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m (force TOC)
(Add ID column (for mod developer reference) + Add spawn chances for Tree and Looter + Fix some broken table markup (missing <tr>) + Add <br>s to boss mutation lines to break up long lines)
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__TOC__
__TOC__
==Enemies==
==Enemies==
<table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:45%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:45%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior</th>
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Container Drop Rate</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Container Drop Rate</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> ID† </th>
        </tr>
<tr>
<tr>
<td>[[File:Tree.png|100x100px]] <br>Tree</td>
<td>[[File:Tree.png|100x100px]] <br>Tree </td>
<td>Neutral, drops fruit or crate on death as well as a higher amount of money</td>
<td> Neutral, drops fruit or crate on death as well as a higher amount of money.<br>''Base spawn chance: 33%''
</td>
<td>10</td>
<td>10</td>
<td>5</td>
<td>5</td>
<td> 0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td> 0</td>
<td>0</td>
<td> 3</td>
<td>3</td>
<td> 100% </td>
<td>100%</td>
<td>20%</td>
<td>20%</td>
<td>1</td>
<td> 1</td><td> - </td></tr>
</tr>
<tr>
<tr>
<td>[[File:Baby Alien.png|100x100px]] <br>Baby Alien</td>
<td>[[File:Baby Alien.png|100x100px]] <br>Baby Alien</td>
<td>Chases the character, deals damage on touch</td>
<td>Chases the character, deals damage on touch </td>
<td>3</td>
<td> 3</td>
<td>2.0</td>
<td>2.0 </td>
<td>250</td>
<td> 250</td>
<td>1</td>
<td> 1 </td>
<td>0.6</td>
<td> 0.6 </td>
<td>1</td>
<td> 1</td>
<td>1%</td>
<td> 1% </td>
<td>1%</td>
<td>1%</td>
<td>1</td>
<td> 1</td><td>1</td></tr>
</tr>
<tr>
<tr>
<td>[[File:Chaser.png|100x100px]] <br>Chaser</td>
<td> [[File:Chaser.png|100x100px]] <br>Chaser</td>
<td>Chases the character, deals damage on touch, spawns in groups</td>
<td>Chases the character, deals damage on touch, spawns in groups </td>
<td>1</td>
<td> 1</td>
<td>1.0</td>
<td>1.0 </td>
<td>380</td>
<td>380 </td>
<td>1</td>
<td> 1 </td>
<td>0.6</td>
<td>0.6 </td>
<td>1</td>
<td> 1</td>
<td>2%</td>
<td> 2% </td>
<td>3%</td>
<td>3% </td>
<td>2</td>
<td> 2</td><td>2</td></tr>
</tr>
<tr>
<tr>
<td>[[File:Spitter.png|100x100px]] <br>Spitter</td>
<td> [[File:Spitter.png|100x100px]] <br>Spitter</td>
<td>Runs away from the character if too close, fires projectiles that deal damage on hit</td>
<td> Runs away from the character if too close, fires projectiles that deal damage on hit </td>
<td>8</td>
<td> 8</td>
<td>1.0</td>
<td>1.0 </td>
<td>200</td>
<td> 200 </td>
<td>1</td>
<td> 1</td>
<td>0.6</td>
<td> 0.6 </td>
<td>1</td>
<td> 1 </td>
<td>3%</td>
<td> 3%</td>
<td>10%</td>
<td>10% </td>
<td>4</td>
<td>4</td><td> 3</td></tr>
</tr>
<tr>
<tr>
<td>[[File:Charger.png|100x100px]] <br>Charger</td>
