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(Patch 0.6.0.7)
(Updated Templates)
Tag: Replaced
Line 1: Line 1:
{{Support}}
{{WeaponSet|Support}}


== Weapons with Support==
== Weapons with Support==
<table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
  <tr>
{{TableHeaders|weapons}}
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowWeapon|Hand}}
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Types</th>
{{TableRowWeapon|Potato Thrower}}
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:24%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
{{TableRowWeapon|Taser}}
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:2%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:27%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">DPS</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:4%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Crit Chance/Damage</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:4%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Range</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:2%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Knockback</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:3%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Lifesteal</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Special Effects</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:2%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base price</th>
            <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked by</th>
  </tr>
<tr>
<td> {{Iconbox|Hand|rarity=1}} </td>
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Hand|types}}</span> </td>
<td> <span class="colorrarity1">{{Weapon Data|Hand|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Hand|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Hand|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Hand|damage|4}}</span> </td>
<td> <span class="colorrarity1">{{Weapon Data|Hand|attackspeed|1}}<br></span><span class="colorrarity2">{{Weapon Data|Hand|attackspeed|2}}<br></span><span class="colorrarity3">{{Weapon Data|Hand|attackspeed|3}}<br></span><span class="colorrarity4">{{Weapon Data|Hand|attackspeed|4}}</span> </td>
<td> <span class="colorrarity1">{{Weapon Data|Hand|dps|1}}<br></span><span class="colorrarity2">{{Weapon Data|Hand|dps|2}}<br></span><span class="colorrarity3">{{Weapon Data|Hand|dps|3}}<br></span><span class="colorrarity4">{{Weapon Data|Hand|dps|4}}</span> </td>
<td> <span class="colorrarity1">{{Weapon Data|Hand|crit|1}}<br></span><span class="colorrarity2">{{Weapon Data|Hand|crit|2}}<br></span><span class="colorrarity3">{{Weapon Data|Hand|crit|3}}<br></span><span class="colorrarity4">{{Weapon Data|Hand|crit|4}}</span> </td>
<td> <span class="colorrarity1">{{Weapon Data|Hand|range|1}}<br></span><span class="colorrarity2">{{Weapon Data|Hand|range|2}}<br></span><span class="colorrarity3">{{Weapon Data|Hand|range|3}}<br></span><span class="colorrarity4">{{Weapon Data|Hand|range|4}}</span> </td>
<td> <span class="colorrarity1">{{Weapon Data|Hand|knockback|1}}<br></span><span class="colorrarity2">{{Weapon Data|Hand|knockback|2}}<br></span><span class="colorrarity3">{{Weapon Data|Hand|knockback|3}}<br></span><span class="colorrarity4">{{Weapon Data|Hand|knockback|4}}</span> </td>
<td> <span class="colorrarity1">{{Weapon Data|Hand|lifesteal|1}}<br></span><span class="colorrarity2">{{Weapon Data|Hand|lifesteal|2}}<br></span><span class="colorrarity3">{{Weapon Data|Hand|lifesteal|3}}<br></span><span class="colorrarity4">{{Weapon Data|Hand|lifesteal|4}}</span> </td>
<td> {{Weapon Data|Hand|special}} </td>
<td> <span class="colorrarity1">{{Weapon Data|Hand|price|1}}<br></span><span class="colorrarity2">{{Weapon Data|Hand|price|2}}<br></span><span class="colorrarity3">{{Weapon Data|Hand|price|3}}<br></span><span class="colorrarity4">{{Weapon Data|Hand|price|4}}</span> </td>
<td> {{Weapon Data|Hand|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Potato Thrower|rarity=2}} </td>
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Potato Thrower|types}}</span> </td>
<td> <span class="colorrarity1">{{Weapon Data|Potato Thrower|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Potato Thrower|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Potato Thrower|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Potato Thrower|damage|4}}</span> </td>
<td> <span class="colorrarity1">{{Weapon Data|Potato Thrower|attackspeed|1}}<br></span><span class="colorrarity2">{{Weapon Data|Potato Thrower|attackspeed|2}}<br></span><span class="colorrarity3">{{Weapon Data|Potato Thrower|attackspeed|3}}<br></span><span class="colorrarity4">{{Weapon Data|Potato Thrower|attackspeed|4}}</span> </td>
