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{{Iconbox|Harvesting|caption=no}}
{{Iconbox|Harvesting|caption=no}}


Description
You earn x materials and XP at the end of a wave. Increased by 5% every time it activates at the end of the round. There is no limit to this. You lose x materials and XP at the end of a wave. Does not further scale downwards.


== Items ==
== Items ==

Revision as of 06:23, 9 October 2022

Harvesting

Harvesting

You earn x materials and XP at the end of a wave. Increased by 5% every time it activates at the end of the round. There is no limit to this. You lose x materials and XP at the end of a wave. Does not further scale downwards.

Items

Name Rarity Effects Unique Unlocked By
Common +2% Life Steal
-2 Harvesting
Unlocked by default
Epic +40% Harvesting
You take 1 damage per second (does not give invulnerability time)
True Unlocked by default
Rare +2% Life Steal
+2% HP Regeneration
-6 Harvesting
Unlocked by default
Epic +15 Luck
+18 Harvesting
-5% Attack Speed
-3% Crit Chance
Win a run with Entrepreneur.png Entrepreneur
Common +1 Elemental Damage
+2 Melee Damage
-2 Harvesting
Unlocked by default
Legendary +10 Harvesting Harvesting increases by an additional 10% at the end of a wave True Unlocked by default
Common +8 Harvesting
-1 Melee Damage
Unlocked by default
Rare +20% pickup range
+10 Harvesting
-5% Dodge
Unlocked by default
Epic +5% Life Steal
+10%Enemies
-5 Harvesting
Unlocked by default
Common +4% Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
Unlocked by default
Epic Enemies have a 10% chance to explode for 10(50% Melee Damage) damage when they die
-12 Harvesting
Win a run with Loud.png Loud
Legendary +12% Damage
+5% Attack Speed for every unique weapon you have
-6% Dodge
-8 Harvesting
Win a run with Gladiator.png Gladiator
Legendary +50 Harvesting
-10% Damage
Unlocked by default
Epic +4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage
Win a run with Farmer.png Farmer
Rare +16 Harvesting
-1 Armor
Unlocked by default
Rare +5 Harvesting
-5% Enemies
True Unlocked by default