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(add "none" as wanted tags for streamer/arms dealer (I've confirmed that they don't have any))
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}}
|mage= {{#switch:{{lc:{{{2|}}}}}
|mage= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+5</span> Elemental Damage<br><span style="color:rgb(0,255,0);">Elemental Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">33%</span><br>You start with <span style="color:rgb(0,255,0);">1 Snake</span><br>You start with <span style="color:rgb(0,255,0);">1 Scared Sausage</span><br><span style="color:rgb(244,0,0);">-100</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-100</span> Melee Damage<br><span style="color:rgb(244,0,0);">-100</span> Engineering
|stats=<span style="color:rgb(0,255,0);">Elemental Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">33%</span><br>You start with <span style="color:rgb(0,255,0);">1 Snake</span><br>You start with <span style="color:rgb(0,255,0);">1 Scared Sausage</span><br> <span style="color:rgb(244,0,0);">Melee Damage</span> Modifications are reduced by <span style="color:rgb(244,0,0);">-100%</span> <br><span style="color:rgb(244,0,0);">Ranged Damage</span> Modifications are reduced by <span style="color:rgb(244,0,0);">-100%</span> <br>
    <span style="color:rgb(244,0,0);">Engineering</span> Modifications are reduced by <span style="color:rgb(244,0,0);">-100%</span>
|unlockedby=Unlocked by default
|unlockedby=Unlocked by default
|unlocks= Thunder Sword
|unlocks= Thunder Sword
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}}
}}
|chunky= {{#switch:{{lc:{{{2|}}}}}
|chunky= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">Max HP</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br> <span style="color:rgb(0,255,0);">+1%</span> Damage for every <span style="color:rgb(0,255,0);">3 Max HP</span> you have [<span style="color:rgb(0,255,0);">+3</span>]<br><span style="color:rgb(0,255,0);">+3</span> HP recovered from consumables<br><span style="color:rgb(244,0,0);">-100%</span> Life Steal<br><span style="color:rgb(244,0,0);">HP Regeneration</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br> <span style="color:rgb(244,0,0);">%Dodge</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br><span style="color:rgb(244,0,0);">%Speed</span> modifications are reduced by <span style="color:rgb(244,0,0);">100%</span>
|stats=<span style="color:rgb(0,255,0);">Max HP</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br> <span style="color:rgb(0,255,0);">+1%</span> Damage for every <span style="color:rgb(0,255,0);">3 Max HP</span> you have [<span style="color:rgb(0,255,0);">+3</span>]<br><span style="color:rgb(0,255,0);">+3</span> HP recovered from consumables<br><span style="color:rgb(244,0,0);">-100%</span> Life Steal<br><span style="color:rgb(244,0,0);">HP Regeneration</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br> <span style="color:rgb(244,0,0);">Dodge</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br><span style="color:rgb(244,0,0);">Speed</span> modifications are reduced by <span style="color:rgb(244,0,0);">100%</span>
|unlockedby=Die for the first time
|unlockedby=Die for the first time
|unlocks= Potato Thrower
|unlocks= Potato Thrower
|unlocktype= Weapon
|unlocktype= Weapon
|wantedtags=[[Max HP]], [[HP Regeneration]]
|wantedtags=[[Max HP]], [[Luck]]
|#default=-
|#default=-
}}
}}
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}}
}}
|wildling= {{#switch:{{lc:{{{2|}}}}}
