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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width: | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width: | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width: | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width: | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | |||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Alloy|rarity={{Item Data|Alloy|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Alloy|rarity}} </td> | ||
<td> | <td> {{Item Data|Alloy|stats}} </td> | ||
<td> | <td> {{Item Data|Alloy|price}} </td> | ||
<td> | <td> {{Item Data|Alloy|limit}} </td> | ||
<td> {{Item Data|Alloy|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Book|rarity={{Item Data|Book|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Book|rarity}} </td> | ||
<td> | <td> {{Item Data|Book|stats}} </td> | ||
<td> | <td> {{Item Data|Book|price}} </td> | ||
<td> | <td> {{Item Data|Book|limit}} </td> | ||
<td> {{Item Data|Book|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Cog|rarity={{Item Data|Cog|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Cog|rarity}} </td> | ||
<td> | <td> {{Item Data|Cog|stats}} </td> | ||
<td> | <td> {{Item Data|Cog|price}} </td> | ||
<td> | <td> {{Item Data|Cog|limit}} </td> | ||
<td> {{Item Data|Cog|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Compass|rarity={{Item Data|Compass|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Compass|rarity}} </td> | ||
<td> | <td> {{Item Data|Compass|stats}} </td> | ||
<td> | <td> {{Item Data|Compass|price}} </td> | ||
<td> | <td> {{Item Data|Compass|limit}} </td> | ||
<td> {{Item Data|Compass|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Diploma|rarity={{Item Data|Diploma|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Diploma|rarity}} </td> | ||
<td> | <td> {{Item Data|Diploma|stats}} </td> | ||
<td> | <td> {{Item Data|Diploma|price}} </td> | ||
<td> | <td> {{Item Data|Diploma|limit}} </td> | ||
<td> {{Item Data|Diploma|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Duct Tape|rarity={{Item Data|Duct Tape|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Duct Tape|rarity}} </td> | ||
<td> | <td> {{Item Data|Duct Tape|stats}} </td> | ||
<td> | <td> {{Item Data|Duct Tape|price}} </td> | ||
<td> | <td> {{Item Data|Duct Tape|limit}} </td> | ||
<td> {{Item Data|Duct Tape|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Exoskeleton|rarity}} </td> | ||
<td> | <td> {{Item Data|Exoskeleton|stats}} </td> | ||
<td> | <td> {{Item Data|Exoskeleton|price}} </td> | ||
<td> | <td> {{Item Data|Exoskeleton|limit}} </td> | ||
<td> {{Item Data|Exoskeleton|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Landmines|rarity={{Item Data|Landmines|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Landmines|rarity}} </td> | ||
<td> | <td> {{Item Data|Landmines|stats}} </td> | ||
<td> | <td> {{Item Data|Landmines|price}} </td> | ||
<td> | <td> {{Item Data|Landmines|limit}} </td> | ||
<td> {{Item Data|Landmines|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Metal Detector|rarity={{Item Data|Metal Detector|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Metal Detector|rarity}} </td> | ||
<td> | <td> {{Item Data|Metal Detector|stats}} </td> | ||
<td> | <td> {{Item Data|Metal Detector|price}} </td> | ||
<td> | <td> {{Item Data|Metal Detector|limit}} </td> | ||
<td> {{Item Data|Metal Detector|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Pencil|rarity={{ | <td> {{Iconbox|Pencil|rarity={{Item Data|Pencil|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Pencil|rarity}} </td> | ||
<td> | <td> {{Item Data|Pencil|stats}} </td> | ||
<td> | <td> {{Item Data|Pencil|price}} </td> | ||
<td> | <td> {{Item Data|Pencil|limit}} </td> | ||
<td> {{Item Data|Pencil|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Ritual|rarity={{ | <td> {{Iconbox|Ritual|rarity={{Item Data|Ritual|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Ritual|rarity}} </td> | ||
<td> | <td> {{Item Data|Ritual|stats}} </td> | ||
<td> | <td> {{Item Data|Ritual|price}} </td> | ||
<td> | <td> {{Item Data|Ritual|limit}} </td> | ||
<td> {{Item Data|Ritual|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Robot Arm|rarity={{ | <td> {{Iconbox|Robot Arm|rarity={{Item Data|Robot Arm|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Robot Arm|rarity}} </td> | ||
<td> | <td> {{Item Data|Robot Arm|stats}} </td> | ||
<td> | <td> {{Item Data|Robot Arm|price}} </td> | ||
<td> | <td> {{Item Data|Robot Arm|limit}} </td> | ||
<td> {{Item Data|Robot Arm|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Toolbox|rarity={{ | <td> {{Iconbox|Toolbox|rarity={{Item Data|Toolbox|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Toolbox|rarity}} </td> | ||
<td> | <td> {{Item Data|Toolbox|stats}} </td> | ||
<td> | <td> {{Item Data|Toolbox|price}} </td> | ||
<td> | <td> {{Item Data|Toolbox|limit}} </td> | ||
<td> {{Item Data|Toolbox|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Turret|rarity={{ | <td> {{Iconbox|Turret|rarity={{Item Data|Turret|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Turret|rarity}} </td> | ||
<td> | <td> {{Item Data|Turret|stats}} </td> | ||
<td> | <td> {{Item Data|Turret|price}} </td> | ||
<td> | <td> {{Item Data|Turret|limit}} </td> | ||
<td> {{Item Data|Turret|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Incendiary Turret|rarity={{Item Data|Incendiary Turret|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Incendiary Turret|rarity}} </td> | ||
<td> | <td> {{Item Data|Incendiary Turret|stats}} </td> | ||
<td> | <td> {{Item Data|Incendiary Turret|price}} </td> | ||
<td> | <td> {{Item Data|Incendiary Turret|limit}} </td> | ||
<td> {{Item Data|Incendiary Turret|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Medical Turret|rarity={{Item Data|Medical Turret|rarity}}}} </td> | ||
<td> | <td> Tier {{Item Data|Medical Turret|rarity}} </td> | ||
<td> | <td> {{Item Data|Medical Turret|stats}} </td> | ||
<td> | <td> {{Item Data|Medical Turret|price}} </td> | ||
<td> | <td> {{Item Data|Medical Turret|limit}} </td> | ||
<td> {{Item Data|Medical Turret|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | |||
<td> {{Iconbox|Laser Turret|rarity={{Item Data|Laser Turret|rarity}}}} </td> | |||
<td> Tier {{Item Data|Laser Turret|rarity}} </td> | |||
<td> {{Item Data|Laser Turret|stats}} </td> | |||
<td> {{Item Data|Laser Turret|price}} </td> | |||
<td> {{Item Data|Laser Turret|limit}} </td> | |||
<td> {{Item Data|Laser Turret|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Explosive Turret|rarity={{Item Data|Explosive Turret|rarity}}}} </td> | |||
<td> Tier {{Item Data|Explosive Turret|rarity}} </td> | |||
<td> {{Item Data|Explosive Turret|stats}} </td> | |||
<td> {{Item Data|Explosive Turret|price}} </td> | |||
<td> {{Item Data|Explosive Turret|limit}} </td> | |||
<td> {{Item Data|Explosive Turret|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Tyler|rarity={{Item Data|Tyler|rarity}}}} </td> | |||
<td> Tier {{Item Data|Tyler|rarity}} </td> | |||
<td> {{Item Data|Tyler|stats}} </td> | |||
<td> {{Item Data|Tyler|price}} </td> | |||
<td> {{Item Data|Tyler|limit}} </td> | |||
<td> {{Item Data|Tyler|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Wolf Helmet|rarity={{Item Data|Wolf Helmet|rarity}}}} </td> | |||
<td> Tier {{Item Data|Wolf Helmet|rarity}} </td> | |||
<td> {{Item Data|Wolf Helmet|stats}} </td> | |||
<td> {{Item Data|Wolf Helmet|price}} </td> | |||
<td> {{Item Data|Wolf Helmet|limit}} </td> | |||
<td> {{Item Data|Wolf Helmet|unlockedby}} </td> | |||
</tr> | |||
</table> |
Revision as of 04:26, 25 October 2022
Engineering
Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.). There is no limit to this. If this is negative your structures have x decreased power down to a minimum of 1 damage or healing
Items
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +3 Melee Damage +3 Ranged Damage +3 Elemental Damage +3 Engineering +5% Crit Chance -6% Dodge |
80 | |||
Tier 1 | +1 Engineering | 8 | |||
Tier 2 | +4 Engineering -4% Damage |
35 | |||
Tier 2 | +5% Speed +3 Engineering -3% Crit Chance |
40 | Win a run with Explorer | ||
Tier 4 | +10 Engineering +20% XP Gain -3 Max HP |
80 | |||
Tier 1 | +1 Armor +1 Engineering -2 Max HP |
25 | |||
Tier 4 | +5 Armor +5% Crit Chance +5 Engineering +5% Speed -2 HP Regeneration -2% Life Steal |
90 | |||
Tier 1 | A landmine spawns every 12 seconds dealing 10 + (100%) damage in an area | 15 | |||
Tier 2 | +5% chance to double the value of picked up materials +6 Luck +2 Engineering -5% Damage |
40 | 20 | ||
Tier 1 | +2 Engineering -1% Attack Speed -1% Crit Chance |
15 | |||
Tier 2 | +6% Damage +2% Life Steal -2 Engineering |
60 | Win a run with Ghost | ||
Tier 4 | +6 Armor +6 Engineering -2 HP Regeneration -2% Life Steal |
90 | Win a run with Engineer | ||
Tier 3 | +6 Engineering -8% Attack Speed |
55 | |||
Tier 1 | Spawns a turret that shoots bullets dealing 10 + (80%) damage every 0.73s. | 15 | |||
Tier 2 | Spawns a turret that shoots piercing flames dealing 1 damage and inflicting burn for 5 + (33%) damage every second for 8 seconds. Attacks every 0.28s. | 40 | |||
Tier 2 | Spawns a medical turret that shoots projectiles healing 3 + (5%) HP every 2.2s. | 40 | |||
Tier 3 | Spawns a turret that shoots piercing lasers dealing 20 + (150%) damage every 0.87s. The laser pierces up to 3 targets. | 65 | |||
Tier 4 | Spawns a turret that shoots explosive bullets dealing 25 + (175%) damage every 0.87s. | 80 | |||
Tier 3 | Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 + (100%) damage every 2.2s. The projectiles pierces up to 2 targets. | 75 | |||
Tier 4 | +10 Elemental Damage +20 Luck -5 Engineering |
90 |