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[[Mod:Extatonion|< Back to Mod Page]]
{{LinkButton|Mod:Extatonion|< Back to Mod:Extatonion}}


These items are for version: '''1.3.1'''.


''This page content was automatically generated so may have issues.''
''{{Color|grey|This page content was automatically generated so may have issues.}}''


Hide rarities:
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<span class="btn" data-hide-type="item" data-hide-target="rarity1">Common</span>
<span class="btn" data-hide-type="item" data-hide-target="rarity2">Uncommon</span>
<span class="btn" data-hide-type="item" data-hide-target="rarity3">Rare</span>
<span class="btn" data-hide-type="item" data-hide-target="rarity4">Legendary</span>


<table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;">
These items are for version: '''1.4.1'''. This version hasn't been fully ported to the Workshop yet.
<tr>
 
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
Current items total: 49 <small>({{Color|tier1|2}}, {{Color|tier2|16}}, {{Color|tier3|18}}, {{Color|tier4|13}})</small>
 
 
<div class="statscard-grid statscard-grid statscard-grid--fullheight">
{{StatsCard_GridToggles|extra_btns=1|tier_btns=1}}
 
<div class="statscard-grid__main">
<div id="item_drone" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Drone
| name  = Drone
| type  = Item
| type  = item
| cat    = Limited (3)
| image  = Mod-Extatonion-drone_icon.png
| image  = Mod-Extatonion-drone_icon.png
| rarity = 1
| rarity = 1
| stat1  = Spawns a companion that flies around you and shoots enemies for {{Color|green|4}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Engineering}}}}) damage
| tags  = stat_engineering
| stat2  = <small>{{Color|cream|Cost: 15}}</small>
| stat1  = Spawns a companion that flies around you and shoots enemies for {{Color|green|6}} ({{Color|green|{{Color|grey|60%}}{{StatIcon|Engineering}}}}) damage
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
}}
</div>
<div id="item_spiky_ball" class="statscard-grid__item">
{{StatsCard
| name  = Spiky Ball
| type  = item
| cat    = Limited (3)
| image  = Mod-Extatonion-spiky_ball_icon.png
| rarity = 1
| tags  = stat_engineering
| stat1  = Spawns a companion that flies around you and shoots enemies for {{Color|green|3}} ({{Color|green|{{Color|grey|15%}}{{StatIcon|Engineering}}}}) damage
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
}}
}}
</td><!--31 of 31-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_artifact" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Rick the cube
| name  = Ancient Artifact
| type  = Item
| type  = item
| image  = Mod-Extatonion-cube_rick_icon.png
| cat    = Item
| rarity = 4
| image  = Mod-Extatonion-artifact_icon.png
| stat1  = {{Color|green|+4}} {{Color|green|% Dodge}} for every {{Color|green|-1}} {{Color|green|Armor}} you have [{{Color|green|+-0}}]
| rarity = 2
| stat2  = {{Color|green|+4}} Max HP
| tags  = stat_random_stat
| stat3  = {{Color|red|-3}} Armor
| stat1  = Random stat
| stat4  = <small>{{Color|cream|Cost: 100}}</small>
| stat2  = Random stat
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_random_stat}}</small></span>
}}
</div>
<div id="item_blanket" class="statscard-grid__item">
{{StatsCard
| name  = Blanket
| type  = item
| cat    = Item
| image  = Mod-Extatonion-blanket_icon.png
| rarity = 2
| tags  = stat_dodge
| stat1  = {{Color|green|+2}} Max HP
| stat2  = {{Color|green|+7}} % Dodge
| stat3  = {{Color|red|-5}} % Speed
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span>
}}
</div>
<div id="item_bruns_badge" class="statscard-grid__item">
{{StatsCard
| name  = Brun's badge
| type  = item
| cat    = Item
| image  = Mod-Extatonion-bruns_badge_icon.png
| rarity = 2
| tags  = stat_armor stat_dodge
| stat1  = {{Color|red|-3}} Armor
| stat2  = {{Color|green|+15}} % Attack Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_dodge}}</small></span>
}}
}}
</td><!--1 of 31-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_extra_onion" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Firefly
| name  = Extra onion
| type  = Item
| type  = item
| image  = Mod-Extatonion-firefly_icon.png
| cat    = Item
| rarity = 3
| image  = Mod-Extatonion-extra_onion_icon.png
| stat1  = {{Color|green|+10}} % Life Steal
| rarity = 2
| stat2  = {{Color|green|+8}} Elemental Damage
| tags  = stat_attack_speed
| stat3  = {{Color|red|-20}} % Damage
| stat1  = {{Color|green|+12}} % Attack Speed
| stat4  = <small>{{Color|cream|Cost: 65}}</small>
| stat2  = {{Color|red|-6}} % Crit Chance
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 31}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed}}</small></span>
}}
}}
</td><!--2 of 31-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_gabriels_gloves" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Heisenberg
| name  = Gabriel's gloves
| type  = Item
| type  = item
| image  = Mod-Extatonion-heisenberg_icon.png
| cat    = Item
| rarity = 3
| image  = Mod-Extatonion-gabriels_gloves.png
| stat1  = {{Color|green|+30}} Harvesting
| rarity = 2
| stat2  = {{Color|green|+40%}} XP Gain
| tags  = stat_harvesting
| stat3  = {{Color|red|-10}} Max HP
| stat1  = {{Color|green|+15}} Harvesting
| stat4  = <small>{{Color|cream|Cost: 65}}</small>
| stat2  = {{Color|green|+5}} Luck
| stat3  = {{Color|red|-5}} Elemental Damage
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting}}</small></span>
}}
}}
</td><!--3 of 31-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_johns_coat" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = John's coat
| name  = John's coat
| type  = Item
| type  = item
| cat    = Item
| image  = Mod-Extatonion-jonhs_coat_icon.png
| image  = Mod-Extatonion-jonhs_coat_icon.png
| rarity = 2
| rarity = 2
| stat1  = {{Color|green|+20%}} XP Gain
| tags  = xp_gain
| stat1  = {{Color|green|+20}} % XP Gain
| stat2  = {{Color|red|-3}} Max HP
| stat2  = {{Color|red|-3}} Max HP
| stat3  = {{Color|red|-3}} % Speed
| stat3  = {{Color|red|-3}} % Speed
| stat4  = <small>{{Color|cream|Cost: 65}}</small>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>xp_gain}}</small></span>
}}
</div>
<div id="item_magic_plant" class="statscard-grid__item">
{{StatsCard
| name  = Magical Plant
| type  = item
| cat    = Item
| image  = Mod-Extatonion-magical_plant_icon.png
