From Brotato Wiki
(0.9.0) |
(0.9.0 - cont.) |
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These items are for version: '''0.9.0'''. This version hasn't been released yet. | These items are for version: '''0.9.0'''. This version hasn't been released yet. | ||
Current items total: | Current items total: 127 <small>({{Color|tier1|15}}, {{Color|tier2|52}}, {{Color|tier3|50}}, {{Color|tier4|10}})</small> | ||
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| stat1 = {{Color|green|+2}} Max HP | | stat1 = {{Color|green|+2}} Max HP | ||
| stat2 = {{Color|green|+2}} HP Regeneration | | stat2 = {{Color|green|+2}} HP Regeneration | ||
| stat3 = {{Color|red|- | | stat3 = {{Color|red|-3}} Luck | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
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| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_elemental_damage<br>stat_luck}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_elemental_damage<br>stat_luck}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
Line 213: | Line 186: | ||
| stat1 = {{Color|green|+2}} Max HP | | stat1 = {{Color|green|+2}} Max HP | ||
| stat2 = {{Color|green|+3}} Harvesting | | stat2 = {{Color|green|+3}} Harvesting | ||
| stat3 = {{Color|red|- | | stat3 = {{Color|red|-4}} % Attack Speed | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 20}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 20}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_harvesting}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_harvesting}}</small></span> | ||
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}} | }} | ||
</div> | </div> | ||
<div id="item_critter_agressive" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;"> | |||
<div id="item_critter_agressive" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;"> | |||
{{StatsCard | {{StatsCard | ||
| name = Aggressive Critter | | name = Aggressive Critter | ||
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| rarity = 2 | | rarity = 2 | ||
| tags = stat_elemental_damage stat_armor | | tags = stat_elemental_damage stat_armor | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+3}} Elemental Damage | ||
| stat2 = {{Color|green|+1}} Armor | | stat2 = {{Color|green|+1}} Armor | ||
| stat3 = {{Color|red|-5}} % Crit Chance | | stat3 = {{Color|red|-5}} % Crit Chance | ||
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| rarity = 2 | | rarity = 2 | ||
| tags = stat_engineering | | tags = stat_engineering | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+1}} Engineering | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+3}} % Attack Speed | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span> | ||
}} | }} | ||
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| name = Bloody Shield | | name = Bloody Shield | ||
| type = item | | type = item | ||
| cat = | | cat = Unique | ||
| image = Space_Gladiators-shield_bloody.png | | image = Space_Gladiators-shield_bloody.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_melee_damage | | tags = stat_melee_damage stat_dodge | ||
| stat1 = {{Color|green|3}} {{Color|green|Melee Damage}} when you dodge until the end of the wave | | stat1 = {{Color|green|3}} {{Color|green|Melee Damage}} when you dodge until the end of the wave | ||
| stat2 = {{Color|green|+3}} % Dodge | | stat2 = {{Color|green|+3}} % Dodge | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_dodge}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
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| rarity = 2 | | rarity = 2 | ||
| tags = stat_melee_damage | | tags = stat_melee_damage | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+3}} Melee Damage | ||
| stat2 = {{Color|red|- | | stat2 = {{Color|red|-3}} Max HP | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span> | ||
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| stat1 = {{Color|green|+4}} HP Regeneration | | stat1 = {{Color|green|+4}} HP Regeneration | ||
| stat2 = {{Color|green|+8}} Luck | | stat2 = {{Color|green|+8}} Luck | ||
| stat3 = {{Color|red|- | | stat3 = {{Color|red|-10}} Harvesting | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>stat_luck}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>stat_luck}}</small></span> | ||
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| tags = stat_range | | tags = stat_range | ||
| stat1 = {{Color|green|+30}} {{Color|green|Range}} for every different weapon you have | | stat1 = {{Color|green|+30}} {{Color|green|Range}} for every different weapon you have | ||
| stat2 | | stat2 = {{Color|red|-4}} Max HP | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | |||
| | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_range}}</small></span> | ||
| | |||
