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(fixed king colouring + typo)
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Line 46: Line 46:
|unlocks= Potato Thrower
|unlocks= Potato Thrower
|unlocktype= Weapon
|unlocktype= Weapon
|wantedtags=[[Max HP]], [[HP Regeneration]]
|wantedtags=[[Max HP]], [[Luck]]
|#default=-
|#default=-
}}
}}
Line 122: Line 122:
}}
}}
|saver= {{#switch:{{lc:{{{2|}}}}}
|saver= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+15</span> Harvesting<br><span style="color:rgb(0,255,0);">+1% Damage</span> for every <span style="color:rgb(0,255,0);">25 Materials</span> you have<br>You start with <span style="color:rgb(0,255,0);">1 Piggy Bank</span><br><span style="color:rgb(244,0,0);">+50%</span> Items Price
|stats=<span style="color:rgb(0,255,0);">+15</span> Harvesting<br><span style="color:rgb(0,255,0);">+1% Damage</span> for every <span style="color:rgb(0,255,0);">25 Materials</span> you have<br>You start with <span style="color:rgb(0,255,0);">1 Piggy Bank</span><br><span style="color:rgb(244,0,0);">+50%</span> Item & Weapon Price
|unlockedby=Collect 20000 materials
|unlockedby=Collect 20000 materials
|unlocks= Padding
|unlocks= Padding
Line 259: Line 259:
}}
}}
|apprentice= {{#switch:{{lc:{{{2|}}}}}
|apprentice= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+2 Melee Damage}} when you level up<br>{{Color|green|+1 Ranged Damage}} when you level up<br>{{Color|green|+1 Elemental Damage}} when you level up<br>{{Color|green|+1 Engineering Damage}} when you level up<br>{{Color|red|-2 Max HP}} when you level up
|stats={{Color|green|+2 Melee Damage}} when you level up<br>{{Color|green|+1 Ranged Damage}} when you level up<br>{{Color|green|+1 Elemental Damage}} when you level up<br>{{Color|green|+1 Engineering}} when you level up<br>{{Color|red|-2 Max HP}} when you level up
|unlockedby= Reach level 20
|unlockedby= Reach level 20
|unlocks= Fighting Stick
|unlocks= Fighting Stick
Line 271: Line 271:
|unlocks= Claw
|unlocks= Claw
|unlocktype= Weapon
|unlocktype= Weapon
|wantedtags= [[Exploration]], [[Dodge]]
|wantedtags=[[Exploration]], [[Dodge]]
|#default=-
|#default=-
}}
}}
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|unlocks= Lure
|unlocks= Lure
|unlocktype= Item
|unlocktype= Item
|wantedtags=  
|wantedtags=''None''
|#default=-
|#default=-
}}
}}
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|unlocks= Stone Skin
|unlocks= Stone Skin
|unlocktype= Item
|unlocktype= Item
|wantedtags= [[Max HP]], [[Armor]]
|wantedtags=[[Max HP]], [[Armor]]
|#default=-
|#default=-
}}
}}
|king= {{#switch:{{lc:{{{2|}}}}}
|king= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+50}} Luck<br>{{Color|green|+25 % Damage}} for every {{Color|green|Tier IV weapon}} you have<br>{{Color|green|+25% Attack Speed}} for every {{Color|green|Tier IV weapon}} you have<br>{{Color|green|+5 Max HP}} for every different {{Color|green|Tier IV item}} you have<br>{{Color|red|-15% Damage}} for every {{Color|red|Tier I weapon}} you have<br>{{Color|red|-15% Attack Speed}} for every {{Color|red|Tier I weapon}} you have<br>{{Color|red|-2% Max HP}} for every {{Color|red|Tier I item}} you have<br>{{Color|cream|UNLISTED BONUS:}} Starting weapon is {{Color|tier2|Tier II}}
|stats={{Color|green|+50}} Luck<br>{{Color|green|+25 % Damage}} for every {{Color|green|Tier IV weapon}} you have<br>{{Color|green|+25% Attack Speed}} for every {{Color|green|Tier IV weapon}} you have<br>{{Color|green|+5 Max HP}} for every different {{Color|green|Tier IV item}} you have<br>{{Color|red|-15% Damage}} for every {{Color|red|Tier I weapon}} you have<br>{{Color|red|-15% Attack Speed}} for every {{Color|red|Tier I weapon}} you have<br>{{Color|red|-2 Max HP}} for every different {{Color|red|Tier I item}} you have<br>{{Color|cream|UNLISTED BONUS:}} Starting weapon is {{Color|tier2|Tier II}}
|unlockedby= Get 3 tier IV weapons at once
|unlockedby= Get 3 tier IV weapons at once
|unlocks= Excalibur
|unlocks= Excalibur
|unlocktype= Item
|unlocktype= Weapon
|wantedtags=  
|wantedtags=''None''
|#default=-
|#default=-
}}
}}
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|unlocks= Fairy
|unlocks= Fairy
|unlocktype= Item
|unlocktype= Item
|wantedtags=  
|wantedtags=''None''
|#default=-
|#default=-
}}
}}

Latest revision as of 12:23, 27 August 2023

Usage

{{Character Data
|any character name
|select one of these to output corresponding information (stats/unlockedby/unlocks/unlocktype/wantedtags)
}}

Examples

Name Code Preview
Stats {{Character Data|Mutant|stats}} +200% XP Gain
+50% Items Price
Unlocked By {{Character Data|Mutant|unlockedby}} Kill 2000 enemies
Unlocks {{Character Data|Mutant|unlocks}} Octopus
Unlock Type {{Character Data|Mutant|unlocktype}} Item
Wanted Tags (Item Tags) {{Character Data|Mutant|wantedtags}} XP Gain
Invalid: No options passed {{Character_Data|Mutant}} -
Error: Not a character {{Character_Data|Knife}} Character name not found