From Brotato Wiki
Harvesting
You earn x materials and XP at the end of a wave. Increased by 5% every time it activates at the end of the round. There is no limit to this. You lose x materials and XP at the end of a wave. Does not further scale downwards.
Items
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 1 | +2% Life Steal -2 Harvesting |
20 | |||
Tier 3 | +40 Harvesting You take 1 damage per second (does not give invulnerability time) |
50 | |||
Tier 2 | +2% Life Steal +2 HP Regeneration -4 Harvesting |
45 | |||
Tier 3 | +15 Luck +18 Harvesting -5% Attack Speed -3% Crit Chance |
75 | Win a run with Entrepreneur | ||
Tier 1 | +1 Elemental Damage +2 Melee Damage -2 Harvesting |
20 | |||
Tier 3 | Harvesting increases by an additional +8% at the end of a wave (stacking) | 70 | 1 | ||
Tier 1 | +8 Harvesting -1 Melee Damage |
15 | |||
Tier 2 | +20% pickup range +10 Harvesting -5% Dodge |
50 | |||
Tier 3 | +5% Life Steal +10% Enemies -5 Harvesting |
55 | 5 | ||
Tier 1 | +4% Dodge +4 Harvesting -1 Melee Damage -1 Ranged Damage |
18 | |||
Tier 3 | Enemies have a +20% chance to explode for 10 + (50%) damage when they die -12 Harvesting |
65 | 5 | Win a run with Loud | |
Tier 4 | +12% Damage +6% Attack Speed for every different weapon you have -3% Dodge -5 Harvesting |
120 | Win a run with Gladiator | ||
Tier 3 | +40 Harvesting -8% Damage |
70 | |||
Tier 3 | +4 Melee Damage +2 Ranged Damage +10 Harvesting -2 Elemental Damage |
85 | Win a run with Farmer | ||
Tier 2 | -1 Armor +16 Harvesting |
40 | |||
Tier 2 | +5 Harvesting -5% Enemies |
40 | 1 |