| rarity = 2
| tags  = stat_harvesting
| stat1  = Harvesting increases by an additional {{Color|green|2%}} at the end of a wave
| stat2  = {{Color|green|+2}} Elemental Damage
| stat3  = {{Color|red|-7}} % Damage
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting}}</small></span>
}}
</div>
<div id="item_mimicry" class="statscard-grid__item">
{{StatsCard
| name  = Mimicry
| type  = item
| cat    = Item
| image  = Mod-Extatonion-mimicry_icon.png
| rarity = 2
| tags  = stat_dodge
| stat1  = {{Color|green|+5}} % Dodge
| stat2  = -2% Enemies
| stat3  = {{Color|red|-3}} % Speed
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span>
}}
</div>
<div id="item_not_a_rat" class="statscard-grid__item">
{{StatsCard
| name  = Not a rat
| type  = item
| cat    = Item
| image  = Mod-Extatonion-not_a_rat_icon.png
| rarity = 2
| tags  = stat_crit_chance
| stat1  = {{Color|red|-3}} % Crit Chance
| stat2  = {{Color|green|+1}} % Dodge
| stat3  = {{Color|green|+1}} % Speed
| stat4  = {{Color|green|+1}} % Life Steal
| stat5  = {{Color|green|+1}} Harvesting
| stat6  = {{Color|green|+1}} Max HP
| stat7  = {{Color|green|+1}} Armor
| stat8  = {{Color|green|+1}} % Attack Speed
| stat9  = {{Color|green|+1}} % Attack Speed
| stat10  = {{Color|green|+1}} HP Regeneration
| stat11  = {{Color|green|+1}} % Damage
| stat12  = {{Color|green|+1}} Luck
| stat13  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat14  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span>
}}
}}
</td><!--4 of 31-->
</div>
</tr>
<div id="item_patriotism" class="statscard-grid__item">
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Patriotism
| name  = Patriotism
| type  = Item
| type  = item
| cat    = Item
| image  = Mod-Extatonion-patriotism_icon.png
| image  = Mod-Extatonion-patriotism_icon.png
| rarity = 2
| rarity = 2
| tags  = stat_harvesting less_enemies
| stat1  = {{Color|green|+7}} % Dodge
| stat1  = {{Color|green|+7}} % Dodge
| stat2  = +5% Enemies
| stat2  = +5% Enemies
| stat3  = <small>{{Color|cream|Cost: 40}}</small>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting<br>less_enemies}}</small></span>
}}
}}
</td><!--6 of 31-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_peters_trap" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Peter's trap
| name  = Peter's trap
| type  = Item
| type  = item
| cat    = Item
| image  = Mod-Extatonion-peters_trap_icon.png
| image  = Mod-Extatonion-peters_trap_icon.png
| rarity = 2
| rarity = 2
| tags  = stat_armor stat_dodge
| stat1  = {{Color|green|+6}} % Damage
| stat1  = {{Color|green|+6}} % Damage
| stat2  = {{Color|red|-3}} % Speed
| stat2  = {{Color|red|-3}} % Speed
| stat3  = <small>{{Color|cream|Cost: 40}}</small>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_dodge}}</small></span>
}}
}}
</td><!--7 of 31-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_plague_mask" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Plague mask
| name  = Plague mask
| type  = Item
| type  = item
| cat    = Item
| image  = Mod-Extatonion-plague_mask_icon.png
| image  = Mod-Extatonion-plague_mask_icon.png
| rarity = 2
| rarity = 2
| tags  = stat_armor stat_dodge
| stat1  = {{Color|green|+5}} % Life Steal
| stat1  = {{Color|green|+5}} % Life Steal
| stat2  = {{Color|red|-5}} HP Regeneration
| stat2  = {{Color|red|-5}} HP Regeneration
| stat3  = <small>{{Color|cream|Cost: 40}}</small>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_dodge}}</small></span>
}}
}}
</td><!--8 of 31-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_robotics" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Tijoe mask
| name  = Robotics
| type  = Item
| type  = item
| image  = Mod-Extatonion-tijoe_mask_icon.png
| cat    = Item
| image  = Mod-Extatonion-robotics_icon.png
| rarity = 2
| rarity = 2
| stat1  = {{Color|green|+6}} % Dodge
| tags  = stat_engineering
| stat2  = {{Color|green|+2}} Armor
| stat1  = Summons a walking companion that fires projectiles that deal {{Color|green|9}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Engineering}}}}) damage
| stat3 = {{Color|red|-15}} % Damage
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat4 = <small>{{Color|cream|Cost: 40}}</small>
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
}}
}}
</td><!--9 of 31-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_skals_firework" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Skal's firework
| name  = Skal's firework
| type  = Item
| type  = item
| cat    = Item
| image  = Mod-Extatonion-skals_firework_icon.png
| image  = Mod-Extatonion-skals_firework_icon.png
| rarity = 2
| rarity = 2
| tags  = explosive
| stat1  = {{Color|green|+10}} % Explosion Damage
| stat1  = {{Color|green|+10}} % Explosion Damage
| stat2  = {{Color|green|+10}} % Explosion Size
| stat2  = {{Color|green|+10}} % Explosion Size
| stat3  = {{Color|red|-5}} Luck
| stat3  = {{Color|red|-5}} Luck
| stat4  = {{Color|red|-5}} Max HP
| stat4  = {{Color|red|-5}} Max HP
| stat5  = <small>{{Color|cream|Cost: 31}}</small>
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 31}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosive}}</small></span>
}}
</div>
<div id="item_slashing_turret" class="statscard-grid__item">
{{StatsCard
| name  = Slashing Turret
| type  = item
| cat    = Item
| image  = Mod-Extatonion-slashing_turret_icon.png
| rarity = 2
| tags  = stat_engineering
| stat1  = Spawns a turret that shoots bullets dealing {{Color|green|25}} ({{Color|green|{{Color|grey|125%}}{{StatIcon|Engineering}}}}) damage
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 35}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
}}
}}
</td><!--10 of 31-->
</div>
</tr>
<div id="item_tijoe_mask" class="statscard-grid__item">
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Ultra mush
| name  = Tijoe mask
| type  = Item
| type  = item
| image  = Mod-Extatonion-ultra_mush_icon.png
| cat    = Item
| rarity = 4
| image  = Mod-Extatonion-tijoe_mask_icon.png
| stat1  = {{Color|green|+1}} {{Color|green|HP Regeneration}} for every {{Color|green|5}} {{Color|green|Max HP}} you have [{{Color|green|+2}}]
| rarity = 2
| stat2 = {{Color|green|+1}} {{Color|green|Armor}} for every {{Color|green|5}} {{Color|green|Max HP}} you have [{{Color|green|+2}}]
| tags  = stat_armor stat_dodge
| stat3 = {{Color|green|+1}} {{Color|green|% Life Steal}} for every {{Color|green|10}} {{Color|green|Max HP}} you have [{{Color|green|+1}}]
| stat1  = {{Color|green|+6}} % Dodge
| stat4 = {{Color|green|+8}} Max HP
| stat2  = {{Color|green|+2}} Armor
| stat5 = {{Color|red|-5}} % Speed
| stat3  = {{Color|red|-10}} % Damage
| stat6 = {{Color|red|-20}} % Damage
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat7 = <small>{{Color|cream|Cost: 100}}</small>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_dodge}}</small></span>
}}
</div>
<div id="item_abaddon" class="statscard-grid__item">
{{StatsCard
| name  = Abaddon
| type  = item
| cat    = Item
| image = Mod-Extatonion-abaddon_icon.png
| rarity = 3
| tags  = stat_dodge
| stat1  = {{Color|red|-25}} Max HP
| stat2  = {{Color|green|+10}} Armor
| stat3 = {{Color|green|+12}} % Damage
| stat4 = {{Color|green|+5}} % Speed
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 61}}</small></span>
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span>
}}
}}
</td><!--11 of 31-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_golden_chest" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Vurtfish
| name  = Chest of gold
| type  = Item
| type  = item
| image  = Mod-Extatonion-vurtfish_icon.png
| cat    = Item
| rarity = 4
| image  = Mod-Extatonion-golden_chest_icon.png
| stat1  = {{Color|green|+100}} {{Color|green|% Attack Speed}} while standing still
| rarity = 3
| stat2 = {{Color|red|-1}} {{Color|red|Max HP}} for every {{Color|red|1}} {{Color|red|% Speed}} you have [{{Color|red|+-0}}]
| tags  = saving
| stat3 = {{Color|red|-30}} % Attack Speed
| stat1 = {{Color|green|+1}} {{Color|green|Luck}} for every {{Color|green|30}} {{Color|green|Materials}} you have [{{Color|green|+1}}]
| stat4 = {{Color|green|+1}} {{Color|green|HP Regeneration}} for every {{Color|green|10}} {{Color|green|% Attack Speed}} you have [{{Color|green|+0}}]
| stat2 = {{Color|red|-5}} % Attack Speed
| stat5 = <small>{{Color|cream|Cost: 100}}</small>
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>saving}}</small></span>
}}
}}
</td><!--12 of 31-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_cursed_dice" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Chaos
| name  = Cursed dice
| type  = Item
| type  = item
| image  = Mod-Extatonion-chaos_icon.png
| cat    = Item
| image  = Mod-Extatonion-cursed_dice_icon.png
| rarity = 3
| rarity = 3
| stat1  = {{Color|green|+40%}} materials dropped
| tags  = economy
| stat2  = {{Color|red|+10%}} Enemy speed
| stat1  = {{Color|green|+4}} free reroll in the shop
| stat3  = <small>{{Color|cream|Cost: 50}}</small>
| stat2  = {{Color|red|-25}} Luck
| stat3  = {{Color|red|-25}} Harvesting
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy}}</small></span>
}}
}}
</td><!--13 of 31-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_damis_plushie" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Rhino's relic
| name  = Dami's plushie
| type  = Item
| type  = item
| image  = Mod-Extatonion-rhinos_relic.png
| cat    = Item
| rarity = 4
| image  = Mod-Extatonion-damis_plushie_icon.png
| stat1  = {{Color|green|+12}} Armor
| rarity = 3
| stat2  = {{Color|green|+7}} Knockback
| tags  = stat_engineering
| stat3  = {{Color|green|+3}} {{Color|green|% Speed}} when you take damage until the end of the wave
| stat1  = Spawns a turret that shoots bullets dealing {{Color|green|15}} ({{Color|green|{{Color|grey|70%}}{{StatIcon|Engineering}}}}) damage
| stat4 = {{Color|red|-7}} % Speed
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat5 = <small>{{Color|cream|Cost: 50}}</small>
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
}}
}}
</td><!--14 of 31-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_ancient_altar" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Monk's relic
| name  = Dark altar
| type  = Item
| type  = item
| image  = Mod-Extatonion-monks_relic_icon.png
| cat    = Item
| rarity = 4
| image  = Mod-Extatonion-ancient_altar_icon.png
| stat1  = {{Color|green|-15%}} Enemy speed
| rarity = 3
| stat2  = {{Color|green|+12}} Elemental Damage
| tags  = stat_hp_regeneration
| stat3  = +10% Enemies
| stat1  = {{Color|green|+10}} % Life Steal
| stat4  = {{Color|red|-10}} % Dodge
| stat2  = Start waves with {{Color|red|-40%}} HP
| stat5  = <small>{{Color|cream|Cost: 50}}</small>
| stat3  = {{Color|green|+10}} % Damage
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration}}</small></span>
}}
}}
</td><!--15 of 31-->
</div>
</tr>
<div id="item_firefly" class="statscard-grid__item">
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Investments
| name  = Firefly
| type  = Item
| type  = item
| image  = Mod-Extatonion-investments_icon.png
| cat    = Item
| image  = Mod-Extatonion-firefly_icon.png
| rarity = 3
| rarity = 3
| stat1  = {{Color|green|+1}} {{Color|green|Harvesting}} for every {{Color|green|20}} {{Color|green|Materials}} you have [{{Color|green|+1}}]
| tags  = stat_lifesteal
| stat2 = {{Color|red|-10}} % Damage
| stat1  = {{Color|green|+10}} % Life Steal
| stat3 = <small>{{Color|cream|Cost: 80}}</small>
| stat2  = {{Color|green|+8}} Elemental Damage
| stat3  = {{Color|red|-20}} % Damage
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal}}</small></span>
}}
}}
</td><!--16 of 31-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_heisenberg" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Chest of gold
| name  = Heisenberg
| type  = Item
| type  = item
| image  = Mod-Extatonion-golden_chest_icon.png
| cat    = Item
| image  = Mod-Extatonion-heisenberg_icon.png
| rarity = 3
| rarity = 3
| stat1  = {{Color|green|+1}} {{Color|green|Luck}} for every {{Color|green|30}} {{Color|green|Materials}} you have [{{Color|green|+1}}]
| tags  = stat_dodge
| stat2 = {{Color|red|-5}} % Attack Speed
| stat1  = {{Color|green|+30}} Harvesting
| stat3 = <small>{{Color|cream|Cost: 50}}</small>
| stat2  = {{Color|green|+40}} % XP Gain
| stat3  = {{Color|red|-10}} Max HP
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span>
}}
}}
</td><!--17 of 31-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_insect_turret" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Orb of chaos
| name  = Insect turret
| type  = Item
| type  = item
| image  = Mod-Extatonion-orb_of_chaos_icon.png
| cat    = Item
| image  = Mod-Extatonion-insect_turret_icon.png