<td> <span class="colorrarity1">{{Weapon Data|Potato Thrower|dps|1}}<br></span><span class="colorrarity2">{{Weapon Data|Potato Thrower|dps|2}}<br></span><span class="colorrarity3">{{Weapon Data|Potato Thrower|dps|3}}<br></span><span class="colorrarity4">{{Weapon Data|Potato Thrower|dps|4}}</span> </td>
<td> <span class="colorrarity1">{{Weapon Data|Potato Thrower|crit|1}}<br></span><span class="colorrarity2">{{Weapon Data|Potato Thrower|crit|2}}<br></span><span class="colorrarity3">{{Weapon Data|Potato Thrower|crit|3}}<br></span><span class="colorrarity4">{{Weapon Data|Potato Thrower|crit|4}}</span> </td>
<td> <span class="colorrarity1">{{Weapon Data|Potato Thrower|range|1}}<br></span><span class="colorrarity2">{{Weapon Data|Potato Thrower|range|2}}<br></span><span class="colorrarity3">{{Weapon Data|Potato Thrower|range|3}}<br></span><span class="colorrarity4">{{Weapon Data|Potato Thrower|range|4}}</span> </td>
<td> <span class="colorrarity1">{{Weapon Data|Potato Thrower|knockback|1}}<br></span><span class="colorrarity2">{{Weapon Data|Potato Thrower|knockback|2}}<br></span><span class="colorrarity3">{{Weapon Data|Potato Thrower|knockback|3}}<br></span><span class="colorrarity4">{{Weapon Data|Potato Thrower|knockback|4}}</span> </td>
<td> <span class="colorrarity1">{{Weapon Data|Potato Thrower|lifesteal|1}}<br></span><span class="colorrarity2">{{Weapon Data|Potato Thrower|lifesteal|2}}<br></span><span class="colorrarity3">{{Weapon Data|Potato Thrower|lifesteal|3}}<br></span><span class="colorrarity4">{{Weapon Data|Potato Thrower|lifesteal|4}}</span> </td>
<td> {{Weapon Data|Potato Thrower|special}} </td>
<td> <span class="colorrarity1">{{Weapon Data|Potato Thrower|price|1}}<br></span><span class="colorrarity2">{{Weapon Data|Potato Thrower|price|2}}<br></span><span class="colorrarity3">{{Weapon Data|Potato Thrower|price|3}}<br></span><span class="colorrarity4">{{Weapon Data|Potato Thrower|price|4}}</span> </td>
<td> {{Weapon Data|Potato Thrower|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Taser|rarity=1}} </td>
<td> <span style="color:rgb(234,226,176);">{{Weapon Data|Taser|types}}</span> </td>
<td> <span class="colorrarity1">{{Weapon Data|Taser|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Taser|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Taser|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Taser|damage|4}}</span> </td>
<td> <span class="colorrarity1">{{Weapon Data|Taser|attackspeed|1}}<br></span><span class="colorrarity2">{{Weapon Data|Taser|attackspeed|2}}<br></span><span class="colorrarity3">{{Weapon Data|Taser|attackspeed|3}}<br></span><span class="colorrarity4">{{Weapon Data|Taser|attackspeed|4}}</span> </td>
<td> <span class="colorrarity1">{{Weapon Data|Taser|dps|1}}<br></span><span class="colorrarity2">{{Weapon Data|Taser|dps|2}}<br></span><span class="colorrarity3">{{Weapon Data|Taser|dps|3}}<br></span><span class="colorrarity4">{{Weapon Data|Taser|dps|4}}</span> </td>
<td> <span class="colorrarity1">{{Weapon Data|Taser|crit|1}}<br></span><span class="colorrarity2">{{Weapon Data|Taser|crit|2}}<br></span><span class="colorrarity3">{{Weapon Data|Taser|crit|3}}<br></span><span class="colorrarity4">{{Weapon Data|Taser|crit|4}}</span> </td>
<td> <span class="colorrarity1">{{Weapon Data|Taser|range|1}}<br></span><span class="colorrarity2">{{Weapon Data|Taser|range|2}}<br></span><span class="colorrarity3">{{Weapon Data|Taser|range|3}}<br></span><span class="colorrarity4">{{Weapon Data|Taser|range|4}}</span> </td>
<td> <span class="colorrarity1">{{Weapon Data|Taser|knockback|1}}<br></span><span class="colorrarity2">{{Weapon Data|Taser|knockback|2}}<br></span><span class="colorrarity3">{{Weapon Data|Taser|knockback|3}}<br></span><span class="colorrarity4">{{Weapon Data|Taser|knockback|4}}</span> </td>
<td> <span class="colorrarity1">{{Weapon Data|Taser|lifesteal|1}}<br></span><span class="colorrarity2">{{Weapon Data|Taser|lifesteal|2}}<br></span><span class="colorrarity3">{{Weapon Data|Taser|lifesteal|3}}<br></span><span class="colorrarity4">{{Weapon Data|Taser|lifesteal|4}}</span> </td>
<td> {{Weapon Data|Taser|special}} </td>
<td> <span class="colorrarity1">{{Weapon Data|Taser|price|1}}<br></span><span class="colorrarity2">{{Weapon Data|Taser|price|2}}<br></span><span class="colorrarity3">{{Weapon Data|Taser|price|3}}<br></span><span class="colorrarity4">{{Weapon Data|Taser|price|4}}</span> </td>
<td> {{Weapon Data|Taser|unlockedby}} </td>
</tr>
 
