From Brotato Wiki
(add stat cards) |
(make things look nicer with links etc (Note: for patch 0.6.1.0 I've reordered the character/weapon/item names to be alphabetical)) |
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| type = Unique | | type = Unique | ||
| image = Strange Book.png | | image = Strange Book.png | ||
| rarity = | | rarity = 3 | ||
| stat1 = {{Color|green|+1 Engineering}} for every {{Color|green|1 Elemental Damage}} you have | | stat1 = {{Color|green|+1 Engineering}} for every {{Color|green|1 Elemental Damage}} you have | ||
| stat2 = {{Color|red|-1 Melee Damage}} | | stat2 = {{Color|red|-1 Melee Damage}} | ||
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| type = Item | | type = Item | ||
| image = Tardigrade.png | | image = Tardigrade.png | ||
| rarity = | | rarity = 3 | ||
| stat1 = Nullifies the damage of one hit taken every wave | | stat1 = Nullifies the damage of one hit taken every wave | ||
}} | }} | ||
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=== Changes === | === Changes === | ||
* Added 2 new | * Added 2 new [[Characters]] (with 2 new [[Progress|challenges]] / achievements) | ||
* Added 6 new | * Added 6 new [[Items]]: | ||
** {{MiniModIconbox|Anvil|4|Anvil.png}} | |||
** {{MiniModIconbox|Community Support|3|Community Support.png}} | |||
** {{MiniModIconbox|Grind's Magical Leaf|4|Grind's Magical Leaf.png}} | |||
** {{MiniModIconbox|Regeneration Potion|4|Regeneration Potion.png}} | |||
** {{MiniModIconbox|Strange Book|3|Strange Book.png}} | |||
** {{MiniModIconbox|Tardigrade|3|Tardigrade.png}} | |||
* Weapons now show how much damage they've dealt during the last wave | * Weapons now show how much damage they've dealt during the last wave | ||
* Secondary stats are now displayed in a new tab in the stats container (explosion damage etc.) | * [[Stats#Secondary_Stats|Secondary stats]] are now displayed in a new tab in the stats container (explosion damage etc.) | ||
* Some items and weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.) | * Some items and weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.) | ||
* The character and items modifying gameplay elements now appear first in the inventory | * The character and items modifying gameplay elements now appear first in the inventory | ||
* Reworded "unique weapon" to "different weapon" | * Reworded "unique weapon" to "different weapon" | ||
* Having multiple copies of the same weapon is now counted as a different weapon. E.g. having two Knives and one Sword with Gladiator now gives you 2x the Attack Speed bonus instead of 1x. | * Having multiple copies of the same weapon is now counted as a different weapon. E.g. having two Knives and one Sword with {{MiniIconbox|Gladiator}} now gives you 2x the Attack Speed bonus instead of 1x. | ||
* The real value of Crit Chance is now displayed on weapons instead of stopping at 100% | * The real value of [[Crit Chance]] is now displayed on weapons instead of stopping at 100% | ||
* The current level of the character is now displayed in the stats container | * The current level of the character is now displayed in the stats container | ||
* Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of waves | * Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of waves | ||
* Horde waves drop 15% more materials | * [[Enemies]]: | ||
* Eggs deal less contact damage, have less health and take 1 more second to hatch | ** Horde waves drop 15% more materials | ||
* Chef Boss: last phase attacks cooldown increased | ** Eggs deal less contact damage, have less health and take 1 more second to hatch | ||