|wildling= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+25% Life Steal</span> with <span style="color:rgb(0,255,0);">Primitive</span> weapons<br>You start with <span style="color:rgb(0,255,0);">1 Stick</span><br>You can't equip weapons above tier <span style="color:rgb(0,255,0);">2</span><br><span style="color:rgb(244,0,0);">-3</span> Melee Damage<br><span style="color:rgb(244,0,0);">-3</span> Ranged Damage
|stats=<span style="color:rgb(0,255,0);">+30% Life Steal</span> with <span style="color:rgb(0,255,0);">Primitive</span> weapons<br>You start with <span style="color:rgb(0,255,0);">1 Stick</span><br>You can't equip weapons above tier <span style="color:rgb(244,0,0);">2</span>
|unlockedby=Kill 10000 enemies
|unlockedby=Kill 10000 enemies
|unlocks= Hatchet
|unlocks= Hatchet
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}}
}}
|gladiator= {{#switch:{{lc:{{{2|}}}}}
|gladiator= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+15% Attack Speed</span> for every unique weapon you have <span style="color:rgb(0,255,0);">+5</span> Melee Damage<br>You can't equip ranged weapons<br><span style="color:rgb(244,0,0);">-30%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-30</span> Luck
|stats=<span style="color:rgb(0,255,0);">+20% Attack Speed</span> for every different weapon you have<br> <span style="color:rgb(0,255,0);">+5</span> Melee Damage<br>You can't equip ranged weapons<br><span style="color:rgb(244,0,0);">-40%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-30</span> Luck
|unlockedby=Kill 20000 enemies
|unlockedby=Kill 20000 enemies
|unlocks= Spider
|unlocks= Spider
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}}
}}
|saver= {{#switch:{{lc:{{{2|}}}}}
|saver= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+10</span> Harvesting<br><span style="color:rgb(0,255,0);">+1% Damage</span> for every <span style="color:rgb(0,255,0);">30 Materials</span> you have<br>You start with <span style="color:rgb(0,255,0);">1 Piggy Bank</span><br><span style="color:rgb(244,0,0);">+50%</span> Items Price
|stats=<span style="color:rgb(0,255,0);">+15</span> Harvesting<br><span style="color:rgb(0,255,0);">+1% Damage</span> for every <span style="color:rgb(0,255,0);">25 Materials</span> you have<br>You start with <span style="color:rgb(0,255,0);">1 Piggy Bank</span><br><span style="color:rgb(244,0,0);">+50%</span> Item & Weapon Price
|unlockedby=Collect 20000 materials
|unlockedby=Collect 20000 materials
|unlocks= Padding
|unlocks= Padding
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}}
}}
|farmer= {{#switch:{{lc:{{{2|}}}}}
|farmer= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+30</span> Harvesting increases by an additional <span style="color:rgb(0,255,0);">5%</span> at the end of a wave<br><span style="color:rgb(244,0,0);">-50%</span> materials dropped<br><span style="color:rgb(244,0,0);">Damage</span> modifications are reduced by <span style="color:rgb(244,0,0);">25%</span>
|stats=<span style="color:rgb(0,255,0);">+20</span> Harvesting <br> Harvesting increases by an additional <span style="color:rgb(0,255,0);">3%</span> at the end of a wave<br><span style="color:rgb(0,255,0);">+1</span> Harvesting when eating a consumable while at full health
    <br><span style="color:rgb(244,0,0);">-50%</span> materials dropped
|unlockedby=Reach +200 Harvesting
|unlockedby=Reach +200 Harvesting
|unlocks= Wheat
|unlocks= Wheat
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}}
}}
|arms dealer= {{#switch:{{lc:{{{2|}}}}}
|arms dealer= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+95%</span> Weapons Price<br><span style="color:rgb(0,255,0);">+30</span> Harvesting <br><span style="color:rgb(0,255,0);">Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">+50%</span><br>You start with <span style="color:rgb(0,255,0);">1 Dangerous Bunny</span><br>Shops always sell at least <span style="color:rgb(0,255,0);">1</span> weapon<br>All of your weapons are destroyed when entering a shop