}} | }} | ||
</div> | </div> | ||
<div id="item_decaying_bodies" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;"> | <div id="item_dead_fish" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;"> | ||
{{StatsCard | |||
| name = Dead Fish | |||
| type = item | |||
| cat = Item | |||
| image = Space_Gladiators-dead_fish.png | |||
| rarity = 2 | |||
| tags = stat_melee_damage | |||
| stat1 = {{Color|green|+4}} Melee Damage | |||
| stat2 = {{Color|red|+2}} % Enemy Speed | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span> | |||
}} | |||
</div> | |||
<div id="item_decaying_bodies" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;"> | |||
{{StatsCard | {{StatsCard | ||
| name = Decaying Bodies | | name = Decaying Bodies | ||
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| rarity = 2 | | rarity = 2 | ||
| tags = stat_crit_chance | | tags = stat_crit_chance | ||
| stat1 = {{Color|green|+1}} {{Color|green|% Crit Chance}} for every {{Color|green|40}} {{Color|green|Materials}} you have | | stat1 = {{Color|green|+1}} {{Color|green|% Crit Chance}} for every {{Color|green|40}} {{Color|green|Materials}} you have | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span> | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span> | ||
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| rarity = 2 | | rarity = 2 | ||
| tags = stat_percent_damage | | tags = stat_percent_damage | ||
| stat1 = {{Color| | | stat1 = {{Color|green|+3}} {{Color|green|% Damage}} for every {{Color|red|-1}} {{Color|red|Harvesting}} you have | ||
| stat2 = {{Color|red|-5}} Harvesting | | stat2 = {{Color|red|-5}} Harvesting | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | ||
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| name = Energy Shield | | name = Energy Shield | ||
| type = item | | type = item | ||
| cat = | | cat = Unique | ||
| image = Space_Gladiators-shield_plasma.png | | image = Space_Gladiators-shield_plasma.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_engineering | | tags = stat_engineering stat_dodge | ||
| stat1 = {{Color|green|2}} {{Color|green|Engineering}} when you dodge until the end of the wave | | stat1 = {{Color|green|2}} {{Color|green|Engineering}} when you dodge until the end of the wave | ||
| stat2 = {{Color|green|+3}} % Dodge | | stat2 = {{Color|green|+3}} % Dodge | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_dodge}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
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| tags = stat_hp_regeneration pickup explosive | | tags = stat_hp_regeneration pickup explosive | ||
| stat1 = Fruits explode for {{Color|green|40}} ({{Color|green|{{Color|grey|200%}}{{StatIcon|Hp Regeneration}}}}) when you collect them | | stat1 = Fruits explode for {{Color|green|40}} ({{Color|green|{{Color|grey|200%}}{{StatIcon|Hp Regeneration}}}}) when you collect them | ||
| stat2 = {{Color| | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span> | ||
| stat3 = {{Color| | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>pickup<br>explosive}}</small></span> | ||
| | }} | ||
| | </div> | ||
<div id="item_family_heirloom" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;"> | |||
{{StatsCard | |||
| name = Family Heirloom | |||
| type = item | |||
| cat = Unique | |||
| image = Space_Gladiators-family_heirloom.png | |||
| rarity = 2 | |||
| tags = stat_engineering | |||
| stat1 = | |||
| stat2 = | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
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| image = Space_Gladiators-jacobs_pride.png | | image = Space_Gladiators-jacobs_pride.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_crit_chance | | tags = stat_crit_chance | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+5}} % Crit Chance | ||
| stat2 = {{Color| | | stat2 = {{Color|red|-2}} Ranged Damage | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
Line 759: | Line 741: | ||
| name = Lucky Shield | | name = Lucky Shield | ||
| type = item | | type = item | ||
| cat = | | cat = Unique | ||
| image = Space_Gladiators-shield_coin.png | | image = Space_Gladiators-shield_coin.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_luck | | tags = stat_luck stat_dodge | ||
| stat1 = {{Color|green|4}} {{Color|green|Luck}} when you dodge until the end of the wave | | stat1 = {{Color|green|4}} {{Color|green|Luck}} when you dodge until the end of the wave | ||
| stat2 = {{Color|green|+3}} % Dodge | | stat2 = {{Color|green|+3}} % Dodge | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck<br> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck<br>stat_dodge}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