* Wave 12 or lower Elite HP: -15% => -25% | ** Chef Boss: last phase attacks cooldown increased | ||
* Monk Boss: slightly lowered HP | ** Wave 12 or lower Elite HP: -15% => -25% | ||
* Gladiator: +15% Attack Speed per unique weapon => +20%, -30% Attack Speed => -40% | ** Monk Boss: slightly lowered HP | ||
* | * [[Characters]]: | ||
* Loud can now start with Thief Dagger | ** {{MiniIconbox|Artificer}}: can now start with {{MiniIconbox|Wrench}} | ||
* One | ** {{MiniIconbox|Farmer}}: -25% Damage modifications => -0% | ||
* | ** {{MiniIconbox|Farmer}}: can now start with {{MiniIconbox|Potato Thrower}}, {{MiniIconbox|Taser}}, {{MiniIconbox|Screwdriver}}, {{MiniIconbox|Wrench}} | ||
* | ** {{MiniIconbox|Gladiator}}: +15% Attack Speed per unique weapon => +20%, -30% Attack Speed => -40% | ||
* Blunt weapon set: -3% Speed per additional weapon => -2% | ** {{MiniIconbox|Loud}} can now start with {{MiniIconbox|Thief Dagger}} | ||
* Chopper: 80% Melee Damage scaling => 50%, +20% Max HP scaling | ** {{MiniIconbox|One Armed}} can now start with {{MiniIconbox|Screwdriver}} | ||
* | ** {{MiniIconbox|Saver}}: +1% Damage every 30 Materials => every 25, +10 Harvesting => +15 | ||
* Flamethrower: direct Elemental Damage scaling 10% => 1% | * [[Weapons]]: | ||
* Torch: direct Elemental Damage scaling 0% => 50% | ** [[Blunt]] weapon set: -3% Speed per additional weapon => -2% | ||
* | ** {{MiniIconbox|Chopper}}: 80% Melee Damage scaling => 50%, +20% Max HP scaling | ||
* Bag: price slightly increased, +20 materials => +10, Unique => Limited (3) | ** {{MiniIconbox|Flamethrower}}: direct Elemental Damage scaling 10% => 1% | ||
* | ** {{MiniIconbox|Potato Thrower}}: +20% Max HP scaling | ||
* | ** {{MiniIconbox|Torch}}: direct Elemental Damage scaling 0% => 50% | ||
* | * [[Items]]: | ||
* | ** {{MiniIconbox|Alien Worm}}: +1 HP Regeneration => +2, +2 Max HP => +3 | ||
* | ** {{MiniIconbox|Bag}}: price slightly increased, +20 materials => +10, Unique => Limited (3) | ||
* | ** {{MiniIconbox|Barricade}}: +6 Armor while standing still => +8, -8% Speed => -5% | ||
* | ** {{MiniIconbox|Chameleon}}: -6% Damage => -4% | ||
* | ** {{MiniIconbox|Dangerous Bunny}}: price decreased | ||
* Retromation's Hoodie: +10% Dodge => +0, -50 Range => -80 | ** {{MiniIconbox|Explosive Shells}} is no longer unique | ||
* | ** {{MiniIconbox|Eyes Surgery}}: +15% burning speed => +10%, -12 Range => -10, Unique => Limited (3) | ||
* Small Magazine: -10% Damage => -6% | ** {{MiniIconbox|Focus}}: -3% Attack Speed for every weapon you have => for every different weapon | ||
* | ** {{MiniIconbox|Incendiary Turret}}: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage | ||
* | ** {{MiniIconbox|Medikit}}: +8 HP Regeneration => +10, -15 Luck => -10 | ||
* | ** {{MiniIconbox|Padding}}: +3 Max HP, +1 Max HP every 80 Materials => every 100 | ||
** {{MiniIconbox|Poisonous Tonic}}: +8% Crit Chance => +5% | |||
** {{MiniIconbox|Power Generator}}: price increased | |||
** {{MiniIconbox|Retromation's Hoodie}}: +10% Dodge => +0, -50 Range => -80 | |||
** {{MiniIconbox|Rip and Tear}}: 10% activation chance => 25%, Limited (10) => Limited (4) | |||
** {{MiniIconbox|Small Magazine}}: -10% Damage => -6% | |||
** {{MiniIconbox|Spider}}: +5% Attack Speed per unique weapon => +6% per different weapon | |||
** {{MiniIconbox|Torture}}: +10 Max HP => +15, +3 HP / sec => +4 | |||
=== Fixes === | === Fixes === | ||
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* The "IJKL" keys can now also be used to move | * The "IJKL" keys can now also be used to move | ||
