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<includeonly>{{#switch:{{lc:{{{1|}}}}}
<includeonly>{{#switch:{{lc:{{{1|}}}}}
|well rounded= {{#switch:{{lc:{{{2|}}}}}
|well rounded= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+5</span> Max Hp<br><span style="color:rgb(0,255,0);">+5%</span> Speed<br><span style="color:rgb(0,255,0);">+8</span> Harvesting
|stats=<span style="color:rgb(0,255,0);">+5</span> Max Hp<br><span style="color:rgb(0,255,0);">+5%</span> Speed<br><span style="color:rgb(0,255,0);">+8</span> Harvesting
|unlockedby=Unlocked by default
|unlockedby=Unlocked by default
|unlocks= Potato
|unlocks= Potato
|#default=-
|unlocktype= Item
|wantedtags=''None''
|#default=-
}}
}}
|brawler= {{#switch:{{lc:{{{2|}}}}}
|brawler= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+50%</span> Attack Speed with <span style="color:rgb(0,255,0);">Unarmed</span> weapons<br>You start with <span style="color:rgb(0,255,0);">1 Fist</span><br><span style="color:rgb(0,255,0);">+15%</span> Dodge<br><span style="color:rgb(244,0,0);">-50</span> Range<br><span style="color:rgb(244,0,0);">-50</span> Ranged Damage
|stats=<span style="color:rgb(0,255,0);">+50%</span> Attack Speed with <span style="color:rgb(0,255,0);">Unarmed</span> weapons<br>You start with <span style="color:rgb(0,255,0);">1 Fist</span><br><span style="color:rgb(0,255,0);">+15%</span> Dodge<br><span style="color:rgb(244,0,0);">-50</span> Range<br><span style="color:rgb(244,0,0);">-50</span> Ranged Damage
|unlockedby=Unlocked by default
|unlockedby=Unlocked by default
|unlocks= Power Fist
|unlocks= Power Fist
|#default=-
|unlocktype= Weapon
|wantedtags=[[Melee Damage]]
|#default=-
}}
}}
|crazy= {{#switch:{{lc:{{{2|}}}}}
|crazy= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+100 Range</span> with <span style="color:rgb(0,255,0);">Precise</span> weapons<br><span style="color:rgb(0,255,0);">+25%</span> Attack Speed<br>You start with <span style="color:rgb(0,255,0);">1 Knife</span><br><span style="color:rgb(244,0,0);">-30%</span> Dodge<br><span style="color:rgb(0,255,0);">-10</span> Engineering<br><span style="color:rgb(244,0,0);">-10</span> Ranged Damage
|stats=<span style="color:rgb(0,255,0);">+100 Range</span> with <span style="color:rgb(0,255,0);">Precise</span> weapons<br><span style="color:rgb(0,255,0);">+25%</span> Attack Speed<br>You start with <span style="color:rgb(0,255,0);">1 Knife</span><br><span style="color:rgb(244,0,0);">-30%</span> Dodge<br><span style="color:rgb(244,0,0);">-10</span> Engineering<br><span style="color:rgb(244,0,0);">-10</span> Ranged Damage
|unlockedby=Unlocked by default
|unlockedby=Unlocked by default
|unlocks= Hunting Trophy
|unlocks= Hunting Trophy
|#default=-
|unlocktype= Item
|wantedtags=[[Crit Chance]], [[Melee Damage]]
|#default=-
}}
}}
|ranger= {{#switch:{{lc:{{{2|}}}}}
|ranger= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+50</span> Range<br>You start with <span style="color:rgb(0,255,0);">1 Pistol</span><br><span style="color:rgb(0,255,0);">Ranged Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">50%</span><br>You can't equip melee weapons<br><span style="color:rgb(244,0,0);">Max HP</span> modifications are reduced by <span style="color:rgb(244,0,0);">25%</span>
|stats=<span style="color:rgb(0,255,0);">+50</span> Range<br>You start with <span style="color:rgb(0,255,0);">1 Pistol</span><br><span style="color:rgb(0,255,0);">Ranged Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">50%</span><br>You can't equip melee weapons<br><span style="color:rgb(244,0,0);">Max HP</span> modifications are reduced by <span style="color:rgb(244,0,0);">25%</span>
|unlockedby=Unlocked by default
|unlockedby=Unlocked by default
|unlocks= Night Goggles
|unlocks= Night Goggles
|#default=-
|unlocktype= Item
|wantedtags=[[Ranged Damage]], [[Range]]
|#default=-
}}
}}
|mage= {{#switch:{{lc:{{{2|}}}}}
|mage= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+5</span> Elemental Damage<br><span style="color:rgb(0,255,0);">Elemental Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">33%</span><br>You start with <span style="color:rgb(0,255,0);">1 Snake</span><br>You start with <span style="color:rgb(0,255,0);">1 Scared Sausage</span><br><span style="color:rgb(244,0,0);">-100</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-100</span> Melee Damage<br><span style="color:rgb(244,0,0);">-100</span> Engineering
|stats=<span style="color:rgb(0,255,0);">Elemental Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">33%</span><br>You start with <span style="color:rgb(0,255,0);">1 Snake</span><br>You start with <span style="color:rgb(0,255,0);">1 Scared Sausage</span><br> <span style="color:rgb(244,0,0);">Melee Damage</span> Modifications are reduced by <span style="color:rgb(244,0,0);">-100%</span> <br><span style="color:rgb(244,0,0);">Ranged Damage</span> Modifications are reduced by <span style="color:rgb(244,0,0);">-100%</span> <br>
|unlockedby=Unlocked by default
    <span style="color:rgb(244,0,0);">Engineering</span> Modifications are reduced by <span style="color:rgb(244,0,0);">-100%</span>
|unlocks= Thunder Sword
