From Brotato Wiki

(INITIAL - auto generated)
 
(updates)
 
(74 intermediate revisions by the same user not shown)
Line 1: Line 1:
''This page content was automatically generated so may have issues.''
{{LinkButton|Mod:Invasion|< Back to Mod:Invasion}}




<table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;">
''{{Color|grey|This page content was automatically generated so may have issues.}}''
<tr>
 
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
''{{Color|pastelred|This page uses custom scripts that are often updated. If something doesn't work, please use Ctrl+F5 to ensure your browser is using the latest script updates.}}''
 
 
These items are for version: '''0.11.0'''.
 
Current items total: 127 <small>({{Color|tier1|13}}, {{Color|tier2|49}}, {{Color|tier3|54}}, {{Color|tier4|11}})</small>
 
 
<div class="statscard-grid statscard-grid statscard-grid--fullheight">
{{StatsCard_GridToggles|extra_btns=1|tier_btns=1}}
 
<div class="statscard-grid__main">
<div id="item_batteries" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Abyssal Pact
| name  = Batteries
| type  = Item
| type  = item
| image  = Space_Gladiators-abyssal_pact.png
| cat    = Item
| rarity = 3
| image  = Space_Gladiators-batteries.png
| stat1  = {{Color|green|+25}} % Life Steal
| rarity = 1
| stat2  = {{Color|red|-20}} % Attack Speed
| tags  = stat_engineering stat_speed
| stat1  = {{Color|green|+1}} Engineering
| stat2  = {{Color|green|+2}} % Speed
| stat3  = {{Color|red|-2}} Harvesting
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 18}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_speed}}</small></span>
}}
</div>
<div id="item_bell" class="statscard-grid__item">
{{StatsCard
| name  = Bell
| type  = item
| cat    = Limited (40)
| image  = Space_Gladiators-bell.png
| rarity = 1
| tags  =
| stat1  = {{Color|green|-1}} % Enemy health
| stat2  = {{Color|red|-1}} Max HP
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 10}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
}}
}}
</td><!--1 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_blood_drop" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Alien Biofluid
| name  = Blood Drop
| type  = Item
| type  = item
| image  = Space_Gladiators-alien_biofluid.png
| cat    = Item
| rarity = 3
| image  = Space_Gladiators-blood_drop.png
| stat1  = {{Color|green|+10}} Max HP
| rarity = 1
| stat2  = {{Color|green|+3}} HP Regeneration
| tags  = stat_lifesteal
| stat3  = {{Color|red|-6}} % Speed
| stat1  = {{Color|green|+2}} % Life Steal
| stat2  = {{Color|red|-2}} Max HP
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal}}</small></span>
}}
}}
</td><!--2 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_bloody_eye" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Alien Liver
| name  = Bloody Eye
| type  = Item
| type  = item
| image  = Space_Gladiators-alien_liver.png
| cat    = Item
| rarity = 2
| image  = Space_Gladiators-bloody_eye.png
| stat1  = {{Color|green|+3}} HP Regeneration
| rarity = 1
| stat2  = {{Color|green|+3}} Harvesting
| tags  = stat_ranged_damage stat_crit_chance
| stat1  = {{Color|green|+1}} Ranged Damage
| stat2  = {{Color|green|+3}} % Crit Chance
| stat3  = {{Color|red|-2}} % Life Steal
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_crit_chance}}</small></span>
}}
}}
</td><!--3 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_brick" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Ankh
| name  = Brick
| type  = Item
| type  = item
| image  = Space_Gladiators-ankh.png
| cat    = Item
| rarity = 3
| image  = Space_Gladiators-brick.png
| stat1  = {{Color|green|+4}} Max HP
| rarity = 1
| stat2  = {{Color|green|+6}} HP Regeneration
| tags  = stat_max_hp
| stat3  = {{Color|red|-3}} Armor
| stat1  = {{Color|green|+3}} Max HP
| stat2  = {{Color|red|-2}} % Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 20}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp}}</small></span>
}}
}}
</td><!--4 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_cactus" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Asteroid
| name  = Cactus
| type  = Item
| type  = item
| image  = Space_Gladiators-asteroid.png
| cat    = Item
| rarity = 4
| image  = Space_Gladiators-cactus.png
| stat1  = {{Color|green|+12}} Elemental Damage
| rarity = 1
| stat2  = {{Color|green|+8}} Ranged Damage
| tags  = stat_max_hp stat_hp_regeneration
| stat3  = {{Color|green|+5}} % Damage
| stat1  = {{Color|green|+2}} Melee Damage
| stat4  = {{Color|red|-12}} % Speed
| stat2  = {{Color|green|+2}} HP Regeneration
| stat5  = {{Color|red|-4}} % Dodge
| stat3  = {{Color|red|-3}} Luck
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration}}</small></span>
}}
}}
</td><!--5 of 82-->
</div>
</tr>
<div id="item_gun_extension" class="statscard-grid__item">
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Baby Clothes
| name  = Gun Extension
| type  = Item
| type  = item
| image  = Space_Gladiators-baby_clothes.png
| cat    = Item
| rarity = 2
| image  = Space_Gladiators-gun_extension.png
| stat1  = {{Color|green|+8}} % Dodge
| rarity = 1
| stat2  = {{Color|red|-2}} Max HP
| tags  = stat_ranged_damage stat_range
| stat1  = {{Color|green|+1}} Ranged Damage
| stat2 = {{Color|green|+30}} Range
| stat3 = {{Color|red|-5}} % Damage
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_range}}</small></span>
}}
}}
</td><!--6 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_horn" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Ball and Chain
| name  = Horn
| type  = Item
| type  = item
| image  = Space_Gladiators-ball_and_chain.png
| cat    = Item
| rarity = 2
| image  = Space_Gladiators-horn.png
| stat1  = {{Color|green|+3}} Melee Damage
| rarity = 1
| stat2  = {{Color|red|-2}} % Speed
| tags  = stat_melee_damage
| stat3  = {{Color|red|-1}} % Crit Chance
| stat1  = {{Color|green|+2}} Melee Damage
| stat2  = {{Color|red|-5}} Range
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span>
}}
}}
</td><!--7 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_horse_shoe" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Banana Leaf
| name  = Horse Shoe
| type  = Item
| type  = item
| image  = Space_Gladiators-banana_leaf.png
| cat    = Item
| image  = Space_Gladiators-horse_shoe.png
| rarity = 1
| rarity = 1
| stat1  = {{Color|green|+2}} % Dodge
| tags  = stat_dodge
| stat2  = {{Color|red|-1}} % Crit Chance
| stat1  = {{Color|green|+3}} % Dodge
| stat2  = {{Color|red|-1}} % Life Steal
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 10}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span>
}}
}}
</td><!--8 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_necklace" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Barbarian's Curse
| name  = Necklace
| type  = Item
| type  = item
| image  = Space_Gladiators-barbarian_curse.png
| cat    = Item
| rarity = 4
| image  = Space_Gladiators-necklace.png
| stat1  = {{Color|green|+100}} % Damage
| rarity = 1
| stat2  = {{Color|red|-25}} Armor
| tags  = stat_elemental_damage stat_luck
| stat1  = {{Color|green|+1}} Elemental Damage
| stat2 = {{Color|green|+5}} Luck
| stat3 = {{Color|red|-2}} % Attack Speed
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_luck}}</small></span>
}}
}}
</td><!--9 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_stitched_bag" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Batteries
| name  = Stitched Bag
| type  = Item
| type  = item
| image  = Space_Gladiators-batteries.png
| cat    = Item
| image  = Space_Gladiators-stitched_bag.png
| rarity = 1
| rarity = 1
| stat1  = {{Color|green|+1}} Engineering
| tags  = stat_max_hp stat_harvesting
| stat2  = {{Color|green|+3}} % Speed
| stat1  = {{Color|green|+2}} Max HP
| stat3 = {{Color|red|-3}} Harvesting
| stat2  = {{Color|green|+5}} Harvesting
| stat3  = {{Color|red|-2}} % Attack Speed
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 20}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_harvesting}}</small></span>
}}
}}
</td><!--10 of 82-->
</div>
</tr>
<div id="item_turtle" class="statscard-grid__item">
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Beard
| name  = Turtle
| type  = Item
| type  = item
| image  = Space_Gladiators-beard.png
| cat    = Item
| rarity = 3
| image  = Space_Gladiators-turtle.png
| stat1  = {{Color|green|+4}} Elemental Damage
| rarity = 1
| tags  = stat_melee_damage stat_armor
| stat1  = {{Color|green|+1}} Melee Damage
| stat2  = {{Color|green|+1}} Armor
| stat2  = {{Color|green|+1}} Armor
| stat3  = {{Color|red|-3}} % Crit Chance
| stat3  = {{Color|red|-2}} % Speed
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_armor}}</small></span>
}}
}}
</td><!--11 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_waffle" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Bell
| name  = Waffle
| type  = Item
| type  = item
| image  = Space_Gladiators-bell.png
| cat    = Item
| image  = Space_Gladiators-waffle.png
| rarity = 1
| tags  = stat_max_hp stat_speed
| stat1  = {{Color|green|+3}} Max HP
| stat2  = {{Color|green|+2}} % Speed
| stat3  = {{Color|red|-3}} % Damage
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_speed}}</small></span>
}}
</div>
<div id="item_critter_agressive" class="statscard-grid__item">
{{StatsCard
| name  = Aggressive Critter
| type  = item
| cat    = Unique
| image  = Space_Gladiators-critter_agressive.png
| rarity = 2
| rarity = 2
| stat1  = {{Color|green|+3}} Engineering
| tags  = stat_attack_speed critter
| stat2  = {{Color|red|-6}} % Attack Speed
| stat1  = {{Color|green|+3}} {{Color|green|% Attack Speed}} at the end of a wave
| stat2  = {{Color|red|-5}} Harvesting
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>critter}}</small></span>
}}
}}
</td><!--12 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_banana_leaf" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Belt
| name  = Banana Leaf
| type  = Item
| type  = item
| image  = Space_Gladiators-belt.png
| cat    = Item
| rarity = 3
| image  = Space_Gladiators-banana_leaf.png
| stat1  = {{Color|green|+3}} Max HP
| rarity = 2
| stat2  = {{Color|green|+6}} % Speed
| tags  = stat_dodge
| stat3  = {{Color|red|-3}} Ranged Damage
| stat1  = {{Color|green|+1}} {{Color|green|% Dodge}} at the end of a wave
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span>
}}
}}
</td><!--13 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_beard" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Berserker's Mask
| name  = Beard
| type  = Item
| type  = item
| image  = Space_Gladiators-berserker_mask.png
| cat    = Item
| rarity = 4
| image  = Space_Gladiators-beard.png
| stat1  = {{Color|green|+40}} % Attack Speed
| rarity = 2
| stat2  = {{Color|green|+15}} % Speed
| tags  = stat_elemental_damage stat_armor
| stat3  = {{Color|red|-30}} Harvesting
| stat1  = {{Color|green|+3}} Elemental Damage
| stat2  = {{Color|green|+1}} Armor
| stat3  = {{Color|red|-5}} % Crit Chance
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_armor}}</small></span>
}}
}}
</td><!--14 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_belt" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Big Nose
| name  = Belt
| type  = Item
| type  = item
| image  = Space_Gladiators-big_nose.png
| cat    = Item
| image  = Space_Gladiators-belt.png
| rarity = 2
| rarity = 2
| stat1  = {{Color|green|-5}} % Items Price
| tags  = stat_max_hp stat_speed
| stat2  = {{Color|green|+10}} % Crit Chance
| stat1  = {{Color|green|+5}} Max HP
| stat3  = {{Color|red|+8%}} Enemies
| stat2  = {{Color|green|+4}} % Speed
| stat3  = {{Color|red|-2}} Ranged Damage
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_speed}}</small></span>
}}
}}
</td><!--15 of 82-->
</div>
</tr>
<div id="item_blobfish" class="statscard-grid__item">
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Blobfish
| name  = Blobfish
| type  = Item
| type  = item
| cat    = Item
| image  = Space_Gladiators-blobfish.png
| image  = Space_Gladiators-blobfish.png
| rarity = 1
| rarity = 2
| stat1  = {{Color|green|+2}} % Dodge
| tags  = stat_percent_damage
| stat2  = {{Color|red|-1}} Harvesting
| stat1  = {{Color|green|+10}} % Damage
| stat2  = {{Color|red|+5}} % Items Price
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span>
}}
}}
</td><!--16 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_shield_bloody" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Bloody Eye
| name  = Bloody Shield
| type  = Item
| type  = item
| image  = Space_Gladiators-bloody_eye.png
| cat    = Unique
| rarity = 1
| image  = Space_Gladiators-shield_bloody.png
| stat1  = {{Color|green|+1}} Ranged Damage
| rarity = 2
| stat2  = {{Color|green|+3}} % Crit Chance
| tags  = stat_melee_damage stat_dodge
| stat3  = {{Color|red|-2}} % Life Steal
| stat1  = {{Color|green|1}} {{Color|green|Melee Damage}} when you dodge until the end of the wave
| stat2  = {{Color|green|+3}} % Dodge
| stat3  = {{Color|red|-2}} % Speed
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_dodge}}</small></span>
}}
}}
</td><!--17 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_bloody_tooth" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Bloody Tooth
| name  = Bloody Tooth
| type  = Item
| type  = item
