From Brotato Wiki

(State which classes use this item tag)
(→‎Items: Split into Positive/Negative/Mechanics sections)
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== Items ==
== Items ==
=== Positive ===
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]], [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]]
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]], [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]]


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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr>
<tr>
<td> {{Iconbox|Bat|rarity={{Item Data|Bat|rarity}}}} </td>
<td> Tier {{Item Data|Bat|rarity}} </td>
<td> {{Item Data|Bat|stats}} </td>
<td> {{Item Data|Bat|price}} </td>
<td> {{Item Data|Bat|limit}} </td>
<td> {{Item Data|Bat|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Blood Donation|rarity={{Item Data|Blood Donation|rarity}}}} </td>
<td> {{Iconbox|Blood Donation|rarity={{Item Data|Blood Donation|rarity}}}} </td>
<td> Tier {{Item Data|Blood Donation|rarity}} </td>
<td> Tier {{Item Data|Blood Donation|rarity}} </td>
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<td> {{Item Data|Blood Donation|limit}} </td>
<td> {{Item Data|Blood Donation|limit}} </td>
<td> {{Item Data|Blood Donation|unlockedby}} </td>
<td> {{Item Data|Blood Donation|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Blood Leech|rarity={{Item Data|Blood Leech|rarity}}}} </td>
<td> Tier {{Item Data|Blood Leech|rarity}} </td>
<td> {{Item Data|Blood Leech|stats}} </td>
<td> {{Item Data|Blood Leech|price}} </td>
<td> {{Item Data|Blood Leech|limit}} </td>
<td> {{Item Data|Blood Leech|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Bowler Hat|limit}} </td>
<td> {{Item Data|Bowler Hat|limit}} </td>
<td> {{Item Data|Bowler Hat|unlockedby}} </td>
<td> {{Item Data|Bowler Hat|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Charcoal|rarity={{Item Data|Charcoal|rarity}}}} </td>
<td> Tier {{Item Data|Charcoal|rarity}} </td>
<td> {{Item Data|Charcoal|stats}} </td>
<td> {{Item Data|Charcoal|price}} </td>
<td> {{Item Data|Charcoal|limit}} </td>
<td> {{Item Data|Charcoal|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Little Frog|limit}} </td>
<td> {{Item Data|Little Frog|limit}} </td>
<td> {{Item Data|Little Frog|unlockedby}} </td>
<td> {{Item Data|Little Frog|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Mouse|rarity={{Item Data|Mouse|rarity}}}} </td>
<td> Tier {{Item Data|Mouse|rarity}} </td>
<td> {{Item Data|Mouse|stats}} </td>
<td> {{Item Data|Mouse|price}} </td>
<td> {{Item Data|Mouse|limit}} </td>
<td> {{Item Data|Mouse|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Peaceful Bee|limit}} </td>
<td> {{Item Data|Peaceful Bee|limit}} </td>
<td> {{Item Data|Peaceful Bee|unlockedby}} </td>
<td> {{Item Data|Peaceful Bee|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Rip and Tear|rarity={{Item Data|Rip and Tear|rarity}}}} </td>
<td> Tier {{Item Data|Rip and Tear|rarity}} </td>
<td> {{Item Data|Rip and Tear|stats}} </td>
<td> {{Item Data|Rip and Tear|price}} </td>
<td> {{Item Data|Rip and Tear|limit}} </td>
<td> {{Item Data|Rip and Tear|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Spider|rarity={{Item Data|Spider|rarity}}}} </td>
<td> Tier {{Item Data|Spider|rarity}} </td>
<td> {{Item Data|Spider|stats}} </td>
<td> {{Item Data|Spider|price}} </td>
<td> {{Item Data|Spider|limit}} </td>
<td> {{Item Data|Spider|unlockedby}} </td>
</tr>
</tr>