|unlockedby=Unlocked by default
|#default=-
|unlocks= Thunder Sword
|unlocktype= Weapon
|wantedtags=[[Elemental Damage]]
|#default=-
}}
}}
|chunky= {{#switch:{{lc:{{{2|}}}}}
|chunky= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">Max HP</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br> <span style="color:rgb(0,255,0);">+1%</span> Damage for every <span style="color:rgb(0,255,0);">3 Max HP</span> you have [<span style="color:rgb(0,255,0);">+3</span>]<br><span style="color:rgb(0,255,0);">+3</span> HP recovered from consumables<br><span style="color:rgb(244,0,0);">-100%</span> Life Steal<br><span style="color:rgb(244,0,0);">HP Regeneration</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br> <span style="color:rgb(244,0,0);">%Dodge</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br><span style="color:rgb(244,0,0);">%Speed</span> modifications are reduced by <span style="color:rgb(244,0,0);">100%</span>
|stats=<span style="color:rgb(0,255,0);">Max HP</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br> <span style="color:rgb(0,255,0);">+1%</span> Damage for every <span style="color:rgb(0,255,0);">3 Max HP</span> you have [<span style="color:rgb(0,255,0);">+3</span>]<br><span style="color:rgb(0,255,0);">+3</span> HP recovered from consumables<br><span style="color:rgb(244,0,0);">-100%</span> Life Steal<br><span style="color:rgb(244,0,0);">HP Regeneration</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br> <span style="color:rgb(244,0,0);">Dodge</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br><span style="color:rgb(244,0,0);">Speed</span> modifications are reduced by <span style="color:rgb(244,0,0);">100%</span>
|unlockedby=Die for the first time
|unlockedby=Die for the first time
|unlocks= Potato Thrower
|unlocks= Potato Thrower
|#default=-
|unlocktype= Weapon
|wantedtags=[[Max HP]], [[Luck]]
|#default=-
}}
}}
|old= {{#switch:{{lc:{{{2|}}}}}
|old= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">-25%</span> Enemy speed<br><span style="color:rgb(0,255,0);">+10</span> Harvesting<br>-33%Map Size<br>-10% Enemies<br><span style="color:rgb(244,0,0);">-10%</span> Speed
|stats=<span style="color:rgb(0,255,0);">-25%</span> Enemy speed<br><span style="color:rgb(0,255,0);">+10</span> Harvesting<br>-33%Map Size<br>-10% Enemies<br><span style="color:rgb(244,0,0);">-10%</span> Speed
|unlockedby=Kill 300 enemies
|unlockedby=Kill 300 enemies
|unlocks= Snail
|unlocks= Snail
|#default=-
|unlocktype= Item
|wantedtags=[[Less Enemies]], [[Less Enemy Speed]]
|#default=-
}}
}}
|lucky= {{#switch:{{lc:{{{2|}}}}}
|lucky= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+100</span> Luck<br><span style="color:rgb(0,255,0);">Luck</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br><span style="color:rgb(0,255,0);">+75%</span> chance to deal <span style="color:rgb(0,255,0);">1</span> (15%Luck) damage to a random enemy when you pick up a material<br><span style="color:rgb(244,0,0);">-60%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-50%</span> XP Gain
|stats=<span style="color:rgb(0,255,0);">+100</span> Luck<br><span style="color:rgb(0,255,0);">Luck</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br><span style="color:rgb(0,255,0);">+75%</span> chance to deal <span style="color:rgb(0,255,0);">1</span> (15%Luck) damage to a random enemy when you pick up a material<br><span style="color:rgb(244,0,0);">-60%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-50%</span> XP Gain
|unlockedby=Collect 300 materials
|unlockedby=Collect 300 materials
|unlocks= Lucky Charm
|unlocks= Lucky Charm
|#default=-
|unlocktype= Item
|wantedtags=[[Luck]], [[Pickup]], [[Exploration]]
|#default=-
}}
}}
|mutant= {{#switch:{{lc:{{{2|}}}}}
|mutant= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+200%</span> XP Gain<br><span style="color:rgb(244,0,0);">+50%</span> Items Price
|stats=<span style="color:rgb(0,255,0);">+200%</span> XP Gain<br><span style="color:rgb(244,0,0);">+50%</span> Items Price
|unlockedby=Kill 2000 enemies
|unlockedby=Kill 2000 enemies
|unlocks= Octopus
|unlocks= Octopus
|#default=-
|unlocktype= Item
|wantedtags=[[XP Gain]]
|#default=-
}}
}}
|generalist= {{#switch:{{lc:{{{2|}}}}}
|generalist= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+2 Melee Damage</span> for every <span style="color:rgb(0,255,0);">1 Ranged Damage</span> you have<br><span style="color:rgb(0,255,0);">+1 Ranged Damage</span> for every <span style="color:rgb(0,255,0);">2 Melee Damage</span> you have<br>You can only equip <span style="color:rgb(244,0,0);">3</span> melee weapons and <span style="color:rgb(244,0,0);">3</span> ranged weapons at a time
|stats=<span style="color:rgb(0,255,0);">+2 Melee Damage</span> for every <span style="color:rgb(0,255,0);">1 Ranged Damage</span> you have<br><span style="color:rgb(0,255,0);">+1 Ranged Damage</span> for every <span style="color:rgb(0,255,0);">2 Melee Damage</span> you have<br>You can only equip <span style="color:rgb(244,0,0);">3</span> melee weapons and <span style="color:rgb(244,0,0);">3</span> ranged weapons at a time
|unlockedby=Collect 300 materials
|unlockedby=Collect 300 materials