| rarity = 3
| rarity = 3
| stat1  = {{Color|green|+1}} {{Color|green|% Explosion Damage}} for every {{Color|green|1}} {{Color|green|Elemental Damage}} you have [{{Color|green|+0}}]
| tags  = stat_engineering
| stat2  = {{Color|green|+1}} {{Color|green|% Explosion Size}} for every {{Color|green|25}} {{Color|green|Range}} you have [{{Color|green|+0}}]
| stat1  = Spawns a turret that shoots bullets dealing {{Color|green|1}} ({{Color|green|{{Color|grey|10%}}{{StatIcon|Engineering}}}}) damage
| stat3  = {{Color|red|-4}} Armor
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat4  = <small>{{Color|cream|Cost: 50}}</small>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
}}
}}
</td><!--18 of 31-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_investments" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Swarm
| name  = Investments
| type  = Item
| type  = item
| image  = Mod-Extatonion-swarm_icon.png
| cat    = Item
| image  = Mod-Extatonion-investments_icon.png
| rarity = 3
| rarity = 3
| stat1  = One bullet dealing {{Color|green|1}} ({{Color|green|{{Color|grey|10%}}{{StatIcon|Ranged Damage}}}}) damage is fired from an enemy corpse when they die
| tags  = saving
| stat2  = {{Color|red|-6}} HP Regeneration
| stat1  = {{Color|green|+1}} {{Color|green|Harvesting}} for every {{Color|green|20}} {{Color|green|Materials}} you have [{{Color|green|+1}}]
| stat3  = <small>{{Color|cream|Cost: 100}}</small>
| stat2  = {{Color|red|-10}} % Damage
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>saving}}</small></span>
}}
}}
</td><!--19 of 31-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_jhncontractun" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = John's contract
| name  = John's contract
| type  = Item
| type  = item
| cat    = Item
| image  = Mod-Extatonion-johns_contract_icon.png
| image  = Mod-Extatonion-johns_contract_icon.png
| rarity = 3
| rarity = 3
| tags  = stat_harvesting
| stat1  = {{Color|green|+20}} Harvesting
| stat1  = {{Color|green|+20}} Harvesting
| stat2  = {{Color|green|+25}} % Damage
| stat2  = {{Color|green|+25}} % Damage
| stat3  = {{Color|red|-5}} {{Color|red|% Speed}} when you take damage until the end of the wave
| stat3  = {{Color|red|-5}} {{Color|red|% Speed}} when you take damage until the end of the wave
| stat4  = <small>{{Color|cream|Cost: 50}}</small>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting}}</small></span>
}}
</div>
<div id="item_junes_tail" class="statscard-grid__item">
{{StatsCard
| name  = June's Tail
| type  = item
| cat    = Item
| image  = Mod-Extatonion-junes_tail_icon.png
| rarity = 3
| tags  = stat_luck
| stat1  = {{Color|green|+1}} {{Color|green|% Damage}} for every {{Color|green|2}} {{Color|green|Luck}} you have
| stat2  = {{Color|red|-7}} Engineering
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck}}</small></span>
}}
}}
</td><!--20 of 31-->
</div>
</tr>
<div id="item_meat_amulet" class="statscard-grid__item">
<tr>
{{StatsCard
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
| name  = Meat Amulet
| type  = item
| cat    = Item
| image  = Mod-Extatonion-meat_amulet_icon.png
| rarity = 3
| tags  = stat_max_hp
| stat1  = {{Color|green|+1}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|Max HP}} you have [{{Color|green|+10}}]
| stat2  = {{Color|green|+5}} Max HP
| stat3  = {{Color|red|-30}} Luck
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp}}</small></span>
}}
</div>
<div id="item_mod_guide" class="statscard-grid__item">
{{StatsCard
| name  = Modding Guide
| type  = item
| cat    = Limited (3)
| image  = Mod-Extatonion-mod_guide_icon.png
| rarity = 3
| tags  = stat_engineering
| stat1  = {{Color|green|+2}} {{Color|green|Engineering}} at the end of a wave
| stat2  = {{Color|red|-7}} % Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
}}
</div>
<div id="item_olexa_mantle" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Olexa's mantle
| name  = Olexa's mantle
| type  = Item
| type  = item
| cat    = Item
| image  = Mod-Extatonion-olexa_mantle_icon.png
| image  = Mod-Extatonion-olexa_mantle_icon.png
| rarity = 3
| rarity = 3
| tags  = stat_max_hp stat_harvesting
| stat1  = {{Color|green|+1}} {{Color|green|Harvesting}} for every {{Color|green|1}} {{Color|green|Max HP}} you have [{{Color|green|+10}}]
| stat1  = {{Color|green|+1}} {{Color|green|Harvesting}} for every {{Color|green|1}} {{Color|green|Max HP}} you have [{{Color|green|+10}}]
| stat2  = {{Color|green|+2}} Elemental Damage
| stat2  = {{Color|green|+2}} Elemental Damage
| stat3  = <small>{{Color|cream|Cost: 50}}</small>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_harvesting}}</small></span>
}}
</div>
<div id="item_orb_of_chaos" class="statscard-grid__item">
{{StatsCard
| name  = Orb of chaos
| type  = item
| cat    = Item
| image  = Mod-Extatonion-orb_of_chaos_icon.png
| rarity = 3
| tags  = explosion_damage stat_elemental_damage
| stat1  = {{Color|green|+1}} {{Color|green|% Explosion Damage}} for every {{Color|green|1}} {{Color|green|Elemental Damage}} you have
| stat2  = {{Color|green|+1}} {{Color|green|% Explosion Size}} for every {{Color|green|25}} {{Color|green|Range}} you have
| stat3  = {{Color|red|-4}} Armor
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>explosion_damage<br>stat_elemental_damage}}</small></span>
}}
</div>
<div id="item_soldier_bot" class="statscard-grid__item">
{{StatsCard
| name  = Soldier Bot
| type  = item
| cat    = Item
| image  = Mod-Extatonion-soldier_bot_icon.png
| rarity = 3
| tags  = stat_engineering
| stat1  = Summons a walking companion that fires projectiles that deal {{Color|green|15}} ({{Color|green|{{Color|grey|70%}}{{StatIcon|Engineering}}}}) damage
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 64}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
}}
</div>
<div id="item_squirrel_card" class="statscard-grid__item">
{{StatsCard
| name  = Squirrel Card
| type  = item
| cat    = Item
| image  = Mod-Extatonion-squirrel_card_icon.png
| rarity = 3
| tags  = stat_engineering
| stat1  = {{Color|green|+4}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|Structure}} you have
| stat2  = {{Color|red|-1}} {{Color|red|Max HP}} for every {{Color|red|1}} {{Color|red|Structure}} you have
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
}}
}}