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</tr>
</tr>
</table>
</table>
=== Negative ===
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<td>  {{Iconbox|Bat|rarity={{Item Data|Bat|rarity}}}} </td>
<td> Tier {{Item Data|Bat|rarity}} </td>
<td>  {{Item Data|Bat|stats}} </td>
<td>  {{Item Data|Bat|price}} </td>
<td>  {{Item Data|Bat|limit}} </td>
<td>  {{Item Data|Bat|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Blood Leech|rarity={{Item Data|Blood Leech|rarity}}}} </td>
<td> Tier {{Item Data|Blood Leech|rarity}} </td>
<td>  {{Item Data|Blood Leech|stats}} </td>
<td>  {{Item Data|Blood Leech|price}} </td>
<td>  {{Item Data|Blood Leech|limit}} </td>
<td>  {{Item Data|Blood Leech|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Charcoal|rarity={{Item Data|Charcoal|rarity}}}} </td>
<td> Tier {{Item Data|Charcoal|rarity}} </td>
<td>  {{Item Data|Charcoal|stats}} </td>
<td>  {{Item Data|Charcoal|price}} </td>
<td>  {{Item Data|Charcoal|limit}} </td>
<td>  {{Item Data|Charcoal|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Mouse|rarity={{Item Data|Mouse|rarity}}}} </td>
<td> Tier {{Item Data|Mouse|rarity}} </td>
<td>  {{Item Data|Mouse|stats}} </td>
<td>  {{Item Data|Mouse|price}} </td>
<td>  {{Item Data|Mouse|limit}} </td>
<td>  {{Item Data|Mouse|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Rip and Tear|rarity={{Item Data|Rip and Tear|rarity}}}} </td>
<td> Tier {{Item Data|Rip and Tear|rarity}} </td>
<td>  {{Item Data|Rip and Tear|stats}} </td>
<td>  {{Item Data|Rip and Tear|price}} </td>
<td>  {{Item Data|Rip and Tear|limit}} </td>
<td>  {{Item Data|Rip and Tear|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Spider|rarity={{Item Data|Spider|rarity}}}} </td>
<td> Tier {{Item Data|Spider|rarity}} </td>
<td>  {{Item Data|Spider|stats}} </td>
<td>  {{Item Data|Spider|price}} </td>
<td>  {{Item Data|Spider|limit}} </td>
<td>  {{Item Data|Spider|unlockedby}} </td>
</tr></table>
=== Mechanics ===
These use your Harvesting stat for other effects.<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<td>  {{Iconbox|Crown|rarity={{Item Data|Crown|rarity}}}} </td>
<td> Tier {{Item Data|Crown|rarity}} </td>
<td>  {{Item Data|Crown|stats}} </td>
<td>  {{Item Data|Crown|price}} </td>
<td>  {{Item Data|Crown|limit}} </td>
<td>  {{Item Data|Crown|unlockedby}} </td>
</tr></table>

Revision as of 01:51, 7 November 2022

Harvesting

Harvesting

You earn x materials and XP at the end of a wave. Increased by 5% every time it activates at the end of the round. There is no limit to this. You lose x materials and XP at the end of a wave. Does not further scale downwards.

Items

Positive

The following Characters have a higher chance to find these items in the Shop: Entrepreneur.png Entrepreneur, Farmer.png Farmer

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +40 Harvesting
You take 1 damage per second (does not give invulnerability time)
50
Tier 3 +15 Luck
+18 Harvesting
-5% Attack Speed
-3% Crit Chance
75 Win a run with Entrepreneur.png Entrepreneur
Tier 3 Harvesting increases by an additional +8% at the end of a wave (stacking) 70 1
Tier 1 +8 Harvesting
-1 Melee Damage
15
Tier 2 +20% pickup range
+10 Harvesting
-5% Dodge
50
Tier 1 +4% Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
18
Tier 3 +40 Harvesting
-8% Damage
70
Tier 3 +4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage
85 Win a run with Farmer.png Farmer
Tier 2 -1 Armor
+16 Harvesting
40
Tier 2 +5 Harvesting
-5% Enemies
40 1

Negative

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +2% Life Steal
-2 Harvesting
20
Tier 2 +2% Life Steal
+2 HP Regeneration
-4 Harvesting
45
Tier 1 +1 Elemental Damage
+2 Melee Damage
-2 Harvesting
20
Tier 3 +5% Life Steal
+10% Enemies
-5 Harvesting
55 5
Tier 3 Enemies have a +20% chance to explode for 10 + (50%Melee Damage.png) damage when they die
-12 Harvesting
65 5 Win a run with Loud.png Loud
Tier 4 +12% Damage
+6% Attack Speed for every different weapon you have
-3% Dodge
-5 Harvesting
120 Win a run with Gladiator.png Gladiator

Mechanics

These use your Harvesting stat for other effects.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 Harvesting increases by an additional +8% at the end of a wave (stacking) 70 1