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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width: | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width: | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width: | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width: | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | |||
<tr> | <tr> | ||
<td> {{Iconbox|Banner|rarity={{ | <td> {{Iconbox|Banner|rarity={{Item Data|Banner|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Banner|rarity}} </td> | ||
<td> | <td> {{Item Data|Banner|stats}} </td> | ||
<td> | <td> {{Item Data|Banner|price}} </td> | ||
<td> | <td> {{Item Data|Banner|limit}} </td> | ||
<td> {{Item Data|Banner|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Bowler Hat|rarity={{ | <td> {{Iconbox|Bowler Hat|rarity={{Item Data|Bowler Hat|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Bowler Hat|rarity}} </td> | ||
<td> | <td> {{Item Data|Bowler Hat|stats}} </td> | ||
<td> | <td> {{Item Data|Bowler Hat|price}} </td> | ||
<td> | <td> {{Item Data|Bowler Hat|limit}} </td> | ||
<td> {{Item Data|Bowler Hat|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Coffee|rarity={{ | <td> {{Iconbox|Coffee|rarity={{Item Data|Coffee|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Coffee|rarity}} </td> | ||
<td> | <td> {{Item Data|Coffee|stats}} </td> | ||
<td> | <td> {{Item Data|Coffee|price}} </td> | ||
<td> | <td> {{Item Data|Coffee|limit}} </td> | ||
<td> {{Item Data|Coffee|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Defective Steroids|rarity={{ | <td> {{Iconbox|Defective Steroids|rarity={{Item Data|Defective Steroids|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Defective Steroids|rarity}} </td> | ||
<td> | <td> {{Item Data|Defective Steroids|stats}} </td> | ||
<td> | <td> {{Item Data|Defective Steroids|price}} </td> | ||
<td> | <td> {{Item Data|Defective Steroids|limit}} </td> | ||
<td> {{Item Data|Defective Steroids|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Esty's Couch|rarity={{Item Data|Esty's Couch|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Esty's Couch|rarity}} </td> | ||
<td> | <td> {{Item Data|Esty's Couch|stats}} </td> | ||
<td> | <td> {{Item Data|Esty's Couch|price}} </td> | ||
<td> | <td> {{Item Data|Esty's Couch|limit}} </td> | ||
<td> {{Item Data|Esty's Couch|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Focus|rarity={{Item Data|Focus|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Focus|rarity}} </td> | ||
<td> | <td> {{Item Data|Focus|stats}} </td> | ||
<td> | <td> {{Item Data|Focus|price}} </td> | ||
<td> | <td> {{Item Data|Focus|limit}} </td> | ||
<td> {{Item Data|Focus|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Gummy Berserker|rarity={{Item Data|Gummy Berserker|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Gummy Berserker|rarity}} </td> | ||
<td> | <td> {{Item Data|Gummy Berserker|stats}} </td> | ||
<td> | <td> {{Item Data|Gummy Berserker|price}} </td> | ||
<td> | <td> {{Item Data|Gummy Berserker|limit}} </td> | ||
<td> {{Item Data|Gummy Berserker|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Heavy Bullets|rarity={{Item Data|Heavy Bullets|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Heavy Bullets|rarity}} </td> | ||
<td> | <td> {{Item Data|Heavy Bullets|stats}} </td> | ||
<td> | <td> {{Item Data|Heavy Bullets|price}} </td> | ||
<td> | <td> {{Item Data|Heavy Bullets|limit}} </td> | ||
<td> {{Item Data|Heavy Bullets|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Missile|rarity={{Item Data|Missile|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Missile|rarity}} </td> | ||
<td> | <td> {{Item Data|Missile|stats}} </td> | ||
<td> | <td> {{Item Data|Missile|price}} </td> | ||
<td> | <td> {{Item Data|Missile|limit}} </td> | ||
<td> {{Item Data|Missile|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Padding|rarity={{Item Data|Padding|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Padding|rarity}} </td> | ||
<td> | <td> {{Item Data|Padding|stats}} </td> | ||
<td> | <td> {{Item Data|Padding|price}} </td> | ||
<td> | <td> {{Item Data|Padding|limit}} </td> | ||
<td> {{Item Data|Padding|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Pencil|rarity={{Item Data|Pencil|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Pencil|rarity}} </td> | ||
<td> | <td> {{Item Data|Pencil|stats}} </td> | ||
<td> | <td> {{Item Data|Pencil|price}} </td> | ||