</td><!--21 of 31-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_swarmunlock" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Insect turret
| name  = Swarm
| type  = Item
| type  = item
| image  = Mod-Extatonion-insect_turret_icon.png
| cat    = Limited (2)
| image  = Mod-Extatonion-swarm_icon.png
| rarity = 3
| rarity = 3
| stat1  = Spawns a turret that shoots bullets dealing {{Color|green|1}} ({{Color|green|{{Color|grey|10%}}{{StatIcon|Engineering}}}}) damage
| tags  = stat_lifesteal
| stat2  = <small>{{Color|cream|Cost: 40}}</small>
| stat1  = One bullet dealing {{Color|green|1}} ({{Color|green|{{Color|grey|10%}}{{StatIcon|Ranged Damage}}}}) damage is fired from an enemy corpse when they die
| stat2 = {{Color|red|-6}} HP Regeneration
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal}}</small></span>
}}
</div>
<div id="Chainsaw_man" class="statscard-grid__item">
{{StatsCard
| name  = Chainsaw man
| type  = item
| cat    = Item
| image  = Mod-Extatonion-chainsaw_man_icon.png
| rarity = 4
| tags  = stat_dodge
| stat1  = You explode for {{Color|green|30}} ({{Color|green|{{Color|grey|300%}}{{StatIcon|Melee Damage}}{{Color|grey|300%}}{{StatIcon|Ranged Damage}}{{Color|grey|300%}}{{StatIcon|Elemental Damage}}}}) damage when you take damage
| stat2  = {{Color|red|-30}} Range
| stat3  = {{Color|red|-50}} % Attack Speed
| stat4  = {{Color|green|+7}} % Speed
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span>
}}
}}
</td><!--22 of 31-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_chaos" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Extra onion
| name  = Chaos
| type  = Item
| type  = item
| image  = Mod-Extatonion-extra_onion_icon.png
| cat    = Item
| rarity = 2
| image  = Mod-Extatonion-chaos_icon.png
| stat1  = {{Color|green|+12}} % Attack Speed
| rarity = 4
| stat2  = {{Color|red|-6}} % Crit Chance
| tags  = stat_harvesting
| stat3  = <small>{{Color|cream|Cost: 31}}</small>
| stat1  = {{Color|green|+40%}} materials dropped
| stat2  = {{Color|red|+15%}} Enemy speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting}}</small></span>
}}
}}
</td><!--23 of 31-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_groms_coupon" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Grom's coupon
| name  = Grom's coupon
| type  = Item
| type  = item
| cat    = Item
| image  = Mod-Extatonion-groms_coupon_icon.png
| image  = Mod-Extatonion-groms_coupon_icon.png
| rarity = 4
| rarity = 4
| stat1  = {{Color|green|-15%}} Items Price
| tags  = items_price stat_luck
| stat1  = {{Color|green|-15}} % Items Price
| stat2  = {{Color|green|+15}} Luck
| stat2  = {{Color|green|+15}} Luck
| stat3  = {{Color|red|-10}} Max HP
| stat3  = {{Color|red|-10}} Max HP
| stat4  = {{Color|red|-10}} % Damage
| stat4  = {{Color|red|-10}} % Damage
| stat5  = <small>{{Color|cream|Cost: 70}}</small>
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>items_price<br>stat_luck}}</small></span>
}}
</div>
<div id="item_libra" class="statscard-grid__item">
{{StatsCard
| name  = Libra
| type  = item
| cat    = Item
| image  = Mod-Extatonion-libra_icon.png
| rarity = 4
| tags  = stat_melee_damage stat_ranged_damage
| stat1  = {{Color|green|+1}} {{Color|green|Melee Damage}} for every {{Color|green|-2}} {{Color|green|Ranged Damage}} you have
| stat2  = {{Color|green|+1}} {{Color|green|Elemental Damage}} for every {{Color|green|-2}} {{Color|green|Engineering}} you have
| stat3  = {{Color|green|+1}} {{Color|green|HP Regeneration}} for every {{Color|green|-2}} {{Color|green|% Life Steal}} you have
| stat4  = {{Color|green|+1}} {{Color|green|Armor}} for every {{Color|green|-4}} {{Color|green|% Dodge}} you have
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_ranged_damage}}</small></span>
}}
</div>
<div id="item_super_fan" class="statscard-grid__item">
{{StatsCard
| name  = Mansion Super Fan
| type  = item
| cat    = Item
| image  = Mod-Extatonion-super_fan_icon.png
| rarity = 4
| tags  = stat_attack_speed
| stat1  = {{Color|green|+15}} % Attack Speed
| stat2  = {{Color|green|+15}} % Damage
| stat3  = {{Color|red|-10}} Engineering
| stat4  = {{Color|red|-10}} Elemental Damage
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 90}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed}}</small></span>
}}
}}
</td><!--24 of 31-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_monks_relic" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Mimicry
| name  = Monk's relic
| type  = Item
| type  = item
| image  = Mod-Extatonion-mimicry_icon.png
| cat    = Item
| rarity = 2
| image  = Mod-Extatonion-monks_relic_icon.png
| stat1  = {{Color|green|+5}} % Dodge
| rarity = 4
| stat2 = -2% Enemies
| tags  = enemy_speed
| stat3 = {{Color|red|-3}} % Speed
| stat1 = {{Color|green|-15%}} Enemy speed
| stat4 = <small>{{Color|cream|Cost: 50}}</small>
| stat2 = {{Color|green|+12}} Elemental Damage
| stat3 = +10% Enemies
| stat4 = {{Color|red|-10}} % Dodge
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>enemy_speed}}</small></span>
}}
</div>
<div id="item_ourohands" class="statscard-grid__item">
{{StatsCard
| name  = Ourohands
| type  = item
| cat    = Item
| image  = Mod-Extatonion-ourohands_icon.png
| rarity = 4
| tags  = stat_range
| stat1  = {{Color|green|+600}} Range
| stat2  = {{Color|red|-100}} {{Color|red|Range}} for every different weapon you have
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_range}}</small></span>
}}
}}
</td><!--25 of 31-->
</div>
</tr>
<div id="item_rhinos_relic" class="statscard-grid__item">
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Magical Plant
| name  = Rhino's relic
| type  = Item
| type  = item
| image  = Mod-Extatonion-magical_plant_icon.png
| cat    = Item
| rarity = 2
| image  = Mod-Extatonion-rhinos_relic.png
| stat1  = Harvesting increases by an additional {{Color|green|2%}} at the end of a wave
| rarity = 4
| stat2  = {{Color|green|+2}} Elemental Damage
| tags  = stat_armor
| stat3  = {{Color|red|-7}} % Damage
| stat1  = {{Color|green|+7}} Armor
| stat4 = <small>{{Color|cream|Cost: 50}}</small>
| stat2  = {{Color|green|+7}} Knockback
| stat3 = {{Color|green|+3}} {{Color|green|% Speed}} when you take damage until the end of the wave
| stat4 = {{Color|red|-8}} % Speed
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor}}</small></span>
}}
}}