* Fixed a bug where having too much negative range would increase the range of melee weapons | * Fixed a bug where having too much negative range would increase the range of melee weapons | ||
== Patch 0.6.1.1 == | == Patch 0.6.1.1 == | ||
* Fixed Bag and Eyes Surgery being Unique | * Fixed {{MiniIconbox|Bag}} and {{MiniIconbox|Eyes Surgery}} being Unique | ||
* Pressing the left or right trigger buttons on a gamepad now switch between the primary and secondary stats tabs | * Pressing the left or right trigger buttons on a gamepad now switch between the primary and secondary stats tabs | ||
* Recycling challenge: recycle 20 weapons ine one run => 12 | * Recycling challenge: recycle 20 weapons ine one run => 12 | ||
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== Patch 0.6.1.2 == | == Patch 0.6.1.2 == | ||
* Fixed tier II | * {{MiniIconbox|Flamethrower}}: Fixed tier II's [[Elemental Damage]] scaling | ||
* Tyler: +50% attack speed | * {{MiniIconbox|Tyler}}: +50% attack speed | ||
* Fixed a displaying bug for the recycling value of weapons | * {{MiniModIconbox|Arms Dealer|0|Arms Dealer.png}}: Fixed a displaying bug for the recycling value of weapons | ||
* Rip and Tear: 25% chance => 20%, Limited (4) => Limited (5) | * {{MiniIconbox|Rip and Tear}}: 25% chance => 20%, Limited (4) => Limited (5) | ||
* Streamer: -1% Damage every 10 Materials => every 15 | * {{MiniModIconbox|Streamer|0|Streamer.png}}: -1% Damage every 10 Materials => every 15 | ||
== Patch 0.6.1.3 == | == Patch 0.6.1.3 == | ||
* Streamer: -1% Speed every 20 Materials => every 30, +60% Damage while moving => +40% Damage and Attack Speed while moving | * {{MiniModIconbox|Streamer|0|Streamer.png}}: -1% Speed every 20 Materials => every 30, +60% Damage while moving => +40% Damage and Attack Speed while moving | ||
* Bag: price reduced, +10 Materials => +15 | * {{MiniIconbox|Bag}}: price reduced, +10 Materials => +15 | ||
* Fixed a bug where some secondary stats | * Fixed a bug where some secondary stats would appear in green instead of red | ||
* Fixed a bug where Piggy Bank would display materials lost by Entrepreneur's passive | * Fixed a bug where {{MiniIconbox|Piggy Bank}} would display materials lost by {{MiniIconbox|Entrepreneur}}'s passive | ||
* Fixed a bug where the secondary stats wouldn't display Artificer's explosion size bonus from elemental damage | * Fixed a bug where the secondary stats wouldn't display {{MiniIconbox|Artificer}}'s explosion size bonus from elemental damage | ||
* Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon | * Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon |
Revision as of 13:32, 9 December 2022
Brotato updates may be released in the beta branch before their full release. Details for beta updates are here.
When the major update launches, the wiki will be updated to show all this info in the expected places.
New Characters
New Items
Patch 0.6.1.0
Note: The wiki has been updated to list the Secondary Stats on the Stats page
- Patch notes: Discord
- Released: 12/07/2022 11:00 AM
Changes
- Added 2 new Characters (with 2 new challenges / achievements)
- Added 6 new Items:
- Weapons now show how much damage they've dealt during the last wave
- Secondary stats are now displayed in a new tab in the stats container (explosion damage etc.)
- Some items and weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.)
- The character and items modifying gameplay elements now appear first in the inventory
- Reworded "unique weapon" to "different weapon"
- Having multiple copies of the same weapon is now counted as a different weapon. E.g. having two Knives and one Sword with Gladiator now gives you 2x the Attack Speed bonus instead of 1x.
