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  • ...Shop]]. No elites will spawn in [[Dangers#Danger 0|dangers 0, 1 or 2]] but 1 wave can have an elite enemy on [[Dangers#Danger 2|dangers 2 and 3]] and a ==Mutation 1==
    938 bytes (146 words) - 17:59, 11 December 2022
  • 18 KB (3,065 words) - 17:32, 24 April 2024
  • ...Shop]]. No elites will spawn in [[Dangers#Danger 0|dangers 0, 1 or 2]] but 1 wave can have an elite enemy on [[Dangers#Danger 2|dangers 2 and 3]] and a Chases the player - Slashes 6 times every 1.25 seconds around itself
    905 bytes (139 words) - 15:30, 25 June 2023
  • ...Shop]]. No elites will spawn in [[Dangers#Danger 0|dangers 0, 1 or 2]] but 1 wave can have an elite enemy on [[Dangers#Danger 2|dangers 2 and 3]] and a ==Mutation 1==
    930 bytes (144 words) - 15:18, 25 June 2023
  • ...Shop]]. No elites will spawn in [[Dangers#Danger 0|dangers 0, 1 or 2]] but 1 wave can have an elite enemy on [[Dangers#Danger 2|dangers 2 and 3]] and a ==Mutation 1==
    937 bytes (144 words) - 15:30, 25 June 2023
  • ...elites will spawn in [[Danger Levels#Danger 0|Danger Level 0, 1 or 2]] but 1 wave can have an elite enemy on [[Danger Levels#Danger 2|Danger Level 2 and ==Mutation 1==
    985 bytes (157 words) - 09:23, 6 November 2024
  • ...in the [[Shop]]. No elites will spawn in [[Dangers|dangers 0, 1 or 2]] but 1 wave can have an elite enemy on [[Dangers|dangers 2 and 3]] and a maximum o ==Mutation 1==
    1,014 bytes (163 words) - 15:18, 25 June 2023
  • ...in the [[Shop]]. No elites will spawn in [[Dangers|dangers 0, 1 or 2]] but 1 wave can have an elite enemy on [[Dangers|dangers 2 and 3]] and a maximum o Slashes 4 times every 1.25 seconds around the player pointing to the player.
    1 KB (164 words) - 17:59, 11 December 2022
  • ...Shop]]. No elites will spawn in [[Dangers#Danger 0|dangers 0, 1 or 2]] but 1 wave can have an elite enemy on [[Dangers#Danger 2|dangers 2 and 3]] and a ==Mutation 1==
    1 KB (163 words) - 15:33, 25 June 2023
  • ==Mutation 1==
    865 bytes (136 words) - 16:39, 4 July 2023
  • When playing Renegade, Tier 1 items in the Shop and in Loot crates that you don't currently have a copy o ...ad of 4, which is only a +50% increase in DPS, while other weapons go from 1 to 3 projectiles, increasing their DPS by +200%.
    1 KB (140 words) - 19:56, 11 November 2024
  • ...combinations of [[Melee Damage]] and [[Elemental Damage]] weapon with only 1 [[Ranged Damage]] weapon. ...ounded up''. This means that if an item costs 1-20 Materials, it will cost 1 HP. 21-40 Materials will cost 2 HP and so on.
    2 KB (392 words) - 22:56, 5 November 2024
  • ''{{PAGENAME}}'' is a ''unique'' item. Only 1 of each ''unique'' item can be equipped, and it will then no longer be offe ...]] to an enemy. It deals 10% of Current Health of regular [[Enemies]], and 1% of Elites or Bosses. This amount can be increased on a [[Curse|Cursed]] ve
    2 KB (248 words) - 19:25, 15 November 2024
  • ...es a shield that protects you against 1 instance of Damage. While you have 1 or more Tardigrades active, protecting you, your [[Max HP]] bar will be sho ...and {{MiniIconbox|name=Bloody Hand}} will break the Tardigrade protection (1 per second). So try to avoid picking those up if you already have Tardigrad
    1 KB (194 words) - 00:46, 6 December 2023
  • ...e, your melee attacks deal -''x'' less scaled damage, down to a minimum of 1 damage per hit. ...crease. However if you have -1 melee damage, the -0.80 is rounded down to -1.
    3 KB (387 words) - 07:43, 12 November 2024
  • ...a further increase depending on your current carried materials. You gain +1 Max HP per 80 materials you have. This is updated dynamically, meaning that ...limited 3 => Unique. Now has Max HP tag instead of Saving. 1 HP per 100 => 1 HP per 80 materials. -5% Speed downside removed.
    1 KB (187 words) - 09:36, 28 January 2025
  • ...you can get above 100% chance. But you're now capped at 100% chance to get 1 gold. * [[Patch 1.1.0.0|1.1.0.0]]: Stacking method changed from independently to additive. Meaning that
    1 KB (183 words) - 19:20, 27 November 2024
  • You regenerate 1 HP every ''x'' seconds. If this is negative, it acts like the stat is at 0. * ''{{StatIcon|name=HP Regeneration}}'' 1 = Heal 1 HP every 5 seconds (0.2 /sec).
    5 KB (570 words) - 23:27, 5 November 2024
  • Pocket Factory counts as having 1 [[Structure]] for effects such as Armor for {{CharacterIcon|Streamer}} or n * [[Patch 1.1.0.0|1.1.0.0]]: Now counts as 1 Structure for effects such as Armor for {{CharacterIcon|Streamer}}
    803 bytes (116 words) - 10:52, 31 October 2024
  • ==Mutation 1 (M1)==
    1 KB (178 words) - 16:41, 4 July 2023
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