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Cyberball's damage is a direct effect, does not crit, lifesteal, nor do "normal" attack things. | Cyberball's damage is a direct effect, does not crit, lifesteal, nor do "normal" attack things. | ||
Similarly to the [[Baby Elephant]], the Cyberball's damage dealt is affected by the player's [[Damage]] stat -- so a player with 100 Luck and + | Similarly to the [[Baby Elephant]], the Cyberball's damage dealt is affected by the player's [[Damage]] stat -- so a player with 100 Luck and +20% Damage will deal 30 damage on a Cyberball trigger (25 base + 5). | ||
== Scaling == | == Scaling == |
Revision as of 11:03, 23 February 2023
Item
Cyberball is an in-game item that can be bought from a Shop or can be found in a Crate. Most Items modify the Stats of the player, and some of them provide additional effects.
Cyberball
Cyberball's damage is a direct effect, does not crit, lifesteal, nor do "normal" attack things.
Similarly to the Baby Elephant, the Cyberball's damage dealt is affected by the player's Damage stat -- so a player with 100 Luck and +20% Damage will deal 30 damage on a Cyberball trigger (25 base + 5).
Scaling
If you have more than one, each Cyberball will trigger independantly each time you kill an enemy.
So for example if you have 3 Cyberballs and kill an enemy, another enemy is chosen, and then the game rolls a 100 sided die three times. For each succesful roll, the target takes damage. So with 3 Cyberballs that deal 10 damage on hit, the target could take 0, 10, 20, or 30 damage.