<td> | <td> {{Item Data|Pencil|limit}} </td> | ||
<td> {{Item Data|Pencil|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Poisonous Tonic|rarity={{Item Data|Poisonous Tonic|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Poisonous Tonic|rarity}} </td> | ||
<td> | <td> {{Item Data|Poisonous Tonic|stats}} </td> | ||
<td> | <td> {{Item Data|Poisonous Tonic|price}} </td> | ||
<td> | <td> {{Item Data|Poisonous Tonic|limit}} </td> | ||
<td> {{Item Data|Poisonous Tonic|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Power Generator|rarity={{Item Data|Power Generator|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Power Generator|rarity}} </td> | ||
<td> | <td> {{Item Data|Power Generator|stats}} </td> | ||
<td> | <td> {{Item Data|Power Generator|price}} </td> | ||
<td> | <td> {{Item Data|Power Generator|limit}} </td> | ||
<td> {{Item Data|Power Generator|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Retromation's Hoodie|rarity={{Item Data|Retromation's Hoodie|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Retromation's Hoodie|rarity}} </td> | ||
<td> | <td> {{Item Data|Retromation's Hoodie|stats}} </td> | ||
<td> | <td> {{Item Data|Retromation's Hoodie|price}} </td> | ||
<td> | <td> {{Item Data|Retromation's Hoodie|limit}} </td> | ||
<td> {{Item Data|Retromation's Hoodie|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Scope|rarity={{Item Data|Scope|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Scope|rarity}} </td> | ||
<td> | <td> {{Item Data|Scope|stats}} </td> | ||
<td> | <td> {{Item Data|Scope|price}} </td> | ||
<td> | <td> {{Item Data|Scope|limit}} </td> | ||
<td> {{Item Data|Scope|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | |||
<td> {{Iconbox|Small Magazine|rarity={{Item Data|Small Magazine|rarity}}}} </td> | |||
<td> Tier {{Item Data|Small Magazine|rarity}} </td> | |||
<td> {{Item Data|Small Magazine|stats}} </td> | |||
<td> {{Item Data|Small Magazine|price}} </td> | |||
<td> {{Item Data|Small Magazine|limit}} </td> | |||
<td> {{Item Data|Small Magazine|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Spider|rarity={{Item Data|Spider|rarity}}}} </td> | |||
<td> Tier {{Item Data|Spider|rarity}} </td> | |||
<td> {{Item Data|Spider|stats}} </td> | |||
<td> {{Item Data|Spider|price}} </td> | |||
<td> {{Item Data|Spider|limit}} </td> | |||
<td> {{Item Data|Spider|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Toolbox|rarity={{Item Data|Toolbox|rarity}}}} </td> | |||
<td> Tier {{Item Data|Toolbox|rarity}} </td> | |||
<td> {{Item Data|Toolbox|stats}} </td> | |||
<td> {{Item Data|Toolbox|price}} </td> | |||
<td> {{Item Data|Toolbox|limit}} </td> | |||
<td> {{Item Data|Toolbox|unlockedby}} </td> | |||
</tr> | |||
</table> |
Revision as of 04:24, 25 October 2022
Attack Speed
You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines. There is no limit to this. If this is negative you attack x% slower.
Items
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 2 | +20 Range +10 % Attack Speed -5 Knockback |
55 | |||
Tier 3 | +15 Luck +18 Harvesting -5 % Attack Speed -3 % Crit Chance |
75 | Win a run with Entrepreneur | ||
Tier 1 | +10 % Attack Speed -2 % Damage |
20 | |||
Tier 1 | +2 Max HP +2 Melee Damage -3 % Attack Speed |
20 | |||
Tier 4 | +5 Max HP +2 HP Regeneration for every permanent -1 % Speed you have -20 % Speed |
100 | 1 | ||
Tier 4 | +30 % Damage -3 % Attack Speed for every different weapon you have |
110 | Win a run with One Armed | ||
Tier 1 | +5 % Attack Speed +25 Range -1 Armor |
25 | |||
Tier 4 | +5 Ranged Damage +10 % Damage +10 Range -5 % Attack Speed -5 % Crit Chance |
100 | |||
Tier 2 | +10 % Damage -4 % Attack Speed |
45 | |||
Tier 2 | +3 Max HP +1 Max HP for every 80 Materials you have |
45 | 1 | Win a run with Saver | |
Tier 1 | +2 Engineering -1 % Attack Speed -1 % Crit Chance |
15 | |||
Tier 3 | +10 % Attack Speed +5 % Crit Chance +15 Range -2 HP Regeneration |
80 | |||
Tier 3 | +1 % Damage for every permanent 1 % Speed you have -5 % Damage |
65 | 1 | ||
Tier 4 | +2 % Attack Speed for every 1 % Dodge you have -80 Range |
110 | 1 | ||
Tier 2 | +2 Ranged Damage +25 Range -7 % Attack Speed |
48 | |||
Tier 2 | +2 Ranged Damage +10 % Attack Speed -6 % Damage |
60 | |||
Tier 4 | +12 % Damage +6 % Attack Speed for every different weapon you have -3 % Dodge -5 Harvesting |
110 | Win a run with Gladiator | ||
Tier 3 | +6 Engineering -8 % Attack Speed |
55 |