</td><!--26 of 31-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_cube_rick" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Dami's plushie
| name  = Rick the cube
| type  = Item
| type  = item
| image  = Mod-Extatonion-damis_plushie_icon.png
| cat    = Item
| rarity = 3
| image  = Mod-Extatonion-cube_rick_icon.png
| stat1  = Spawns a turret that shoots bullets dealing {{Color|green|15}} ({{Color|green|{{Color|grey|70%}}{{StatIcon|Engineering}}}}) damage
| rarity = 4
| stat2 = <small>{{Color|cream|Cost: 60}}</small>
| tags  = stat_harvesting stat_armor
| stat1  = {{Color|green|+4}} {{Color|green|% Dodge}} for every {{Color|green|-1}} {{Color|green|Armor}} you have
| stat2  = {{Color|green|+4}} Max HP
| stat3  = {{Color|red|-3}} Armor
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting<br>stat_armor}}</small></span>
}}
}}
</td><!--27 of 31-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_scalding_blanket" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Libra
| name  = Scalding blanket
| type  = Item
| type  = item
| image  = Mod-Extatonion-libra_icon.png
| cat    = Item
| rarity = 3
| image  = Mod-Extatonion-scalding_blanket_icon.png
| stat1  = {{Color|green|+1}} {{Color|green|Melee Damage}} for every {{Color|green|-1}} {{Color|green|Ranged Damage}} you have [{{Color|green|+-0}}]
| rarity = 4
| stat2  = {{Color|green|+1}} {{Color|green|Elemental Damage}} for every {{Color|green|-1}} {{Color|green|Engineering}} you have [{{Color|green|+-0}}]
| tags  = stat_harvesting
| stat3  = {{Color|green|+1}} {{Color|green|HP Regeneration}} for every {{Color|green|-1}} {{Color|green|% Life Steal}} you have [{{Color|green|+-0}}]
| stat1  = Attacks have a {{Color|green|90%}} chance to deal {{Color|green|1}}x{{Color|green|5}} ({{Color|green|{{StatIcon|Elemental Damage}}}}) burning damage
| stat4  = {{Color|green|+1}} {{Color|green|Armor}} for every {{Color|green|-3}} {{Color|green|% Dodge}} you have [{{Color|green|+-0}}]
| stat2  = You take {{Color|red|1}} damage per second (does not give invulnerability time)
| stat5  = <small>{{Color|cream|Cost: 70}}</small>
| stat3  = {{Color|green|+1}} {{Color|green|Elemental Damage}} when you take damage until the end of the wave
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 160}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting}}</small></span>
}}
}}
</td><!--28 of 31-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_muzzle_tank" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Slashing Turret
| name  = Tank muzzle
| type  = Item
| type  = item
| image  = Mod-Extatonion-slashing_turret_icon.png
| cat    = Item
| rarity = 2
| image  = Mod-Extatonion-tank_muzzle_icon.png
| stat1  = Spawns a turret that shoots bullets dealing {{Color|green|25}} ({{Color|green|{{Color|grey|125%}}{{StatIcon|Engineering}}}}) damage
| rarity = 4
| stat2 = <small>{{Color|cream|Cost: 35}}</small>
| tags  = stat_ranged_damage
| stat1  = Projectiles pierce through {{Color|green|3}} additional target
| stat2  = {{Color|green|+20}} % Explosion Size
| stat3  = {{Color|red|-10}} Armor
| stat4  = {{Color|red|-10}} % Speed
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 140}}</small></span>
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
}}
}}
</td><!--29 of 31-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<div id="item_ultra_mush" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Spiky Ball
| name  = Ultra mush
| type  = Item
| type  = item
| image  = Mod-Extatonion-spiky_ball_icon.png
| cat    = Item
| rarity = 1
| image  = Mod-Extatonion-ultra_mush_icon.png
| stat1  = Spawns a companion that flies around you and shoots enemies for {{Color|green|3}} ({{Color|green|{{Color|grey|15%}}{{StatIcon|Engineering}}}}) damage
| rarity = 4
| stat2 = <small>{{Color|cream|Cost: 15}}</small>
| tags  = stat_attack_speed stat_hp_regeneration
| stat1  = {{Color|green|+1}} {{Color|green|HP Regeneration}} for every {{Color|green|5}} {{Color|green|Max HP}} you have [{{Color|green|+2}}]
| stat2  = {{Color|green|+1}} {{Color|green|Armor}} for every {{Color|green|5}} {{Color|green|Max HP}} you have [{{Color|green|+2}}]
| stat3  = {{Color|green|+1}} {{Color|green|% Life Steal}} for every {{Color|green|10}} {{Color|green|Max HP}} you have [{{Color|green|+1}}]
| stat4  = {{Color|green|+8}} Max HP
| stat5  = {{Color|red|-5}} % Speed
| stat6  = {{Color|red|-20}} % Damage
| stat7 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat8  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_hp_regeneration}}</small></span>
}}
}}
</td><!--30 of 31-->
</div>
</tr>
<div id="item_vurtfish" class="statscard-grid__item">
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
{{StatsCard
| name  = Not a rat
| name  = Vurtfish
| type  = Item
| type  = item
| image  = Mod-Extatonion-not_a_rat_icon.png
| cat    = Item
| rarity = 2
| image  = Mod-Extatonion-vurtfish_icon.png
| stat1  = {{Color|red|-3}} % Crit Chance
| rarity = 4
| stat2 = {{Color|green|+1}} % Dodge
| tags  = stat_attack_speed stat_hp_regeneration
| stat3  = {{Color|green|+1}} % Speed
| stat1 = {{Color|green|+100}} {{Color|green|% Attack Speed}} while standing still
| stat4 = {{Color|green|+1}} % Life Steal
| stat2 = {{Color|red|-1}} {{Color|red|Max HP}} for every {{Color|red|1}} {{Color|red|% Speed}} you have
| stat5  = {{Color|green|+1}} Harvesting
| stat3 = {{Color|red|-30}} % Attack Speed
| stat6  = {{Color|green|+1}} Max HP
| stat4 = {{Color|green|+1}} {{Color|green|HP Regeneration}} for every {{Color|green|10}} {{Color|green|% Attack Speed}} you have
| stat7  = {{Color|green|+1}} Armor
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat8 = {{Color|green|+1}} % Attack Speed
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stat_hp_regeneration}}</small></span>
| stat9 = {{Color|green|+1}} % Attack Speed
| stat10  = {{Color|green|+1}} HP Regeneration
| stat11  = {{Color|green|+1}} % Damage
| stat12 = {{Color|green|+1}} Luck
| stat13 = <small>{{Color|cream|Cost: 65}}</small>
}}
}}
</td><!--5 of 31-->
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"><!-- EMPTY --></td>
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"><!-- EMPTY --></td>
</div>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"><!-- EMPTY --></td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"><!-- EMPTY --></td>
</tr>
</table>