<td> [[File:Charger.png|100x100px]] <br>Charger</td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch </td>
<td>4</td>
<td> 4</td>
<td>2.5</td>
<td> 2.5 </td>
<td>400</td>
<td> 400 </td>
<td>1</td>
<td>0.85</td>
<td>1</td>
<td>1</td>
<td>0.85 </td>
<td> 1</td>
<td>1% </td>
<td>1%</td>
<td>1%</td>
<td>1%</td>
<td>6</td><td>4</td></tr>
<td>6</td>
</tr>
<tr>
<tr>
<td>[[File:Pursuer.png|100x100px]] <br>Pursuer</td>
<td>[[File:Pursuer.png|100x100px]] <br>Pursuer</td>
<td>Chases the character, damages on touch, keeps getting faster each second</td>
<td>Chases the character, damages on touch, keeps getting faster each second</td>
<td>10</td>
<td>10</td>
<td>24.0</td>
<td>24.0 </td>
<td>150</td>
<td>150 </td>
<td>1</td>
<td> 1 </td>
<td>1.2</td>
<td> 1.2 </td>
<td>3</td>
<td> 3</td>
<td>3%</td>
<td> 3% </td>
<td>3%</td>
<td>3%</td>
<td>11</td>
<td>11</td><td> 5</td></tr>
</tr>
<tr>
<tr>
<td>[[File:Bruiser.png|100x100px]] <br>Bruiser</td>
<td>[[File:Bruiser.png|100x100px]] <br>Bruiser </td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td>
<td> Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch </td>
<td>20</td>
<td> 20 </td>
<td>11.0</td>
<td> 11.0 </td>
<td>300</td>
<td> 300</td>
<td>2</td>
<td>2</td>
<td>0.85</td>
<td> 0.85</td>
<td>3</td>
<td>3</td>
<td>3%</td>
<td>3%</td>
<td>3%</td>
<td>3% </td>
<td>8</td>
<td> 8</td><td> 6 </td></tr>
</tr>
<tr>
<tr>
<td>[[File:Buffer.png|100x100px]] <br>Buffer</td>
<td>[[File:Buffer.png|100x100px]] <br>Buffer</td>
<td>Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50%</td>
<td>Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50%</td>
<td>20</td>
<td> 20</td>
<td>3.0</td>
<td> 3.0</td>
<td>150</td>
<td>150 </td>
<td>1</td>
<td> 1</td>
<td>0.6</td>
<td> 0.6 </td>
<td>2</td>
<td>2</td>
<td>1%</td>
<td>1%</td>
<td>1%</td>
<td>1% </td>
<td>16</td>
<td>16 </td><td> 7</td></tr>
</tr>
<tr>
<tr>
<td>[[File:Fly.png|100x100px]] <br>Fly</td>
<td>[[File:Fly.png|100x100px]] <br>Fly </td>
<td>Moves around player, fires projectiles near player that deals damage</td>
<td>Moves around player, fires projectiles near player that deals damage</td>
<td>15</td>
<td> 15 </td>
<td>4.0</td>
<td>4.0 </td>
<td>350</td>
<td> 350 </td>
<td>1</td>
<td> 1</td>
<td>0.85</td>
<td>0.85</td>
<td>1</td>
<td>1</td>
<td>1%</td>
<td>1%</td>
<td>1%</td>
<td>1%</td>
<td>D1 : 4</td>
<td>D1 : 4</td><td> 8</td></tr>
</tr>
<tr>
<tr>
<td>[[File:Corrupted Tree.png|100x100px]] <br>Corrupted Tree</td>
<td>[[File:Corrupted Tree.png|100x100px]] <br>Corrupted Tree </td>
<td>Stands in place, creates circling projectiles that deals damage</td>
<td> Stands in place, creates circling projectiles that deals damage</td>
<td>15</td>
<td>15</td>
<td>13.0</td>
<td>13.0 </td>
<td>0</td>
<td> 0</td>
<td>1</td>
<td>1</td>
<td>1.1</td>
<td> 1.1</td>
<td>0</td>
<td>0</td>
<td>0% </td>
<td>0%</td>
<td>0%</td>
<td>0%</td>
<td> D1 : 15 </td><td> 9</td></tr>
<td>D1 : 15</td>
</tr>
<tr>
<tr>
