From Brotato Wiki
(link to Crate + remove the spawn chance (33%) for Tree, as it's just kinda confusing (even I don't know what it actually means and I'm a data miner!)) |
(add IDs to columns, so they can be linked to with anchor links) |
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td id="Tree">[[File:Tree.png|100x100px]]<br>Tree</td> | ||
<td> | <td> | ||
Neutral, drops fruit or [[Crate]] on death as well as a higher amount of money. | Neutral, drops fruit or [[Crate]] on death as well as a higher amount of money. | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td id="Baby Alien">[[File:Baby Alien.png|100x100px]]<br>Baby Alien</td> | ||
<td>Chases the character, deals damage on touch </td> | <td>Chases the character, deals damage on touch </td> | ||
<td>3</td> | <td>3</td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td id="Chaser">[[File:Chaser.png|100x100px]]<br>Chaser</td> | ||
<td>Chases the character, deals damage on touch, spawns in groups </td> | <td>Chases the character, deals damage on touch, spawns in groups </td> | ||
<td> 1</td> | <td> 1</td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td id="Spitter">[[File:Spitter.png|100x100px]]<br>Spitter</td> | ||
<td> Runs away from the character if too close, fires projectiles that deal damage on hit</td> | <td> Runs away from the character if too close, fires projectiles that deal damage on hit</td> | ||
<td>8</td> | <td>8</td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td id="Charger">[[File:Charger.png|100x100px]]<br>Charger</td> | ||
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td> | <td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td> | ||
<td>4</td> | <td>4</td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td id="Pursuer">[[File:Pursuer.png|100x100px]]<br>Pursuer</td> | ||
<td> Chases the character, damages on touch, keeps getting faster each second</td> | <td> Chases the character, damages on touch, keeps getting faster each second</td> | ||
<td> 10 </td> | <td> 10 </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td id="Bruiser">[[File:Bruiser.png|100x100px]]<br>Bruiser</td> | ||
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td> | <td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td> | ||
<td> 20</td> | <td> 20</td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td id="Buffer">[[File:Buffer.png|100x100px]]<br>Buffer</td> | ||
<td> Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50% </td> | <td> Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50% </td> | ||
<td>20</td> | <td>20</td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td id="Fly">[[File:Fly.png|100x100px]]<br>Fly</td> | ||
<td>Moves around player, fires projectiles near player that deals damage </td> | <td>Moves around player, fires projectiles near player that deals damage </td> | ||
<td>15 </td> | <td>15 </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td id="Corrupted Tree">[[File:Corrupted Tree.png|100x100px]]<br>Corrupted Tree</td> | ||
<td>Stands in place, creates circling projectiles that deals damage</td> | <td>Stands in place, creates circling projectiles that deals damage</td> | ||
<td>15</td> | <td>15</td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td id="Healer">[[File:Healer.png|100x100px]]<br>Healer</td> | ||
<td>Moves around enemies, healing enemies around it for 100(increasing by 10 each wave </td> | <td>Moves around enemies, healing enemies around it for 100(increasing by 10 each wave </td> | ||
<td> 10 </td> | <td> 10 </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td id="Looter">[[File:Looter.png|100x100px]]<br>Looter</td> | ||
<td> | <td> | ||
Runs away from the character, drops container and extra loot on death<br>''Spawn chance: 10%'' | Runs away from the character, drops container and extra loot on death<br>''Spawn chance: 10%'' | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td id="Helmet Alien">[[File:Helmet Alien.png|100x100px]]<br>Helmet Alien</td> | ||
<td>Chases the character, deals damage on touch </td> | <td>Chases the character, deals damage on touch </td> | ||
<td> 8</td> | <td> 8</td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td id="Fin Alien">[[File:Fin Alien.png|100x100px]]<br>Fin Alien</td> | ||
<td>Chases the character, deals damage on touch </td> | <td>Chases the character, deals damage on touch </td> | ||