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| stat1 = {{Color|green|+12}} Harvesting | | stat1 = {{Color|green|+12}} Harvesting | ||
| stat2 = {{Color|green|+3}} HP Regeneration | | stat2 = {{Color|green|+3}} HP Regeneration | ||
| stat3 = {{Color|red|- | | stat3 = {{Color|red|-15}} Luck | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting<br>stat_hp_regeneration}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting<br>stat_hp_regeneration}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_maggot_soup" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;"> | |||
{{StatsCard | |||
| name = Maggot Soup | |||
| type = item | |||
| cat = Unique | |||
| image = Space_Gladiators-maggot_soup.png | |||
| rarity = 2 | |||
| tags = stat_harvesting | |||
| stat1 = {{Color|green|+30}} Harvesting | |||
| stat2 = {{Color|red|-15}} Max HP | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting}}</small></span> | |||
}} | |||
</div> | |||
<div id="item_magnet" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;"> | |||
{{StatsCard | |||
| name = Magnet | |||
| type = item | |||
| cat = Unique | |||
| image = Space_Gladiators-magnet.png | |||
| rarity = 2 | |||
| tags = pickup | |||
| stat1 = {{Color|green|+50%}} pickup range | |||
| stat2 = {{Color|green|+6}} % Enemy Speed | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 793: | Line 803: | ||
| tags = stat_armor stat_harvesting | | tags = stat_armor stat_harvesting | ||
| stat1 = {{Color|green|+1}} Armor | | stat1 = {{Color|green|+1}} Armor | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+10}} Harvesting | ||
| stat3 = {{Color|red|- | | stat3 = {{Color|red|-3}} Engineering | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_harvesting}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_harvesting}}</small></span> | ||
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| tags = stat_armor | | tags = stat_armor | ||
| stat1 = {{Color|green|+5}} Armor | | stat1 = {{Color|green|+5}} Armor | ||
| stat2 = {{Color|red|-1}} | | stat2 = {{Color|red|-1}} Armor for every 300 Materials you have | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span> | ||
Line 831: | Line 841: | ||
| name = Mystery Machine | | name = Mystery Machine | ||
| type = item | | type = item | ||
| cat = | | cat = Limited (4) | ||
| image = Space_Gladiators-mystery_machine.png | | image = Space_Gladiators-mystery_machine.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = | | tags = | ||
| stat1 = Gain {{Color|green|+1}} to {{Color|green|2}} random stats when you level up | | stat1 = Gain {{Color|green|+1}} to {{Color|green|2}} random stats when you level up | ||
| stat2 = {{Color|red|- | | stat2 = Gain {{Color|red|-20%}} more materials from recycling items | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | ||
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}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_pet_food" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Pet Food | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Item | ||
| image = Space_Gladiators-pet_food.png | |||
| rarity = 2 | |||
| tags = stat_engineering | |||
| stat1 = {{Color|green|+3}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|Structure}} you have | |||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span> | |||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span> | |||
}} | |||
</div> | |||
<div id="item_critter_rich" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;"> | |||
{{StatsCard | |||
| name = Rich Critter | |||
| type = item | |||
| cat = Unique | |||
| image = Space_Gladiators-critter_rich.png | | image = Space_Gladiators-critter_rich.png | ||
| rarity = 2 | | rarity = 2 | ||
Line 874: | Line 897: | ||
| name = Siphoning Shield | | name = Siphoning Shield | ||
| type = item | | type = item | ||
| cat = | | cat = Unique | ||
| image = Space_Gladiators-shield_siphoning.png | | image = Space_Gladiators-shield_siphoning.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_max_hp | | tags = stat_max_hp stat_dodge | ||
| stat1 = {{Color|green|5}} {{Color|green|Max HP}} when you dodge until the end of the wave | | stat1 = {{Color|green|5}} {{Color|green|Max HP}} when you dodge until the end of the wave | ||
| stat2 = {{Color|green|+3}} % Dodge | | stat2 = {{Color|green|+3}} % Dodge | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_dodge}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
Line 922: | Line 945: | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_armor stat_lifesteal | | tags = stat_armor stat_lifesteal | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+1}} Armor | ||
| stat2 = {{Color|green|+4}} HP Regeneration | | stat2 = {{Color|green|+4}} HP Regeneration | ||