<td>[[File:Healer.png|100x100px]] <br>Healer</td>
<td>[[File:Healer.png|100x100px]] <br>Healer </td>
<td>Moves around enemies, healing enemies around it for 100(increasing by 10 each wave</td>
<td>Moves around enemies, healing enemies around it for 100(increasing by 10 each wave </td>
<td>10</td>
<td> 10</td>
<td>8.0</td>
<td> 8.0 </td>
<td>400</td>
<td> 400 </td>
<td>1</td>
<td>1</td>
<td>0.85</td>
<td>0.85</td>
<td>2</td>
<td>2</td>
<td> 3% </td>
<td>3%</td>
<td>3%</td>
<td>3%</td>
<td>D1 : 7 </td><td> 12</td></tr>
<td>D1 : 7</td>
</tr>
<tr>
<tr>
<td>[[File:Looter.png|100x100px]] <br>Looter</td>
<td>[[File:Looter.png|100x100px]] <br>Looter </td>
<td>Runs away from the character, drops container and extra loot on death</td>
<td> Runs away from the character, drops container and extra loot on death<br>''Spawn chance: 10%''
<td>50</td>
</td>
<td>25</td>
<td>50 </td>
<td>25 </td>
<td>350</td>
<td>350</td>
<td>1</td>
<td>1</td>
<td>0.85</td>
<td> 0.85 </td>
<td>8</td>
<td>8</td>
<td>100%</td>
<td> 100% </td>
<td>100%</td>
<td>100% </td>
<td>1</td>
<td> 1</td><td> 13 </td></tr>
</tr>
<tr>
<tr>
<td>[[File:Helmet Alien.png|100x100px]] <br>Helmet Alien</td>
<td>[[File:Helmet Alien.png|100x100px]] <br>Helmet Alien </td>
<td>Chases the character, deals damage on touch</td>
<td>Chases the character, deals damage on touch</td>
<td>8</td>
<td>8</td>
<td>3.0</td>
<td>3.0</td>
<td>250</td>
<td> 250</td>
<td>1</td>
<td> 1 </td>
<td>1.0</td>
<td> 1.0</td>
<td>1</td>
<td> 1</td>
<td>1%</td>
<td>1% </td>
<td>1%</td>
<td> 1% </td>
<td>13 <br>D1 : 10</td>
<td>13 <br>D1 : 10</td><td> 14 </td></tr>
</tr>
<tr>
<tr>
<td>[[File:Fin Alien.png|100x100px]] <br>Fin Alien</td>
<td>[[File:Fin Alien.png|100x100px]] <br>Fin Alien</td>
<td>Chases the character, deals damage on touch</td>
<td>Chases the character, deals damage on touch </td>
<td>12</td>
<td>12</td>
<td>2.0</td>
<td>2.0</td>
<td>400</td>
<td> 400</td>
<td>1</td>
<td>1</td>
<td>1.0</td>
<td>1.0</td>
<td>1</td>
<td>1</td>
<td>2%</td>
<td>2%</td>
<td>3%</td>
<td> 3%</td>
<td>15 <br>D1 : 9</td>
<td>15 <br>D1 : 9 </td><td> 15 </td></tr>
</tr>
<tr>
<tr>
<td>[[File:Spawner.png|100x100px]] <br>Spawner</td>
<td>[[File:Spawner.png|100x100px]] <br>Spawner </td>
<td>Spawns 3 Junkie Aliens on death</td>
<td> Spawns 3 Junkie Aliens on death </td>
<td>10</td>
<td> 10</td>
<td>1.0</td>
<td> 1.0 </td>
<td>120</td>
<td>120</td>
<td>1</td>
<td> 1</td>
<td>0.85</td>
<td>0.85 </td>
<td>1</td>
<td>1</td>
<td>1%</td>
<td>1%</td>
<td>1%</td>
<td>1%</td>
<td>14</td>
<td>14</td><td> 16 </td></tr>
</tr>
<tr>
<tr>
<td>[[File:Junkie.png|100x100px]] <br>Junkie</td>
<td>[[File:Junkie.png|100x100px]] <br>Junkie</td>
<td>Moves around player, fires projectiles near player that deals damage</td>
<td>Moves around player, fires projectiles near player that deals damage</td>
<td>20</td>
<td>20 </td>
<td>5.0</td>
<td> 5.0 </td>
<td>350</td>
<td> 350</td>
<td>1</td>
<td> 1</td>
