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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<tr>
<td> {{Iconbox|Book|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Alloy|rarity={{Item Data|Alloy|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Alloy|rarity}} </td>
<td> +1 Engineering </td>
<td> {{Item Data|Alloy|stats}} </td>
<td> </td>
<td> {{Item Data|Alloy|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Alloy|limit}} </td>
<td> {{Item Data|Alloy|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Cog|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Book|rarity={{Item Data|Book|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Book|rarity}} </td>
<td> +4 Engineering <br>-4% Damage </td>
<td> {{Item Data|Book|stats}} </td>
<td> </td>
<td> {{Item Data|Book|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Book|limit}} </td>
<td> {{Item Data|Book|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Compass|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Cog|rarity={{Item Data|Cog|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Cog|rarity}} </td>
<td> +5% Speed <br>+3 Engineering <br>-3% Crit Chance </td>
<td> {{Item Data|Cog|stats}} </td>
<td> </td>
<td> {{Item Data|Cog|price}} </td>
<td> Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]] </td>
<td> {{Item Data|Cog|limit}} </td>
<td> {{Item Data|Cog|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Diploma|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Compass|rarity={{Item Data|Compass|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Compass|rarity}} </td>
<td> +10 Engineering <br>+10% XP Gain <br>-3 Max HP </td>
<td> {{Item Data|Compass|stats}} </td>
<td> </td>
<td> {{Item Data|Compass|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Compass|limit}} </td>
<td> {{Item Data|Compass|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Explosive Turret|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Diploma|rarity={{Item Data|Diploma|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Diploma|rarity}} </td>
<td> Spawns a turret that shoots explosive bullets dealing x(175%Engineering) damage in an area </td>
<td> {{Item Data|Diploma|stats}} </td>
<td> </td>
<td> {{Item Data|Diploma|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Diploma|limit}} </td>
<td> {{Item Data|Diploma|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Incendiary Turret|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Duct Tape|rarity={{Item Data|Duct Tape|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Duct Tape|rarity}} </td>
<td> Spawns a turret that shoots flames dealing (25% Engineering) burning damage </td>
<td> {{Item Data|Duct Tape|stats}} </td>
<td> </td>
<td> {{Item Data|Duct Tape|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Duct Tape|limit}} </td>
<td> {{Item Data|Duct Tape|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Landmines|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Exoskeleton|rarity}} </td>
<td> A landmine spawns every x seconds dealing x(Engineering) damage in an area </td>
<td> {{Item Data|Exoskeleton|stats}} </td>
<td> </td>
<td> {{Item Data|Exoskeleton|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Exoskeleton|limit}} </td>
<td> {{Item Data|Exoskeleton|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Laser Turret|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Landmines|rarity={{Item Data|Landmines|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Landmines|rarity}} </td>
<td> Spawns a turret that shoots piercing bullets dealing (150% Engineering) damage </td>
<td> {{Item Data|Landmines|stats}} </td>
<td> </td>
<td> {{Item Data|Landmines|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Landmines|limit}} </td>
<td> {{Item Data|Landmines|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Medical Turret|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Metal Detector|rarity={{Item Data|Metal Detector|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Metal Detector|rarity}} </td>
<td> Spawns a medical turret that shoots bullets healing 1 (10% Engineering) HP </td>
<td> {{Item Data|Metal Detector|stats}} </td>
<td> </td>
<td> {{Item Data|Metal Detector|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Metal Detector|limit}} </td>
<td> {{Item Data|Metal Detector|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Pencil|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Pencil|rarity={{Item Data|Pencil|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Pencil|rarity}} </td>
<td> +2 Engineering <br>-1% Attack Speed <br>-1% Crit Chance </td>
<td> {{Item Data|Pencil|stats}} </td>
<td> </td>
<td> {{Item Data|Pencil|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Pencil|limit}} </td>
<td> {{Item Data|Pencil|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Ritual|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Ritual|rarity={{Item Data|Ritual|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Ritual|rarity}} </td>
<td> +6% Damage <br>+2% Life Steal <br>-2 Engineering </td>
<td> {{Item Data|Ritual|stats}} </td>
<td> </td>
<td> {{Item Data|Ritual|price}} </td>
<td> Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]] </td>
<td> {{Item Data|Ritual|limit}} </td>
<td> {{Item Data|Ritual|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Robot Arm|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Robot Arm|rarity={{Item Data|Robot Arm|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Robot Arm|rarity}} </td>
<td> +6 Armor <br>+6 Engineering <br>-3% HP Regeneration <br>-3% Life Steal </td>
<td> {{Item Data|Robot Arm|stats}} </td>
<td> </td>
<td> {{Item Data|Robot Arm|price}} </td>
<td> Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]] </td>
<td> {{Item Data|Robot Arm|limit}} </td>
<td> {{Item Data|Robot Arm|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Toolbox|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Toolbox|rarity={{Item Data|Toolbox|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Toolbox|rarity}} </td>
<td> +6 Engineering <br>-8% Attack Speed </td>
<td> {{Item Data|Toolbox|stats}} </td>
<td> </td>
<td> {{Item Data|Toolbox|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Toolbox|limit}} </td>
<td> {{Item Data|Toolbox|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Turret|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Turret|rarity={{Item Data|Turret|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Turret|rarity}} </td>
<td> Spawns a turret that shoots bullets dealing x(Engineering) damage </td>
<td> {{Item Data|Turret|stats}} </td>
<td> </td>
<td> {{Item Data|Turret|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Turret|limit}} </td>
<td> {{Item Data|Turret|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Tyler|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Incendiary Turret|rarity={{Item Data|Incendiary Turret|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Incendiary Turret|rarity}} </td>
<td> Spawns a little guy that slowly shoots piercing lightning projectiles around him for (Engineering) damage each </td>
<td> {{Item Data|Incendiary Turret|stats}} </td>
<td> </td>
<td> {{Item Data|Incendiary Turret|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Incendiary Turret|limit}} </td>
<td> {{Item Data|Incendiary Turret|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Wolf Helmet|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Medical Turret|rarity={{Item Data|Medical Turret|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Medical Turret|rarity}} </td>
<td> +8 Elemental Damage <br>+15 Luck <br>-5 Engineering </td>
<td> {{Item Data|Medical Turret|stats}} </td>
<td> </td>
<td> {{Item Data|Medical Turret|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Medical Turret|limit}} </td>
<td> {{Item Data|Medical Turret|unlockedby}} </td>
</tr>
</tr>
<tr>
<td> {{Iconbox|Laser Turret|rarity={{Item Data|Laser Turret|rarity}}}} </td>
<td> Tier {{Item Data|Laser Turret|rarity}} </td>
<td> {{Item Data|Laser Turret|stats}} </td>
<td> {{Item Data|Laser Turret|price}} </td>
<td> {{Item Data|Laser Turret|limit}} </td>
<td> {{Item Data|Laser Turret|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Explosive Turret|rarity={{Item Data|Explosive Turret|rarity}}}} </td>
<td> Tier {{Item Data|Explosive Turret|rarity}} </td>
<td> {{Item Data|Explosive Turret|stats}} </td>
<td> {{Item Data|Explosive Turret|price}} </td>
<td> {{Item Data|Explosive Turret|limit}} </td>
<td> {{Item Data|Explosive Turret|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Tyler|rarity={{Item Data|Tyler|rarity}}}} </td>
<td> Tier {{Item Data|Tyler|rarity}} </td>
<td> {{Item Data|Tyler|stats}} </td>
<td> {{Item Data|Tyler|price}} </td>
<td> {{Item Data|Tyler|limit}} </td>
<td> {{Item Data|Tyler|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Wolf Helmet|rarity={{Item Data|Wolf Helmet|rarity}}}} </td>
<td> Tier {{Item Data|Wolf Helmet|rarity}} </td>
<td> {{Item Data|Wolf Helmet|stats}} </td>
<td> {{Item Data|Wolf Helmet|price}} </td>
<td> {{Item Data|Wolf Helmet|limit}} </td>
<td> {{Item Data|Wolf Helmet|unlockedby}} </td>
</tr>
</table>