| cat    = Limited (32)
| image  = Space_Gladiators-bloody_tooth.png
| image  = Space_Gladiators-bloody_tooth.png
| rarity = 2
| rarity = 2
| tags  = stat_melee_damage
| stat1  = {{Color|green|+3}} Melee Damage
| stat1  = {{Color|green|+3}} Melee Damage
| stat2  = {{Color|red|-1}} Max HP
| stat2  = {{Color|red|-3}} Max HP
}}
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
</td><!--18 of 82-->
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Blood Drop
| type  = Item
| image = Space_Gladiators-blood_drop.png
| rarity = 1
| stat1  = {{Color|green|+5}} % Life Steal
| stat2  = {{Color|red|-1}} Max HP
}}
}}
</td><!--19 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_blueprint" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Blueprint
| name  = Blueprint
| type  = Item
| type  = item
| cat    = Item
| image  = Space_Gladiators-blueprint.png
| image  = Space_Gladiators-blueprint.png
| rarity = 2
| rarity = 2
| tags  = stat_engineering stat_luck
| stat1  = {{Color|green|+2}} Engineering
| stat1  = {{Color|green|+2}} Engineering
| stat2  = {{Color|green|+2}} Ranged Damage
| stat2  = {{Color|green|+8}} Luck
| stat3  = {{Color|red|-2}} % Speed
| stat3  = {{Color|red|-2}} % Speed
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_luck}}</small></span>
}}
}}
</td><!--20 of 82-->
</div>
</tr>
<div id="item_brain" class="statscard-grid__item">
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Brain
| name  = Brain
| type  = Item
| type  = item
| cat    = Item
| image  = Space_Gladiators-brain.png
| image  = Space_Gladiators-brain.png
| rarity = 2
| rarity = 2
| tags  = stat_engineering stat_crit_chance
| stat1  = {{Color|green|+2}} Engineering
| stat1  = {{Color|green|+2}} Engineering
| stat2  = {{Color|green|+3}} % Crit Chance
| stat2  = {{Color|green|+5}} % Crit Chance
| stat3  = {{Color|red|-2}} HP Regeneration
| stat3  = {{Color|red|-2}} HP Regeneration
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_crit_chance}}</small></span>
}}
}}
</td><!--21 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_bully_helmet" class="statscard-grid__item">
{{StatsCard
| name  = Brick
| type  = Item
| image  = Space_Gladiators-brick.png
| rarity = 1
| stat1  = {{Color|green|+2}} Max HP
| stat2  = {{Color|red|-2}} % Speed
}}
</td><!--22 of 82-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Broken Vase
| type  = Item
| image  = Space_Gladiators-broken_vase.png
| rarity = 3
| stat1  = {{Color|green|+25%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|40%}}{{StatIcon|Crit Chance}}}}) damage to a random enemy when you pick up a material
| stat2  = {{Color|green|+5}} % Crit Chance
}}
</td><!--23 of 82-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Bully Helmet
| name  = Bully Helmet
| type  = Item
| type  = item
| cat    = Limited (3)
| image  = Space_Gladiators-bully_helmet.png
| image  = Space_Gladiators-bully_helmet.png
| rarity = 2
| rarity = 2
| stat1  = {{Color|green|+5}} % Damage
| tags  = stat_ranged_damage less_enemy_speed more_enemies
| stat2  = {{Color|green|-2%}} Enemy speed
| stat1  = {{Color|green|+3}} Ranged Damage
| stat3  = {{Color|red|+3%}} Enemies
| stat2  = {{Color|red|+3}} % Enemy Speed
| stat3  = +4% Enemies
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>less_enemy_speed<br>more_enemies}}</small></span>
}}
}}
</td><!--24 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_chocolate" class="statscard-grid__item">
{{StatsCard
| name  = Cactus
| type  = Item
| image  = Space_Gladiators-cactus.png
| rarity = 1
| stat1  = {{Color|green|+2}} Max HP
| stat2  = {{Color|green|+3}} HP Regeneration
| stat3  = {{Color|red|-2}} Luck
}}
</td><!--25 of 82-->
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Captured Energy
| type  = Item
| image  = Space_Gladiators-captured_energy.png
| rarity = 3
| stat1  = {{Color|green|+6}} Engineering
| stat2  = {{Color|green|+4}} Elemental Damage
| stat3  = {{Color|green|+5}} HP Regeneration
| stat4  = {{Color|green|+5}} % XP Gain
| stat5  = {{Color|red|-60}} Range
| stat6  = {{Color|red|-4}} Max HP
}}
</td><!--26 of 82-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Chipset Overcharge
| type  = Item
| image  = Space_Gladiators-chipset_overcharge.png
| rarity = 3
| stat1  = {{Color|green|+2}} {{Color|green|Engineering}} for every {{Color|green|-1}} {{Color|green|Armor}} you have [{{Color|green|+-0}}]
| stat2  = {{Color|red|-5}} Armor
}}
</td><!--27 of 82-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Chocolate
| name  = Chocolate
| type  = Item
| type  = item
| cat    = Item
| image  = Space_Gladiators-chocolate.png
| image  = Space_Gladiators-chocolate.png
| rarity = 2
| rarity = 2
| tags  = stat_max_hp
| stat1  = {{Color|green|+6}} Max HP
| stat1  = {{Color|green|+6}} Max HP
| stat2  = {{Color|red|-5}} % Speed
| stat2  = {{Color|red|-5}} % Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp}}</small></span>
}}
}}
</td><!--28 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_cross" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Cross
| name  = Cross
| type  = Item
| type  = item
| cat    = Item
| image  = Space_Gladiators-cross.png
| image  = Space_Gladiators-cross.png
| rarity = 2
| rarity = 2
| stat1  = {{Color|green|+3}} HP Regeneration
| tags  = stat_hp_regeneration stat_luck
| stat2  = {{Color|green|+3}} Luck
| stat1  = {{Color|green|+4}} HP Regeneration
| stat3  = {{Color|red|-2}} Harvesting
| stat2  = {{Color|green|+8}} Luck
| stat3  = {{Color|red|-10}} Harvesting
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>stat_luck}}</small></span>
}}
}}
</td><!--29 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_crutch" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Crutch
| name  = Crutch
| type  = Item
| type  = item
| cat    = Item
| image  = Space_Gladiators-crutch.png
| image  = Space_Gladiators-crutch.png
| rarity = 2
| rarity = 2
| stat1  = {{Color|green|+15}} Harvesting
| tags  = stat_harvesting
| stat1  = {{Color|green|+18}} Harvesting
| stat2  = {{Color|red|-2}} Max HP
| stat2  = {{Color|red|-2}} Max HP
| stat3  = {{Color|red|-4}} % Speed
| stat3  = {{Color|red|-4}} % Speed
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 35}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting}}</small></span>
}}
}}
</td><!--30 of 82-->
</div>
</tr>
<div id="item_cursed_octopus" class="statscard-grid__item">
<tr>
{{StatsCard
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
| name  = Cursed Octopus
| type  = item
| cat    = Unique
| image  = Space_Gladiators-cursed_octopus.png
| rarity = 2
| tags  = stat_range
| stat1  = {{Color|green|+30}} {{Color|green|Range}} for every different weapon you have
| stat2  = {{Color|red|-4}} Max HP
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_range}}</small></span>
}}
</div>
<div id="item_dead_fish" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Dead Fish
| name  = Dead Fish
| type  = Item
| type  = item
| cat    = Item
| image  = Space_Gladiators-dead_fish.png
| image  = Space_Gladiators-dead_fish.png
| rarity = 1
| rarity = 2
| stat1  = {{Color|green|+2}} Ranged Damage
| tags  = stat_melee_damage
| stat2  = {{Color|green|+1}} Melee Damage
| stat1  = {{Color|green|+4}} Melee Damage
| stat3  = {{Color|red|+2%}} Enemy speed
| stat2 = {{Color|red|+3}} % Enemy Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span>
}}
</div>
<div id="item_decaying_bodies" class="statscard-grid__item">
{{StatsCard
| name  = Decaying Bodies
| type  = item
| cat    = Unique
| image  = Space_Gladiators-decaying_bodies.png
| rarity = 2
| tags  = stat_crit_chance
| stat1 = {{Color|green|+1}} {{Color|green|% Crit Chance}} for every {{Color|green|40}} {{Color|green|Materials}} you have
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span>
}}
}}
</td><!--31 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_disgusting" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Disgusting
| name  = Disgusting
| type  = Item
| type  = item
| cat    = Unique
| image  = Space_Gladiators-disgusting.png
| image  = Space_Gladiators-disgusting.png
| rarity = 3
| rarity = 2
| stat1  = {{Color|green|+3}} {{Color|green|% Damage}} for every {{Color|green|-1}} {{Color|green|Harvesting}} you have [{{Color|green|+-0}}]
| tags  = stat_percent_damage
| stat1  = {{Color|green|+3}} {{Color|green|% Damage}} for every {{Color|red|-1}} {{Color|red|Harvesting}} you have  
| stat2  = {{Color|red|-5}} Harvesting
| stat2  = {{Color|red|-5}} Harvesting
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span>
}}
}}
</td><!--32 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_critter_drugged" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Dumbbell
| name  = Drugged Critter
| type  = Item
| type  = item
| image  = Space_Gladiators-dumbbell.png
| cat    = Unique
| rarity = 3
| image  = Space_Gladiators-critter_drugged.png
| stat1  = {{Color|green|+20}} % Damage
| rarity = 2
| stat2  = {{Color|green|+6}} % Speed
| tags  = stat_speed critter
| stat3  = {{Color|red|-8}} Max HP
| stat1  = {{Color|green|+1}} {{Color|green|% Speed}} at the end of a wave
| stat2  = {{Color|red|-5}} Harvesting
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed<br>critter}}</small></span>
}}
}}
</td><!--33 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_energy_belt" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Energy Belt
| name  = Energy Belt
| type  = Item
| type  = item
| cat    = Item
| image  = Space_Gladiators-energy_belt.png
| image  = Space_Gladiators-energy_belt.png
| rarity = 2
| rarity = 2
| stat1  = {{Color|green|+1}} Max HP
| tags  = stat_max_hp stat_engineering
| stat2  = {{Color|green|+3}} Engineering
| stat1  = {{Color|green|+3}} Max HP
| stat3  = {{Color|red|-2}} Melee Damage
| stat2  = {{Color|green|+2}} Engineering
| stat3  = {{Color|red|-1}} Ranged Damage
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_engineering<br>}}</small></span>
}}
</div>
<div id="item_shield_plasma" class="statscard-grid__item">
{{StatsCard
| name  = Energy Shield
| type  = item
| cat    = Unique
| image  = Space_Gladiators-shield_plasma.png
| rarity = 2
| tags  = stat_engineering stat_dodge
| stat1  = {{Color|green|1}} {{Color|green|Engineering}} when you dodge until the end of the wave
| stat2  = {{Color|green|+3}} % Dodge
| stat3  = {{Color|red|-2}} % Speed
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_dodge}}</small></span>
}}
}}
</td><!--34 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_enhanced_fruit" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Enhanced Fruit
| name  = Enhanced Fruits
| type  = Item
| type  = item
| cat    = Limited (3)
| image  = Space_Gladiators-enhanced_fruit.png
| image  = Space_Gladiators-enhanced_fruit.png
| rarity = 2
| rarity = 2
| stat1  = {{Color|green|+1}} Engineering
| tags  = stat_luck exploration economy
| stat2  = {{Color|green|+2}} HP recovered from consumables
| stat1  = {{Color|green|+3}} materials when you pick up a fruit
| stat3  = {{Color|red|-1}} Armor
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck<br>exploration<br>economy}}</small></span>
}}
}}
</td><!--35 of 82-->
</div>
</tr>
<div id="item_waffle_enhanced" class="statscard-grid__item">
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Explosive Vest
| name  = Enhanced Waffle
| type  = Item
| type  = item
| image  = Space_Gladiators-explosive_vest.png
| cat    = Item
| rarity = 3
| image  = Space_Gladiators-waffle_enhanced.png
| stat1  = You explode for {{Color|green|30}} ({{Color|green|{{StatIcon|Engineering}}{{Color|grey|50%}}{{StatIcon|Elemental Damage}}}}) damage when you take damage
| rarity = 2
| tags  = stat_max_hp stat_engineering
| stat1  = {{Color|green|+5}} Max HP
| stat2  = {{Color|green|+2}} Engineering
| stat2  = {{Color|green|+2}} Engineering
| stat3  = {{Color|red|-5}} Max HP
| stat3  = {{Color|red|-2}} Armor
| stat4  = {{Color|red|-2}} Armor
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_engineering}}</small></span>
}}
</div>
<div id="item_explosive_barrels" class="statscard-grid__item">
{{StatsCard
| name  = Explosive Barrel
| type  = item
| cat    = Unique
| image  = Space_Gladiators-explosive_barrels.png
| rarity = 2
| tags  = stat_engineering explosive
| stat1  = Crates explode for {{Color|green|150}} ({{Color|green|{{Color|grey|300%}}{{StatIcon|Engineering}}}}) when you collect them
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>explosive}}</small></span>
}}
</div>
<div id="item_critter_explosive" class="statscard-grid__item">
{{StatsCard
| name  = Explosive Critter
| type  = item
| cat    = Unique
| image  = Space_Gladiators-critter_explosive.png
| rarity = 2
| tags  = explosive critter
| stat1  = {{Color|green|+3}} {{Color|green|% Explosion Size}} at the end of a wave
| stat2 = {{Color|red|-5}} Harvesting
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive<br>critter}}</small></span>
}}
}}
</td><!--36 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_family_heirloom" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Eyes
| name  = Family Heirloom
| type  = Item
| type  = item
| image  = Space_Gladiators-eyes.png
| cat    = Unique
| rarity = 3
| image  = Space_Gladiators-family_heirloom.png
| stat1  = {{Color|green|+10}} % Attack Speed