<td>12</td> | <td>12</td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td id="Spawner">[[File:Spawner.png|100x100px]]<br>Spawner</td> | ||
<td>Spawns 3 Junkie Aliens on death</td> | <td>Spawns 3 Junkie Aliens on death</td> | ||
<td> 10</td> | <td> 10</td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td id="Junkie">[[File:Junkie.png|100x100px]]<br>Junkie</td> | ||
<td>Moves around player, fires projectiles near player that deals damage</td> | <td>Moves around player, fires projectiles near player that deals damage</td> | ||
<td>20 </td> | <td>20 </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td id="Horned Bruiser">[[File:Horned Bruiser.png|100x100px]]<br>Horned Bruiser</td> | ||
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch </td> | <td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch </td> | ||
<td> 30 </td> | <td> 30 </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td id="Horned Charger">[[File:Horned Charger.png|100x100px]]<br>Horned Charger</td> | ||
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td> | <td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td> | ||
<td> 12 </td> | <td> 12 </td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td id="Slasher Egg">[[File:Slasher Egg.png|100x100px]]<br>Slasher Egg</td> | ||
<td>Stays still, dies and spawns a Slasher after 5 seconds unless killed</td> | <td>Stays still, dies and spawns a Slasher after 5 seconds unless killed</td> | ||
<td>5</td> | <td>5</td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td id="Slasher">[[File:Slasher.png|100x100px]]<br>Slasher</td> | ||
<td> Follows the character, runs away if too close, slashes vertically dealing damage from medium range</td> | <td> Follows the character, runs away if too close, slashes vertically dealing damage from medium range</td> | ||
<td>50</td> | <td>50</td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td id="Tentacle">[[File:Tentacle.png|100x100px]]<br>Tentacle</td> | ||
<td>Follows the character, runs away if too close, attacks in "V" shape from medium range</td> | <td>Follows the character, runs away if too close, attacks in "V" shape from medium range</td> | ||
<td>100</td> | <td>100</td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td id="Rhino">[[File:Rhino.png|100x100px]]<br>[[Rhino]]</td> | ||
<td> | <td> | ||
<span style="color: gray">Mutation 0:</span> | <span style="color: gray">Mutation 0:</span> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td id="Butcher">[[File:Butcher.png|100x100px]]<br>[[Butcher]]</td> | ||
<td> | <td> | ||
<span style="color: gray">Mutation 0:</span> | <span style="color: gray">Mutation 0:</span> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td id="Monk">[[File:Monk.png|100x100px]]<br>[[Monk]]</td> | ||
<td> | <td> | ||
<span style="color: gray">Mutation 0:</span> Spawns 15 Slasher Eggs<br><span style="color: gray">Mutation 1(10 sec):</span> Shoots 5 projectiles each second to the player<br><span style="color: gray">Mutation 2(30 sec):</span> Last 10 seconds, runs away from the player, spawning Tentacles<br>Returns to <span style="color: gray">Mutation 1</span> | <span style="color: gray">Mutation 0:</span> Spawns 15 Slasher Eggs<br><span style="color: gray">Mutation 1(10 sec):</span> Shoots 5 projectiles each second to the player<br><span style="color: gray">Mutation 2(30 sec):</span> Last 10 seconds, runs away from the player, spawning Tentacles<br>Returns to <span style="color: gray">Mutation 1</span> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td id="Predator">[[File:Predator.png|100x100px]]<br>[[Predator]]</td> | ||
<td> | <td> | ||
<span style="color: gray">Mutation 0:</span><br>Chases the player and dashes. It also surrounds itself in several projectiles. that circle the boss. | <span style="color: gray">Mutation 0:</span><br>Chases the player and dashes. It also surrounds itself in several projectiles. that circle the boss. | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td id="Invoker">[[File:Invoker.png|100x100px]]<br>[[Invoker]]</td> | ||
<td> | <td> | ||
<span style="color: gray">Mutation 0:</span> | <span style="color: gray">Mutation 0:</span> |
Revision as of 12:58, 14 December 2022
Enemies
Name | Behavior | Health | +hp/wave | Speed | Damage | +dmg/wave | Coins Dropped | Food Drop Rate | Container Drop Rate | First Wave | ID† |
---|---|---|---|---|---|---|---|---|---|---|---|
Tree |
Neutral, drops fruit or Crate on death as well as a higher amount of money. |
10 | 5 | 0 | 0 | 0 | 3 | 100% | 20% | 1 | - |