|stats=<span style="color:rgb(0,255,0);">-95%</span> Weapons Price<br><span style="color:rgb(0,255,0);">+30</span> Harvesting <br><span style="color:rgb(0,255,0);">Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">+33%</span><br>You start with <span style="color:rgb(0,255,0);">1 Dangerous Bunny</span><br>Shops always sell at least <span style="color:rgb(0,255,0);">1</span> weapon<br>All of your weapons are destroyed when entering a shop
|unlockedby=Recycle 12 weapons during a run
|unlockedby=Recycle 12 weapons during a run
|unlocks= Anvil
|unlocks= Anvil
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|unlockedby=Reach -20% Speed
|unlockedby=Reach -20% Speed
|unlocks= Community Support
|unlocks= Community Support
|unlocktype= Item
|wantedtags=''None''
|#default=-
}}
|cyborg= {{#switch:{{lc:{{{2|}}}}}
|stats=You start with {{Color|green|1 Minigun}}<br>{{Color|green|Ranged Damage}} modifications are increased by {{Color|green|250%}}<br>{{Color|green|100%}} of your {{Color|green|Ranged Damage}} are temporarily converted into {{Color|green|Engineering}} halfway through a wave ({{Color|green|1 Ranged Damage}} = {{Color|green|2 Engineering}})<br>{{Color|red|Engineering}} modifications are reduced by {{Color|red|75%}}<br>{{Color|red|Melee}} modifications are reduced by {{Color|red|100%}}<br>{{Color|red|Elemental}} modifications are reduced by {{Color|red|100%}}
|unlockedby=Reach 10 Ranged Damage and get 3 structures at the same time
|unlocks= Improved Tools
|unlocktype= Item
|wantedtags=[[Engineering]], [[Ranged Damage]]
|#default=-
}}
|glutton= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+50}} Luck<br>{{Color|green|+1 % Explosion Damage}} when picking up a consumable while at maximum health<br>Consumable have a {{Color|green|100%}} chance to explode for {{Color|green|10}} (500% {{StatIcon|Melee Damage}}) damage when picked up<br>{{Color|red|+25 %}} Items Price<br>{{Color|red|-25 %}} XP Gain
|unlockedby=Pick up 20 consumables during a run
|unlocks= Spicy Sauce
|unlocktype= Item
|wantedtags=[[Luck]], [[Explosive (Item Tag)]], [[Melee Damage]]
|#default=-
}}
|jack= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+75%}} damage against bosses and elites<br>{{Color|green|+200%}} materials dropped from enemies<br>-75% Enemies<br>{{Color|red|+250}} % Enemy health<br>{{Color|red|+50}} % Enemy damage<br>{{Color|grey|Note: On higher danger levels, only Elites spawn, never hordes}}
|unlockedby=Kill a boss or an elite in less than 15 seconds
|unlocks= Giant Belt
|unlocktype= Item
|wantedtags=''None''
|#default=-
}}
|lich= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+10}} HP Regeneration<br>{{Color|green|+10}} % Life Steal<br>{{Color|green|100%}} chance to deal {{Color|green|10}} ({{StatIcon|Max HP}}) damage to a random enemy when you heal<br>{{Color|red|Damage}} modifications are reduced by {{Color|red|50%}}
|unlockedby=Reach +100 Max HP
|unlocks= Tentacle
|unlocktype= Item
|wantedtags=[[Max HP]], [[HP Regeneration]], [[Life Steal]]
|#default=-
}}
|apprentice= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+2 Melee Damage}} when you level up<br>{{Color|green|+1 Ranged Damage}} when you level up<br>{{Color|green|+1 Elemental Damage}} when you level up<br>{{Color|green|+1 Engineering}} when you level up<br>{{Color|red|-2 Max HP}} when you level up
|unlockedby= Reach level 20
|unlocks= Fighting Stick
|unlocktype= Weapon
|wantedtags=[[XP Gain]]
|#default=-
}}
|cryptid= {{#switch:{{lc:{{{2|}}}}}
|stats=More trees spawn {{Color|color=grey|text=(+6)}}<br>Gain {{Color|color=green|text=12}} material and XP for every living tree at the end of a wave<br>{{Color|green|+3 HP Regeneration}} for every current living tree<br>Dodge is capped at {{Color|green|70%}}<br>{{Color|green|+3 Attack Speed}} until the end of the wave when you dodge an attack<br>{{Color|red|-100}} % Life Steal<br>{{Color|red|-100}} Range<br>{{Color|red|-50%}} materials dropped from enemies
|unlockedby= Finish a wave with 10 or more living trees
|unlocks= Claw
|unlocktype= Weapon
|wantedtags=[[Exploration]], [[Dodge]]
|#default=-
}}
|fisherman= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+5}} Max HP<br>{{Color|green|+20}} Harvesting<br>Shops always sell a {{Color|green|Bait}}<br>{{Color|green|-100% Bait}} price<br>{{Color|green|+2 Harvesting}} for every {{Color|green|1 Bait}} you have<br>Baits make some special enemies spawn throughout all future waves<br>{{Color|red|-50%}} materials dropped from enemies
|unlockedby= Get 2 Bait during a run
|unlocks= Lure
|unlocktype= Item
|wantedtags=''None''
|#default=-
}}
|golem= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+20}} Max HP<br>{{Color|green|Max HP}} modifications are increased by {{Color|green|33%}}<br>{{Color|green|Armor}} modifications are increased by {{Color|green|33%}}<br>{{Color|green|+40 % Attack Speed}} when you have less than 50% health<br>{{Color|green|+20 % Speed}} when you have less than 50% health<br>You can't heal in any way
|unlockedby= Finish a wave with 1 HP
|unlocks= Stone Skin
|unlocktype= Item
|wantedtags=[[Max HP]], [[Armor]]
|#default=-
}}
|king= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+50}} Luck<br>{{Color|green|+25 % Damage}} for every {{Color|green|Tier IV weapon}} you have<br>{{Color|green|+25% Attack Speed}} for every {{Color|green|Tier IV weapon}} you have<br>{{Color|green|+5 Max HP}} for every different {{Color|green|Tier IV item}} you have<br>{{Color|red|-15% Damage}} for every {{Color|red|Tier I weapon}} you have<br>{{Color|red|-15% Attack Speed}} for every {{Color|red|Tier I weapon}} you have<br>{{Color|red|-2 Max HP}} for every different {{Color|red|Tier I item}} you have<br>{{Color|cream|UNLISTED BONUS:}} Starting weapon is {{Color|tier2|Tier II}}
|unlockedby= Get 3 tier IV weapons at once
|unlocks= Excalibur
|unlocktype= Weapon
|wantedtags=''None''
|#default=-
}}
|renegade= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+2}} projectiles<br>Projectiles pierce through {{Color|green|1}} additional target<br>{{Color|green|+10 % Damage}} for every different {{Color|tier1|Tier I}} item you have<br>You can't equip melee weapons<br>{{Color|red|-400%}} Damage<br>{{Color|red|-50%}} accuracy<br>{{Color|red|% Damage}} modifications are reduced by {{Color|red|80%}}
|unlockedby= Get 10 different tier I items during a run
|unlocks= Fairy
|unlocktype= Item
|unlocktype= Item
|wantedtags=''None''
|wantedtags=''None''

Latest revision as of 12:23, 27 August 2023

Usage

{{Character Data
|any character name
|select one of these to output corresponding information (stats/unlockedby/unlocks/unlocktype/wantedtags)
}}

Examples

Name Code Preview
Stats {{Character Data|Mutant|stats}} +200% XP Gain
+50% Items Price
Unlocked By {{Character Data|Mutant|unlockedby}} Kill 2000 enemies
Unlocks {{Character Data|Mutant|unlocks}} Octopus
Unlock Type {{Character Data|Mutant|unlocktype}} Item
Wanted Tags (Item Tags) {{Character Data|Mutant|wantedtags}} XP Gain
Invalid: No options passed {{Character_Data|Mutant}} -
Error: Not a character {{Character_Data|Knife}} Character name not found