| rarity = 2
| stat2  = {{Color|green|+5}} % Crit Chance
| tags  = stat_engineering
| stat3  = {{Color|red|-6}} Luck
| stat1  = Turrets gain {{Color|green|+20%}} Crit Chance
| stat2  = {{Color|green|+4}} % Crit Chance
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
}}
}}
</td><!--37 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_fly_head" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Fly Head
| name  = Fly Head
| type  = Item
| type  = item
| cat    = Item
| image  = Space_Gladiators-fly_head.png
| image  = Space_Gladiators-fly_head.png
| rarity = 3
| rarity = 2
| stat1  = {{Color|green|+90}} Range
| tags  = stat_dodge stat_speed stat_range
| stat2  = {{Color|green|+10}} % Speed
| stat1  = {{Color|green|+30}} Range
| stat3  = {{Color|green|+8}} % Dodge
| stat2  = {{Color|green|+4}} % Speed
| stat4  = {{Color|red|-7}} Max HP
| stat3  = {{Color|green|+3}} % Dodge
| stat5  = {{Color|red|-1}} Armor
| stat4  = {{Color|red|-4}} Max HP
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge<br>stat_speed<br>stat_range}}</small></span>
}}
}}
</td><!--38 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_full_moon" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Full Moon
| name  = Full Moon
| type  = Item
| type  = item
| cat    = Item
| image  = Space_Gladiators-full_moon.png
| image  = Space_Gladiators-full_moon.png
| rarity = 2
| rarity = 2
| stat1  = {{Color|green|+5}} % Damage
| tags  = stat_percent_damage stat_hp_regeneration
| stat2  = {{Color|green|+1}} HP Regeneration
| stat1  = {{Color|green|+6}} % Damage
| stat3  = {{Color|red|-3}} % Life Steal
| stat2  = {{Color|green|+2}} HP Regeneration
}}
| stat3  = {{Color|red|-20}} Range
</td><!--39 of 82-->
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage<br>stat_hp_regeneration}}</small></span>
{{StatsCard
| name  = Golden Veins
| type  = Item
| image  = Space_Gladiators-golden_veins.png
| rarity = 3
| stat1  = {{Color|green|+3}} Melee Damage
| stat2 = {{Color|green|+18}} Harvesting
| stat3  = {{Color|red|-6}} % Damage
| stat4  = {{Color|red|-3}} Ranged Damage
}}
}}
</td><!--40 of 82-->
</div>
</tr>
<div id="item_hairy_foot" class="statscard-grid__item">
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Gun Extension
| type  = Item
| image  = Space_Gladiators-gun_extension.png
| rarity = 1
| stat1  = {{Color|green|+1}} Ranged Damage
| stat2  = {{Color|green|+40}} Range
| stat3  = {{Color|red|-2}} % Damage
}}
</td><!--41 of 82-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Hairy Foot
| name  = Hairy Foot
| type  = Item
| type  = item
| cat    = Limited (2)
| image  = Space_Gladiators-hairy_foot.png
| image  = Space_Gladiators-hairy_foot.png
| rarity = 2
| rarity = 2
| stat1  = {{Color|green|+1}} % Life Steal
| tags  = stat_lifesteal stat_hp_regeneration
| stat1  = {{Color|green|+2}} % Life Steal
| stat2  = {{Color|green|+2}} HP Regeneration
| stat2  = {{Color|green|+2}} HP Regeneration
| stat3  = {{Color|red|-5}} Range
| stat3  = {{Color|red|+3}} % Items Price
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal<br>stat_hp_regeneration}}</small></span>
}}
}}
</td><!--42 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_outfit_metal_plate" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Heart
| name  = Improvised Armor
| type  = Item
| type  = item
| image  = Space_Gladiators-heart.png
| cat    = Item
| rarity = 3
| image  = Space_Gladiators-outfit_metal_plate.png
| stat1  = {{Color|green|+8}} Max HP
| rarity = 2
| stat2 = {{Color|green|+3}} HP Regeneration
| tags  = stat_armor
| stat3 = {{Color|green|+3}} % Speed
| stat1 = {{Color|green|+5}} Armor
| stat4 = {{Color|red|-4}} % Life Steal
| stat2 = {{Color|red|-10}} % Speed
}}
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
</td><!--43 of 82-->
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Horn
| type  = Item
| image  = Space_Gladiators-horn.png
| rarity = 1
| stat1  = {{Color|green|+2}} Melee Damage
| stat2 = {{Color|red|-15}} Range
}}
</td><!--44 of 82-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Horse Shoe
| type  = Item
| image  = Space_Gladiators-horse_shoe.png
| rarity = 1
| stat1  = {{Color|green|+3}} % Speed
| stat2  = {{Color|green|+2}} % Dodge
| stat3  = {{Color|red|-2}} % Life Steal
}}
}}
</td><!--45 of 82-->
</div>
</tr>
<div id="item_jacobs_pride" class="statscard-grid__item">
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Jacob's Pride
| name  = Jacob's Pride
| type  = Item
| type  = item
| cat    = Item
| image  = Space_Gladiators-jacobs_pride.png
| image  = Space_Gladiators-jacobs_pride.png
| rarity = 2
| rarity = 2
| stat1  = {{Color|green|+3}} % Crit Chance
| tags  = stat_crit_chance
| stat2  = {{Color|green|+2}} Harvesting
| stat1  = {{Color|green|+5}} % Crit Chance
}}
| stat2  = {{Color|red|-2}} Ranged Damage
</td><!--46 of 82-->
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span>
{{StatsCard
| name  = Knowledge
| type  = Item
| image  = Space_Gladiators-knowledge.png
| rarity = 3
| stat1  = {{Color|green|+3}} Engineering
| stat2 = {{Color|green|+2}} Elemental Damage
| stat3  = {{Color|green|+3}} % XP Gain
| stat4  = {{Color|red|-2}} Luck
}}
}}
</td><!--47 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_ladybug" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Ladybug
| name  = Ladybug
| type  = Item
| type  = item
| cat    = Item
| image  = Space_Gladiators-ladybug.png
| image  = Space_Gladiators-ladybug.png
| rarity = 2
| rarity = 2
| tags  = stat_max_hp stat_armor stat_dodge
| stat1  = {{Color|green|+2}} Max HP
| stat1  = {{Color|green|+2}} Max HP
| stat2  = {{Color|green|+1}} Armor
| stat2  = {{Color|green|+1}} Armor
| stat3  = {{Color|green|+2}} % Dodge
| stat3  = {{Color|green|+2}} % Dodge
| stat4  = {{Color|red|-2}} HP Regeneration
| stat4  = {{Color|red|-2}} HP Regeneration
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_armor<br>stat_dodge}}</small></span>
}}
}}
</td><!--48 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_lava_balls" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Lava Balls
| name  = Lava Balls
| type  = Item
| type  = item
| cat    = Item
| image  = Space_Gladiators-lava_balls.png
| image  = Space_Gladiators-lava_balls.png
| rarity = 2
| rarity = 2
| tags  = stat_elemental_damage
| stat1  = {{Color|green|+3}} Elemental Damage
| stat1  = {{Color|green|+3}} Elemental Damage
| stat2  = {{Color|red|-1}} Max HP
| stat2  = {{Color|red|-1}} Ranged Damage
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span>
}}
</div>
<div id="item_rocks" class="statscard-grid__item">
{{StatsCard
| name  = Little Rocks
| type  = item
| cat    = Item
| image  = Space_Gladiators-rocks.png
| rarity = 2
| tags  = stat_ranged_damage stat_armor
| stat1  = {{Color|green|+3}} Ranged Damage
| stat2  = {{Color|red|-4}} % Dodge
| stat3  = {{Color|red|-3}} % Speed
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_armor}}</small></span>
}}
}}
</td><!--49 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_lotus" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Lotus
| name  = Lotus
| type  = Item
| type  = item
| cat    = Item
| image  = Space_Gladiators-lotus.png
| image  = Space_Gladiators-lotus.png
| rarity = 1
| rarity = 2
| tags  = stat_ranged_damage stat_elemental_damage
| stat1  = {{Color|green|+2}} Ranged Damage
| stat1  = {{Color|green|+2}} Ranged Damage
| stat2  = {{Color|red|-15}} Range
| stat2 = {{Color|green|+1}} Elemental Damage
| stat3 = {{Color|red|-15}} Range
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_elemental_damage}}</small></span>
}}
</div>
<div id="item_shield_coin" class="statscard-grid__item">
{{StatsCard
| name  = Lucky Shield
| type  = item
| cat    = Unique
| image  = Space_Gladiators-shield_coin.png
| rarity = 2
| tags  = stat_luck stat_dodge
| stat1  = {{Color|green|2}} {{Color|green|Luck}} when you dodge until the end of the wave
| stat2  = {{Color|green|+3}} % Dodge
| stat3  = {{Color|red|-2}} % Speed
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck<br>stat_dodge}}</small></span>
}}
}}
</td><!--50 of 82-->
</div>
</tr>
<div id="item_maggot_bag" class="statscard-grid__item">
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Maggot Bag
| name  = Maggot Bag
| type  = Item
| type  = item
| cat    = Item
| image  = Space_Gladiators-maggot_bag.png
| image  = Space_Gladiators-maggot_bag.png
| rarity = 2
| rarity = 2
| stat1  = {{Color|green|+6}} Harvesting
| tags  = stat_harvesting stat_hp_regeneration
| stat2  = {{Color|green|+2}} HP Regeneration
| stat1  = {{Color|green|+12}} Harvesting
| stat3  = {{Color|red|-1}} Melee Damage
| stat2  = {{Color|green|+3}} HP Regeneration
| stat4  = {{Color|red|-2}} Luck
| stat3  = {{Color|red|-15}} Luck
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting<br>stat_hp_regeneration}}</small></span>
}}
</div>
<div id="item_magnet" class="statscard-grid__item">
{{StatsCard
| name  = Magnet
| type  = item
| cat    = Unique
| image  = Space_Gladiators-magnet.png
| rarity = 2
| tags  = pickup
| stat1  = {{Color|green|+50%}} pickup range
| stat2 = {{Color|red|+4}} % Enemy Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup}}</small></span>
}}
}}
</td><!--51 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_magnificent_egg" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Magnificent Egg
| name  = Magnificent Egg
| type  = Item
| type  = item
| cat    = Item
| image  = Space_Gladiators-magnificent_egg.png
| image  = Space_Gladiators-magnificent_egg.png
| rarity = 2
| rarity = 2
| tags  = stat_armor stat_harvesting
| stat1  = {{Color|green|+1}} Armor
| stat1  = {{Color|green|+1}} Armor
| stat2  = {{Color|green|+2}} Harvesting
| stat2  = {{Color|green|+10}} Harvesting
| stat3  = {{Color|red|-2}} Engineering
| stat3  = {{Color|red|-3}} Engineering
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_harvesting}}</small></span>
}}
</div>
<div id="item_monks_blessing" class="statscard-grid__item">
{{StatsCard
| name  = Monk's Blessing
| type  = item
| cat    = Item
| image  = Space_Gladiators-monks_blessing.png
| rarity = 2
| tags  = stat_armor
| stat1  = {{Color|green|+5}} Armor
| stat2  = {{Color|red|-1}} Armor for every 300 Materials you have
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span>
}}
</div>
<div id="item_mystery_machine" class="statscard-grid__item">
{{StatsCard
| name  = Mystery Machine
| type  = item
| cat    = Limited (4)
| image  = Space_Gladiators-mystery_machine.png
| rarity = 2
| tags  =
| stat1  = Gain {{Color|green|+1}} to {{Color|green|2}} random stats when you level up
| stat2  = {{Color|red|+15}} % Items Price
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
}}
</div>
<div id="item_ogre_helmet" class="statscard-grid__item">
{{StatsCard
| name  = Ogre Helmet
| type  = item
| cat    = Item
| image  = Space_Gladiators-ogre_helmet.png
| rarity = 2
| tags  = stat_armor stat_attack_speed
| stat1  = {{Color|green|+2}} Armor
| stat2  = {{Color|green|+10}} % Attack Speed
| stat3  = {{Color|red|-3}} HP Regeneration
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_attack_speed}}</small></span>
}}
</div>
<div id="item_pet_food" class="statscard-grid__item">
{{StatsCard
| name  = Pet Food
| type  = item
| cat    = Item
| image  = Space_Gladiators-pet_food.png
| rarity = 2
| tags  = stat_engineering
| stat1  = {{Color|green|+3}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|Structure}} you have
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
}}
</div>
<div id="item_critter_rich" class="statscard-grid__item">
{{StatsCard
| name  = Rich Critter
| type  = item
| cat    = Unique
| image  = Space_Gladiators-critter_rich.png
| rarity = 2
| tags  = pickup critter
| stat1  = {{Color|green|+1}} {{Color|green|% Double Material Chance}} at the end of a wave
| stat2  = {{Color|red|-5}} Harvesting
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup<br>critter}}</small></span>
}}
</div>
<div id="item_shield_siphoning" class="statscard-grid__item">
{{StatsCard
| name  = Siphoning Shield
| type  = item
| cat    = Unique
| image  = Space_Gladiators-shield_siphoning.png
| rarity = 2
| tags  = stat_max_hp stat_dodge
| stat1  = {{Color|green|2}} {{Color|green|Max HP}} when you dodge until the end of the wave
| stat2  = {{Color|green|+3}} % Dodge
| stat3  = {{Color|red|-2}} % Speed
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_dodge}}</small></span>
}}
</div>
<div id="item_small_hand" class="statscard-grid__item">
{{StatsCard
| name  = Small Hand
| type  = item
| cat    = Item
| image  = Space_Gladiators-small_hand.png
| rarity = 2
| tags  = stat_attack_speed
| stat1  = {{Color|green|+8}} % Attack Speed
| stat2  = {{Color|red|-1}} Melee Damage
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed}}</small></span>
}}
}}
</td><!--52 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_spiky_head" class="statscard-grid__item">
{{StatsCard
| name  = Spiky Head
| type  = item
| cat    = Item
| image  = Space_Gladiators-spiky_head.png
| rarity = 2
| tags  = stat_melee_damage stat_lifesteal stat_armor
| stat1  = {{Color|green|+2}} Melee Damage
| stat2  = {{Color|green|+3}} % Life Steal
| stat3  = {{Color|green|+1}} Armor
| stat4  = {{Color|red|-3}} HP Regeneration
