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(Created page with "== Range == {{Iconbox|Range Stat|caption=no}} Description == Items == <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> <tr> <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> <th style="...")
 
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== Items ==
== Items ==
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th>
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<td> {{Iconbox|Baby with a Beard|rarity={{Rarity|Epic}}}} </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<td> Epic </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<td> One bullet dealing 1 (Range Damage) damage is fired from an enemy corpse when they die  <br>-40 Range  </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th>
<td>  </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Banner|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +20 Range <br>+10% Attack Speed <br>-2% Life Steal </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Beanie|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +4% Speed <br>-6 Range  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Cape|rarity={{Rarity|Legendary}}}} </td>
<td> Legendary </td>
<td> +5% Life Steal <br>+20% Dodge <br>-2 Melee Damage <br>-2 Range Damage <br>-2 Elemental Damage </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Cyclops Worm|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +12% Damage <br>-12 Range  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Glasses|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +20 Range  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Gnome|rarity={{Rarity|Legendary}}}} </td>
<td> Legendary </td>
<td> +10 Melee Damage <br>+5 Elemental Damage <br>-20 Range <br>-20% Pickup Range </td>
<td>  </td>
<td> Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]] </td>
</tr>
<tr>
<td> {{Iconbox|Gummy Berserker|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +5% Attack Speed <br>+15 Range <br>-1 Armor </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Handcuffs|rarity={{Rarity|Epic}}}} </td>
<td> Epic </td>
<td> +8 Melee Damage <br>+8 Range Damage <br>+8 Elemental Damage Your max HP is capped at its current value </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Head Injury|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +6% Damage <br>-8 Range  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Heavy Bullets|rarity={{Rarity|Legendary}}}} </td>
<td> Legendary </td>
<td> +5 Ranged Damage <br>+10% Damage <br>+10 Range <br>-10% Attack Speed <br>-5% Crit Chance </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Lens|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +1 Ranged Damage <br>-5 Range  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Little Muscley Dude|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +3 Melee Damage <br>+5 Max HP <br>-15 Range  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Night Goggles|rarity={{Rarity|Legendary}}}} </td>
<td> Legendary </td>
<td> +15% Crit Chance <br>+50 Range 3 Max HP <br>-2 Armor </td>
<td>  </td>
<td> Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]] </td>
</tr>
<tr>
<td> {{Iconbox|Poisonous Tonic|rarity={{Rarity|Epic}}}} </td>
<td> Epic </td>
<td> +10% Attack Speed <br>+8% Critical Chance <br>+15 Range <br>-2% HP Regeneration </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Scope|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +2 Ranged Damage <br>+25 Range <br>-7% Attack Speed  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Wings|rarity={{Rarity|Epic}}}} </td>
<td> Epic </td>
<td> +10% Speed <br>+30 Range <br>-2 Elemental Damage </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
</table>

Revision as of 06:30, 9 October 2022

Range

Range Stat

Description

Items

Name Rarity Effects Unique Unlocked By
Epic One bullet dealing 1 (Range Damage) damage is fired from an enemy corpse when they die
-40 Range
Unlocked by default
Rare +20 Range
+10% Attack Speed
-2% Life Steal
Unlocked by default
Common +4% Speed
-6 Range
Unlocked by default
Legendary +5% Life Steal
+20% Dodge
-2 Melee Damage
-2 Range Damage
-2 Elemental Damage
Unlocked by default
Rare +12% Damage
-12 Range
Unlocked by default
Common +20 Range Unlocked by default
Legendary +10 Melee Damage
+5 Elemental Damage
-20 Range
-20% Pickup Range
Win a run with Bull.png Bull
Common +5% Attack Speed
+15 Range
-1 Armor
Unlocked by default
Epic +8 Melee Damage
+8 Range Damage
+8 Elemental Damage Your max HP is capped at its current value
Unlocked by default
Common +6% Damage
-8 Range
Unlocked by default
Legendary +5 Ranged Damage
+10% Damage
+10 Range
-10% Attack Speed
-5% Crit Chance
Unlocked by default
Common +1 Ranged Damage
-5 Range
Unlocked by default
Rare +3 Melee Damage
+5 Max HP
-15 Range
Unlocked by default
Legendary +15% Crit Chance
+50 Range 3 Max HP
-2 Armor
Win a run with Ranger.png Ranger
Epic +10% Attack Speed
+8% Critical Chance
+15 Range
-2% HP Regeneration
Unlocked by default
Rare +2 Ranged Damage
+25 Range
-7% Attack Speed
Unlocked by default
Epic +10% Speed
+30 Range
-2 Elemental Damage
Unlocked by default