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"Pickup" is a hidden tag for certain [[Items]]. It's applied to items related to picking up materials.
"Pickup" is a hidden tag for certain [[Items]]. It's applied to items related to picking up materials.


The [[Characters]] [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]] and [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]] has a higher chance to find these items in the Shop (they also both have a higher chance to find "[[Exploration]]" items).
The character(s) {{ItemTagCharacters|Pickup}} have a higher chance to find these items in the Shop.


== Items tagged with "Pickup" ==
== Items tagged with "Pickup" ==


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Alien Tongue}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Baby Elephant}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Baby Gecko}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
{{TableRowItem|Cute Monkey}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Little Frog}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Metal Detector}}
</tr>
{{TableRowItem|Sifd's Relic}}
 
<tr>
<td> {{Iconbox|Alien Tongue|rarity={{Item Data|Alien Tongue|rarity}}}} </td>
<td> Tier {{Item Data|Alien Tongue|rarity}} </td>
<td> {{Item Data|Alien Tongue|stats}} </td>
<td> {{Item Data|Alien Tongue|price}} </td>
<td> {{Item Data|Alien Tongue|limit}} </td>
<td> {{Item Data|Alien Tongue|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Baby Elephant|rarity={{Item Data|Baby Elephant|rarity}}}} </td>
<td> Tier {{Item Data|Baby Elephant|rarity}} </td>
<td> {{Item Data|Baby Elephant|stats}} </td>
<td> {{Item Data|Baby Elephant|price}} </td>
<td> {{Item Data|Baby Elephant|limit}} </td>
<td> {{Item Data|Baby Elephant|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Baby Gecko|rarity={{Item Data|Baby Gecko|rarity}}}} </td>
<td> Tier {{Item Data|Baby Gecko|rarity}} </td>
<td> {{Item Data|Baby Gecko|stats}} </td>
<td> {{Item Data|Baby Gecko|price}} </td>
<td> {{Item Data|Baby Gecko|limit}} </td>
<td> {{Item Data|Baby Gecko|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Cute Monkey|rarity={{Item Data|Cute Monkey|rarity}}}} </td>
<td> Tier {{Item Data|Cute Monkey|rarity}} </td>
<td> {{Item Data|Cute Monkey|stats}} </td>
<td> {{Item Data|Cute Monkey|price}} </td>
<td> {{Item Data|Cute Monkey|limit}} </td>
<td> {{Item Data|Cute Monkey|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Little Frog|rarity={{Item Data|Little Frog|rarity}}}} </td>
<td> Tier {{Item Data|Little Frog|rarity}} </td>
<td> {{Item Data|Little Frog|stats}} </td>
<td> {{Item Data|Little Frog|price}} </td>
<td> {{Item Data|Little Frog|limit}} </td>
<td> {{Item Data|Little Frog|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Metal Detector|rarity={{Item Data|Metal Detector|rarity}}}} </td>
<td> Tier {{Item Data|Metal Detector|rarity}} </td>
<td> {{Item Data|Metal Detector|stats}} </td>
<td> {{Item Data|Metal Detector|price}} </td>
<td> {{Item Data|Metal Detector|limit}} </td>
<td> {{Item Data|Metal Detector|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Sifd's Relic|rarity={{Item Data|Sifd's Relic|rarity}}}} </td>
<td> Tier {{Item Data|Sifd's Relic|rarity}} </td>
<td> {{Item Data|Sifd's Relic|stats}} </td>
<td> {{Item Data|Sifd's Relic|price}} </td>
<td> {{Item Data|Sifd's Relic|limit}} </td>
<td> {{Item Data|Sifd's Relic|unlockedby}} </td>
</tr>
</table>
</table>

Revision as of 00:09, 4 November 2022

Pickup

"Pickup" is a hidden tag for certain Items. It's applied to items related to picking up materials.

The character(s) Buccaneer.png Buccaneer, Lucky.png Lucky have a higher chance to find these items in the Shop.

Items tagged with "Pickup"

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 1 +30% pickup range
+1 Knockback
25 Pickup, Knockback
Tier 1 25% chance to deal 1 (25%Luck.png) damage to a random enemy when you pick up a material 22 Luck, Pickup
Tier 1 +10 Range
+25% chance to instantly attract a material when it’s dropped
18 4 Pickup, Range
Tier 1 +8% chance to heal 1 HP when picking up a material
-1 Ranged Damage
25 13 Pickup
Tier 2 +20% pickup range
+10 Harvesting
-3 % Dodge
45 Harvesting, Pickup
Tier 2 +5% chance to double the value of picked up materials
+6 Luck
+2 Engineering
-5 % Damage
40 20 Luck, Engineering, Pickup, Economy
Tier 4 +3 Armor
+100% chance to instantly attract a material when it’s dropped
100 1 Pickup, Armor