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_lifesteal<br>stat_armor}}</small></span>
}}
</div>
<div id="item_spiky_shell" class="statscard-grid__item">
{{StatsCard
| name  = Spiky Shell
| type  = item
| cat    = Item
| image  = Space_Gladiators-spiky_shell.png
| rarity = 2
| tags  = stat_armor stat_hp_regeneration
| stat1  = {{Color|green|+1}} Armor
| stat2  = {{Color|green|+4}} HP Regeneration
| stat3  = {{Color|red|-5}} % Dodge
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_hp_regeneration}}</small></span>
}}
</div>
<div id="item_tactician_mustache" class="statscard-grid__item">
{{StatsCard
| name  = Tactician's Mustache
| type  = item
| cat    = Item
| image  = Space_Gladiators-tactician_mustache.png
| rarity = 2
| tags  = stat_engineering explosive
| stat1  = {{Color|green|+2}} Engineering
| stat2  = {{Color|green|+20}} % Explosion Damage
| stat3  = {{Color|red|-2}} Armor
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 35}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>explosive}}</small></span>
}}
</div>
<div id="item_water_bottle" class="statscard-grid__item">
{{StatsCard
| name  = Water Bottle
| type  = item
| cat    = Item
| image  = Space_Gladiators-water_bottle.png
| rarity = 2
| tags  = stat_max_hp stat_harvesting luck
| stat1  = {{Color|green|+3}} Max HP
| stat2  = {{Color|green|+5}} Harvesting
| stat3  = {{Color|green|+1}} HP recovered from consumables
| stat4  = {{Color|red|-2}} Elemental Damage
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 45}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_harvesting<br>luck}}</small></span>
}}
</div>
<div id="item_alien_artifact_1" class="statscard-grid__item">
{{StatsCard
| name  = Alien Artifact Alpha
| type  = item
| cat    = Unique
| image  = Space_Gladiators-alien_artifact_1.png
| rarity = 3
| tags  = stat_attack_speed
| stat1  = {{Color|green|+20}} % Attack Speed
| stat2  = {{Color|red|-4}} {{Color|red|% Attack Speed}} when you take damage until the end of the wave
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed}}</small></span>
}}
</div>
<div id="item_alien_artifact_2" class="statscard-grid__item">
{{StatsCard
| name  = Alien Artifact Omega
| type  = item
| cat    = Unique
| image  = Space_Gladiators-alien_artifact_2.png
| rarity = 3
| tags  = stat_speed
| stat1  = {{Color|green|+15}} % Speed
| stat2  = {{Color|red|-3}} {{Color|red|% Speed}} when you take damage until the end of the wave
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed}}</small></span>
}}
</div>
<div id="item_alien_biofluid" class="statscard-grid__item">
{{StatsCard
| name  = Alien Biofluid
| type  = item
| cat    = Item
| image  = Space_Gladiators-alien_biofluid.png
| rarity = 3
| tags  = stat_max_hp stat_hp_regeneration
| stat1  = {{Color|green|+10}} Max HP
| stat2  = {{Color|green|+3}} HP Regeneration
| stat3  = {{Color|red|-5}} % Speed
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration}}</small></span>
}}
</div>
<div id="item_alien_hat" class="statscard-grid__item">
{{StatsCard
| name  = Alien Hat
| type  = item
| cat    = Unique
| image  = Space_Gladiators-alien_hat.png
| rarity = 3
| tags  = stat_attack_speed
| stat1  = {{Color|green|+4}} {{Color|green|% Attack Speed}} every 5 seconds until the end of the wave
| stat2  = {{Color|red|-1}} {{Color|red|Armor}} every 5 seconds until the end of the wave
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed}}</small></span>
}}
</div>
<div id="item_alien_liver" class="statscard-grid__item">
{{StatsCard
| name  = Alien Liver
| type  = item
| cat    = Item
| image  = Space_Gladiators-alien_liver.png
| rarity = 3
| tags  = stat_hp_regeneration stat_harvesting
| stat1  = {{Color|green|+2}} {{Color|green|Harvesting}} for every {{Color|green|1}} {{Color|green|HP Regeneration}} you have
| stat2  = {{Color|red|-8}} Max HP
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>stat_harvesting}}</small></span>
}}
</div>
<div id="item_ammo_box" class="statscard-grid__item">
{{StatsCard
| name  = Ammo Box
| type  = item
| cat    = Item
| image  = Space_Gladiators-ammo_box.png
| rarity = 3
| tags  =
| stat1  = Shops always sell weapons at tier {{Color|green|II}} or above
| stat2  = {{Color|red|+20%}} Weapons Price
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
}}
</div>
<div id="item_ankh" class="statscard-grid__item">
{{StatsCard
| name  = Ankh
| type  = item
| cat    = Item
| image  = Space_Gladiators-ankh.png
| rarity = 3
| tags  = stat_max_hp stat_hp_regeneration
| stat1  = {{Color|green|+6}} HP Regeneration
| stat2  = {{Color|red|-5}} % Damage
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration}}</small></span>
}}
</div>
<div id="item_baby_clothes" class="statscard-grid__item">
{{StatsCard
| name  = Baby Clothes
| type  = item
| cat    = Unique
| image  = Space_Gladiators-baby_clothes.png
| rarity = 3
| tags  = stat_dodge
| stat1  = {{Color|green|+15}} % Dodge
| stat2  = {{Color|red|-2}} {{Color|red|% Crit Chance}} when you take damage until the end of the wave
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span>
}}
</div>
<div id="item_backpack" class="statscard-grid__item">
{{StatsCard
| name  = Backpack
| type  = item
| cat    = Item
| image  = Space_Gladiators-backpack.png
| rarity = 3
| tags  =
| stat1  = Increase your weapon slots by {{Color|green|+1}}
| stat2  = {{Color|red|-5}} % Damage
| stat3  =
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
}}
</div>
<div id="item_ball_and_chain" class="statscard-grid__item">
{{StatsCard
| name  = Ball and Chain
| type  = item
| cat    = Item
| image  = Space_Gladiators-ball_and_chain.png
| rarity = 3
| tags  = stat_percent_damage
| stat1  = {{Color|green|+35}} % Damage
| stat2  = {{Color|red|-20}} % Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span>
}}
</div>
<div id="item_barrel" class="statscard-grid__item">
{{StatsCard
| name  = Barrel
| type  = item
| cat    = Item
| image  = Space_Gladiators-barrel.png
| rarity = 3
| tags  = less_enemy_speed
| stat1  = {{Color|green|-20}} % Enemy Speed
| stat2  = {{Color|red|-15}} % Crit Chance
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>less_enemy_speed}}</small></span>
}}
</div>
<div id="item_blood_fuel" class="statscard-grid__item">
{{StatsCard
| name  = Blood Fuel
| type  = item
| cat    = Unique
| image  = Space_Gladiators-blood_fuel.png
| rarity = 3
| tags  = stat_attack_speed
| stat1  = {{Color|green|5}} {{Color|green|% Attack Speed}} when you take damage until the end of the wave. {{Color|grey|Doesn't trigger with items/traits that don't give invulnerability time}}
| stat2  = {{Color|red|-1}} {{Color|red|Armor}} when you take damage until the end of the wave
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed}}</small></span>
}}
</div>
<div id="item_broken_vase" class="statscard-grid__item">
{{StatsCard
| name  = Broken Vase
| type  = item
| cat    = Unique
| image  = Space_Gladiators-broken_vase.png
| rarity = 3
| tags  = stat_luck
| stat1  = {{Color|green|100%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies
| stat2  = {{Color|green|+5}} Luck
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck}}</small></span>
}}
</div>
<div id="item_chipset_overcharge" class="statscard-grid__item">
{{StatsCard
| name  = Chipset Overcharge
| type  = item
| cat    = Unique
| image  = Space_Gladiators-chipset_overcharge.png
| rarity = 3
| tags  = stat_engineering stat_attack_speed
| stat1  = {{Color|green|+2}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|Engineering}} you have
| stat2  = {{Color|green|+2}} Engineering
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_attack_speed}}</small></span>
}}
</div>
<div id="item_coral" class="statscard-grid__item">
{{StatsCard
| name  = Coral
| type  = item
| cat    = Unique
| image  = Space_Gladiators-coral.png
| rarity = 3
| tags  =
| stat1  = Reduce a random negative stat to half its negative value. {{Color|grey|No effect if no stats are negative}} <br><br>Affected stat: ??? <br>Increase: ???
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
}}
</div>
<div id="item_curse_ranged" class="statscard-grid__item">
{{StatsCard
| name  = Curse of the Ranger
| type  = item
| cat    = Unique
| image  = Space_Gladiators-curse_ranged.png
| rarity = 3
| tags  = stat_ranged_damage
| stat1  = Shops no longer sell melee weapons
| stat2  = {{Color|red|+15%}} Weapons Price
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
}}
</div>
<div id="item_curse_melee" class="statscard-grid__item">
{{StatsCard
| name  = Curse of the Warrior
| type  = item
| cat    = Unique
| image  = Space_Gladiators-curse_melee.png
| rarity = 3
| tags  = stat_melee_damage
| stat1  = Shops no longer sell ranged weapons
| stat2  = {{Color|red|+15%}} Weapons Price
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span>
}}
</div>
<div id="item_outfit_devil_armor" class="statscard-grid__item">
{{StatsCard
| name  = Devil Armor
| type  = item
| cat    = Unique
| image  = Space_Gladiators-outfit_devil_armor.png
| rarity = 3
| tags  = stat_attack_speed
| stat1  = {{Color|green|+8}} {{Color|green|% Attack Speed}} for every {{Color|red|-1}} {{Color|red|Armor}} you have
| stat2  = {{Color|red|-2}} Armor
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed}}</small></span>
}}
</div>
<div id="item_dumbbell" class="statscard-grid__item">
{{StatsCard
| name  = Dumbbell
| type  = item
| cat    = Item
| image  = Space_Gladiators-dumbbell.png
| rarity = 3
| tags  = stat_percent_damage stat_speed
| stat1  = {{Color|green|+20}} % Damage
| stat2  = {{Color|green|+6}} % Speed
| stat3  = {{Color|red|-8}} Max HP
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage<br>stat_speed}}</small></span>
}}
</div>
<div id="item_outfit_energy_armor" class="statscard-grid__item">
{{StatsCard
| name  = Energy Armor
| type  = item
| cat    = Unique
| image  = Space_Gladiators-outfit_energy_armor.png
| rarity = 3
| tags  = stat_armor
| stat1  = {{Color|green|+3}} {{Color|green|% Attack Speed}} for every {{Color|green|1}} {{Color|green|Armor}} you have
| stat2  = {{Color|green|+1}} Armor
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span>
}}
</div>
<div id="item_explosive_vest" class="statscard-grid__item">
{{StatsCard
| name  = Explosive Vest
| type  = item
| cat    = Unique
| image  = Space_Gladiators-explosive_vest.png
| rarity = 3
| tags  = stat_engineering explosive
| stat1  = {{Color|green|10}}% chance to explode for {{Color|green|90}} ({{Color|green|{{Color|grey|500%}}{{StatIcon|Engineering}}}}) damage when you take damage. {{Color|grey|Doesn't trigger with items/traits that don't give invulnerability time}}
| stat2  = {{Color|green|+2}} Engineering
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>explosive}}</small></span>
}}
</div>
<div id="item_eyes" class="statscard-grid__item">
{{StatsCard
| name  = Eyes
| type  = item
| cat    = Limited (2)
| image  = Space_Gladiators-eyes.png
| rarity = 3
| tags  = stat_attack_speed stat_crit_chance
| stat1  = {{Color|green|+20}} % Attack Speed
| stat2  = {{Color|green|+20}} Range
| stat3  = {{Color|red|-15}} Luck
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_crit_chance}}</small></span>
}}
</div>
<div id="item_fox" class="statscard-grid__item">
{{StatsCard
| name  = Fox
| type  = item
| cat    = Unique
| image  = Space_Gladiators-fox.png
| rarity = 3
| tags  = exploration
| stat1  = {{Color|green|+100%}} materials dropped from trees
| stat2  = More trees spawn
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>exploration}}</small></span>
}}
</div>
<div id="item_fruit_bag" class="statscard-grid__item">
{{StatsCard
| name  = Fruit Bag
| type  = item
| cat    = Item
| image  = Space_Gladiators-fruit_bag.png
| rarity = 3
| tags  = stat_max_hp
| stat1  = {{Color|green|+8}} Max HP
| stat2  = {{Color|green|+5}} HP recovered from consumables
| stat3  = {{Color|red|-5}} % Life Steal
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp}}</small></span>
}}
</div>
<div id="item_outfit_gold_armor" class="statscard-grid__item">
{{StatsCard
| name  = Gold Armor
| type  = item
| cat    = Unique
| image  = Space_Gladiators-outfit_gold_armor.png
| rarity = 3
| tags  = stat_armor stat_harvesting
| stat1  = {{Color|green|+2}} {{Color|green|Harvesting}} for every {{Color|green|1}} {{Color|green|Armor}} you have
| stat2  = {{Color|green|+2}} Armor
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_harvesting}}</small></span>
}}
</div>
<div id="item_golden_veins" class="statscard-grid__item">
{{StatsCard
| name  = Golden Veins
| type  = item
| cat    = Item
| image  = Space_Gladiators-golden_veins.png
| rarity = 3
| tags  = stat_melee_damage stat_harvesting
| stat1  = {{Color|green|+5}} Melee Damage
| stat2  = {{Color|green|+20}} Harvesting
| stat3  = {{Color|red|-6}} % Damage
| stat4  = {{Color|red|-3}} Ranged Damage
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_harvesting}}</small></span>
}}
</div>
<div id="item_heart" class="statscard-grid__item">
{{StatsCard
| name  = Heart
| type  = item
| cat    = Unique
| image  = Space_Gladiators-heart.png
| rarity = 3
| tags  = stat_max_hp stat_hp_regeneration stat_speed
| stat1  = {{Color|green|+8}} Max HP
| stat2  = {{Color|green|+3}} HP Regeneration
| stat3  = {{Color|green|+6}} % Speed
