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|-
|-
|{{Iconbox|Hand}}
|{{Iconbox|Hand}}
|<span style="color:rgb(234,226,176);">'''Durability:'''</span> 1 (50%[[File:melee.png|20px]])<br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span> 1 (50%[[File:melee.png|20px]])<br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span> x1.5 (1% chance) <br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span> x1.5 (1% chance) <br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><span style="color:rgb(0,255,0);"> 1.01s</span> <br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><span style="color:rgb(0,255,0);"> 1.01s</span> <br>
Line 15: Line 15:
<span style="color:rgb(234,226,176);">'''Range:'''</span><span style="color:rgb(244,0,0);"> 147</span> (Melee) <br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><span style="color:rgb(244,0,0);"> 147</span> (Melee) <br>
<span style="color:rgb(0,255,0);">+3</span> Harvesting<br>
<span style="color:rgb(0,255,0);">+3</span> Harvesting<br>
|<span style="color:rgb(234,226,176);">'''Durability:'''</span> 1 (50%[[File:melee.png|20px]])<br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span> 1 (50%[[File:melee.png|20px]])<br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span> x1.5 (1% chance) <br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span> x1.5 (1% chance) <br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><span style="color:rgb(0,255,0);"> 0.8s</span> <br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><span style="color:rgb(0,255,0);"> 0.8s</span> <br>
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<span style="color:rgb(234,226,176);">'''Range:'''</span><span style="color:rgb(0,255,0);"> 150</span> (Melee)<br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><span style="color:rgb(0,255,0);"> 150</span> (Melee)<br>
<span style="color:rgb(0,255,0);">+6</span> Harvesting<br>
<span style="color:rgb(0,255,0);">+6</span> Harvesting<br>
|<span style="color:rgb(234,226,176);">'''Durability:'''</span> 1 (50%[[File:melee.png|20px]])<br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span> 1 (50%[[File:melee.png|20px]])<br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span> x1.5 (<span style="color:rgb(244,0,0);">0%</span> chance) <br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span> x1.5 (<span style="color:rgb(244,0,0);">0%</span> chance) <br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><span style="color:rgb(0,255,0);"> 0.65s</span> <br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><span style="color:rgb(0,255,0);"> 0.65s</span> <br>
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<span style="color:rgb(234,226,176);">'''Life Steal:'''</span><span style="color:rgb(0,255,0);"> 19%</span><br>
<span style="color:rgb(234,226,176);">'''Life Steal:'''</span><span style="color:rgb(0,255,0);"> 19%</span><br>
<span style="color:rgb(0,255,0);">+9</span> Harvesting<br>
<span style="color:rgb(0,255,0);">+9</span> Harvesting<br>
|<span style="color:rgb(234,226,176);">'''Durability:'''</span> 1 (50%[[File:melee.png|20px]])<br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span> 1 (50%[[File:melee.png|20px]])<br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span> x1.5 (<span style="color:rgb(0,255,0);">100%</span> chance) <br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span> x1.5 (<span style="color:rgb(0,255,0);">100%</span> chance) <br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><span style="color:rgb(0,255,0);"> 0.43s</span> <br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><span style="color:rgb(0,255,0);"> 0.43s</span> <br>
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|-
|-
|{{Iconbox|Fist}}
|{{Iconbox|Fist}}
|<span style="color:rgb(234,226,176);">'''Durability:'''</span> 5 ([[File:melee.png|20px]])<br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span> 5 ([[File:melee.png|20px]])<br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span> x1.5 (1% chance) <br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span> x1.5 (1% chance) <br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><span style="color:rgb(0,255,0);"> 0.71s</span> <br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><span style="color:rgb(0,255,0);"> 0.71s</span> <br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span> 15 <br>
<span style="color:rgb(234,226,176);">'''Knockback:'''</span> 15 <br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><span style="color:rgb(0,255,0);"> 183</span> (Melee) <br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><span style="color:rgb(0,255,0);"> 183</span> (Melee) <br>
|<span style="color:rgb(234,226,176);">'''Durability:'''</span> <span style="color:rgb(244,0,0);">1</span> ([[File:melee.png|20px]])<br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span> <span style="color:rgb(244,0,0);">1</span> ([[File:melee.png|20px]])<br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span> x1.5 (1% chance) <br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span> x1.5 (1% chance) <br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><span style="color:rgb(0,255,0);"> 0.67s</span> <br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><span style="color:rgb(0,255,0);"> 0.67s</span> <br>
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<span style="color:rgb(234,226,176);">'''Range:'''</span><span style="color:rgb(0,255,0);"> 160</span> (Melee)<br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><span style="color:rgb(0,255,0);"> 160</span> (Melee)<br>
<span style="color:rgb(234,226,176);">'''Life Steal:'''</span><span style="color:rgb(0,255,0);"> 5%</span><br>
<span style="color:rgb(234,226,176);">'''Life Steal:'''</span><span style="color:rgb(0,255,0);"> 5%</span><br>