<td>1.0</td>
<td> 1.0 </td>
<td>1</td>
<td> 1</td>
<td>1%</td>
<td> 1%</td>
<td>1%</td>
<td> 1% </td>
<td>14</td>
<td> 14 </td><td>17</td></tr>
</tr>
<tr>
<tr>
<td>[[File:Horned Bruiser.png|100x100px]] <br>Horned Bruiser</td>
<td>[[File:Horned Bruiser.png|100x100px]] <br>Horned Bruiser </td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td>
<td> Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch </td>
<td>30</td>
<td>30 </td>
<td>22.0</td>
<td> 22.0</td>
<td>300</td>
<td>300 </td>
<td>1</td>
<td>1</td>
<td>1.15</td>
<td> 1.15 </td>
<td>3</td>
<td> 3</td>
<td>3%</td>
<td>3% </td>
<td>3%</td>
<td>3%</td>
<td>13<br>D1 : 8</td>
<td>13<br>D1 : 8</td><td> 18 </td></tr>
</tr>
<tr>
<tr>
<td>[[File:Horned Charger.png|100x100px]] <br>Horned Charger</td>
<td>[[File:Horned Charger.png|100x100px]] <br>Horned Charger</td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td>
<td> Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch </td>
<td>12</td>
<td> 12</td>
<td>5.0</td>
<td>5.0 </td>
<td>425</td>
<td>425</td>
<td>1</td>
<td>1</td>
<td>1.1</td>
<td> 1.1</td>
<td>1</td>
<td>1</td>
<td>1%</td>
<td> 1%</td>
<td>1%</td>
<td> 1% </td>
<td>18</td>
<td> 18 </td><td> 19 </td></tr>
</tr>
<tr>
<tr>
<td>[[File:Slasher Egg.png|100x100px]] <br>Slasher Egg</td>
<td>[[File:Slasher Egg.png|100x100px]] <br>Slasher Egg </td>
<td>Stays still, dies and spawns a Slasher after 5 seconds unless killed</td>
<td> Stays still, dies and spawns a Slasher after 5 seconds unless killed</td>
<td>15</td>
<td> 15 </td>
<td>5.0</td>
<td>5.0</td>
<td>0</td>
<td> 0</td>
<td>1</td>
<td>1.0</td>
<td>1</td>
<td>1</td>
<td>1.0 </td>
<td> 1</td>
<td> 0% </td>
<td>0%</td>
<td>0%</td>
<td>0%</td>
<td>?</td><td>23 </td></tr>
<td>?</td>
</tr>
<tr>
<tr>
<td>[[File:Slasher.png|100x100px]] <br>Slasher</td>
<td> [[File:Slasher.png|100x100px]] <br>Slasher</td>
<td>Follows the character, runs away if too close, slashes vertically dealing damage from medium range</td>
<td>Follows the character, runs away if too close, slashes vertically dealing damage from medium range</td>
<td>50</td>
<td> 50</td>
<td>25.0</td>
<td>25.0 </td>
<td>275</td>
<td>275 </td>
<td>1</td>
<td>1</td>
<td>1.15</td>
<td> 1.15</td>
<td>3</td>
<td> 3</td>
<td>1%</td>
<td> 1% </td>
<td>1%</td>
<td> 1% </td>
<td>D1 : 4</td>
<td> D1 : 4</td><td>24 </td></tr>
</tr>
<tr>
<tr>
<td>[[File:Tentacle.png|100x100px]] <br>Tentacle</td>
<td> [[File:Tentacle.png|100x100px]] <br>Tentacle </td>
<td>Follows the character, runs away if too close, attacks in "V" shape from medium range</td>
<td> Follows the character, runs away if too close, attacks in "V" shape from medium range</td>
<td>100</td>
<td> 100</td>
<td>20.0</td>
<td>20.0</td>
<td>175</td>
<td>175</td>
<td>1</td>
<td> 1</td>
<td>1.0</td>
<td>1.0</td>
<td>1</td>
<td>1</td>
<td>1%</td>
<td>1%</td>
<td>1%</td>
<td> 1% </td>
<td>D1 : 10</td>
<td> D1 : 10 </td><td>25</td></tr>
</tr>
</table>
</table>
 