| stat4  = {{Color|red|-4}} % Life Steal
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration<br>stat_speed}}</small></span>
}}
</div>
<div id="item_integrated_chipset" class="statscard-grid__item">
{{StatsCard
| name  = Integrated Chipset
| type  = item
| cat    = Item
| image  = Space_Gladiators-integrated_chipset.png
| rarity = 3
| tags  = exploration
| stat1  = {{Color|green|20%}} Invulnerability Time
| stat2  = {{Color|red|-5}} % Life Steal
| stat3  = {{Color|red|-5}} HP Regeneration
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>exploration}}</small></span>
}}
</div>
<div id="item_jumbee" class="statscard-grid__item">
{{StatsCard
| name  = Jumbee
| type  = item
| cat    = Unique
| image  = Space_Gladiators-jumbee.png
| rarity = 3
| tags  = stat_ranged_damage
| stat1  = {{Color|green|+30%}} Piercing Damage. Can't go above base damage
| stat2  = {{Color|green|+}}{{Color|green|25}}{{Color|green|%}} Bounce Damage. Can't go above base damage
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
}}
</div>
<div id="item_knowledge" class="statscard-grid__item">
{{StatsCard
| name  = Knowledge
| type  = item
| cat    = Item
| image  = Space_Gladiators-knowledge.png
| rarity = 3
| tags  = stat_engineering stat_elemental_damage xp_gain
| stat1  = {{Color|green|+3}} Engineering
| stat2  = {{Color|green|+3}} Elemental Damage
| stat3  = {{Color|green|+10}} % XP Gain
| stat4  = {{Color|red|-15}} Luck
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_elemental_damage<br>xp_gain}}</small></span>
}}
</div>
<div id="item_lost_potato" class="statscard-grid__item">
{{StatsCard
| name  = Lost Potato
| type  = item
| cat    = Item
| image  = Space_Gladiators-lost_potato.png
| rarity = 3
| tags  = knockback
| stat1  = {{Color|green|+30}} Knockback
| stat2  = {{Color|red|-15}} % Damage
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>knockback}}</small></span>
}}
</div>
<div id="item_maggot_soup" class="statscard-grid__item">
{{StatsCard
| name  = Maggot Soup
| type  = item
| cat    = Item
| image  = Space_Gladiators-maggot_soup.png
| rarity = 3
| tags  = stat_harvesting
| stat1  = {{Color|green|+35}} Harvesting
| stat2  = {{Color|red|-15}} Max HP
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting}}</small></span>
}}
</div>
<div id="item_marksman_hat" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Marksman Hat
| name  = Marksman Hat
| type  = Item
| type  = item
| cat    = Unique
| image  = Space_Gladiators-marksman_hat.png
| image  = Space_Gladiators-marksman_hat.png
| rarity = 3
| rarity = 3
| tags  = stat_ranged_damage stat_crit_chance stat_range stat_luck
| stat1  = {{Color|green|+6}} Ranged Damage
| stat1  = {{Color|green|+6}} Ranged Damage
| stat2  = {{Color|green|+5}} % Crit Chance
| stat2  = {{Color|green|+5}} % Crit Chance
Line 602: Line 1,389:
| stat4  = {{Color|green|+5}} Luck
| stat4  = {{Color|green|+5}} Luck
| stat5  = {{Color|red|-12}} % Dodge
| stat5  = {{Color|red|-12}} % Dodge
| stat6  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span>
| stat7  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_crit_chance<br>stat_range<br>stat_luck}}</small></span>
}}
}}
</td><!--53 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_metal_boots" class="statscard-grid__item">
{{StatsCard
| name  = Metal Boots
| type  = item
| cat    = Item
| image  = Space_Gladiators-metal_boots.png
| rarity = 3
| tags  = stat_armor stat_speed
| stat1  = {{Color|green|+2}} Armor
| stat2  = {{Color|green|+8}} % Speed
| stat3  = {{Color|red|-2}} Melee Damage
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_speed}}</small></span>
}}
</div>
<div id="item_metal_scrapper" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Metal Scrapper
| name  = Metal Scrapper
| type  = Item
| type  = item
| cat    = Unique
| image  = Space_Gladiators-metal_scrapper.png
| image  = Space_Gladiators-metal_scrapper.png
| rarity = 1
| rarity = 3
| stat1  = {{Color|green|+2}} Armor
| tags  = stat_armor stat_engineering
| stat2  = {{Color|green|+1}} Engineering
| stat1  = {{Color|green|+1}} {{Color|green|Armor}} at the end of a wave
| stat3  = {{Color|red|-2}} % Speed
| stat2  = {{Color|red|-2}} Engineering
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_engineering}}</small></span>
}}
</div>
<div id="item_gift" class="statscard-grid__item">
{{StatsCard
| name  = Mystery Gift
| type  = item
| cat    = Unique
| image  = Space_Gladiators-gift.png
| rarity = 3
| tags  =
| stat1  = Gain {{Color|green|+2}} random items at the end of the next wave. {{Color|grey|Items and tiers are random and unaffected by Luck}}
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
}}
}}
</td><!--54 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_nanobug" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Monk's Blessing
| name  = Nanobug
| type  = Item
| type  = item
| image  = Space_Gladiators-monks_blessing.png
| cat    = Unique
| rarity = 1
| image  = Space_Gladiators-nanobug.png
| stat1  = {{Color|green|+1}} Harvesting
| rarity = 3
| stat2  = {{Color|green|+1}} Luck
| tags  = explosive
| stat3  = {{Color|red|-2}} % Damage
| stat1  = {{Color|green|+1}} {{Color|green|% Explosion Size}} for every {{Color|green|1}} {{Color|green|Ranged Damage}} you have
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive}}</small></span>
}}
}}
</td><!--55 of 82-->
</div>
</tr>
<div id="item_natural_scent" class="statscard-grid__item">
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Natural Scent
| name  = Natural Scent
| type  = Item
| type  = item
| cat    = Item
| image  = Space_Gladiators-natural_scent.png
| image  = Space_Gladiators-natural_scent.png
| rarity = 2
| rarity = 3
| stat1  = {{Color|green|+4}} % Damage
| tags  = stat_crit_chance number_of_enemies
| stat2  = {{Color|green|+3}} % Crit Chance
| stat1  = {{Color|green|+5}} % Crit Chance
| stat3  = {{Color|red|+3%}} Enemy speed
| stat2  = {{Color|green|+75}} {{Color|green|% Crit Chance}} during the next wave
| stat3  = {{Color|red|+20}} {{Color|red|Enemies}} during the next wave
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>number_of_enemies}}</small></span>
}}
}}
</td><!--56 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_pepper" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Necklace
| name  = Pepper
| type  = Item
| type  = item
| image  = Space_Gladiators-necklace.png
| cat    = Limited (3)
| rarity = 1
| image  = Space_Gladiators-pepper.png
| stat1  = {{Color|green|+1}} Ranged Damage
| rarity = 3
| stat2 = {{Color|green|+1}} Elemental Damage
| tags  = stat_elemental_damage
| stat3 = {{Color|green|+1}} Luck
| stat1 = {{Color|green|+20%}} damage to enemies that are burning
| stat4 = {{Color|red|-3}} % Attack Speed
| stat2 = {{Color|red|-15}} Range
}}
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
</td><!--57 of 82-->
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Ogre Helmet
| type  = Item
| image  = Space_Gladiators-ogre_helmet.png
| rarity = 2
| stat1  = {{Color|green|+2}} Armor
| stat2 = {{Color|green|+4}} % Attack Speed
| stat3  = {{Color|red|-3}} HP Regeneration
}}
}}
</td><!--58 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_picture" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Picture
| name  = Picture
| type  = Item
| type  = item
| cat    = Unique
| image  = Space_Gladiators-picture.png
| image  = Space_Gladiators-picture.png
| rarity = 3
| rarity = 3
| stat1  = {{Color|green|+3}} free reroll in the shop
| tags  = economy
| stat2  = {{Color|green|+15}} Luck
| stat1  = {{Color|green|-40%}} Reroll Cost
| stat3  = {{Color|red|+15}} % Items Price
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy}}</small></span>
}}
}}
</td><!--59 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_pocket_magician" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Pocket Magician
| name  = Pocket Magician
| type  = Item
| type  = item
| cat    = Limited (2)
| image  = Space_Gladiators-pocket_magician.png
| image  = Space_Gladiators-pocket_magician.png
| rarity = 3
| rarity = 3
| stat1  = {{Color|green|+4}} Elemental Damage
| tags  = stat_elemental_damage
| stat2  = {{Color|green|+3}} Ranged Damage
| stat1  = {{Color|green|+5}} Elemental Damage
| stat3  = {{Color|green|+3}} HP Regeneration
| stat2  = Burning activates {{Color|green|30%}} faster
| stat4  = {{Color|red|-2}} Armor
| stat3  = {{Color|red|-2}} Armor
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span>
}}
}}
</td><!--60 of 82-->
</div>
</tr>
<div id="item_poop" class="statscard-grid__item">
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Poop
| name  = Poop
| type  = Item
| type  = item
| cat    = Unique
| image  = Space_Gladiators-poop.png
| image  = Space_Gladiators-poop.png
| rarity = 3
| rarity = 3
| stat1  = {{Color|green|+20}} % Crit Chance
| tags  = stat_percent_damage
| stat2  = {{Color|green|+4}} HP Regeneration
| stat1  = Doubles your current {{Color|green|% Damage}}  
| stat3  = {{Color|red|-11}} % Dodge
| stat2  = Halves your current {{Color|green|Max HP}}  
| stat4  = {{Color|red|-9}} % Life Steal
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span>
}}
}}
</td><!--61 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_precious_stone" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Precious Stone
| name  = Precious Stone
| type  = Item
| type  = item
| cat    = Unique
| image  = Space_Gladiators-precious_stone.png
| image  = Space_Gladiators-precious_stone.png
| rarity = 3
| rarity = 3
| tags  = stat_elemental_damage stat_luck
| stat1  = {{Color|green|+8}} Elemental Damage
| stat1  = {{Color|green|+8}} Elemental Damage
| stat2  = {{Color|green|+8}} Luck
| stat2  = {{Color|green|+8}} Luck
| stat3  = {{Color|red|-3}} Engineering
| stat3  = {{Color|red|-3}} Engineering
| stat4  = {{Color|red|-50}} Range
| stat4  = {{Color|red|-50}} Range
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_luck}}</small></span>
}}
}}
</td><!--62 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_pretty" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Pretty
| name  = Pretty
| type  = Item
| type  = item
| cat    = Item
| image  = Space_Gladiators-pretty.png
| image  = Space_Gladiators-pretty.png
| rarity = 3
| rarity = 3
| stat1  = {{Color|green|+8}} Max HP
| tags  = stat_luck
| stat2  = {{Color|green|+7}} Luck
| stat1  = {{Color|green|+5}} Luck
| stat3  = {{Color|red|-3}} Ranged Damage
| stat2  = {{Color|green|+5}} {{Color|green|Luck}} at the end of a wave
| stat4 = {{Color|red|+4%}} Enemy speed
| stat3  = {{Color|red|+4}} % Enemy Speed
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck}}</small></span>
}}
}}
</td><!--63 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_remote_detonator" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Rare Coin
| name  = Remote Detonator
| type  = Item
| type  = item
| image  = Space_Gladiators-rare_coin.png
| cat    = Unique
| rarity = 4
| image  = Space_Gladiators-remote_detonator.png
| stat1  = {{Color|green|+180}} Harvesting
| stat2  = {{Color|red|-30}} % Damage
}}
</td><!--64 of 82-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Red Laser
| type  = Item
| image  = Space_Gladiators-red_laser.png
| rarity = 3
| rarity = 3
| stat1  = {{Color|green|+12}} % Crit Chance
| tags  = stat_engineering explosive
| stat2  = {{Color|green|+4}} Ranged Damage
| stat1  = Enemies have a {{Color|green|15%}} chance to explode for {{Color|green|30}} ({{Color|green|{{StatIcon|Engineering}}}}) damage when they die
| stat3  = {{Color|green|+3}} Engineering
| stat2 = {{Color|green|+1}} Engineering
| stat4 = {{Color|green|+2}} Elemental Damage
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat5 = {{Color|green|+80}} Range
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>explosive}}</small></span>
| stat6 = {{Color|red|-22}} % Dodge
}}
}}
</td><!--65 of 82-->
</div>
</tr>
<div id="item_ring" class="statscard-grid__item">
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Ring
| name  = Ring
| type  = Item
| type  = item
| cat    = Limited (5)
| image  = Space_Gladiators-ring.png
| image  = Space_Gladiators-ring.png
| rarity = 3
| rarity = 3
| stat1  = {{Color|green|+10%}} chance to double the value of picked up materials
| tags  = economy stat_luck
| stat2  = {{Color|green|+3}} Luck
| stat1  = {{Color|green|+15%}} chance to double the value of picked up materials
| stat2  = {{Color|green|+10}} Luck
| stat3  = {{Color|red|-4}} Melee Damage
| stat3  = {{Color|red|-4}} Melee Damage
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy<br>stat_luck}}</small></span>
}}
}}
</td><!--66 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_seismic_device" class="statscard-grid__item">
{{StatsCard
| name  = Little Rocks
| type  = Item
| image  = Space_Gladiators-rocks.png
| rarity = 2
| stat1  = {{Color|green|+2}} Ranged Damage
| stat2  = {{Color|green|+1}} Armor
| stat3  = {{Color|red|-2}} % Dodge
| stat4  = {{Color|red|-1}} % Speed
}}
</td><!--67 of 82-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Seismic Device
| name  = Seismic Device
| type  = Item
| type  = item
| cat    = Item
| image  = Space_Gladiators-seismic_device.png
| image  = Space_Gladiators-seismic_device.png
| rarity = 3
| rarity = 3