Baby Alien |
Chases the character, deals damage on touch | 3 | 2.0 | 250 | 1 | 0.6 | 1 | 1% | 1% | 1 | 1 |
Chaser |
Chases the character, deals damage on touch, spawns in groups | 1 | 1.0 | 380 | 1 | 0.6 | 1 | 2% | 3% | 2 | 2 |
Spitter |
Runs away from the character if too close, fires projectiles that deal damage on hit | 8 | 1.0 | 200 | 1 | 0.6 | 1 | 3% | 10% | 4 | 3 |
Charger |
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch | 4 | 2.5 | 400 | 1 | 0.85 | 1 | 1% | 1% | 6 | 4 |
Pursuer |
Chases the character, damages on touch, keeps getting faster each second | 10 | 24.0 | 150 | 1 | 1.2 | 3 | 3% | 3% | 11 | 5 |
Bruiser |
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch | 20 | 11.0 | 300 | 2 | 0.85 | 3 | 3% | 3% | 8 | 6 |
Buffer |
Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50% | 20 | 3.0 | 150 | 1 | 0.6 | 2 | 1% | 1% | 16 | 7 |
Fly |
Moves around player, fires projectiles near player that deals damage | 15 | 4.0 | 350 | 1 | 0.85 | 1 | 1% | 1% | D1 : 4 | 8 |
Corrupted Tree |
Stands in place, creates circling projectiles that deals damage | 15 | 13.0 | 0 | 1 | 1.1 | 0 | 0% | 0% | D1 : 15 | 9 |
Healer |
Moves around enemies, healing enemies around it for 100(increasing by 10 each wave | 10 | 8.0 | 400 | 1 | 0.85 | 2 | 3% | 3% | D1 : 7 | 12 |
Looter |
Runs away from the character, drops container and extra loot on death |
50 | 25 | 350 | 1 | 0.85 | 8 | 100% | 100% | 1 | 13 |
Helmet Alien |
Chases the character, deals damage on touch | 8 | 3.0 | 250 | 1 | 1.0 | 1 | 1% | 1% |
13 |
14 |
Fin Alien |
Chases the character, deals damage on touch | 12 | 2.0 | 400 | 1 | 1.0 | 1 | 2% | 3% |
15 |
15 |
Spawner |
Spawns 3 Junkie Aliens on death | 10 | 1.0 | 120 | 1 | 0.85 | 1 | 1% | 1% | 14 | 16 |
Junkie |
Moves around player, fires projectiles near player that deals damage | 20 | 5.0 | 350 | 1 | 1.0 | 1 | 1% | 1% | 14 | 17 |
Horned Bruiser |
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch | 30 | 22.0 | 300 | 1 | 1.15 | 3 | 3% | 3% |
13 |
18 |
Horned Charger |
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch | 12 | 5.0 | 425 | 1 | 1.1 | 1 | 1% | 1% | 18 | 19 |
Slasher Egg |
Stays still, dies and spawns a Slasher after 5 seconds unless killed | 5 | 3.0 | 0 | 1 | 0.25 | 1 | 0% | 0% | D1:7 | 23 |
Slasher |
Follows the character, runs away if too close, slashes vertically dealing damage from medium range | 50 | 25.0 | 275 | 1 | 1.15 | 3 | 1% | 1% | D1 : 4 | 24 |
Tentacle |
Follows the character, runs away if too close, attacks in "V" shape from medium range | 100 | 20.0 | 175 | 1 | 1.0 | 1 | 1% | 1% | D1 : 10 | 25 |
Elites (Danger 2+)
Elites spawn at Elite Waves and drop legendary containers on death containing tier 4 items (Legendaries).
Mutations happen at either a Health percentage or when time is up. For example, Rhino's first mutation happens either when it is at 60% HP or after 25 seconds whichever comes first.
Wave 12 or lower Elite HP = -25%
Name | Behavior | Health | +Health per wave | Speed | Damage | +Damage per wave | Coins Dropped | First Wave | ID† |
---|---|---|---|---|---|---|---|---|---|
Rhino |
Mutation 0: Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles |
1 | 750.0 | 250 | 1 | 1.5 | 10 | Elite Waves | 20 |
Butcher |
Mutation 0: Slashes 4 times every 1.25 seconds around the player pointing to the player. Slashes 8 times every second in a random pattern around the player in a large area. Slashes 3 times every 0.75 seconds around the player randomly in a large area that deals 33% less damage. |
1 | 750.0 | 200 | 1 | 1.5 | 10 | Elite Waves | 21 |
Monk |
Mutation 0: Spawns 15 Slasher Eggs |
1 | 700.0 | 350 | 1 | 1.5 | 10 | Elite Waves | 22 |
Bosses (Wave 20)
Name | Behavior | Health | Speed | Damage | ID† |
---|---|---|---|---|---|
Predator |
Mutation 0: Mutation 1(50%HP/45 sec): |
29900 |
300 | 29.5 | 10 |
Invoker |
Mutation 0:
Every two seconds creates a area of projectiles around the players that spawn after a second of priming. |
29900 |
Mutation 0 and 1: 200 |
Mutation 0 and 1: 29.5 |
11 |
† ID = Enemy number in the game's code
Waves
There are 20 waves in total. The last wave always has a boss (or two on Danger 5).
Wave | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Duration (sec) | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | < | < | < | < | < | < | < | < | < | < | 90 |
Related Items
Some items can change the number of enemies, and their speed. For more info, see these Item Tags: