From Brotato Wiki
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(Apply new Weapon Sets template (this replaces the simplified weapon set stats with an expanded table)) |
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== Type Sets == | == Type Sets == | ||
Weapons with same types gain set bonuses. | Weapons with same types gain set bonuses. | ||
{{Primitive}} | |||
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;"> | |||
{{TableHeaders|sets}} | |||
{{TableRowSet|Primitive}} | |||
</table> |
Revision as of 00:30, 4 November 2022
Hatchet
Damage: | 5(100%![]() ![]() 10(100% ![]() ![]() 20(100% ![]() ![]() 40(100% ![]() ![]() |
Attack Speed: | 0.68s / 0.65s / 0.62s / 0.58s |
DPS: | 7.4(147%![]() ![]() 14.7(147% ![]() ![]() 29.4(147% ![]() ![]() 64.5(161% ![]() ![]() |
Crit Chance / Damage: | x2 (3%) / x2 (3%) / x2 (3%) / x2 (3%) |
Range: | 125 / 125 / 125 / 125 |
Knockback: | 2 / 2 / 2 / 2 |
Lifesteal: | 0 / 0 / 0 / 0 |
Attack Type: | Sweep |
Unlocked by: | Win a run with ![]() |
Hatchet
Hatchet is a weapon that can be bought from the Shop. Weapons are primary damage dealers and most Characters can hold up to 6 weapons. This template has been deprecated in favor of Template:Weapon.
Usage: {{Weapon|type=melee}}
Type Sets
Weapons with same types gain set bonuses.
Class | Bonuses | Weapons |
---|---|---|
Primitive | (2)+3 Max HP (3)+6 Max HP (4)+9 Max HP (5)+12 Max HP (6)+15 Max HP |