| stat1  = {{Color|green|+100%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|20%}}{{StatIcon|Engineering}}}}) damage to a random enemy when you pick up a material
| tags  = stat_engineering
| stat1  = {{Color|green|50%}} chance to deal {{Color|green|1}} ({{Color|green|{{StatIcon|Engineering}}}}) damage to a random enemy when you pick up a material
| stat2  = {{Color|green|+2}} Engineering
| stat2  = {{Color|green|+2}} Engineering
| stat3  = {{Color|red|-5}} % Speed
| stat3  = {{Color|red|-5}} % Speed
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
}}
}}
</td><!--68 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_skull" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Skull
| name  = Skull
| type  = Item
| type  = item
| cat    = Item
| image  = Space_Gladiators-skull.png
| image  = Space_Gladiators-skull.png
| rarity = 3
| rarity = 3
| stat1  = {{Color|green|+8}} Ranged Damage
| tags  = stat_ranged_damage stat_harvesting
| stat1  = {{Color|green|+4}} Ranged Damage
| stat2  = {{Color|green|+15}} Harvesting
| stat2  = {{Color|green|+15}} Harvesting
| stat3  = {{Color|red|-4}} % Life Steal
| stat3  = {{Color|red|-8}} % Life Steal
| stat4  = {{Color|red|-5}} Luck
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage<br>stat_harvesting}}</small></span>
}}
</div>
<div id="item_surgical_bot" class="statscard-grid__item">
{{StatsCard
| name  = Surgical Bot
| type  = item
| cat    = Item
| image  = Space_Gladiators-surgical_bot.png
| rarity = 3
| tags  = stat_hp_regeneration stat_engineering
| stat1  = {{Color|green|+1}} {{Color|green|HP Regeneration}} for every {{Color|green|2}} {{Color|green|Engineering}} you have
| stat2  = {{Color|green|+2}} Engineering
| stat3 = {{Color|red|-5}} % Crit Chance
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration<br>stat_engineering}}</small></span>
}}
</div>
<div id="item_precision" class="statscard-grid__item">
{{StatsCard
| name  = Target Reticle
| type  = item
| cat    = Unique
| image  = Space_Gladiators-precision.png
| rarity = 3
| tags  = stat_ranged_damage
| stat1  = {{Color|green|+5}} Ranged Damage
| stat2  = {{Color|red|-20}} % Attack Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
}}
</div>
<div id="item_ugly_face" class="statscard-grid__item">
{{StatsCard
| name  = Ugly Face
| type  = item
| cat    = Item
| image  = Space_Gladiators-ugly_face.png
| rarity = 3
| tags  = stat_melee_damage stat_ranged_damage
| stat1  = {{Color|green|+6}} Melee Damage
| stat2  = {{Color|green|+6}} Ranged Damage
| stat3  = {{Color|red|+8}} % Items Price
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_ranged_damage}}</small></span>
}}
</div>
<div id="item_vampirism" class="statscard-grid__item">
{{StatsCard
| name  = Vampirism
| type  = item
| cat    = Item
| image  = Space_Gladiators-vampirism.png
| rarity = 3
| tags  = stat_lifesteal
| stat1  = {{Color|green|+10}} % Life Steal
| stat2  = {{Color|red|-15}} Harvesting
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal}}</small></span>
}}
}}
</td><!--69 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_voodoo_totem" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Small Hand
| name  = Voodoo Totem
| type  = Item
| type  = item
| image  = Space_Gladiators-small_hand.png
| cat    = Item
| rarity = 2
| image  = Space_Gladiators-voodoo_totem.png
| stat1  = {{Color|green|+5}} % Attack Speed
| rarity = 3
| stat2  = {{Color|red|-2}} Melee Damage
| tags  = stat_melee_damage stat_ranged_damage
| stat1  = {{Color|green|+6}} {{Color|green|Ranged Damage}} while moving
| stat2 = {{Color|green|+8}} {{Color|green|Melee Damage}} while standing still
| stat3 = {{Color|red|-15%}} pickup range
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_ranged_damage}}</small></span>
}}
}}
</td><!--70 of 82-->
</div>
</tr>
<div id="item_outfit_white_armor" class="statscard-grid__item">
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Spiky Head
| name  = White Armor
| type  = Item
| type  = item
| image  = Space_Gladiators-spiky_head.png
| cat    = Unique
| rarity = 2
| image  = Space_Gladiators-outfit_white_armor.png
| stat1  = {{Color|green|+2}} Melee Damage
| rarity = 3
| stat2  = {{Color|green|+3}} % Life Steal
| tags  = stat_armor
| stat3  = {{Color|green|+1}} Armor
| stat1  = {{Color|green|+2}} {{Color|green|% Dodge}} for every {{Color|green|1}} {{Color|green|Armor}} you have
| stat4  = {{Color|red|-4}} HP Regeneration
| stat2  = {{Color|green|+1}} Armor
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span>
}}
}}
</td><!--71 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_abyssal_pact" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Spiky Shell
| name  = Abyssal Pact
| type  = Item
| type  = item
| image  = Space_Gladiators-spiky_shell.png
| cat    = Item
| rarity = 2
| image  = Space_Gladiators-abyssal_pact.png
| stat1  = {{Color|green|+4}} Armor
| rarity = 4
| stat2  = {{Color|green|+6}} % Life Steal
| tags  = stat_lifesteal
| stat3  = {{Color|red|-4}} % Speed
| stat1  = {{Color|green|+20}} % Life Steal
| stat4  = {{Color|red|-2}} % Dodge
| stat2  = {{Color|red|-25}} % Attack Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal}}</small></span>
}}
}}
</td><!--72 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_asteroid" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Golden Statue
| name  = Asteroid
| type  = Item
| type  = item
| image  = Space_Gladiators-statuette.png
| cat    = Unique
| image  = Space_Gladiators-asteroid.png
| rarity = 4
| rarity = 4
| stat1  = {{Color|green|-25}} % Items Price
| tags  = stat_elemental_damage stat_percent_damage stat_percent_damage
| stat2  = {{Color|green|+30}} Luck
| stat1  = {{Color|green|+10}} Elemental Damage
| stat3  = {{Color|red|-30}} % Speed
| stat2  = {{Color|green|+10}} % Damage
| stat3  = {{Color|red|-10}} % Speed
| stat4  = Attacks have a {{Color|green|100%}} chance to deal {{Color|green|5}}x{{Color|green|10}} ({{Color|green|{{StatIcon|Elemental Damage}}}}) burning damage
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage<br>stat_percent_damage<br>stat_percent_damage}}</small></span>
}}
}}
</td><!--73 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_barbarian_curse" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Stitched Bag
| name  = Barbarian's Curse
| type  = Item
| type  = item
| image  = Space_Gladiators-stitched_bag.png
| cat    = Item
| rarity = 1
| image  = Space_Gladiators-barbarian_curse.png
| stat1  = {{Color|green|+2}} Max HP
| rarity = 4
| stat2  = {{Color|green|+3}} Harvesting
| tags  = stat_percent_damage
| stat3  = {{Color|red|-2}} % Attack Speed
| stat1  = {{Color|green|+75}} % Damage
| stat2  = {{Color|red|-25}} Max HP
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span>
}}
}}
</td><!--74 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_berserker_mask" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Surgical Bot
| name  = Berserker's Mask
| type  = Item
| type  = item
| image  = Space_Gladiators-surgical_bot.png
| cat    = Item
| rarity = 1
| image  = Space_Gladiators-berserker_mask.png
| stat1  = {{Color|green|+3}} % Life Steal
| rarity = 4
| stat2  = {{Color|green|+1}} Engineering
| tags  = stat_attack_speed stat_speed
| stat1  = {{Color|green|+50}} % Attack Speed
| stat2  = {{Color|green|+15}} % Speed
| stat3  = You take {{Color|green|2}} damage per second (does not give invulnerability time)
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_speed}}</small></span>
}}
}}
</td><!--75 of 82-->
</div>
</tr>
<div id="item_big_nose" class="statscard-grid__item">
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Tactician's Mustache
| name  = Big Nose
| type  = Item
| type  = item
| image  = Space_Gladiators-tactician_mustache.png
| cat    = Unique
| rarity = 2
| image  = Space_Gladiators-big_nose.png
| stat1  = {{Color|green|+2}} Engineering
| rarity = 4
| stat2  = {{Color|green|+1}} Armor
| tags  = stat_percent_damage
| stat1  = {{Color|red|+85}} % Items Price
| stat2  = {{Color|green|Damage}} modifications are increased by {{Color|green|100%}}
| stat3  = {{Color|grey|Applies to ALL damage modifications}}
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span>
}}
}}
</td><!--76 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_captured_energy" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Turtle
| name  = Captured Energy
| type  = Item
| type  = item
| image  = Space_Gladiators-turtle.png
| cat    = Item
| rarity = 1
| image  = Space_Gladiators-captured_energy.png
| stat1  = {{Color|green|+1}} Ranged Damage
| rarity = 4
| stat2  = {{Color|green|+2}} Armor
| tags  = stat_engineering stat_elemental_damage xp_gain
| stat3  = {{Color|red|-2}} % Speed
| stat1  = {{Color|green|+8}} Engineering
| stat2  = {{Color|green|+8}} Elemental Damage
| stat3 = {{Color|green|+8}} % XP Gain
| stat4  = {{Color|red|-50}} Range
| stat5 = {{Color|red|-10}} Max HP
| stat6  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat7  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>stat_elemental_damage<br>xp_gain}}</small></span>
}}
}}
</td><!--77 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_statuette" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Ugly Face
| name  = Golden Statue
| type  = Item
| type  = item
| image  = Space_Gladiators-ugly_face.png
| cat    = Unique
| rarity = 2
| image  = Space_Gladiators-statuette.png
| stat1  = {{Color|green|+5}} Melee Damage
| rarity = 4
| stat2  = {{Color|green|+3}} Ranged Damage
| tags  = economy stat_luck
| stat3  = {{Color|red|-5}} % Items Price
| stat1  = {{Color|green|-20}} % Items Price
| stat2  = {{Color|green|+40}} Luck
| stat3  = {{Color|red|-20}} % Speed
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy<br>stat_luck}}</small></span>
}}
}}
</td><!--78 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_lost_souls_cape" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Vampirism
| name  = Lost Soul's Cape
| type  = Item
| type  = item
| image  = Space_Gladiators-vampirism.png
| cat    = Unique
| rarity = 2
| image  = Space_Gladiators-lost_souls_cape.png
| stat1  = {{Color|green|+11}} % Life Steal
| rarity = 4
| stat2  = {{Color|red|-4}} Harvesting
| tags  = stat_ranged_damage
| stat1  = {{Color|green|3}} {{Color|green|Ranged Damage}} when you take damage until the end of the wave. {{Color|grey|Doesn't trigger with items/traits that don't give invulnerability time}}
| stat2  = {{Color|red|-2}} Armor
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
}}
}}
</td><!--79 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_pants_ant" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Waffle
| name  = Pants Ant
| type  = Item
| type  = item
| image  = Space_Gladiators-waffle.png
| cat    = Unique
| rarity = 1
| image  = Space_Gladiators-pants_ant.png
| stat1  = {{Color|green|+1}} Max HP
| rarity = 4
| stat2 = {{Color|green|+2}} % Speed
| tags  = stat_attack_speed stat_speed
| stat3 = {{Color|red|-2}} % Damage
| stat1 = You can’t stop moving
| stat2 = {{Color|green|+25}} % Attack Speed
| stat3 = {{Color|green|+15}} % Speed
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_speed}}</small></span>
}}
}}
</td><!--80 of 82-->
</div>
</tr>
<div id="item_red_laser" class="statscard-grid__item">
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Enhanced Waffle
| name  = Red Laser
| type  = Item
| type  = item
| image  = Space_Gladiators-waffle_enhanced.png
| cat    = Item
| rarity = 2
| image  = Space_Gladiators-red_laser.png
| stat1  = {{Color|green|+1}} Max HP
| rarity = 4
| stat2  = {{Color|green|+2}} Engineering
| tags  = stat_crit_chance stat_ranged_damage stat_elemental_damage stat_engineering stat_range
| stat3  = {{Color|green|+5}} % Speed
| stat1  = {{Color|green|+50}} Range
| stat4 = {{Color|red|-4}} % Damage
| stat2  = {{Color|green|+5}} Ranged Damage
| stat3  = {{Color|green|+5}} Engineering
| stat4  = {{Color|green|+15}} % Crit Chance
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_ranged_damage<br>stat_elemental_damage<br>stat_engineering<br>stat_range}}</small></span>
}}
}}
</td><!--81 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_outfit_bronnies_armor" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Water Bottle
| name  = Sir Bronnie's Armor
| type  = Item
| type  = item
| image  = Space_Gladiators-water_bottle.png
| cat    = Unique
| rarity = 2
| image  = Space_Gladiators-outfit_bronnies_armor.png
| stat1  = {{Color|green|+2}} Max HP
| rarity = 4
| stat2  = {{Color|green|+3}} Harvesting
| tags  = stat_armor stat_dodge stat_speed
| stat3  = {{Color|green|+1}} HP recovered from consumables
| stat1  = {{Color|green|+3}} {{Color|green|% Dodge}} when you take damage until the end of the wave
| stat4  = {{Color|red|-5}} % Crit Chance
| stat2  = {{Color|green|+3}} {{Color|green|% Speed}} when you take damage until the end of the wave
| stat3  = {{Color|green|+5}} Armor
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_dodge<br>stat_speed}}</small></span>
}}
}}
</td><!--82 of 82-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"><!-- EMPTY --></td>
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"><!-- EMPTY --></td>
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"><!-- EMPTY --></td>
</tr>
</table>

Latest revision as of 02:41, 26 February 2023

< Back to Mod:Invasion


This page content was automatically generated so may have issues.

This page uses custom scripts that are often updated. If something doesn't work, please use Ctrl+F5 to ensure your browser is using the latest script updates.


These items are for version: 0.11.0.

Current items total: 127 (13, 49, 54, 11)


✔️

Max HP.png HP Regeneration.png Life Steal.png Damage.png Melee Damage.png Ranged Damage.png Elemental Damage.png Attack Speed.png Crit Chance.png Engineering Stat.png Range Stat.png Armor.png Dodge Stat.png Speed Stat.png Luck.png Harvesting.png

I II III IV

📦 👁️ Materials.png 🏷️

Space Gladiators-batteries.png

Batteries
Item
  • +1 Engineering
  • +2 % Speed
  • -2 Harvesting

Space Gladiators-bell.png

Bell
Limited (40)
  • -1 % Enemy health
  • -1 Max HP

Space Gladiators-blood drop.png

Blood Drop
Item
  • +2 % Life Steal
  • -2 Max HP

Space Gladiators-bloody eye.png

Bloody Eye
Item
  • +1 Ranged Damage
  • +3 % Crit Chance
  • -2 % Life Steal

Space Gladiators-brick.png

Brick
Item
  • +3 Max HP
  • -2 % Speed

Space Gladiators-cactus.png

Cactus
Item
  • +2 Melee Damage
  • +2 HP Regeneration
  • -3 Luck

Space Gladiators-gun extension.png

Gun Extension
Item
  • +1 Ranged Damage
  • +30 Range
  • -5 % Damage

Space Gladiators-horn.png

Horn
Item
  • +2 Melee Damage
  • -5 Range

Space Gladiators-horse shoe.png

Horse Shoe
Item
  • +3 % Dodge
  • -1 % Life Steal

Space Gladiators-necklace.png

Necklace
Item
  • +1 Elemental Damage
  • +5 Luck
  • -2 % Attack Speed

Space Gladiators-stitched bag.png

Stitched Bag
Item
  • +2 Max HP
  • +5 Harvesting
  • -2 % Attack Speed

Space Gladiators-turtle.png

Turtle
Item
  • +1 Melee Damage
  • +1 Armor
  • -2 % Speed

Space Gladiators-waffle.png

Waffle
Item
  • +3 Max HP
  • +2 % Speed
  • -3 % Damage

Space Gladiators-critter agressive.png

Aggressive Critter
Unique
  • +3 % Attack Speed at the end of a wave
  • -5 Harvesting

Space Gladiators-banana leaf.png

Banana Leaf
Item
  • +1 % Dodge at the end of a wave

Space Gladiators-beard.png

Beard
Item
  • +3 Elemental Damage
  • +1 Armor
  • -5 % Crit Chance

Space Gladiators-belt.png

Belt
Item
  • +5 Max HP
  • +4 % Speed
  • -2 Ranged Damage

Space Gladiators-blobfish.png

Blobfish
Item
  • +10 % Damage
  • +5 % Items Price

Space Gladiators-shield bloody.png

Bloody Shield
Unique
  • 1 Melee Damage when you dodge until the end of the wave
  • +3 % Dodge
  • -2 % Speed

Space Gladiators-bloody tooth.png

Bloody Tooth
Limited (32)
  • +3 Melee Damage
  • -3 Max HP

Space Gladiators-blueprint.png

Blueprint
Item
  • +2 Engineering
  • +8 Luck
  • -2 % Speed

Space Gladiators-brain.png

Brain
Item
  • +2 Engineering
  • +5 % Crit Chance
  • -2 HP Regeneration

Space Gladiators-bully helmet.png

Bully Helmet
Limited (3)
  • +3 Ranged Damage
  • +3 % Enemy Speed
  • +4% Enemies

Space Gladiators-chocolate.png

Chocolate
Item
  • +6 Max HP
  • -5 % Speed

Space Gladiators-cross.png

Cross
Item
  • +4 HP Regeneration
  • +8 Luck
  • -10 Harvesting

Space Gladiators-crutch.png

Crutch
Item
  • +18 Harvesting
  • -2 Max HP
  • -4 % Speed

Space Gladiators-cursed octopus.png

Cursed Octopus
Unique
  • +30 Range for every different weapon you have
  • -4 Max HP

Space Gladiators-dead fish.png

Dead Fish
Item
  • +4 Melee Damage
  • +3 % Enemy Speed

Space Gladiators-decaying bodies.png

Decaying Bodies
Unique
  • +1 % Crit Chance for every 40 Materials you have

Space Gladiators-disgusting.png

Disgusting
Unique
  • +3 % Damage for every -1 Harvesting you have
  • -5 Harvesting

Space Gladiators-critter drugged.png

Drugged Critter
Unique
  • +1 % Speed at the end of a wave
  • -5 Harvesting

Space Gladiators-energy belt.png

Energy Belt
Item
  • +3 Max HP
  • +2 Engineering
  • -1 Ranged Damage

Space Gladiators-shield plasma.png

Energy Shield
Unique
  • 1 Engineering when you dodge until the end of the wave
  • +3 % Dodge
  • -2 % Speed

Space Gladiators-enhanced fruit.png

Enhanced Fruits
Limited (3)
  • +3 materials when you pick up a fruit

Space Gladiators-waffle enhanced.png

Enhanced Waffle
Item
  • +5 Max HP
  • +2 Engineering
  • -2 Armor

Space Gladiators-explosive barrels.png

Explosive Barrel
Unique
  • Crates explode for 150 (300%Engineering Stat.png) when you collect them

Space Gladiators-critter explosive.png

Explosive Critter
Unique
  • +3 % Explosion Size at the end of a wave
  • -5 Harvesting

Space Gladiators-family heirloom.png

Family Heirloom
Unique
  • Turrets gain +20% Crit Chance
  • +4 % Crit Chance

Space Gladiators-fly head.png

Fly Head
Item
  • +30 Range
  • +4 % Speed
  • +3 % Dodge
  • -4 Max HP

Space Gladiators-full moon.png

Full Moon
Item
  • +6 % Damage
  • +2 HP Regeneration
  • -20 Range

Space Gladiators-hairy foot.png

Hairy Foot
Limited (2)
  • +2 % Life Steal
  • +2 HP Regeneration
  • +3 % Items Price

