From Brotato Wiki

(→‎Items: Split into positive and negative sections, plus one for Mechanics)
(Added Characters)
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=== Mechanics ===
=== Mechanics ===
These items use your Luck stat to deal more damage.


The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]]<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
These items use or affect your Luck, without directly increasing/decreasing the stat.
<tr>
 
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableHeaders|Baby Elephant}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Cyberball}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
</table>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Limit</th>
 
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr>
==Characters==
<td>  {{Iconbox|Baby Elephant|rarity={{Item Data|Baby Elephant|rarity}}}} </td>
 
<td> Tier {{Item Data|Baby Elephant|rarity}} </td>
These [[Characters]] start with different Luck, or have mechanics related to their Luck:
<td>  {{Item Data|Baby Elephant|stats}} </td>
 
<td>  {{Item Data|Baby Elephant|price}} </td>
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<td>  {{Item Data|Baby Elephant|limit}} </td>
{{TableHeaders|characters}}
<td> {{Item Data|Baby Elephant|unlockedby}} </td>
{{TableRowCharacter|Lucky}}
</tr><tr><td>{{Iconbox|Cyberball|rarity={{Item Data|Cyberball|rarity}}}}</td><td>Tier {{Item Data|Cyberball|rarity}}</td><td>{{Item Data|Cyberball|stats}}</td><td>{{Item Data|Cyberball|price}}</td><td>{{Item Data|Cyberball|limit}}</td><td>{{Item Data|Cyberball|unlockedby}}</td></tr></table>
{{TableRowCharacter|Gladiator}}
</table>

Revision as of 21:45, 7 November 2022

Luck

Luck

You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. There is no limit to luck but there may be a soft cap.

Check Shop to see Luck's effect on shop rarities

Item box spawn chance is multiplied by Luck.

Formula for item box spawn chance:

Enemy_Box_Drop_Chance * (100% + Luck) / (1 + Box_Spawned_This_Wave)


Items

Positive

The following Characters have a higher chance to find these items in the Shop: Lucky.png Lucky

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +15 Luck
+18 Harvesting
-5% Attack Speed
-3% Crit Chance
75 Win a run with Entrepreneur.png Entrepreneur
Tier 3 +20 Luck
+6% Dodge
-2% Life Steal
65
Tier 1 +10 Luck
-1 Elemental Damage
25
Tier 3 +30 Luck
-2 Melee Damage
-1 Ranged Damage
75 Win a run with Lucky.png Lucky
Tier 2 +5% chance to double the value of picked up materials
+6 Luck
+2 Engineering
-5% Damage
40 20
Tier 4 +12 Max HP
+25 Luck
-5% Damage
100 Win a run with Pacifist.png Pacifist
Tier 4 +3 Max HP
+2 HP Regeneration
+1% Life Steal
+5% Damage
+5% Attack Speed
+3% Speed
+3% Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded
Tier 1 +10 Luck
-2% Damage
28
Tier 2 +20 Luck
-2 HP Regeneration
48
Tier 4 +10 Elemental Damage
+20 Luck
-5 Engineering
90

Negative

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +8 Max HP
+3 HP Regeneration
-8 Luck
85
Tier 3 +10% Speed
+3% Life Steal
-8 Luck
65 Win a run with Speedy.png Speedy
Tier 4 +10 HP Regeneration
+2 HP Regeneration every 5 seconds until the end of the wave
-10 Luck
95 Win a run with Doctor.png Doctor
Tier 1 +3 HP Regeneration
-2 Luck
25
Tier 1 +4% Speed
-6 Luck
15

Mechanics

These items use or affect your Luck, without directly increasing/decreasing the stat.

Tier 2 +25% chance to deal (25%Luck.png) damage to a random enemy when an enemy dies 35

Characters

These Characters start with different Luck, or have mechanics related to their Luck:

Name Stats Unlocked By Unlocks
+100 Luck
Luck modifications are increased by 25%
+75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material
-60% Attack Speed
-50% XP Gain
Collect 300 materials
+20% Attack Speed for every different weapon you have
+5 Melee Damage
You can't equip ranged weapons
-40% Attack Speed
-30 Luck
Kill 20000 enemies