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{{Weapon}} | {{Weapon|type=melee}} | ||
== | == Notes == | ||
Weapons with | Hatchet is one of only two [[Weapons]] that scales with [[Attack Speed]], the other being {{MiniIconbox|Claw}}. | ||
{{Primitive}} | |||
{{WeaponPageClassText}} | |||
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;"> | |||
{{TableHeaders|sets}} | |||
{{TableRowSet|Primitive}} | |||
</table> |
Latest revision as of 13:39, 25 June 2023
Damage: | 5(100%15%) 10(100%15%) 20(100%15%) 40(100%15%) |
Attack Speed: | 0.68s / 0.65s / 0.62s / 0.58s |
DPS: | 7.4(147% 22.1%)/s 14.7(147% 22.1%)/s 29.4(147% 22.1%)/s 64.5(161% 24.2%)/s |
Crit Chance / Damage: | x2 (3%) / x2 (3%) / x2 (3%) / x2 (3%) |
Range: | 125 / 125 / 125 / 125 |
Knockback: | 2 / 2 / 2 / 2 |
Lifesteal: | 0 / 0 / 0 / 0 |
Attack Type: | Sweep |
Unlocked by: | Win a run with Wildling |
Hatchet
Hatchet is a weapon that can be bought from the Shop. Weapons are primary damage dealers and most Characters can hold up to 6 weapons.
Hatchet is a Melee Weapon. Melee weapons have two different attack types, thrust and swing, both are capable of hitting multiple enemies. Melee weapons' Range only increases or decreases by half the amount of your Range stat. The attack speed of melee weapons depends on their range. Increasing the range slightly decreases the Attack Speed, but increases the area hit by the weapon. Negative range has the inverse effect.
Notes
Hatchet is one of only two Weapons that scales with Attack Speed, the other being Claw.
Class
Hatchet has the Weapon Class(es) of: Primitive.
Weapons in the same class gain bonuses, and are more likely to be found in the Shop.
Class | Bonuses | Weapons |
---|---|---|
Primitive | (2)+3 Max HP (3)+6 Max HP (4)+9 Max HP (5)+12 Max HP (6)+15 Max HP |