|<span style="color:rgb(234,226,176);">'''Durability:'''</span> <span style="color:rgb(244,0,0);">1</span> ([[File:melee.png|20px]])<br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span> <span style="color:rgb(244,0,0);">1</span> ([[File:melee.png|20px]])<br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span> x1.5 (<span style="color:rgb(0,255,0);">11%</span> chance) <br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span> x1.5 (<span style="color:rgb(0,255,0);">11%</span> chance) <br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><span style="color:rgb(0,255,0);"> 0.48s</span> <br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><span style="color:rgb(0,255,0);"> 0.48s</span> <br>
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<span style="color:rgb(234,226,176);">'''Range:'''</span><span style="color:rgb(0,255,0);"> 151</span> (Melee)<br>
<span style="color:rgb(234,226,176);">'''Range:'''</span><span style="color:rgb(0,255,0);"> 151</span> (Melee)<br>
<span style="color:rgb(234,226,176);">'''Life Steal:'''</span><span style="color:rgb(0,255,0);"> 3%</span><br>
<span style="color:rgb(234,226,176);">'''Life Steal:'''</span><span style="color:rgb(0,255,0);"> 3%</span><br>
|<span style="color:rgb(234,226,176);">'''Durability:'''</span> <span style="color:rgb(244,0,0);">1</span> ([[File:melee.png|20px]])<br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span> <span style="color:rgb(244,0,0);">1</span> ([[File:melee.png|20px]])<br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span> x1.5 (<span style="color:rgb(0,255,0);">100%</span> chance) <br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span> x1.5 (<span style="color:rgb(0,255,0);">100%</span> chance) <br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><span style="color:rgb(0,255,0);"> 0.43s</span> <br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><span style="color:rgb(0,255,0);"> 0.43s</span> <br>
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|-
|-
|{{Iconbox|Stick}}
|{{Iconbox|Stick}}
|<span style="color:rgb(234,226,176);">'''Durability:'''</span> <span style="color:rgb(244,0,0);">1</span> ([[File:melee.png|20px]])<br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span> <span style="color:rgb(244,0,0);">1</span> ([[File:melee.png|20px]])<br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span> x2 (<span style="color:rgb(0,255,0);">22%</span> chance) <br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span> x2 (<span style="color:rgb(0,255,0);">22%</span> chance) <br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><span style="color:rgb(0,255,0);"> 1.22s</span> <br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><span style="color:rgb(0,255,0);"> 1.22s</span> <br>
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<span style="color:rgb(234,226,176);">'''Life Steal:'''</span><span style="color:rgb(0,255,0);"> 12%</span><br>
<span style="color:rgb(234,226,176);">'''Life Steal:'''</span><span style="color:rgb(0,255,0);"> 12%</span><br>
Deals </span><span style="color:rgb(0,255,0);">+4 Damage</span> for every additional <span style="color:rgb(0,255,0);">Stick</span> you have
Deals </span><span style="color:rgb(0,255,0);">+4 Damage</span> for every additional <span style="color:rgb(0,255,0);">Stick</span> you have
|<span style="color:rgb(234,226,176);">'''Durability:'''</span> <span style="color:rgb(244,0,0);">1</span> ([[File:melee.png|20px]])<br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span> <span style="color:rgb(244,0,0);">1</span> ([[File:melee.png|20px]])<br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span> x2 (<span style="color:rgb(0,255,0);">8%</span> chance) <br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span> x2 (<span style="color:rgb(0,255,0);">8%</span> chance) <br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><span style="color:rgb(0,255,0);"> 0.83s</span> <br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><span style="color:rgb(0,255,0);"> 0.83s</span> <br>
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<span style="color:rgb(234,226,176);">'''Life Steal:'''</span><span style="color:rgb(0,255,0);"> 12%</span><br>
<span style="color:rgb(234,226,176);">'''Life Steal:'''</span><span style="color:rgb(0,255,0);"> 12%</span><br>
Deals </span><span style="color:rgb(0,255,0);">+6 Damage</span> for every additional <span style="color:rgb(0,255,0);">Stick</span> you have
Deals </span><span style="color:rgb(0,255,0);">+6 Damage</span> for every additional <span style="color:rgb(0,255,0);">Stick</span> you have
|<span style="color:rgb(234,226,176);">'''Durability:'''</span> <span style="color:rgb(244,0,0);">1</span> ([[File:melee.png|20px]])<br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span> <span style="color:rgb(244,0,0);">1</span> ([[File:melee.png|20px]])<br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span> x2 (3% chance) <br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span> x2 (3% chance) <br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><span style="color:rgb(0,255,0);"> 1.02s</span> <br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><span style="color:rgb(0,255,0);"> 1.02s</span> <br>
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<span style="color:rgb(234,226,176);">'''Life Steal:'''</span><span style="color:rgb(0,255,0);"> 5%</span><br>
<span style="color:rgb(234,226,176);">'''Life Steal:'''</span><span style="color:rgb(0,255,0);"> 5%</span><br>
Deals </span><span style="color:rgb(0,255,0);">+8 Damage</span> for every additional <span style="color:rgb(0,255,0);">Stick</span> you have
Deals </span><span style="color:rgb(0,255,0);">+8 Damage</span> for every additional <span style="color:rgb(0,255,0);">Stick</span> you have
|<span style="color:rgb(234,226,176);">'''Durability:'''</span> <span style="color:rgb(244,0,0);">1</span> ([[File:melee.png|20px]])<br>
|<span style="color:rgb(234,226,176);">'''Damage:'''</span> <span style="color:rgb(244,0,0);">1</span> ([[File:melee.png|20px]])<br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span> x2 (<span style="color:rgb(0,255,0);">100%</span> chance) <br>
<span style="color:rgb(234,226,176);">'''Critical:'''</span> x2 (<span style="color:rgb(0,255,0);">100%</span> chance) <br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><span style="color:rgb(0,255,0);"> 0.46s</span> <br>
<span style="color:rgb(234,226,176);">'''Cooldown:'''</span><span style="color:rgb(0,255,0);"> 0.46s</span> <br>