Space Gladiators-outfit metal plate.png

Improvised Armor
Item
  • +5 Armor
  • -10 % Speed

Space Gladiators-jacobs pride.png

Jacob's Pride
Item
  • +5 % Crit Chance
  • -2 Ranged Damage

Space Gladiators-ladybug.png

Ladybug
Item
  • +2 Max HP
  • +1 Armor
  • +2 % Dodge
  • -2 HP Regeneration

Space Gladiators-lava balls.png

Lava Balls
Item
  • +3 Elemental Damage
  • -1 Ranged Damage

Space Gladiators-rocks.png

Little Rocks
Item
  • +3 Ranged Damage
  • -4 % Dodge
  • -3 % Speed

Space Gladiators-lotus.png

Lotus
Item
  • +2 Ranged Damage
  • +1 Elemental Damage
  • -15 Range

Space Gladiators-shield coin.png

Lucky Shield
Unique
  • 2 Luck when you dodge until the end of the wave
  • +3 % Dodge
  • -2 % Speed

Space Gladiators-maggot bag.png

Maggot Bag
Item
  • +12 Harvesting
  • +3 HP Regeneration
  • -15 Luck

Space Gladiators-magnet.png

Magnet
Unique
  • +50% pickup range
  • +4 % Enemy Speed

Space Gladiators-magnificent egg.png

Magnificent Egg
Item
  • +1 Armor
  • +10 Harvesting
  • -3 Engineering

Space Gladiators-monks blessing.png

Monk's Blessing
Item
  • +5 Armor
  • -1 Armor for every 300 Materials you have

Space Gladiators-mystery machine.png

Mystery Machine
Limited (4)
  • Gain +1 to 2 random stats when you level up
  • +15 % Items Price

Space Gladiators-ogre helmet.png

Ogre Helmet
Item
  • +2 Armor
  • +10 % Attack Speed
  • -3 HP Regeneration

Space Gladiators-pet food.png

Pet Food
Item
  • +3 % Damage for every 1 Structure you have

Space Gladiators-critter rich.png

Rich Critter
Unique
  • +1 % Double Material Chance at the end of a wave
  • -5 Harvesting

Space Gladiators-shield siphoning.png

Siphoning Shield
Unique
  • 2 Max HP when you dodge until the end of the wave
  • +3 % Dodge
  • -2 % Speed

Space Gladiators-small hand.png

Small Hand
Item
  • +8 % Attack Speed
  • -1 Melee Damage

Space Gladiators-spiky head.png

Spiky Head
Item
  • +2 Melee Damage
  • +3 % Life Steal
  • +1 Armor
  • -3 HP Regeneration

Space Gladiators-spiky shell.png

Spiky Shell
Item
  • +1 Armor
  • +4 HP Regeneration
  • -5 % Dodge

Space Gladiators-tactician mustache.png

Tactician's Mustache
Item
  • +2 Engineering
  • +20 % Explosion Damage
  • -2 Armor

Space Gladiators-water bottle.png

Water Bottle
Item
  • +3 Max HP
  • +5 Harvesting
  • +1 HP recovered from consumables
  • -2 Elemental Damage

Space Gladiators-alien artifact 1.png

Alien Artifact Alpha
Unique
  • +20 % Attack Speed
  • -4 % Attack Speed when you take damage until the end of the wave

Space Gladiators-alien artifact 2.png

Alien Artifact Omega
Unique
  • +15 % Speed
  • -3 % Speed when you take damage until the end of the wave

Space Gladiators-alien biofluid.png

Alien Biofluid
Item
  • +10 Max HP
  • +3 HP Regeneration
  • -5 % Speed

Space Gladiators-alien hat.png

Alien Hat
Unique
  • +4 % Attack Speed every 5 seconds until the end of the wave
  • -1 Armor every 5 seconds until the end of the wave

Space Gladiators-alien liver.png

Alien Liver
Item
  • +2 Harvesting for every 1 HP Regeneration you have
  • -8 Max HP

Space Gladiators-ammo box.png

Ammo Box
Item
  • Shops always sell weapons at tier II or above
  • +20% Weapons Price

Space Gladiators-ankh.png

Ankh
Item
  • +6 HP Regeneration
  • -5 % Damage

Space Gladiators-baby clothes.png

Baby Clothes
Unique
  • +15 % Dodge
  • -2 % Crit Chance when you take damage until the end of the wave

Space Gladiators-backpack.png

Backpack
Item
  • Increase your weapon slots by +1
  • -5 % Damage

Space Gladiators-ball and chain.png

Ball and Chain
Item
  • +35 % Damage
  • -20 % Speed

Space Gladiators-barrel.png

Barrel
Item
  • -20 % Enemy Speed
  • -15 % Crit Chance

Space Gladiators-blood fuel.png

Blood Fuel
Unique
  • 5 % Attack Speed when you take damage until the end of the wave. Doesn't trigger with items/traits that don't give invulnerability time
  • -1 Armor when you take damage until the end of the wave

Space Gladiators-broken vase.png

Broken Vase
Unique
  • 100% chance to deal 1 (50%Luck.png) damage to a random enemy when an enemy dies
  • +5 Luck

Space Gladiators-chipset overcharge.png

Chipset Overcharge
Unique
  • +2 % Attack Speed for every 1 Engineering you have
  • +2 Engineering

Space Gladiators-coral.png

Coral
Unique
  • Reduce a random negative stat to half its negative value. No effect if no stats are negative

    Affected stat: ???
    Increase: ???

Space Gladiators-curse ranged.png

Curse of the Ranger
Unique
  • Shops no longer sell melee weapons
  • +15% Weapons Price

Space Gladiators-curse melee.png

Curse of the Warrior
Unique
  • Shops no longer sell ranged weapons
  • +15% Weapons Price

Space Gladiators-outfit devil armor.png

Devil Armor
Unique
  • +8 % Attack Speed for every -1 Armor you have
  • -2 Armor

Space Gladiators-dumbbell.png

Dumbbell
Item
  • +20 % Damage
  • +6 % Speed
  • -8 Max HP

Space Gladiators-outfit energy armor.png

Energy Armor
Unique
  • +3 % Attack Speed for every 1 Armor you have
  • +1 Armor

Space Gladiators-explosive vest.png

Explosive Vest
Unique
  • 10% chance to explode for 90 (500%Engineering Stat.png) damage when you take damage. Doesn't trigger with items/traits that don't give invulnerability time
  • +2 Engineering

Space Gladiators-eyes.png

Eyes
Limited (2)
  • +20 % Attack Speed
  • +20 Range
  • -15 Luck

Space Gladiators-fox.png

Fox
Unique
  • +100% materials dropped from trees
  • More trees spawn

Space Gladiators-fruit bag.png

Fruit Bag
Item
  • +8 Max HP
  • +5 HP recovered from consumables
  • -5 % Life Steal

Space Gladiators-outfit gold armor.png

Gold Armor
Unique
  • +2 Harvesting for every 1 Armor you have
  • +2 Armor

Space Gladiators-golden veins.png

Golden Veins
Item
  • +5 Melee Damage
  • +20 Harvesting
  • -6 % Damage
  • -3 Ranged Damage

Space Gladiators-heart.png

Heart
Unique
  • +8 Max HP
  • +3 HP Regeneration
  • +6 % Speed
  • -4 % Life Steal

Space Gladiators-integrated chipset.png

Integrated Chipset
Item
  • 20% Invulnerability Time
  • -5 % Life Steal
  • -5 HP Regeneration

Space Gladiators-jumbee.png

Jumbee
Unique
  • +30% Piercing Damage. Can't go above base damage
  • +25% Bounce Damage. Can't go above base damage

Space Gladiators-knowledge.png

Knowledge
Item
  • +3 Engineering
  • +3 Elemental Damage
  • +10 % XP Gain
  • -15 Luck

Space Gladiators-lost potato.png

Lost Potato
Item
  • +30 Knockback
  • -15 % Damage

Space Gladiators-maggot soup.png

Maggot Soup
Item
  • +35 Harvesting
  • -15 Max HP

Space Gladiators-marksman hat.png

Marksman Hat
Unique
  • +6 Ranged Damage
  • +5 % Crit Chance
  • +40 Range
  • +5 Luck
  • -12 % Dodge

Space Gladiators-metal boots.png

Metal Boots
Item
  • +2 Armor
  • +8 % Speed
  • -2 Melee Damage

Space Gladiators-metal scrapper.png

Metal Scrapper
Unique
  • +1 Armor at the end of a wave
  • -2 Engineering

Space Gladiators-gift.png

Mystery Gift
Unique
  • Gain +2 random items at the end of the next wave. Items and tiers are random and unaffected by Luck

Space Gladiators-nanobug.png

Nanobug
Unique
  • +1 % Explosion Size for every 1 Ranged Damage you have

Space Gladiators-natural scent.png

Natural Scent
Item
  • +5 % Crit Chance
  • +75 % Crit Chance during the next wave
  • +20 Enemies during the next wave

Space Gladiators-pepper.png

Pepper
Limited (3)
  • +20% damage to enemies that are burning
  • -15 Range

Space Gladiators-picture.png

Picture
Unique
  • -40% Reroll Cost

Space Gladiators-pocket magician.png

Pocket Magician
Limited (2)
  • +5 Elemental Damage
  • Burning activates 30% faster
  • -2 Armor

Space Gladiators-poop.png

Poop
Unique
  • Doubles your current % Damage
  • Halves your current Max HP

Space Gladiators-precious stone.png

Precious Stone
Unique
  • +8 Elemental Damage
  • +8 Luck
  • -3 Engineering
  • -50 Range

Space Gladiators-pretty.png

Pretty
Item
  • +5 Luck
  • +5 Luck at the end of a wave
  • +4 % Enemy Speed

Space Gladiators-remote detonator.png

Remote Detonator
Unique
  • Enemies have a 15% chance to explode for 30 (Engineering Stat.png) damage when they die
  • +1 Engineering

Space Gladiators-ring.png

Ring
Limited (5)
  • +15% chance to double the value of picked up materials
  • +10 Luck
  • -4 Melee Damage

Space Gladiators-seismic device.png

Seismic Device
Item
  • 50% chance to deal 1 (Engineering Stat.png) damage to a random enemy when you pick up a material
  • +2 Engineering
  • -5 % Speed

Space Gladiators-skull.png

Skull
Item
  • +4 Ranged Damage
  • +15 Harvesting
  • -8 % Life Steal

Space Gladiators-surgical bot.png

Surgical Bot
Item
  • +1 HP Regeneration for every 2 Engineering you have
  • +2 Engineering
  • -5 % Crit Chance

Space Gladiators-precision.png

Target Reticle
Unique
  • +5 Ranged Damage
  • -20 % Attack Speed

Space Gladiators-ugly face.png

Ugly Face
Item
  • +6 Melee Damage
  • +6 Ranged Damage
  • +8 % Items Price

Space Gladiators-vampirism.png

Vampirism
Item
  • +10 % Life Steal
  • -15 Harvesting

Space Gladiators-voodoo totem.png

Voodoo Totem
Item
  • +6 Ranged Damage while moving
  • +8 Melee Damage while standing still
  • -15% pickup range

Space Gladiators-outfit white armor.png

White Armor
Unique
  • +2 % Dodge for every 1 Armor you have
  • +1 Armor

Space Gladiators-abyssal pact.png

Abyssal Pact
Item
  • +20 % Life Steal
  • -25 % Attack Speed

Space Gladiators-asteroid.png

Asteroid
Unique
  • +10 Elemental Damage
  • +10 % Damage
  • -10 % Speed
  • Attacks have a 100% chance to deal 5x10 (Elemental Damage.png) burning damage

Space Gladiators-barbarian curse.png

Barbarian's Curse
Item
  • +75 % Damage
  • -25 Max HP

Space Gladiators-berserker mask.png

Berserker's Mask
Item
  • +50 % Attack Speed
  • +15 % Speed
  • You take 2 damage per second (does not give invulnerability time)

Space Gladiators-big nose.png

Big Nose
Unique
  • +85 % Items Price
  • Damage modifications are increased by 100%
  • Applies to ALL damage modifications

Space Gladiators-captured energy.png

Captured Energy
Item
  • +8 Engineering
  • +8 Elemental Damage
  • +8 % XP Gain
  • -50 Range
  • -10 Max HP

Space Gladiators-statuette.png

Golden Statue
Unique
  • -20 % Items Price
  • +40 Luck
  • -20 % Speed

Space Gladiators-lost souls cape.png

Lost Soul's Cape
Unique
  • 3 Ranged Damage when you take damage until the end of the wave. Doesn't trigger with items/traits that don't give invulnerability time
  • -2 Armor

Space Gladiators-pants ant.png

Pants Ant
Unique
  • You can’t stop moving
  • +25 % Attack Speed
  • +15 % Speed

Space Gladiators-red laser.png

Red Laser
Item
  • +50 Range
  • +5 Ranged Damage
  • +5 Engineering
  • +15 % Crit Chance

Space Gladiators-outfit bronnies armor.png

Sir Bronnie's Armor
Unique
  • +3 % Dodge when you take damage until the end of the wave
  • +3 % Speed when you take damage until the end of the wave
  • +5 Armor