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Revision as of 19:46, 16 October 2022 by Nate (talk | contribs) (→‎Damage)

Damage

Damage

Your attacks deal x% more damage but doesn't affect engineering turrets or mines. There is no limit. If this is negative it negatively affects your damage.


This stat also affects items that deal damage, such as the Baby Elephant or the Cyberball -- such items have a base damage as a percentage of another stat, but then are modified by this damage stat.

Items

Name Rarity Effects Unique Unlocked By
Common +3 Max HP
-1% Damage
Unlocked by default
Epic +20% Dodge while standing still
-6% Damage
Unlocked by default
Common +10% Attack Speed
-2% Damage
Unlocked by default
Rare +4 Engineering
-4% Damage
Unlocked by default
Rare +12% Damage
-12 Range
Unlocked by default
Legendary +30% Damage
-3% Attack Speed for every weapon you have
Win a run with One Armed.png One Armed
Common +2 Max HP
+5% Damage
+5% Enemies
Unlocked by default
Epic +25% Damage
-3 Armor
Unlocked by default
Common +6% Damage
-8 Range
Unlocked by default
Legendary +5 Ranged Damage
+10% Damage
+10 Range
-10% Attack Speed
-5% Crit Chance
Unlocked by default
Common +7% Damage
-2 Max HP
Unlocked by default
Common +6% Crit Damage
-2% Damage
Unlocked by default
Legendary +15 Melee Damage
+2% HP Regeneration
-8% Damage
-3% Speed
Unlocked by default
Rare +3 Max HP
+3% Damage
+1 Armor
+3% Speed
-4% Crit Chance
Unlocked by default
Rare +5% chance to double the value of picked up materials
+6 Luck
-4% Damage
Unlocked by default
Rare +2 Armor
-3% Damage
Unlocked by default
Rare +10% Damage
-6% Attack Speed
Unlocked by default
Legendary +20 Max HP
+25 Luck
-12% Damage
Win a run with Pacifist.png Pacifist
Legendary +3 Max HP
+1% HP Regeneration
+3% Damage
+3% Speed
+5 Luck
Win a run with Well Rounded.png Well Rounded
Rare +1% Damage for every
+1% Speed you have.
-5% Damage
True Unlocked by default
Common +10 Luck
-2% Damage
Unlocked by default
Common +15% Piercing Damage. Can't go above base damage
-2% Damage
Unlocked by default
Legendary Your projectiles gain 1 bounce
-50% Damage
Unlocked by default
Rare +6% Damage
+2% Life Steal
-2 Engineering
Win a run with Ghost.png Ghost
Rare +2 Ranged Damage
+10% Attack Speed
-10% Damage
Unlocked by default
Legendary +12% Damage
+5% Attack Speed for every unique weapon you have
-6% Dodge
-8 Harvesting
Win a run with Gladiator.png Gladiator
Epic +25% Damage while standing still
-10% Speed
Unlocked by default
Legendary +50 Harvesting
-10% Damage
Unlocked by default
Epic +20% Damage
+1 Armor
-2% Damage until the end of the wave when you take damage
Unlocked by default
Epic +3% Damage at the end of a wave Unlocked by default
Epic +5% Damage every 5 seconds until the end of the wave
-20% Damage
True Unlocked by default