| stat3 = {{Color|red|- | | stat3 = {{Color|red|-5}} % Dodge | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_lifesteal}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_lifesteal}}</small></span> | ||
Line 943: | Line 966: | ||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_water_bottle" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;"> | ||
{{StatsCard | {{StatsCard | ||
| name = | | name = Water Bottle | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = Space_Gladiators- | | image = Space_Gladiators-water_bottle.png | ||
| rarity = | | rarity = 2 | ||
| tags = | | tags = stat_max_hp stat_harvesting luck | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+3}} Max HP | ||
| stat2 = {{Color|red|- | | stat2 = {{Color|green|+5}} Harvesting | ||
| | | stat3 = {{Color|green|+1}} HP recovered from consumables | ||
| | | stat4 = {{Color|red|-2}} Elemental Damage | ||
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span> | |||
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_harvesting<br>luck}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 966: | Line 991: | ||
| tags = stat_attack_speed | | tags = stat_attack_speed | ||
| stat1 = {{Color|green|+20}} % Attack Speed | | stat1 = {{Color|green|+20}} % Attack Speed | ||
| stat2 = {{Color|red|- | | stat2 = {{Color|red|-3}} {{Color|red|% Attack Speed}} when you take damage until the end of the wave | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed}}</small></span> | ||
Line 980: | Line 1,005: | ||
| tags = stat_speed | | tags = stat_speed | ||
| stat1 = {{Color|green|+20}} % Speed | | stat1 = {{Color|green|+20}} % Speed | ||
| stat2 = {{Color|red|- | | stat2 = {{Color|red|-3}} {{Color|red|% Speed}} when you take damage until the end of the wave | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed}}</small></span> | ||
Line 1,050: | Line 1,075: | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_dodge | | tags = stat_dodge | ||
| stat1 | | stat1 = {{Color|green|+15}} % Dodge | ||
| stat2 = {{Color|red|-3}} {{Color|red|% Crit Chance}} when you take damage until the end of the wave | |||
| | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | ||
| | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span> | ||
| | |||
}} | }} | ||
</div> | </div> | ||
Line 1,066: | Line 1,090: | ||
| tags = | | tags = | ||
| stat1 = Increase your weapon slots by {{Color|green|+1}} | | stat1 = Increase your weapon slots by {{Color|green|+1}} | ||
| stat2 = {{Color|red|- | | stat2 = {{Color|red|-5}} % Damage | ||
| stat3 = | | stat3 = | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | ||
Line 1,338: | Line 1,362: | ||
| rarity = 3 | | rarity = 3 | ||
| tags = exploration | | tags = exploration | ||
| stat1 = {{Color|green|20}} | | stat1 = {{Color|green|20%}} Invulnerability Time | ||
| stat2 = {{Color|red|-5}} % Life Steal | | stat2 = {{Color|red|-5}} % Life Steal | ||
| stat3 = {{Color|red|-5}} HP Regeneration | | stat3 = {{Color|red|-5}} HP Regeneration | ||
Line 1,355: | Line 1,379: | ||
| stat1 = {{Color|green|+30%}} Piercing Damage. Can't go above base damage | | stat1 = {{Color|green|+30%}} Piercing Damage. Can't go above base damage | ||
| stat2 = {{Color|green|+}}{{Color|green|25}}{{Color|green|%}} Bounce Damage. Can't go above base damage | | stat2 = {{Color|green|+}}{{Color|green|25}}{{Color|green|%}} Bounce Damage. Can't go above base damage | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span> | ||
}} | }} | ||
Line 1,397: | Line 1,421: | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_ranged_damage | | tags = stat_ranged_damage | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+3}} {{Color|green|Ranged Damage}} when you take damage until the end of the wave | ||
| stat2 = {{Color|red|-2}} Armor | | stat2 = {{Color|red|-2}} Armor | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | ||
Line 1,429: | Line 1,453: | ||
| tags = stat_armor stat_speed | | tags = stat_armor stat_speed | ||
| stat1 = {{Color|green|+2}} Armor | | stat1 = {{Color|green|+2}} Armor | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+8}} % Speed | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_speed}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_speed}}</small></span> | ||
Line 1,442: | Line 1,466: | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = | ||
| stat1 = Gain {{Color|green|2}} random items at the end of the next wave. {{Color|grey|Items and tiers are random and unaffected by Luck}} | | stat1 = Gain {{Color|green|+2}} random items at the end of the next wave. {{Color|grey|Items and tiers are random and unaffected by Luck}} | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | ||
Line 1,456: | Line 1,480: | ||
| tags = explosive | | tags = explosive | ||
| stat1 = {{Color|green|+1}} {{Color|green|% Explosion Size}} for every {{Color|green|1}} {{Color|green|Ranged Damage}} you have | | stat1 = {{Color|green|+1}} {{Color|green|% Explosion Size}} for every {{Color|green|1}} {{Color|green|Ranged Damage}} you have | ||
| stat2 | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive}}</small></span> | |||
| | |||
}} | }} | ||
</div> | </div> | ||
Line 1,469: | Line 1,492: | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_max_hp stat_hp_regeneration | | tags = stat_max_hp stat_hp_regeneration | ||
| stat1 = {{Color|green|20}} | | stat1 = {{Color|green|+20%}} damage to enemies that are burning | ||
| stat2 = {{Color|red|-15}} Range | | stat2 = {{Color|red|-15}} Range | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | ||
Line 1,483: | Line 1,506: | ||
| rarity = 3 | | rarity = 3 | ||
| tags = economy | | tags = economy | ||
| stat1 = {{Color|green|-40}} | | stat1 = {{Color|green|-40%}} Reroll Cost | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy}}</small></span> | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy}}</small></span> | ||
Line 1,531: | Line 1,554: | ||
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | | stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span> | ||
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_luck}}</small></span> | | stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_luck}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_precision" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;"> | |||
{{StatsCard | |||
| name = Precision | |||
| type = item | |||
| cat = Unique | |||
| image = Space_Gladiators-precision.png | |||
| rarity = 3 | |||
| tags = stat_ranged_damage | |||
| stat1 = {{Color|green|+5}} Ranged Damage | |||
| stat2 = {{Color|red|-15}} % Attack Speed | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 1,569: | Line 1,606: | ||
| image = Space_Gladiators-ring.png | | image = Space_Gladiators-ring.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = economy stat_luck | | tags = economy stat_luck | ||
| stat1 = {{Color|green|+15%}} chance to double the value of picked up materials | | stat1 = {{Color|green|+15%}} chance to double the value of picked up materials | ||
| stat2 = {{Color|green|+10}} Luck | | stat2 = {{Color|green|+10}} Luck | ||
| stat3 | | stat3 = {{Color|red|-4}} Melee Damage | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | |||
| | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy<br>stat_luck}}</small></span> | ||
| | |||
}} | }} | ||
</div> | </div> | ||
Line 1,591: | Line 1,627: | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
Line 1,615: | Line 1,637: | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_ranged_damage stat_harvesting | | tags = stat_ranged_damage stat_harvesting | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+4}} Ranged Damage | ||
| stat2 = {{Color|green|+15}} Harvesting | | stat2 = {{Color|green|+15}} Harvesting | ||
| stat3 = {{Color|red|- | | stat3 = {{Color|red|-8}} % Life Steal | ||
| stat4 | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_harvesting}}</small></span> | |||
| | |||
}} | }} | ||
</div> | </div> | ||
Line 1,679: | Line 1,700: | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_abyssal_pact" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;"> | |||
{{StatsCard | |||
| name = Abyssal Pact | |||
| type = item | |||
| cat = Item | |||
| image = Space_Gladiators-abyssal_pact.png | |||
| rarity = 4 | |||
| tags = stat_lifesteal | |||
| stat1 = {{Color|green|+20}} % Life Steal | |||
| stat2 = {{Color|red|-25}} % Attack Speed | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 1,721: | Line 1,756: | ||
| stat1 = {{Color|green|+50}} % Attack Speed | | stat1 = {{Color|green|+50}} % Attack Speed | ||
| stat2 = {{Color|green|+15}} % Speed | | stat2 = {{Color|green|+15}} % Speed | ||
| stat3 = {{Color| | | stat3 = You take {{Color|green|3}} damage per second (does not give invulnerability time) | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_speed}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_speed}}</small></span> | ||
Line 1,768: | Line 1,803: | ||
| tags = economy stat_luck | | tags = economy stat_luck | ||
| stat1 = {{Color|green|-20}} % Items Price | | stat1 = {{Color|green|-20}} % Items Price | ||
| stat2 = {{Color|green|+ | | stat2 = {{Color|green|+40}} Luck | ||
| stat3 = {{Color|red|-20}} % Speed | | stat3 = {{Color|red|-20}} % Speed | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span> |
Revision as of 19:59, 11 February 2023
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These items are for version: 0.9.0. This version hasn't been released yet.
Current items total: 127 (15, 52, 50, 10)
❌ ✔️ |
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📦 👁️ 🏷️ |