Latest revision as of 01:33, 19 February 2023

< Back to Mod:Extatonion


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These items are for version: 1.4.1. This version hasn't been fully ported to the Workshop yet.

Current items total: 49 (2, 16, 18, 13)


✔️

Max HP.png HP Regeneration.png Life Steal.png Damage.png Melee Damage.png Ranged Damage.png Elemental Damage.png Attack Speed.png Crit Chance.png Engineering Stat.png Range Stat.png Armor.png Dodge Stat.png Speed Stat.png Luck.png Harvesting.png

I II III IV

📦 👁️ Materials.png 🏷️

Mod-Extatonion-drone icon.png

Drone
Limited (3)
  • Spawns a companion that flies around you and shoots enemies for 6 (60%Engineering Stat.png) damage

Mod-Extatonion-spiky ball icon.png

Spiky Ball
Limited (3)
  • Spawns a companion that flies around you and shoots enemies for 3 (15%Engineering Stat.png) damage

Mod-Extatonion-artifact icon.png

Ancient Artifact
Item
  • Random stat
  • Random stat

Mod-Extatonion-blanket icon.png

Blanket
Item
  • +2 Max HP
  • +7 % Dodge
  • -5 % Speed

Mod-Extatonion-bruns badge icon.png

Brun's badge
Item
  • -3 Armor
  • +15 % Attack Speed

Mod-Extatonion-extra onion icon.png

Extra onion
Item
  • +12 % Attack Speed
  • -6 % Crit Chance

Mod-Extatonion-gabriels gloves.png

Gabriel's gloves
Item
  • +15 Harvesting
  • +5 Luck
  • -5 Elemental Damage

Mod-Extatonion-jonhs coat icon.png

John's coat
Item
  • +20 % XP Gain
  • -3 Max HP
  • -3 % Speed

Mod-Extatonion-magical plant icon.png

Magical Plant
Item
  • Harvesting increases by an additional 2% at the end of a wave
  • +2 Elemental Damage
  • -7 % Damage

Mod-Extatonion-mimicry icon.png

Mimicry
Item
  • +5 % Dodge
  • -2% Enemies
  • -3 % Speed

Mod-Extatonion-not a rat icon.png

Not a rat
Item
  • -3 % Crit Chance
  • +1 % Dodge
  • +1 % Speed
  • +1 % Life Steal
  • +1 Harvesting
  • +1 Max HP
  • +1 Armor
  • +1 % Attack Speed
  • +1 % Attack Speed
  • +1 HP Regeneration
  • +1 % Damage
  • +1 Luck

Mod-Extatonion-patriotism icon.png

Patriotism
Item
  • +7 % Dodge
  • +5% Enemies

Mod-Extatonion-peters trap icon.png

Peter's trap
Item
  • +6 % Damage
  • -3 % Speed

Mod-Extatonion-plague mask icon.png

Plague mask
Item
  • +5 % Life Steal
  • -5 HP Regeneration

Mod-Extatonion-robotics icon.png

Robotics
Item
  • Summons a walking companion that fires projectiles that deal 9 (50%Engineering Stat.png) damage

Mod-Extatonion-skals firework icon.png

Skal's firework
Item
  • +10 % Explosion Damage
  • +10 % Explosion Size
  • -5 Luck
  • -5 Max HP

