From Brotato Wiki

m (→‎Luck: Fix minor content error: Remove text that refers to Harvesting)
(→‎Items: Split into positive and negative sections, plus one for Mechanics)
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==Items ==
==Items ==
=== Positive ===
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]]
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]]


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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr>
<tr>
<td> {{Iconbox|Alien Magic|rarity={{Item Data|Alien Magic|rarity}}}} </td>
<td> Tier {{Item Data|Alien Magic|rarity}} </td>
<td> {{Item Data|Alien Magic|stats}} </td>
<td> {{Item Data|Alien Magic|price}} </td>
<td> {{Item Data|Alien Magic|limit}} </td>
<td> {{Item Data|Alien Magic|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Baby Elephant|rarity={{Item Data|Baby Elephant|rarity}}}} </td>
<td> Tier {{Item Data|Baby Elephant|rarity}} </td>
<td>  {{Item Data|Baby Elephant|stats}} </td>
<td> {{Item Data|Baby Elephant|price}} </td>
<td> {{Item Data|Baby Elephant|limit}} </td>
<td> {{Item Data|Baby Elephant|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Black Belt|rarity={{Item Data|Black Belt|rarity}}}} </td>
<td> Tier {{Item Data|Black Belt|rarity}} </td>
<td>  {{Item Data|Black Belt|stats}} </td>
<td>  {{Item Data|Black Belt|price}} </td>
<td>  {{Item Data|Black Belt|limit}} </td>
<td> {{Item Data|Black Belt|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Bowler Hat|rarity={{Item Data|Bowler Hat|rarity}}}} </td>
<td> {{Iconbox|Bowler Hat|rarity={{Item Data|Bowler Hat|rarity}}}} </td>
<td> Tier {{Item Data|Bowler Hat|rarity}} </td>
<td> Tier {{Item Data|Bowler Hat|rarity}} </td>
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<td> {{Item Data|Clover|limit}} </td>
<td> {{Item Data|Clover|limit}} </td>
<td> {{Item Data|Clover|unlockedby}} </td>
<td> {{Item Data|Clover|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Cyberball|rarity={{Item Data|Cyberball|rarity}}}} </td>
<td> Tier {{Item Data|Cyberball|rarity}} </td>
<td> {{Item Data|Cyberball|stats}} </td>
<td> {{Item Data|Cyberball|price}} </td>
<td> {{Item Data|Cyberball|limit}} </td>
<td> {{Item Data|Cyberball|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Fin|rarity={{Item Data|Fin|rarity}}}} </td>
<td> Tier {{Item Data|Fin|rarity}} </td>
<td>  {{Item Data|Fin|stats}} </td>
<td> {{Item Data|Fin|price}} </td>
<td> {{Item Data|Fin|limit}} </td>
<td> {{Item Data|Fin|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Lucky Charm|limit}} </td>
<td> {{Item Data|Lucky Charm|limit}} </td>
<td> {{Item Data|Lucky Charm|unlockedby}} </td>
<td> {{Item Data|Lucky Charm|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Medikit|rarity={{Item Data|Medikit|rarity}}}} </td>
<td> Tier {{Item Data|Medikit|rarity}} </td>
<td> {{Item Data|Medikit|stats}} </td>
<td> {{Item Data|Medikit|price}} </td>
<td> {{Item Data|Medikit|limit}} </td>
<td> {{Item Data|Medikit|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Metal Detector|limit}} </td>
<td> {{Item Data|Metal Detector|limit}} </td>
<td> {{Item Data|Metal Detector|unlockedby}} </td>
<td> {{Item Data|Metal Detector|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Mushroom|rarity={{Item Data|Mushroom|rarity}}}} </td>
<td> Tier {{Item Data|Mushroom|rarity}} </td>
<td>  {{Item Data|Mushroom|stats}} </td>
<td> {{Item Data|Mushroom|price}} </td>
<td> {{Item Data|Mushroom|limit}} </td>
<td> {{Item Data|Mushroom|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Shady Potion|limit}} </td>
<td> {{Item Data|Shady Potion|limit}} </td>
<td> {{Item Data|Shady Potion|unlockedby}} </td>
<td> {{Item Data|Shady Potion|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Terrified Onion|rarity={{Item Data|Terrified Onion|rarity}}}} </td>
<td> Tier {{Item Data|Terrified Onion|rarity}} </td>
<td> {{Item Data|Terrified Onion|stats}} </td>
<td> {{Item Data|Terrified Onion|price}} </td>
<td> {{Item Data|Terrified Onion|limit}} </td>
<td> {{Item Data|Terrified Onion|unlockedby}} </td>
</tr>
</tr>