</table>
</table>

Revision as of 07:29, 4 November 2022

Support
(2)+5 Harvesting
(3)+10 Harvesting
(4)+15 Harvesting
(5)+20 Harvesting
(6)+25 Harvesting


Weapons with Support

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Unarmed, Support

1(50%Melee Damage.png)
1(50%Melee Damage.png)
1(50%Melee Damage.png)
1(50%Melee Damage.png)

1.01s
0.93s
0.86s
0.71s

1.0(49%Melee Damage.png)/s
1.1(53%Melee Damage.png)/s
1.2(58%Melee Damage.png)/s
1.4(70%Melee Damage.png)/s

x1.5 (1%)
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)

150
150
150
150

30
30
30
30

0
0
0
0

+3/+6/+9/+18 Harvesting

10
22
45
91

Default
Support

-
1(25%Ranged Damage.png20%Max HP.png)
1(25%Ranged Damage.png20%Max HP.png)
1(25%Ranged Damage.png20%Max HP.png)

-
0.45s
0.37s
0.25s

-
2.2(55%Ranged Damage.png44%Max HP.png)/s
2.7(67%Ranged Damage.png54%Max HP.png)/s
4.0(100%Ranged Damage.png80%Max HP.png)/s

-
x1.5 (3%)
x1.5 (3%)
x1.5 (3%)

-
500
500
500

-
20
25
30

-
0
0
0

-
36
69
139

Win a run with Chunky.png Chunky
Support, Elemental

6x1(80%Elemental Damage.png)
6x2(70%Elemental Damage.png)
6x3(60%Elemental Damage.png)
12x4(50%Elemental Damage.png)

0.95s
0.95s
0.95s
0.95s

6.3(84%Elemental Damage.png)/s
12.6(147%Elemental Damage.png)/s
18.9(189%Elemental Damage.png)/s
50.5(210%Elemental Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

200
200
200
200

0
0
0
0

0
0
0
0

Slows enemies in a radius around the projectile

15
31
61
122

Default