- The real value of Crit Chance is now displayed on weapons instead of stopping at 100%
- The current level of the character is now displayed in the stats container
- Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of waves
- Enemies:
- Horde waves drop 15% more materials
- Eggs deal less contact damage, have less health and take 1 more second to hatch
- Chef Boss: last phase attacks cooldown increased
- Wave 12 or lower Elite HP: -15% => -25%
- Monk Boss: slightly lowered HP
- Characters:
- Artificer: can now start with Wrench
- Farmer: -25% Damage modifications => -0%
- Farmer: can now start with Potato Thrower, Taser, Screwdriver, Wrench
- Gladiator: +15% Attack Speed per unique weapon => +20%, -30% Attack Speed => -40%
- Loud can now start with Thief Dagger
- One Armed can now start with Screwdriver
- Saver: +1% Damage every 30 Materials => every 25, +10 Harvesting => +15
- Weapons:
- Blunt weapon set: -3% Speed per additional weapon => -2%
- Chopper: 80% Melee Damage scaling => 50%, +20% Max HP scaling
- Flamethrower: direct Elemental Damage scaling 10% => 1%
- Potato Thrower: +20% Max HP scaling
- Torch: direct Elemental Damage scaling 0% => 50%
- Items:
- Alien Worm: +1 HP Regeneration => +2, +2 Max HP => +3
- Bag: price slightly increased, +20 materials => +10, Unique => Limited (3)
- Barricade: +6 Armor while standing still => +8, -8% Speed => -5%
- Chameleon: -6% Damage => -4%
- Dangerous Bunny: price decreased
- Explosive Shells is no longer unique
- Eyes Surgery: +15% burning speed => +10%, -12 Range => -10, Unique => Limited (3)
- Focus: -3% Attack Speed for every weapon you have => for every different weapon
- Incendiary Turret: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage
- Medikit: +8 HP Regeneration => +10, -15 Luck => -10
- Padding: +3 Max HP, +1 Max HP every 80 Materials => every 100
- Poisonous Tonic: +8% Crit Chance => +5%
- Power Generator: price increased
- Retromation's Hoodie: +10% Dodge => +0, -50 Range => -80
- Rip and Tear: 10% activation chance => 25%, Limited (10) => Limited (4)
- Small Magazine: -10% Damage => -6%
- Spider: +5% Attack Speed per unique weapon => +6% per different weapon
- Torture: +10 Max HP => +15, +3 HP / sec => +4
Fixes
- Fixed a bug where text that should be displayed in red was displayed in green (Esty's Couch etc.)
- Fixed a bug where the player's health bar wouldn't be displayed above everything else
- Fixed a bug where effects for unique weapons would get applied multiple times after quitting the game and resuming a run
- Increased the size of the "+" sign in the font
- Reduced the transparency of explosions
- The "IJKL" keys can now also be used to move
- Fixed a bug where having too much negative range would increase the range of melee weapons
Patch 0.6.1.1
- Fixed Bag and Eyes Surgery being Unique
- Pressing the left or right trigger buttons on a gamepad now switch between the primary and secondary stats tabs
- Recycling challenge: recycle 20 weapons ine one run => 12
Patch 0.6.1.2
- Flamethrower: Fixed tier II's Elemental Damage scaling
- Tyler: +50% attack speed
- Arms Dealer: Fixed a displaying bug for the recycling value of weapons
- Rip and Tear: 25% chance => 20%, Limited (4) => Limited (5)
- Streamer: -1% Damage every 10 Materials => every 15
Patch 0.6.1.3
- Streamer: -1% Speed every 20 Materials => every 30, +60% Damage while moving => +40% Damage and Attack Speed while moving
- Bag: price reduced, +10 Materials => +15
- Fixed a bug where some secondary stats would appear in green instead of red
- Fixed a bug where Piggy Bank would display materials lost by Entrepreneur's passive
- Fixed a bug where the secondary stats wouldn't display Artificer's explosion size bonus from elemental damage
- Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon