From Brotato Wiki
(State which classes use this item tag) |
(→Items: Split into positive and negative sections) |
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== Items == | == Items == | ||
=== Positive === | |||
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Hunter.png|link=Hunter|x30px]] [[Hunter]], [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]] | The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Hunter.png|link=Hunter|x30px]] [[Hunter]], [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]] | ||
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<td> {{Item Data|Banner|limit}} </td> | <td> {{Item Data|Banner|limit}} </td> | ||
<td> {{Item Data|Banner|unlockedby}} </td> | <td> {{Item Data|Banner|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Glasses|limit}} </td> | <td> {{Item Data|Glasses|limit}} </td> | ||
<td> {{Item Data|Glasses|unlockedby}} </td> | <td> {{Item Data|Glasses|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Gummy Berserker|limit}} </td> | <td> {{Item Data|Gummy Berserker|limit}} </td> | ||
<td> {{Item Data|Gummy Berserker|unlockedby}} </td> | <td> {{Item Data|Gummy Berserker|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Poisonous Tonic|limit}} </td> | <td> {{Item Data|Poisonous Tonic|limit}} </td> | ||
<td> {{Item Data|Poisonous Tonic|unlockedby}} </td> | <td> {{Item Data|Poisonous Tonic|unlockedby}} </td> | ||
</tr> | </tr> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
=== Negative === | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<tr> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr> | |||
<td> {{Iconbox|Beanie|rarity={{Item Data|Beanie|rarity}}}} </td> | |||
<td> Tier {{Item Data|Beanie|rarity}} </td> | |||
<td> {{Item Data|Beanie|stats}} </td> | |||
<td> {{Item Data|Beanie|price}} </td> | |||
<td> {{Item Data|Beanie|limit}} </td> | |||
<td> {{Item Data|Beanie|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Blindfold|rarity={{Item Data|Blindfold|rarity}}}} </td> | |||
<td> Tier {{Item Data|Blindfold|rarity}} </td> | |||
<td> {{Item Data|Blindfold|stats}} </td> | |||
<td> {{Item Data|Blindfold|price}} </td> | |||
<td> {{Item Data|Blindfold|limit}} </td> | |||
<td> {{Item Data|Blindfold|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Cyclops Worm|rarity={{Item Data|Cyclops Worm|rarity}}}} </td> | |||
<td> Tier {{Item Data|Cyclops Worm|rarity}} </td> | |||
<td> {{Item Data|Cyclops Worm|stats}} </td> | |||
<td> {{Item Data|Cyclops Worm|price}} </td> | |||
<td> {{Item Data|Cyclops Worm|limit}} </td> | |||
<td> {{Item Data|Cyclops Worm|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Eyes Surgery|rarity={{Item Data|Eyes Surgery|rarity}}}} </td> | |||
<td> Tier {{Item Data|Eyes Surgery|rarity}} </td> | |||
<td> {{Item Data|Eyes Surgery|stats}} </td> | |||
<td> {{Item Data|Eyes Surgery|price}} </td> | |||
<td> {{Item Data|Eyes Surgery|limit}} </td> | |||
<td> {{Item Data|Eyes Surgery|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Gnome|rarity={{Item Data|Gnome|rarity}}}} </td> | |||
<td> Tier {{Item Data|Gnome|rarity}} </td> | |||
<td> {{Item Data|Gnome|stats}} </td> | |||
<td> {{Item Data|Gnome|price}} </td> | |||
<td> {{Item Data|Gnome|limit}} </td> | |||
<td> {{Item Data|Gnome|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Head Injury|rarity={{Item Data|Head Injury|rarity}}}} </td> | |||
<td> Tier {{Item Data|Head Injury|rarity}} </td> | |||
<td> {{Item Data|Head Injury|stats}} </td> | |||
<td> {{Item Data|Head Injury|price}} </td> | |||
<td> {{Item Data|Head Injury|limit}} </td> | |||
<td> {{Item Data|Head Injury|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Little Muscley Dude|rarity={{Item Data|Little Muscley Dude|rarity}}}} </td> | |||
<td> Tier {{Item Data|Little Muscley Dude|rarity}} </td> | |||
<td> {{Item Data|Little Muscley Dude|stats}} </td> | |||
<td> {{Item Data|Little Muscley Dude|price}} </td> | |||
<td> {{Item Data|Little Muscley Dude|limit}} </td> | |||
<td> {{Item Data|Little Muscley Dude|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Retromation's Hoodie|rarity={{Item Data|Retromation's Hoodie|rarity}}}} </td> | |||
<td> Tier {{Item Data|Retromation's Hoodie|rarity}} </td> | |||
<td> {{Item Data|Retromation's Hoodie|stats}} </td> | |||
<td> {{Item Data|Retromation's Hoodie|price}} </td> | |||
<td> {{Item Data|Retromation's Hoodie|limit}} </td> | |||
<td> {{Item Data|Retromation's Hoodie|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Scar|rarity={{Item Data|Scar|rarity}}}} </td> | |||
<td> Tier {{Item Data|Scar|rarity}} </td> | |||
<td> {{Item Data|Scar|stats}} </td> | |||
<td> {{Item Data|Scar|price}} </td> | |||
<td> {{Item Data|Scar|limit}} </td> | |||
<td> {{Item Data|Scar|unlockedby}} </td> | |||
</tr></table> |
Revision as of 01:35, 7 November 2022
Range
The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance). There no limit but half as effective on melee weapons. If it is negative your weapons have x less range.
Items
Positive
The following Characters have a higher chance to find these items in the Shop: Hunter, Ranger
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 2 | +20 Range +10 % Attack Speed -5 Knockback |
55 | |||
Tier 1 | +20 Range | 20 | |||
Tier 1 | +5 % Attack Speed +25 Range -1 Armor |
25 | |||
Tier 4 | +15 % Crit Chance +50 Range -3 Max HP -1 Armor |
95 | Win a run with Ranger | ||
Tier 3 | +10 % Attack Speed +5 % Crit Chance +15 Range -2 HP Regeneration |
80 | |||
Tier 3 | +10 % Speed +30 Range -2 Elemental Damage |
85 |
Negative
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 1 | +4 % Speed -6 Range |
20 | |||
Tier 2 | +5 % Crit Chance +5 % Dodge -15 Range |
45 | |||
Tier 2 | +12 % Damage -12 Range |
45 | |||
Tier 2 | Burning activates 20% faster +1 Elemental Damage -10 Range |
60 | 2 | ||
Tier 4 | +10 Melee Damage +10 Elemental Damage -20 Range -20% pickup range |
100 | Win a run with Bull | ||
Tier 1 | +6 % Damage -8 Range |
25 | |||
Tier 2 | +3 Melee Damage +5 Max HP -15 Range |
50 | |||
Tier 4 | +2 % Attack Speed for every 1 % Dodge you have -80 Range |
110 | 1 | ||
Tier 1 | +20 % XP Gain -8 Range |
25 |