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</tr>
</tr>
</table>
</table>
=== Negative ===
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<td>  {{Iconbox|Alien Magic|rarity={{Item Data|Alien Magic|rarity}}}} </td>
<td> Tier {{Item Data|Alien Magic|rarity}} </td>
<td>  {{Item Data|Alien Magic|stats}} </td>
<td>  {{Item Data|Alien Magic|price}} </td>
<td>  {{Item Data|Alien Magic|limit}} </td>
<td>  {{Item Data|Alien Magic|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Fin|rarity={{Item Data|Fin|rarity}}}} </td>
<td> Tier {{Item Data|Fin|rarity}} </td>
<td>  {{Item Data|Fin|stats}} </td>
<td>  {{Item Data|Fin|price}} </td>
<td>  {{Item Data|Fin|limit}} </td>
<td>  {{Item Data|Fin|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Medikit|rarity={{Item Data|Medikit|rarity}}}} </td>
<td> Tier {{Item Data|Medikit|rarity}} </td>
<td>  {{Item Data|Medikit|stats}} </td>
<td>  {{Item Data|Medikit|price}} </td>
<td>  {{Item Data|Medikit|limit}} </td>
<td>  {{Item Data|Medikit|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Mushroom|rarity={{Item Data|Mushroom|rarity}}}} </td>
<td> Tier {{Item Data|Mushroom|rarity}} </td>
<td>  {{Item Data|Mushroom|stats}} </td>
<td>  {{Item Data|Mushroom|price}} </td>
<td>  {{Item Data|Mushroom|limit}} </td>
<td>  {{Item Data|Mushroom|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Terrified Onion|rarity={{Item Data|Terrified Onion|rarity}}}} </td>
<td> Tier {{Item Data|Terrified Onion|rarity}} </td>
<td> {{Item Data|Terrified Onion|stats}} </td>
<td>  {{Item Data|Terrified Onion|price}} </td>
<td>  {{Item Data|Terrified Onion|limit}} </td>
<td>  {{Item Data|Terrified Onion|unlockedby}} </td>
</tr></table>
=== Mechanics ===
These items use your Luck stat to deal more damage.
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]]<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr>
<td>  {{Iconbox|Baby Elephant|rarity={{Item Data|Baby Elephant|rarity}}}} </td>
<td> Tier {{Item Data|Baby Elephant|rarity}} </td>
<td>  {{Item Data|Baby Elephant|stats}} </td>
<td>  {{Item Data|Baby Elephant|price}} </td>
<td>  {{Item Data|Baby Elephant|limit}} </td>
<td> {{Item Data|Baby Elephant|unlockedby}} </td>
</tr><tr><td>{{Iconbox|Cyberball|rarity={{Item Data|Cyberball|rarity}}}}</td><td>Tier {{Item Data|Cyberball|rarity}}</td><td>{{Item Data|Cyberball|stats}}</td><td>{{Item Data|Cyberball|price}}</td><td>{{Item Data|Cyberball|limit}}</td><td>{{Item Data|Cyberball|unlockedby}}</td></tr></table>

Revision as of 01:47, 7 November 2022

Luck

Luck

You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. There is no limit to luck but there may be a soft cap.

Check Shop to see Luck's effect on shop rarities

Item box spawn chance is multiplied by Luck.

Formula for item box spawn chance:

Enemy_Box_Drop_Chance * (100% + Luck) / (1 + Box_Spawned_This_Wave)


Items

Positive

The following Characters have a higher chance to find these items in the Shop: Lucky.png Lucky

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +15 Luck
+18 Harvesting
-5% Attack Speed
-3% Crit Chance
75 Win a run with Entrepreneur.png Entrepreneur
Tier 3 +20 Luck
+6% Dodge
-2% Life Steal
65
Tier 1 +10 Luck
-1 Elemental Damage
25
Tier 3 +30 Luck
-2 Melee Damage
-1 Ranged Damage
75 Win a run with Lucky.png Lucky
Tier 2 +5% chance to double the value of picked up materials
+6 Luck
+2 Engineering
-5% Damage
40 20
Tier 4 +12 Max HP
+25 Luck
-5% Damage
100 Win a run with Pacifist.png Pacifist
Tier 4 +3 Max HP
+2 HP Regeneration
+1% Life Steal
+5% Damage
+5% Attack Speed
+3% Speed
+3% Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded
Tier 1 +10 Luck
-2% Damage
28
Tier 2 +20 Luck
-2 HP Regeneration
48
Tier 4 +10 Elemental Damage
+20 Luck
-5 Engineering
90

Negative

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +8 Max HP
+3 HP Regeneration
-8 Luck
85
Tier 3 +10% Speed
+3% Life Steal
-8 Luck
65 Win a run with Speedy.png Speedy
Tier 4 +10 HP Regeneration
+2 HP Regeneration every 5 seconds until the end of the wave
-10 Luck
95 Win a run with Doctor.png Doctor
Tier 1 +3 HP Regeneration
-2 Luck
25
Tier 1 +4% Speed
-6 Luck
15

Mechanics

These items use your Luck stat to deal more damage.

The following Characters have a higher chance to find these items in the Shop: Lucky.png Lucky

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +25% chance to deal (25%Luck.png) damage to a random enemy when you pick up a material 25
Tier 2+25% chance to deal (25%Luck.png) damage to a random enemy when an enemy dies35