==Elites (Danger 2+) ==
==Elites (Danger 2+)==
Elites spawn at Elite Waves and drop legendary containers on death containing tier 4 items (Legendaries). <br>Mutations happen at either a Health percentage or when time is up. For example, Rhino's first mutation happens either when it is at 60% HP or after 25 seconds whichever comes first.
Elites spawn at Elite Waves and drop legendary containers on death containing tier 4 items (Legendaries). <br>Mutations happen at either a Health percentage or when time is up. For example, Rhino's first mutation happens either when it is at 60% HP or after 25 seconds whichever comes first.
<table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:45%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Health</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:45%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+Health per wave</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Health </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Speed</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+Health per wave </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Speed</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+Damage per wave</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+Damage per wave</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Coins Dropped</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Coins Dropped </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave</th><th>ID†</th>
</tr>
<tr>
<tr>
<td>[[File:Rhino.png|100x100px]] <br>[[Rhino]]</td>
<td>[[File:Rhino.png|100x100px]] <br>[[Rhino]]</td>
<td><span style="color:gray">Mutation 0:</span> Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge<br> <span style="color:gray">Mutation 1(60%HP/25 sec):</span> Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles</td>
<td><span style="color:gray">Mutation 0:</span> Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge<br> <span style="color:gray">Mutation 1(60%HP/25 sec):</span> Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles </td>
<td>1</td>
<td>1</td>
<td>750.0</td>
<td> 750.0</td>
<td>250</td>
<td>250</td>
<td>1</td>
<td> 1</td>
<td>1.5</td>
<td>1.5 </td>
<td>10</td>
<td>10</td>
<td>Elite Waves</td>
<td>Elite Waves</td><td> 20 </td></tr>
</tr>
<tr>
<tr>
<td>[[File:Butcher.png|100x100px]] <br>[[Butcher]]</td>
<td>[[File:Butcher.png|100x100px]] <br>[[Butcher]]</td>
<td><span style="color:gray">Mutation 0:</span> Slashes 4 times every 1.25 seconds around the player pointing to the player.
<td> <span style="color:gray">Mutation 0:</span> Slashes 4 times every 1.25 seconds around the player pointing to the player.
<br><span style="color:gray">Mutation 1(70%HP/25 sec):</span> Slashes 8 times every second in a random pattern around the player in a large area.   
<br><span style="color:gray">Mutation 1(70%HP/25 sec):</span> Slashes 8 times every second in a random pattern around the player in a large area.   
<br><span style="color:gray">Mutation 2(40%HP/40 sec):</span> Slashes 3 times every 0.6 seconds around the player randomly in a large area that deals 33% less damage.   
<br><span style="color:gray">Mutation 2(40%HP/40 sec):</span> Slashes 3 times every 0.6 seconds around the player randomly in a large area that deals 33% less damage.   
Line 319: Line 304:
<td>1</td>
<td>1</td>
<td>750.0</td>
<td>750.0</td>
<td>200</td>
<td> 200 </td>
<td>1</td>
<td> 1</td>
<td>1.5</td>
<td> 1.5</td>
<td>10</td>
<td> 10 </td>
<td>Elite Waves</td>
<td>Elite Waves</td><td>21</td></tr>
</tr>
<tr>
<tr>
<td>[[File:Monk.png|100x100px]] <br>[[Monk]]</td>
<td> [[File:Monk.png|100x100px]] <br>[[Monk]] </td>
<td><span style="color:gray">Mutation 0:</span> Spawns 15 Slasher Eggs <br><span style="color:gray">Mutation 1(10 sec):</span>Shoots 5 projectiles each second to the player <br><span style="color:gray">Mutation 2(30 sec):</span> Last 10 seconds, runs aways from the player, spawning Tentacles<br> Returns to <span style="color:gray">Mutation 1</span></td>
<td><span style="color:gray">Mutation 0:</span> Spawns 15 Slasher Eggs <br><span style="color:gray">Mutation 1(10 sec):</span>Shoots 5 projectiles each second to the player <br><span style="color:gray">Mutation 2(30 sec):</span> Last 10 seconds, runs aways from the player, spawning Tentacles<br> Returns to <span style="color:gray">Mutation 1</span></td>
<td>1</td>
<td>1</td>
<td>750.0</td>
<td>750.0</td>
<td>350</td>
<td> 350 </td>
<td>1</td>
<td>1</td>
<td>1.5</td>
<td>1.5 </td>
<td>10</td>
<td>10</td>
<td>Elite Waves</td>
<td> Elite Waves </td><td>22 </td></tr>
</tr>
</table>
</table>