|unlocks= Big Arms
|unlocks= Big Arms
|#default=-
|unlocktype= Item
|wantedtags=[[Melee Damage]], [[Ranged Damage]]
|#default=-
}}
}}
|loud= {{#switch:{{lc:{{{2|}}}}}
|loud= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+30%</span> Damage<br>+50% Enemies<br><span style="color:rgb(244,0,0);">-3 Harvesting</span> at the end of a wave
|stats=<span style="color:rgb(0,255,0);">+30%</span> Damage<br>+50% Enemies<br><span style="color:rgb(244,0,0);">-3 Harvesting</span> at the end of a wave
|unlockedby=Kill 5000 enemies
|unlockedby=Kill 5000 enemies
|unlocks= Rip and Tear
|unlocks= Rip and Tear
|#default=-
|unlocktype= Item
|wantedtags=[[More Enemies]]
|#default=-
}}
}}
|multitasker= {{#switch:{{lc:{{{2|}}}}}
|multitasker= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+20%</span> Damage<br>You can equip up to <span style="color:rgb(0,255,0);">12</span> weapons at a time<br><span style="color:rgb(244,0,0);">-5% Damage</span> for every weapon you have
|stats=<span style="color:rgb(0,255,0);">+20%</span> Damage<br>You can equip up to <span style="color:rgb(0,255,0);">12</span> weapons at a time<br><span style="color:rgb(244,0,0);">-5% Damage</span> for every weapon you have
|unlockedby=Collect 5000 materials
|unlockedby=Collect 5000 materials
|unlocks= Chopper
|unlocks= Chopper
|#default=-
|unlocktype= Weapon
|wantedtags=''None''
|#default=-
}}
}}
|wildling= {{#switch:{{lc:{{{2|}}}}}
|wildling= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+25% Life Steal</span> with <span style="color:rgb(0,255,0);">Primitive</span> weapons<br>You start with <span style="color:rgb(0,255,0);">1 Stick</span><br>You can't equip weapons above tier <span style="color:rgb(0,255,0);">2</span><br><span style="color:rgb(244,0,0);">-3</span> Melee Damage<br><span style="color:rgb(244,0,0);">-3</span> Ranged Damage
|stats=<span style="color:rgb(0,255,0);">+30% Life Steal</span> with <span style="color:rgb(0,255,0);">Primitive</span> weapons<br>You start with <span style="color:rgb(0,255,0);">1 Stick</span><br>You can't equip weapons above tier <span style="color:rgb(244,0,0);">2</span>
|unlockedby=Kill 10000 enemies
|unlockedby=Kill 10000 enemies
|unlocks= Hatchet
|unlocks= Hatchet
|#default=-
|unlocktype= Weapon
|wantedtags=''None''
|#default=-
}}
}}
|pacifist= {{#switch:{{lc:{{{2|}}}}}
|pacifist= {{#switch:{{lc:{{{2|}}}}}
|stats=Gain <span style="color:rgb(0,255,0);">0.65</span> material and XP for every living enemy at the end of a wave<br>You start with <span style="color:rgb(0,255,0);">1 Lumberjack Shirt</span><br><span style="color:rgb(244,0,0);">-100%</span> Damage<br><span style="color:rgb(244,0,0);">-100</span> Engineering
|stats=Gain <span style="color:rgb(0,255,0);">0.65</span> material and XP for every living enemy at the end of a wave<br>You start with <span style="color:rgb(0,255,0);">1 Lumberjack Shirt</span><br><span style="color:rgb(244,0,0);">-100%</span> Damage<br><span style="color:rgb(244,0,0);">-100</span> Engineering
|unlockedby=Collect 10000 materials
|unlockedby=Collect 10000 materials
|unlocks= Panda
|unlocks= Panda
|#default=-
|unlocktype= Item
|wantedtags=[[Max HP]], [[HP Regeneration]], [[Armor]]
|#default=-
}}
}}
|gladiator= {{#switch:{{lc:{{{2|}}}}}
|gladiator= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+15% Attack Speed</span> for every unique weapon you have <span style="color:rgb(0,255,0);">+5</span> Melee Damage<br>You can't equip ranged weapons<br><span style="color:rgb(244,0,0);">-30%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-30</span> Luck
|stats=<span style="color:rgb(0,255,0);">+20% Attack Speed</span> for every different weapon you have<br> <span style="color:rgb(0,255,0);">+5</span> Melee Damage<br>You can't equip ranged weapons<br><span style="color:rgb(244,0,0);">-40%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-30</span> Luck
|unlockedby=Kill 20000 enemies
|unlockedby=Kill 20000 enemies
|unlocks= Spider
|unlocks= Spider
|#default=-
|unlocktype= Item
|wantedtags=[[Melee Damage]]
|#default=-
}}
}}
|saver= {{#switch:{{lc:{{{2|}}}}}
|saver= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+10</span> Harvesting<br><span style="color:rgb(0,255,0);">+1% Damage</span> for every <span style="color:rgb(0,255,0);">30 Materials</span> you have<br>You start with <span style="color:rgb(0,255,0);">1 Piggy Bank</span><br><span style="color:rgb(244,0,0);">+50%</span> Items Price
|stats=<span style="color:rgb(0,255,0);">+15</span> Harvesting<br><span style="color:rgb(0,255,0);">+1% Damage</span> for every <span style="color:rgb(0,255,0);">25 Materials</span> you have<br>You start with <span style="color:rgb(0,255,0);">1 Piggy Bank</span><br><span style="color:rgb(244,0,0);">+50%</span> Item & Weapon Price
|unlockedby=Collect 20000 materials
|unlockedby=Collect 20000 materials
|unlocks= Padding
|unlocks= Padding
|#default=-
|unlocktype= Item
|wantedtags=''None''
|#default=-
}}
}}
|sick= {{#switch:{{lc:{{{2|}}}}}
|sick= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+12</span> Max HP<br><span style="color:rgb(0,255,0);">+25%</span> Life Steal<br>You take <span style="color:rgb(244,0,0);">1</span> damage per second (does not give invulnerability time)<br><span style="color:rgb(244,0,0);">-100</span> HP Regeneration
|stats=<span style="color:rgb(0,255,0);">+12</span> Max HP<br><span style="color:rgb(0,255,0);">+25%</span> Life Steal<br>You take <span style="color:rgb(244,0,0);">1</span> damage per second (does not give invulnerability time)<br><span style="color:rgb(244,0,0);">-100</span> HP Regeneration
|unlockedby=Reach -5 % HP Regeneration
|unlockedby=Reach -5 % HP Regeneration
|unlocks= Whetstone
|unlocks= Whetstone
|#default=-
|unlocktype= Item
|wantedtags=[[Life Steal]]
|#default=-
}}
}}
|farmer= {{#switch:{{lc:{{{2|}}}}}
|farmer= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+30</span> Harvesting increases by an additional <span style="color:rgb(0,255,0);">5%</span> at the end of a wave<br><span style="color:rgb(244,0,0);">-50%</span> materials dropped<br><span style="color:rgb(244,0,0);">Damage</span> modifications are reduced by <span style="color:rgb(244,0,0);">25%</span>
|stats=<span style="color:rgb(0,255,0);">+20</span> Harvesting <br> Harvesting increases by an additional <span style="color:rgb(0,255,0);">3%</span> at the end of a wave<br><span style="color:rgb(0,255,0);">+1</span> Harvesting when eating a consumable while at full health
|unlockedby=Reach +200 Harvesting
    <br><span style="color:rgb(244,0,0);">-50%</span> materials dropped
|unlocks= Wheat
|unlockedby=Reach +200 Harvesting
|#default=-
|unlocks= Wheat
|unlocktype= Item
|wantedtags=[[Harvesting]]
|#default=-
}}
}}
|ghost= {{#switch:{{lc:{{{2|}}}}}
|ghost= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+10 Damage</span> with <span style="color:rgb(0,255,0);">Ethereal</span> weapons<br><span style="color:rgb(0,255,0);">+30%</span> Dodge<br>Dodge is capped at <span style="color:rgb(0,255,0);">90%</span><br><span style="color:rgb(244,0,0);">-100</span> Armor
|stats=<span style="color:rgb(0,255,0);">+10 Damage</span> with <span style="color:rgb(0,255,0);">Ethereal</span> weapons<br><span style="color:rgb(0,255,0);">+30%</span> Dodge<br>Dodge is capped at <span style="color:rgb(0,255,0);">90%</span><br><span style="color:rgb(244,0,0);">-100</span> Armor
|unlockedby=Reach +60% Dodge
|unlockedby=Reach +60% Dodge
|unlocks=  Ritual
|unlocks=  Ritual
|#default=-
|unlocktype= Item
|wantedtags=[[Dodge]]
|#default=-
}}
}}
|speedy= {{#switch:{{lc:{{{2|}}}}}
|speedy= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+30%</span> Speed<br><span style="color:rgb(0,255,0);">+1 Melee Damage</span> for every <span style="color:rgb(0,255,0);">2% Speed</span> you have<br><span style="color:rgb(244,0,0);">-100 Armor</span> while standing still<br><span style="color:rgb(244,0,0);">-3</span> Armor
|stats=<span style="color:rgb(0,255,0);">+30%</span> Speed<br><span style="color:rgb(0,255,0);">+1 Melee Damage</span> for every <span style="color:rgb(0,255,0);">2% Speed</span> you have<br><span style="color:rgb(244,0,0);">-100 Armor</span> while standing still<br><span style="color:rgb(244,0,0);">-3</span> Armor
|unlockedby=Reach +50% Speed
|unlockedby=Reach +50% Speed
|unlocks= Fin
|unlocks= Fin
|#default=-
|unlocktype= Item
|wantedtags=[[Speed]]
|#default=-
}}
}}
|entrepreneur= {{#switch:{{lc:{{{2|}}}}}
|entrepreneur= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">-25%</span> Items Price<br><span style="color:rgb(0,255,0);">Harvesting</span> modifications are increased by <span style="color:rgb(0,255,0);">50%</span><br>Gain <span style="color:rgb(0,255,0);">25%</span> more materials from recycling items<br><span style="color:rgb(244,0,0);">-100%</span> of your materials at the start of waves<br><span style="color:rgb(244,0,0);">Damage</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span>
|stats=<span style="color:rgb(0,255,0);">-25%</span> Items Price<br><span style="color:rgb(0,255,0);">Harvesting</span> modifications are increased by <span style="color:rgb(0,255,0);">50%</span><br>Gain <span style="color:rgb(0,255,0);">25%</span> more materials from recycling items<br><span style="color:rgb(244,0,0);">-100%</span> of your materials at the start of waves<br><span style="color:rgb(244,0,0);">Damage</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span>
|unlockedby=Kill 50 trees
|unlockedby=Hold 3000 Materials
|unlocks=Bowler Hat
|unlocks=Bowler Hat
|#default=-
|unlocktype= Item
|wantedtags=[[Harvesting]], [[Economy]]
|#default=-
}}
}}
|engineer= {{#switch:{{lc:{{{2|}}}}}
|engineer= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+10</span> Engineering<br><span style="color:rgb(0,255,0);">Engineering</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br>You start with <span style="color:rgb(0,255,0);">1 Wrench</span><br> Structures spawn close to each other<br><span style="color:rgb(244,0,0);">Damage</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span>
|stats=<span style="color:rgb(0,255,0);">+10</span> Engineering<br><span style="color:rgb(0,255,0);">Engineering</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br>You start with <span style="color:rgb(0,255,0);">1 Wrench</span><br> Structures spawn close to each other<br><span style="color:rgb(244,0,0);">Damage</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span>
|unlockedby=Get 5 turrets on the map simultaneously
|unlockedby=Get 5 turrets on the map simultaneously
|unlocks= Robot Arm
|unlocks= Robot Arm
|#default=-
|unlocktype= Item
|wantedtags=[[Engineering]]
|#default=-
}}
}}
|explorer= {{#switch:{{lc:{{{2|}}}}}
|explorer= {{#switch:{{lc:{{{2|}}}}}
|stats=More trees spawn<br>You start with <span style="color:rgb(0,255,0);">1 Lumberjack Shirt</span><br><span style="color:rgb(0,255,0);">+10%</span> Speed<br><span style="color:rgb(0,255,0);">+50%</span> pickup range<br>+33% Map Size<br>+25% Enemies<br><span style="color:rgb(244,0,0);">-50%</span> materials dropped from enemies<br><span style="color:rgb(244,0,0);">+10%</span> Enemy Speed<br><span style="color:rgb(244,0,0);">-40%</span> Damage
|stats=More trees spawn<br>You start with <span style="color:rgb(0,255,0);">1 Lumberjack Shirt</span><br><span style="color:rgb(0,255,0);">+10%</span> Speed<br><span style="color:rgb(0,255,0);">+50%</span> pickup range<br>+33% Map Size<br>+25% Enemies<br><span style="color:rgb(244,0,0);">-50%</span> materials dropped from enemies<br><span style="color:rgb(244,0,0);">+10%</span> Enemy Speed<br><span style="color:rgb(244,0,0);">-40%</span> Damage
|unlockedby=Kill 50 trees
|unlockedby=Kill 50 trees
|unlocks= Compass
|unlocks= Compass
|#default=-
|unlocktype= Item
|wantedtags=[[Speed]], [[Exploration]], [[Pickup]]
|#default=-
}}
}}
|doctor= {{#switch:{{lc:{{{2|}}}}}
|doctor= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+200% Attack Speed</span> with <span style="color:rgb(0,255,0);">Medical</span> weapons<br><span style="color:rgb(0,255,0);">+5</span> HP Regeneration<br>HP Regeneration is doubled<br><span style="color:rgb(0,255,0);">+5</span> Harvesting<br><span style="color:rgb(244,0,0);">-100%</span> Attack Speed<br><span style="color:rgb(244,0,0);">Armor</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span>
|stats=<span style="color:rgb(0,255,0);">+200% Attack Speed</span> with <span style="color:rgb(0,255,0);">Medical</span> weapons<br><span style="color:rgb(0,255,0);">+5</span> HP Regeneration<br>HP Regeneration is doubled<br><span style="color:rgb(0,255,0);">+5</span> Harvesting<br><span style="color:rgb(244,0,0);">-100%</span> Attack Speed<br><span style="color:rgb(244,0,0);">Armor</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span>
|unlockedby=Heal 200 HP in one wave
|unlockedby=Heal 200 HP in one wave
|unlocks= Medikit
|unlocks= Medikit
|#default=-
|unlocktype= Item
|wantedtags=[[HP Regeneration]]
|#default=-
}}
}}
|hunter= {{#switch:{{lc:{{{2|}}}}}
|hunter= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+100</span> Range<br><span style="color:rgb(0,255,0);">+1% Damage</span> for every <span style="color:rgb(0,255,0);">10 Range</span> you have<br><span style="color:rgb(0,255,0);">Crit Chance</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br><span style="color:rgb(244,0,0);">Harvesting</span> modifications are reduced by <span style="color:rgb(244,0,0);">100%</span><br><span style="color:rgb(244,0,0);">Max HP</span> modifications are reduced by <span style="color:rgb(244,0,0);">33%</span>
|stats=<span style="color:rgb(0,255,0);">+100</span> Range<br><span style="color:rgb(0,255,0);">+1% Damage</span> for every <span style="color:rgb(0,255,0);">10 Range</span> you have<br><span style="color:rgb(0,255,0);">Crit Chance</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br><span style="color:rgb(244,0,0);">Harvesting</span> modifications are reduced by <span style="color:rgb(244,0,0);">100%</span><br><span style="color:rgb(244,0,0);">Max HP</span> modifications are reduced by <span style="color:rgb(244,0,0);">33%</span>
|unlockedby=Reach +300 Range
|unlockedby=Reach +300 Range
|unlocks= Sniper Gun
|unlocks= Sniper Gun
|#default=-
|unlocktype= Weapon
|wantedtags=[[Range]], [[Crit Chance]]
|#default=-
}}
}}
|artificer= {{#switch:{{lc:{{{2|}}}}}
|artificer= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+175%</span> Explosion Damage<br><span style="color:rgb(0,255,0);">+4% Explosion Size</span> for every <span style="color:rgb(0,255,0);">1 Elemental Damage</span> you have<br><span style="color:rgb(244,0,0);">-100%</span> Damage<br><span style="color:rgb(244,0,0);">Armor</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span>
|stats=<span style="color:rgb(0,255,0);">+175%</span> Explosion Damage<br><span style="color:rgb(0,255,0);">+4% Explosion Size</span> for every <span style="color:rgb(0,255,0);">1 Elemental Damage</span> you have<br><span style="color:rgb(244,0,0);">-100%</span> Damage<br><span style="color:rgb(244,0,0);">Armor</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span>
|unlockedby=Kill 15 Enemies with a single explosion
|unlockedby=Kill 15 Enemies with a single explosion
|unlocks= Explosive Shells
|unlocks= Explosive Shells
|#default=-
|unlocktype= Item
|wantedtags=[[Explosive (Item Tag)]]
|#default=-
}}
|arms dealer= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">-95%</span> Weapons Price<br><span style="color:rgb(0,255,0);">+30</span> Harvesting <br><span style="color:rgb(0,255,0);">Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">+33%</span><br>You start with <span style="color:rgb(0,255,0);">1 Dangerous Bunny</span><br>Shops always sell at least <span style="color:rgb(0,255,0);">1</span> weapon<br>All of your weapons are destroyed when entering a shop
|unlockedby=Recycle 12 weapons during a run
|unlocks= Anvil
|unlocktype= Item
|wantedtags=''None''
|#default=-
}}
|streamer= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+3%</span> of your materials per second while standing still (<span style="color:rgb(0,255,0);">+25</span> max)<br><span style="color:rgb(0,255,0);">+40% Damage</span> while moving<br><span style="color:rgb(0,255,0);">+40% Attack Speed</span> while moving<br><span style="color:rgb(0,255,0);">+2 Armor</span> for every <span style="color:rgb(0,255,0);">1 Structure</span> you have<br><span style="color:rgb(244,0,0);">-50%</span> materials dropped<br><span style="color:rgb(244,0,0);">-1% Damage</span> for every <span style="color:rgb(244,0,0);">15 Materials</span> you have<br><span style="color:rgb(244,0,0);">-1% Speed</span> for every <span style="color:rgb(244,0,0);">30 Materials</span> you have
|unlockedby=Reach -20% Speed
|unlocks= Community Support
|unlocktype= Item
|wantedtags=''None''
|#default=-
}}
|cyborg= {{#switch:{{lc:{{{2|}}}}}
|stats=You start with {{Color|green|1 Minigun}}<br>{{Color|green|Ranged Damage}} modifications are increased by {{Color|green|250%}}<br>{{Color|green|100%}} of your {{Color|green|Ranged Damage}} are temporarily converted into {{Color|green|Engineering}} halfway through a wave ({{Color|green|1 Ranged Damage}} = {{Color|green|2 Engineering}})<br>{{Color|red|Engineering}} modifications are reduced by {{Color|red|75%}}<br>{{Color|red|Melee}} modifications are reduced by {{Color|red|100%}}<br>{{Color|red|Elemental}} modifications are reduced by {{Color|red|100%}}
|unlockedby=Reach 10 Ranged Damage and get 3 structures at the same time
|unlocks= Improved Tools
|unlocktype= Item
|wantedtags=[[Engineering]], [[Ranged Damage]]
|#default=-
}}
|glutton= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+50}} Luck<br>{{Color|green|+1 % Explosion Damage}} when picking up a consumable while at maximum health<br>Consumable have a {{Color|green|100%}} chance to explode for {{Color|green|10}} (500% {{StatIcon|Melee Damage}}) damage when picked up<br>{{Color|red|+25 %}} Items Price<br>{{Color|red|-25 %}} XP Gain
|unlockedby=Pick up 20 consumables during a run
|unlocks= Spicy Sauce
|unlocktype= Item
|wantedtags=[[Luck]], [[Explosive (Item Tag)]], [[Melee Damage]]
|#default=-
}}
|jack= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+75%}} damage against bosses and elites<br>{{Color|green|+200%}} materials dropped from enemies<br>-75% Enemies<br>{{Color|red|+250}} % Enemy health<br>{{Color|red|+50}} % Enemy damage<br>{{Color|grey|Note: On higher danger levels, only Elites spawn, never hordes}}
|unlockedby=Kill a boss or an elite in less than 15 seconds
|unlocks= Giant Belt
|unlocktype= Item
|wantedtags=''None''
|#default=-
}}
|lich= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+10}} HP Regeneration<br>{{Color|green|+10}} % Life Steal<br>{{Color|green|100%}} chance to deal {{Color|green|10}} ({{StatIcon|Max HP}}) damage to a random enemy when you heal<br>{{Color|red|Damage}} modifications are reduced by {{Color|red|50%}}
|unlockedby=Reach +100 Max HP
|unlocks= Tentacle
|unlocktype= Item
|wantedtags=[[Max HP]], [[HP Regeneration]], [[Life Steal]]
|#default=-
}}
|apprentice= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+2 Melee Damage}} when you level up<br>{{Color|green|+1 Ranged Damage}} when you level up<br>{{Color|green|+1 Elemental Damage}} when you level up<br>{{Color|green|+1 Engineering}} when you level up<br>{{Color|red|-2 Max HP}} when you level up
|unlockedby= Reach level 20
|unlocks= Fighting Stick
|unlocktype= Weapon
|wantedtags=[[XP Gain]]
|#default=-
}}
|cryptid= {{#switch:{{lc:{{{2|}}}}}
|stats=More trees spawn {{Color|color=grey|text=(+6)}}<br>Gain {{Color|color=green|text=12}} material and XP for every living tree at the end of a wave<br>{{Color|green|+3 HP Regeneration}} for every current living tree<br>Dodge is capped at {{Color|green|70%}}<br>{{Color|green|+3 Attack Speed}} until the end of the wave when you dodge an attack<br>{{Color|red|-100}} % Life Steal<br>{{Color|red|-100}} Range<br>{{Color|red|-50%}} materials dropped from enemies
|unlockedby= Finish a wave with 10 or more living trees
|unlocks= Claw
|unlocktype= Weapon
|wantedtags=[[Exploration]], [[Dodge]]
|#default=-
}}
|fisherman= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+5}} Max HP<br>{{Color|green|+20}} Harvesting<br>Shops always sell a {{Color|green|Bait}}<br>{{Color|green|-100% Bait}} price<br>{{Color|green|+2 Harvesting}} for every {{Color|green|1 Bait}} you have<br>Baits make some special enemies spawn throughout all future waves<br>{{Color|red|-50%}} materials dropped from enemies
|unlockedby= Get 2 Bait during a run
|unlocks= Lure
|unlocktype= Item
|wantedtags=''None''
|#default=-
}}
|golem= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+20}} Max HP<br>{{Color|green|Max HP}} modifications are increased by {{Color|green|33%}}<br>{{Color|green|Armor}} modifications are increased by {{Color|green|33%}}<br>{{Color|green|+40 % Attack Speed}} when you have less than 50% health<br>{{Color|green|+20 % Speed}} when you have less than 50% health<br>You can't heal in any way
|unlockedby= Finish a wave with 1 HP
|unlocks= Stone Skin
|unlocktype= Item
|wantedtags=[[Max HP]], [[Armor]]
|#default=-
}}
|king= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+50}} Luck<br>{{Color|green|+25 % Damage}} for every {{Color|green|Tier IV weapon}} you have<br>{{Color|green|+25% Attack Speed}} for every {{Color|green|Tier IV weapon}} you have<br>{{Color|green|+5 Max HP}} for every different {{Color|green|Tier IV item}} you have<br>{{Color|red|-15% Damage}} for every {{Color|red|Tier I weapon}} you have<br>{{Color|red|-15% Attack Speed}} for every {{Color|red|Tier I weapon}} you have<br>{{Color|red|-2 Max HP}} for every different {{Color|red|Tier I item}} you have<br>{{Color|cream|UNLISTED BONUS:}} Starting weapon is {{Color|tier2|Tier II}}
|unlockedby= Get 3 tier IV weapons at once
|unlocks= Excalibur
|unlocktype= Weapon
|wantedtags=''None''
|#default=-
}}
|renegade= {{#switch:{{lc:{{{2|}}}}}
|stats={{Color|green|+2}} projectiles<br>Projectiles pierce through {{Color|green|1}} additional target<br>{{Color|green|+10 % Damage}} for every different {{Color|tier1|Tier I}} item you have<br>You can't equip melee weapons<br>{{Color|red|-400%}} Damage<br>{{Color|red|-50%}} accuracy<br>{{Color|red|% Damage}} modifications are reduced by {{Color|red|80%}}
|unlockedby= Get 10 different tier I items during a run
|unlocks= Fairy
|unlocktype= Item
|wantedtags=''None''
|#default=-
}}
}}
|one armed= {{#switch:{{lc:{{{2|}}}}}
|one armed= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+200%</span> Attack Speed<br><span style="color:rgb(0,255,0);">Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">100%</span><br>You can only equip one weapon at a time
|stats=<span style="color:rgb(0,255,0);">+200%</span> Attack Speed<br><span style="color:rgb(0,255,0);">Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">100%</span><br>You can only equip one weapon at a time
|unlockedby=Win a run in Danger 0
|unlockedby=Win a run in Danger 0
|unlocks= Focus
|unlocks= Focus
|#default=-
|unlocktype= Item
|wantedtags=[[Damage]]
|#default=-
}}
}}
|bull= {{#switch:{{lc:{{{2|}}}}}
|bull= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+20</span> Max HP<br><span style="color:rgb(0,255,0);">+15</span> HP Regeneration<br><span style="color:rgb(0,255,0);">+10</span> Armor<br><span style="color:rgb(0,255,0);">HP Regeneration</span> modifications are increased by <span style="color:rgb(0,255,0);">50%</span><br>You explode for <span style="color:rgb(0,255,0);">30</span> (300%{{MeleeIcon}} 300%{{RangedIcon}} 300%{{ElementalIcon}}) damage when you take damage<br>You can't equip weapons
|stats=<span style="color:rgb(0,255,0);">+20</span> Max HP<br><span style="color:rgb(0,255,0);">+15</span> HP Regeneration<br><span style="color:rgb(0,255,0);">+10</span> Armor<br><span style="color:rgb(0,255,0);">HP Regeneration</span> modifications are increased by <span style="color:rgb(0,255,0);">50%</span><br>You explode for <span style="color:rgb(0,255,0);">30</span> (300%{{StatIcon|MeleeDamage}} 300%{{StatIcon|RangedDamage}} 300%{{StatIcon|ElementalDamage}}) damage when you take damage<br>This explosion has a 1.5x crit multiplier<br>You can't equip weapons
|unlockedby=Win a run in Danger 1
|unlockedby=Win a run in Danger 1
|unlocks= Gnome
|unlocks= Gnome
|#default=-
|unlocktype= Item
|wantedtags=[[Max HP]], [[HP Regeneration]], [[Explosive (Item Tag)]]
|#default=-
}}
}}
|soldier= {{#switch:{{lc:{{{2|}}}}}
|soldier= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+50% Damage</span> while standing still<br><span style="color:rgb(0,255,0);">+50% Attack Speed</span> while standing still<br><span style="color:rgb(0,255,0);">+10%</span> Speed<br><span style="color:rgb(0,255,0);">+200%</span> pickup range<br><span style="color:rgb(0,255,0);">+15</span> Knockback<br>You cant attack while moving
|stats=<span style="color:rgb(0,255,0);">+50% Damage</span> while standing still<br><span style="color:rgb(0,255,0);">+50% Attack Speed</span> while standing still<br><span style="color:rgb(0,255,0);">+10%</span> Speed<br><span style="color:rgb(0,255,0);">+200%</span> pickup range<br><span style="color:rgb(0,255,0);">+15</span> Knockback<br>You cant attack while moving
|unlockedby=Win a run in Danger 2  
|unlockedby=Win a run in Danger 2  
|unlocks= Nuclear Launcher
|unlocks= Nuclear Launcher
|#default=-
|unlocktype= Weapon
|wantedtags=[[Stand Still]]
|#default=-
}}
}}
|masochist= {{#switch:{{lc:{{{2|}}}}}
|masochist= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+5% Damage</span> when you take damage until the end of the wave<br><span style="color:rgb(0,255,0);">+10</span> Max HP<br><span style="color:rgb(0,255,0);">+20</span> HP Regeneration<br><span style="color:rgb(0,255,0);">+8</span> Armor<br><span style="color:rgb(244,0,0);">-100%</span> Damage
|stats=<span style="color:rgb(0,255,0);">+5% Damage</span> when you take damage until the end of the wave<br><span style="color:rgb(0,255,0);">+10</span> Max HP<br><span style="color:rgb(0,255,0);">+20</span> HP Regeneration<br><span style="color:rgb(0,255,0);">+8</span> Armor<br><span style="color:rgb(244,0,0);">-100%</span> Damage
|unlockedby=Win a run in Danger 3
|unlockedby=Win a run in Danger 3
|unlocks= Spiky Shield
|unlocks= Spiky Shield
|#default=-
|unlocktype= Weapon
|wantedtags=[[Max HP]], [[Armor]], [[HP Regeneration]], [[Life Steal]]
|#default=-
}}
}}
|knight= {{#switch:{{lc:{{{2|}}}}}
|knight= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+2 Melee Damage</span> for every <span style="color:rgb(0,255,0);">1 Armor</span> you have<br><span style="color:rgb(0,255,0);">+5</span> Armor<br>You can't equip ranged weapons<br>You can only equip tier <span style="color:rgb(0,255,0);">2</span> weapons or above<br><span style="color:rgb(244,0,0);">% Attack Speed</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br><span style="color:rgb(244,0,0);">Harvesting</span> modifications are reduced by <span style="color:rgb(244,0,0);">80%</span>
|stats=<span style="color:rgb(0,255,0);">+2 Melee Damage</span> for every <span style="color:rgb(0,255,0);">1 Armor</span> you have<br><span style="color:rgb(0,255,0);">+5</span> Armor<br>You can't equip ranged weapons<br>You can only equip tier <span style="color:rgb(0,255,0);">2</span> weapons or above<br><span style="color:rgb(244,0,0);">% Attack Speed</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br><span style="color:rgb(244,0,0);">Harvesting</span> modifications are reduced by <span style="color:rgb(244,0,0);">80%</span>
|unlockedby=Win a run in Danger 4
|unlockedby=Win a run in Danger 4
|unlocks= Plasma Sledgehammer
|unlocks= Plasma Sledgehammer
|#default=-
|unlocktype= Weapon
|wantedtags=[[Armor]]
|#default=-
}}
}}
|demon= {{#switch:{{lc:{{{2|}}}}}
|demon= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+50%</span> of your <span style="color:rgb(0,255,0);">Materials</span> are converted into <span style="color:rgb(0,255,0);">Max HP</span> at the end of a wave (<span style="color:rgb(0,255,0);">13 Materials=1 Max HP</span>)<br>You buy items using Max HP instead of materials
|stats=<span style="color:rgb(0,255,0);">+50%</span> of your <span style="color:rgb(0,255,0);">Materials</span> are converted into <span style="color:rgb(0,255,0);">Max HP</span> at the end of a wave (<span style="color:rgb(0,255,0);">13 Materials=1 Max HP</span>)<br>You buy items using Max HP instead of materials
|unlockedby=Win a run in Danger 5
|unlockedby=Win a run in Danger 5
|unlocks= Obliterator
|unlocks= Obliterator
|#default=-
|unlocktype= Weapon
|wantedtags=''None''
|#default=-
}}
}}
|#default=Item name not found}}</includeonly><noinclude>
|#default=Character name not found}}</includeonly><noinclude>
Usage:
== Usage ==
<pre>
<pre>
{{Character Data
{{Character Data
|any character name
|any character name
|select one of these to output corresponding information (stats/unlockedby/unlocks)
|select one of these to output corresponding information (stats/unlockedby/unlocks/unlocktype/wantedtags)
}}
}}
</pre>
</pre>


Example:
== Examples ==
<pre>
{{Character Data|Well Rounded|stats}}
</pre>
{{Character Data|Well Rounded|stats}}


{| class="wikitable"
|-
! Name
! Code
! Preview
|-
| Stats || <code><nowiki>{{Character Data|Mutant|stats}}</nowiki></code> || {{Character Data|Mutant|stats}}
|-
| Unlocked By || <code><nowiki>{{Character Data|Mutant|unlockedby}}</nowiki></code> || {{Character Data|Mutant|unlockedby}}
|-
| Unlocks || <code><nowiki>{{Character Data|Mutant|unlocks}}</nowiki></code> || {{Character Data|Mutant|unlocks}}
|-
| Unlock Type || <code><nowiki>{{Character Data|Mutant|unlocktype}}</nowiki></code> || {{Character Data|Mutant|unlocktype}}
|-
| Wanted Tags (Item Tags) || <code><nowiki>{{Character Data|Mutant|wantedtags}}</nowiki></code> || {{Character Data|Mutant|wantedtags}}
|-
| Invalid: No options passed || <code><nowiki>{{Character_Data|Mutant}}</nowiki></code> || {{Character_Data|Mutant}}
|-
| Error: Not a character || <code><nowiki>{{Character_Data|Knife}}</nowiki></code> || {{Character_Data|Knife}}
|}


Example:
<pre>
{{Character Data
|Well Rounded
|stats
}}
</pre>
{{Character Data
|Well Rounded
|stats
}}
</noinclude>
</noinclude>

Latest revision as of 12:23, 27 August 2023

Usage

{{Character Data
|any character name
|select one of these to output corresponding information (stats/unlockedby/unlocks/unlocktype/wantedtags)
}}

Examples

Name Code Preview
Stats {{Character Data|Mutant|stats}} +200% XP Gain
+50% Items Price
Unlocked By {{Character Data|Mutant|unlockedby}} Kill 2000 enemies
Unlocks {{Character Data|Mutant|unlocks}} Octopus
Unlock Type {{Character Data|Mutant|unlocktype}} Item
Wanted Tags (Item Tags) {{Character Data|Mutant|wantedtags}} XP Gain
Invalid: No options passed {{Character_Data|Mutant}} -
Error: Not a character {{Character_Data|Knife}} Character name not found