Mod-Extatonion-slashing turret icon.png

Slashing Turret
Item
  • Spawns a turret that shoots bullets dealing 25 (125%Engineering Stat.png) damage

Mod-Extatonion-tijoe mask icon.png

Tijoe mask
Item
  • +6 % Dodge
  • +2 Armor
  • -10 % Damage

Mod-Extatonion-abaddon icon.png

Abaddon
Item
  • -25 Max HP
  • +10 Armor
  • +12 % Damage
  • +5 % Speed

Mod-Extatonion-golden chest icon.png

Chest of gold
Item
  • +1 Luck for every 30 Materials you have [+1]
  • -5 % Attack Speed

Mod-Extatonion-cursed dice icon.png

Cursed dice
Item
  • +4 free reroll in the shop
  • -25 Luck
  • -25 Harvesting

Mod-Extatonion-damis plushie icon.png

Dami's plushie
Item
  • Spawns a turret that shoots bullets dealing 15 (70%Engineering Stat.png) damage

Mod-Extatonion-ancient altar icon.png

Dark altar
Item
  • +10 % Life Steal
  • Start waves with -40% HP
  • +10 % Damage

Mod-Extatonion-firefly icon.png

Firefly
Item
  • +10 % Life Steal
  • +8 Elemental Damage
  • -20 % Damage

Mod-Extatonion-heisenberg icon.png

Heisenberg
Item
  • +30 Harvesting
  • +40 % XP Gain
  • -10 Max HP

Mod-Extatonion-insect turret icon.png

Insect turret
Item
  • Spawns a turret that shoots bullets dealing 1 (10%Engineering Stat.png) damage

Mod-Extatonion-investments icon.png

Investments
Item
  • +1 Harvesting for every 20 Materials you have [+1]
  • -10 % Damage

Mod-Extatonion-johns contract icon.png

John's contract
Item
  • +20 Harvesting
  • +25 % Damage
  • -5 % Speed when you take damage until the end of the wave

Mod-Extatonion-junes tail icon.png

June's Tail
Item
  • +1 % Damage for every 2 Luck you have
  • -7 Engineering

Mod-Extatonion-meat amulet icon.png

Meat Amulet
Item
  • +1 % Damage for every 1 Max HP you have [+10]
  • +5 Max HP
  • -30 Luck

Mod-Extatonion-mod guide icon.png

Modding Guide
Limited (3)
  • +2 Engineering at the end of a wave
  • -7 % Speed

Mod-Extatonion-olexa mantle icon.png

Olexa's mantle
Item
  • +1 Harvesting for every 1 Max HP you have [+10]
  • +2 Elemental Damage

Mod-Extatonion-orb of chaos icon.png

Orb of chaos
Item
  • +1 % Explosion Damage for every 1 Elemental Damage you have
  • +1 % Explosion Size for every 25 Range you have
  • -4 Armor

Mod-Extatonion-soldier bot icon.png

Soldier Bot
Item
  • Summons a walking companion that fires projectiles that deal 15 (70%Engineering Stat.png) damage

Mod-Extatonion-squirrel card icon.png

Squirrel Card
Item
  • +4 % Damage for every 1 Structure you have
  • -1 Max HP for every 1 Structure you have

Mod-Extatonion-swarm icon.png

Swarm
Limited (2)
  • One bullet dealing 1 (10%Ranged Damage.png) damage is fired from an enemy corpse when they die
  • -6 HP Regeneration

Mod-Extatonion-chainsaw man icon.png

Chainsaw man
Item
  • You explode for 30 (300%Melee Damage.png300%Ranged Damage.png300%Elemental Damage.png) damage when you take damage
  • -30 Range
  • -50 % Attack Speed
  • +7 % Speed

Mod-Extatonion-chaos icon.png

Chaos
Item
  • +40% materials dropped
  • +15% Enemy speed

Mod-Extatonion-groms coupon icon.png

Grom's coupon
Item
  • -15 % Items Price
  • +15 Luck
  • -10 Max HP
  • -10 % Damage

Mod-Extatonion-libra icon.png

Libra
Item
  • +1 Melee Damage for every -2 Ranged Damage you have
  • +1 Elemental Damage for every -2 Engineering you have
  • +1 HP Regeneration for every -2 % Life Steal you have
  • +1 Armor for every -4 % Dodge you have

Mod-Extatonion-super fan icon.png

Mansion Super Fan
Item
  • +15 % Attack Speed
  • +15 % Damage
  • -10 Engineering
  • -10 Elemental Damage

Mod-Extatonion-monks relic icon.png

Monk's relic
Item
  • -15% Enemy speed
  • +12 Elemental Damage
  • +10% Enemies
  • -10 % Dodge

Mod-Extatonion-ourohands icon.png

Ourohands
Item
  • +600 Range
  • -100 Range for every different weapon you have

Mod-Extatonion-rhinos relic.png

Rhino's relic
Item
  • +7 Armor
  • +7 Knockback
  • +3 % Speed when you take damage until the end of the wave
  • -8 % Speed

Mod-Extatonion-cube rick icon.png

Rick the cube
Item
  • +4 % Dodge for every -1 Armor you have
  • +4 Max HP
  • -3 Armor

Mod-Extatonion-scalding blanket icon.png

Scalding blanket
Item
  • Attacks have a 90% chance to deal 1x5 (Elemental Damage.png) burning damage
  • You take 1 damage per second (does not give invulnerability time)
  • +1 Elemental Damage when you take damage until the end of the wave

Mod-Extatonion-tank muzzle icon.png

Tank muzzle
Item
  • Projectiles pierce through 3 additional target
  • +20 % Explosion Size
  • -10 Armor
  • -10 % Speed

Mod-Extatonion-ultra mush icon.png

Ultra mush
Item
  • +1 HP Regeneration for every 5 Max HP you have [+2]
  • +1 Armor for every 5 Max HP you have [+2]
  • +1 % Life Steal for every 10 Max HP you have [+1]
  • +8 Max HP
  • -5 % Speed
  • -20 % Damage

Mod-Extatonion-vurtfish icon.png

Vurtfish
Item
  • +100 % Attack Speed while standing still
  • -1 Max HP for every 1 % Speed you have
  • -30 % Attack Speed
  • +1 HP Regeneration for every 10 % Attack Speed you have