Revision as of 04:26, 25 October 2022

Engineering

Engineering Stat

Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.). There is no limit to this. If this is negative your structures have x decreased power down to a minimum of 1 damage or healing

Items

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5% Crit Chance
-6% Dodge
80
Tier 1 +1 Engineering 8
Tier 2 +4 Engineering
-4% Damage
35
Tier 2 +5% Speed
+3 Engineering
-3% Crit Chance
40 Win a run with Explorer.png Explorer
Tier 4 +10 Engineering
+20% XP Gain
-3 Max HP
80
Tier 1 +1 Armor
+1 Engineering
-2 Max HP
25
Tier 4 +5 Armor
+5% Crit Chance
+5 Engineering
+5% Speed
-2 HP Regeneration
-2% Life Steal
90
Tier 1 A landmine spawns every 12 seconds dealing 10 + (100%Engineering Stat.png) damage in an area 15
Tier 2 +5% chance to double the value of picked up materials
+6 Luck
+2 Engineering
-5% Damage
40 20
Tier 1 +2 Engineering
-1% Attack Speed
-1% Crit Chance
15
Tier 2 +6% Damage
+2% Life Steal
-2 Engineering
60 Win a run with Ghost.png Ghost
Tier 4 +6 Armor
+6 Engineering
-2 HP Regeneration
-2% Life Steal
90 Win a run with Engineer.png Engineer
Tier 3 +6 Engineering
-8% Attack Speed
55
Tier 1 Spawns a turret that shoots bullets dealing 10 + (80%Engineering Stat.png) damage every 0.73s. 15
Tier 2 Spawns a turret that shoots piercing flames dealing 1 damage and inflicting burn for 5 + (33%Engineering Stat.png) damage every second for 8 seconds. Attacks every 0.28s. 40
Tier 2 Spawns a medical turret that shoots projectiles healing 3 + (5%Engineering Stat.png) HP every 2.2s. 40
Tier 3 Spawns a turret that shoots piercing lasers dealing 20 + (150%Engineering Stat.png) damage every 0.87s. The laser pierces up to 3 targets. 65
Tier 4 Spawns a turret that shoots explosive bullets dealing 25 + (175%Engineering Stat.png) damage every 0.87s. 80
Tier 3 Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 + (100%Engineering Stat.png) damage every 2.2s. The projectiles pierces up to 2 targets. 75
Tier 4 +10 Elemental Damage
+20 Luck
-5 Engineering
90