item
Tier 2
Stats
25% chance to deal 1 (25%Luck.png) damage to a random enemy when an enemy dies
Price
30


Item

Cyberball is an in-game item that can be bought from a Shop or can be found in a Crate. Most Items modify the Stats of the player, and some of them provide additional effects.

Cyberball

Cyberball's damage is a direct effect, does not crit, lifesteal, nor do "normal" attack things.

Similarly to the Baby Elephant, the Cyberball's damage dealt is affected by the player's Damage stat -- so a player with 100 Luck and +20% Damage will deal 30 damage on a Cyberball trigger (25 base + 5).

Scaling

If you have more than one, each Cyberball will trigger independantly each time you kill an enemy.

So for example if you have 3 Cyberballs and kill an enemy, another enemy is chosen, and then the game rolls a 100 sided die three times. For each succesful roll, the target takes damage. So with 3 Cyberballs that deal 10 damage on hit, the target could take 0, 10, 20, or 30 damage.

Update History