==Bosses (Wave 20)==
==Bosses (Wave 20)==
<table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:40%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:40%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Health</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Health</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Speed</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Speed</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th></tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:1%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">ID† </th>
</tr>
<tr>
<tr>
<td>[[File:Predator.png|100x100px]] <br>[[Predator]]</td>
<td> [[File:Predator.png|100x100px]] <br>[[Predator]] </td>
<td><span style="color:gray">Mutation 0:</span> Chases the player and dashes. It also surrounds itself in several projectiles. that circle the boss.
<td> <span style="color:gray">Mutation 0:</span><br>Chases the player and dashes. It also surrounds itself in several projectiles. that circle the boss.
<span style="color:gray">Mutation 1(50%HP/45 sec):</span> Now starts to emit projectiles in every direction every so often.
 
<span style="color:gray">Mutation 1(50%HP/45 sec):</span><br>Now starts to emit projectiles in every direction every so often.
</td>
</td>
<td>29900
<td>29900<br>D5:22425
D5:22425
</td>
</td>
<td>300</td>
<td> 300</td>
<td>29.5</td></tr>
<td>29.5</td><td>10 </td>
        </tr>
<tr>
<tr>
<td>[[File:Invoker.png|100x100px]] <br>[[Invoker]]</td>
<td> [[File:Invoker.png|100x100px]] <br>[[Invoker]]</td>
<td><span style="color:gray">Mutation 0:</span> Every two seconds creates a area of projectiles around the players that spawn after a second of priming.  
<td> <span style="color:gray">Mutation 0:</span> Every two seconds creates a area of projectiles around the players that spawn after a second of priming.<br><br><span style="color:gray">Mutation 1(60%HP/30 sec):</span><br>More projectiles spawn in a much wider area around the player.<br><br><span style="color:gray">Mutation 2(40%HP/60 sec):</span><br>Damage and Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player.
<span style="color:gray">Mutation 1(60%HP/30 sec):</span> More projectiles spawn in a much wider area around the player.
<span style="color:gray">Mutation 2(40%HP/60 sec):</span> Damage and Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player.</td>
<td>29900
D5:22425
</td>
</td>
<td>Mutation 0 and 1: 200
<td>29900<br>D5:22425
Mutation 2: 500
</td>
</td>
<td>Mutation 0 and 1: 29.5
<td>Mutation 0 and 1: 200<br>Mutation 2: 500
Mutation 2: 73</td></tr>
</td>
<td>Mutation 0 and 1: 29.5<br>Mutation 2: 73
</td><td>11</td>
</tr>
</table>
</table>