Revision as of 23:22, 5 October 2022

Enemies

Name Level 1 Level 2 Level 3 Level 4
Damage: 1 (50%Melee.png)

Critical: x1.5 (1% chance)
Cooldown: 1.01s
Knockback: 30
Range: 147 (Melee)
+3 Harvesting

Damage: 1 (50%Melee.png)

Critical: x1.5 (1% chance)
Cooldown: 0.8s
Knockback: 33
Range: 150 (Melee)
+6 Harvesting

Damage: 1 (50%Melee.png)

Critical: x1.5 (0% chance)
Cooldown: 0.65s
Knockback: 33
Range: 148 (Melee)
Life Steal: 19%
+9 Harvesting

Damage: 1 (50%Melee.png)

Critical: x1.5 (100% chance)
Cooldown: 0.43s
Knockback: 51
Range: 590 (Melee)
Life Steal: 61%
+8 Harvesting

Damage: 5 (Melee.png)

Critical: x1.5 (1% chance)
Cooldown: 0.71s
Knockback: 15
Range: 183 (Melee)

Damage: 1 (Melee.png)

Critical: x1.5 (1% chance)
Cooldown: 0.67s
Knockback: 18
Range: 160 (Melee)
Life Steal: 5%

Damage: 1 (Melee.png)

Critical: x1.5 (11% chance)
Cooldown: 0.48s
Knockback: 18
Range: 151 (Melee)
Life Steal: 3%

Damage: 1 (Melee.png)

Critical: x1.5 (100% chance)
Cooldown: 0.43s
Knockback: 36
Range: 590 (Melee)
Life Steal: 61%

Damage: 1 (Melee.png)

Critical: x2 (22% chance)
Cooldown: 1.22s
Knockback: 3
Range: 145 (Melee)
Life Steal: 12%
Deals +4 Damage for every additional Stick you have

Damage: 1 (Melee.png)

Critical: x2 (8% chance)
Cooldown: 0.83s
Knockback: 9
Range: 187 (Melee)
Life Steal: 12%
Deals +6 Damage for every additional Stick you have

Damage: 1 (Melee.png)

Critical: x2 (3% chance)
Cooldown: 1.02s
Knockback: 3
Range: 185 (Melee)
Life Steal: 5%
Deals +8 Damage for every additional Stick you have

Damage: 1 (Melee.png)

Critical: x2 (100% chance)
Cooldown: 0.46s
Knockback: 21
Range: 615 (Melee)
Life Steal: 61%
Deals +10 Damage for every additional Stick you have

SAAAAA SAAAAA SAAAAA SAAAAA
SAAAAA SAAAAA SAAAAA SAAAAA