‎<comments />
† '''ID''' ''= Enemy number in the game's code''
 
<comments />

Revision as of 06:33, 9 November 2022

Enemies

Name Behavior Health +hp/wave Speed Damage +dmg/wave Coins Dropped Food Drop Rate Container Drop Rate First Wave ID†
Tree.png
Tree
Neutral, drops fruit or crate on death as well as a higher amount of money.
Base spawn chance: 33%
10 5 0 0 0 3 100% 20% 1 -
Baby Alien.png
Baby Alien
Chases the character, deals damage on touch 3 2.0 250 1 0.6 1 1% 1% 11
Chaser.png
Chaser
Chases the character, deals damage on touch, spawns in groups 1 1.0 380 1 0.6 1 2% 3% 22
Spitter.png
Spitter
Runs away from the character if too close, fires projectiles that deal damage on hit 8 1.0 200 1 0.6 1 3% 10% 4 3
Charger.png
Charger
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 4 2.5 400 1 0.85 1 1% 1% 64
Pursuer.png
Pursuer
Chases the character, damages on touch, keeps getting faster each second 10 24.0 150 1 1.2 3 3% 3% 11 5
Bruiser.png
Bruiser
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 20 11.0 300 2 0.85 3 3% 3% 8 6
Buffer.png
Buffer
Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50% 20 3.0 150 1 0.6 2 1% 1% 16 7
Fly.png
Fly
Moves around player, fires projectiles near player that deals damage 15 4.0 350 1 0.85 1 1% 1% D1 : 4 8
Corrupted Tree.png
Corrupted Tree
Stands in place, creates circling projectiles that deals damage 15 13.0 0 1 1.1 0 0% 0% D1 : 15 9
Healer.png
Healer
Moves around enemies, healing enemies around it for 100(increasing by 10 each wave 10 8.0 400 1 0.85 2 3% 3% D1 : 7 12
Looter.png
Looter
Runs away from the character, drops container and extra loot on death
Spawn chance: 10%
50 25 350 1 0.85 8 100% 100% 1 13
Helmet Alien.png
Helmet Alien
Chases the character, deals damage on touch 8 3.0 250 1 1.0 1 1% 1% 13
D1 : 10
14
Fin Alien.png
Fin Alien
Chases the character, deals damage on touch 12 2.0 400 1 1.0 1 2% 3% 15
D1 : 9
15
Spawner.png
Spawner
Spawns 3 Junkie Aliens on death 10 1.0 120 1 0.85 1 1% 1% 14 16
Junkie.png
Junkie
Moves around player, fires projectiles near player that deals damage 20 5.0 350 1 1.0 1 1% 1% 14 17
Horned Bruiser.png
Horned Bruiser
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 30 22.0 300 1 1.15 3 3% 3% 13
D1 : 8
18
Horned Charger.png
Horned Charger
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 12 5.0 425 1 1.1 1 1% 1% 18 19
Slasher Egg.png
Slasher Egg
Stays still, dies and spawns a Slasher after 5 seconds unless killed 15 5.0 0 1 1.0 1 0% 0% ?23
Slasher.png
Slasher
Follows the character, runs away if too close, slashes vertically dealing damage from medium range 50 25.0 275 1 1.15 3 1% 1% D1 : 424
Tentacle.png
Tentacle
Follows the character, runs away if too close, attacks in "V" shape from medium range 100 20.0 175 1 1.0 1 1% 1% D1 : 10 25

Elites (Danger 2+)

Elites spawn at Elite Waves and drop legendary containers on death containing tier 4 items (Legendaries).
Mutations happen at either a Health percentage or when time is up. For example, Rhino's first mutation happens either when it is at 60% HP or after 25 seconds whichever comes first.

Name Behavior Health +Health per wave Speed Damage +Damage per wave Coins Dropped First WaveID†
Rhino.png
Rhino
Mutation 0: Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge
Mutation 1(60%HP/25 sec): Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles
1 750.0 250 1 1.5 10 Elite Waves 20
Butcher.png
Butcher
Mutation 0: Slashes 4 times every 1.25 seconds around the player pointing to the player.


Mutation 1(70%HP/25 sec): Slashes 8 times every second in a random pattern around the player in a large area.
Mutation 2(40%HP/40 sec): Slashes 3 times every 0.6 seconds around the player randomly in a large area that deals 33% less damage.

1 750.0 200 1 1.5 10 Elite Waves21
Monk.png
Monk
Mutation 0: Spawns 15 Slasher Eggs
Mutation 1(10 sec):Shoots 5 projectiles each second to the player
Mutation 2(30 sec): Last 10 seconds, runs aways from the player, spawning Tentacles
Returns to Mutation 1
1 750.0 350 1 1.5 10 Elite Waves 22

Bosses (Wave 20)

Name Behavior Health Speed Damage ID†
Predator.png
Predator
Mutation 0:
Chases the player and dashes. It also surrounds itself in several projectiles. that circle the boss.

Mutation 1(50%HP/45 sec):
Now starts to emit projectiles in every direction every so often.

29900
D5:22425
300 29.510
Invoker.png
Invoker
Mutation 0: Every two seconds creates a area of projectiles around the players that spawn after a second of priming.

Mutation 1(60%HP/30 sec):
More projectiles spawn in a much wider area around the player.

Mutation 2(40%HP/60 sec):
Damage and Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player.
29900
D5:22425
Mutation 0 and 1: 200
Mutation 2: 500
Mutation 0 and 1: 29.5
Mutation 2: 73
11

ID = Enemy number in the game's code

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