From Brotato Wiki

(State which classes use this item tag)
(→‎Items: Split into positive and negative sections)
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== Items ==
== Items ==
=== Positive ===
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]]
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]]


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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr>
<tr>
<td> {{Iconbox|Bandana|rarity={{Item Data|Bandana|rarity}}}} </td>
<td> Tier {{Item Data|Bandana|rarity}} </td>
<td> {{Item Data|Bandana|stats}} </td>
<td> {{Item Data|Bandana|price}} </td>
<td> {{Item Data|Bandana|limit}} </td>
<td> {{Item Data|Bandana|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Cake|rarity={{Item Data|Cake|rarity}}}} </td>
<td> Tier {{Item Data|Cake|rarity}} </td>
<td> {{Item Data|Cake|stats}} </td>
<td> {{Item Data|Cake|price}} </td>
<td> {{Item Data|Cake|limit}} </td>
<td> {{Item Data|Cake|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Candle|rarity={{Item Data|Candle|rarity}}}} </td>
<td> Tier {{Item Data|Candle|rarity}} </td>
<td> {{Item Data|Candle|stats}} </td>
<td> {{Item Data|Candle|price}} </td>
<td> {{Item Data|Candle|limit}} </td>
<td> {{Item Data|Candle|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Chameleon|rarity={{Item Data|Chameleon|rarity}}}} </td>
<td> Tier {{Item Data|Chameleon|rarity}} </td>
<td> {{Item Data|Chameleon|stats}} </td>
<td> {{Item Data|Chameleon|price}} </td>
<td> {{Item Data|Chameleon|limit}} </td>
<td> {{Item Data|Chameleon|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Coffee|rarity={{Item Data|Coffee|rarity}}}} </td>
<td> Tier {{Item Data|Coffee|rarity}} </td>
<td> {{Item Data|Coffee|stats}} </td>
<td> {{Item Data|Coffee|price}} </td>
<td> {{Item Data|Coffee|limit}} </td>
<td> {{Item Data|Coffee|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Cog|rarity={{Item Data|Cog|rarity}}}} </td>
<td> Tier {{Item Data|Cog|rarity}} </td>
<td> {{Item Data|Cog|stats}} </td>
<td> {{Item Data|Cog|price}} </td>
<td> {{Item Data|Cog|limit}} </td>
<td> {{Item Data|Cog|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Cyclops Worm|rarity={{Item Data|Cyclops Worm|rarity}}}} </td>
<td> {{Iconbox|Cyclops Worm|rarity={{Item Data|Cyclops Worm|rarity}}}} </td>
<td> Tier {{Item Data|Cyclops Worm|rarity}} </td>
<td> Tier {{Item Data|Cyclops Worm|rarity}} </td>
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<td> {{Item Data|Injection|limit}} </td>
<td> {{Item Data|Injection|limit}} </td>
<td> {{Item Data|Injection|unlockedby}} </td>
<td> {{Item Data|Injection|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Insanity|rarity={{Item Data|Insanity|rarity}}}} </td>
<td> Tier {{Item Data|Insanity|rarity}} </td>
<td> {{Item Data|Insanity|stats}} </td>
<td> {{Item Data|Insanity|price}} </td>
<td> {{Item Data|Insanity|limit}} </td>
<td> {{Item Data|Insanity|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Mammoth|rarity={{Item Data|Mammoth|rarity}}}} </td>
<td> Tier {{Item Data|Mammoth|rarity}} </td>
<td> {{Item Data|Mammoth|stats}} </td>
<td> {{Item Data|Mammoth|price}} </td>
<td> {{Item Data|Mammoth|limit}} </td>
<td> {{Item Data|Mammoth|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Medal|limit}} </td>
<td> {{Item Data|Medal|limit}} </td>
<td> {{Item Data|Medal|unlockedby}} </td>
<td> {{Item Data|Medal|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Metal Detector|rarity={{Item Data|Metal Detector|rarity}}}} </td>
<td> Tier {{Item Data|Metal Detector|rarity}} </td>
<td> {{Item Data|Metal Detector|stats}} </td>
<td> {{Item Data|Metal Detector|price}} </td>
<td> {{Item Data|Metal Detector|limit}} </td>
<td> {{Item Data|Metal Detector|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Metal Plate|rarity={{Item Data|Metal Plate|rarity}}}} </td>
<td> Tier {{Item Data|Metal Plate|rarity}} </td>
<td> {{Item Data|Metal Plate|stats}} </td>
<td> {{Item Data|Metal Plate|price}} </td>
<td> {{Item Data|Metal Plate|limit}} </td>
<td> {{Item Data|Metal Plate|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Missile|limit}} </td>
<td> {{Item Data|Missile|limit}} </td>
<td> {{Item Data|Missile|unlockedby}} </td>
<td> {{Item Data|Missile|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Panda|rarity={{Item Data|Panda|rarity}}}} </td>
<td> Tier {{Item Data|Panda|rarity}} </td>
<td> {{Item Data|Panda|stats}} </td>
<td> {{Item Data|Panda|price}} </td>
<td> {{Item Data|Panda|limit}} </td>
<td> {{Item Data|Panda|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Potato|limit}} </td>
<td> {{Item Data|Potato|limit}} </td>
<td> {{Item Data|Potato|unlockedby}} </td>
<td> {{Item Data|Potato|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Power Generator|rarity={{Item Data|Power Generator|rarity}}}} </td>
<td> Tier {{Item Data|Power Generator|rarity}} </td>
<td> {{Item Data|Power Generator|stats}} </td>
<td> {{Item Data|Power Generator|price}} </td>
<td> {{Item Data|Power Generator|limit}} </td>
<td> {{Item Data|Power Generator|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Propeller Hat|rarity={{Item Data|Propeller Hat|rarity}}}} </td>
<td> Tier {{Item Data|Propeller Hat|rarity}} </td>
<td> {{Item Data|Propeller Hat|stats}} </td>
<td> {{Item Data|Propeller Hat|price}} </td>
<td> {{Item Data|Propeller Hat|limit}} </td>
<td> {{Item Data|Propeller Hat|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Pumpkin|rarity={{Item Data|Pumpkin|rarity}}}} </td>
<td> Tier {{Item Data|Pumpkin|rarity}} </td>
<td> {{Item Data|Pumpkin|stats}} </td>
<td> {{Item Data|Pumpkin|price}} </td>
<td> {{Item Data|Pumpkin|limit}} </td>
<td> {{Item Data|Pumpkin|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Ricochet|rarity={{Item Data|Ricochet|rarity}}}} </td>
<td> Tier {{Item Data|Ricochet|rarity}} </td>
<td> {{Item Data|Ricochet|stats}} </td>
<td> {{Item Data|Ricochet|price}} </td>
<td> {{Item Data|Ricochet|limit}} </td>
<td> {{Item Data|Ricochet|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Ritual|limit}} </td>
<td> {{Item Data|Ritual|limit}} </td>
<td> {{Item Data|Ritual|unlockedby}} </td>
<td> {{Item Data|Ritual|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Small Magazine|rarity={{Item Data|Small Magazine|rarity}}}} </td>
<td> Tier {{Item Data|Small Magazine|rarity}} </td>
<td> {{Item Data|Small Magazine|stats}} </td>
<td> {{Item Data|Small Magazine|price}} </td>
<td> {{Item Data|Small Magazine|limit}} </td>
<td> {{Item Data|Small Magazine|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Statue|limit}} </td>
<td> {{Item Data|Statue|limit}} </td>
<td> {{Item Data|Statue|unlockedby}} </td>
<td> {{Item Data|Statue|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Tractor|rarity={{Item Data|Tractor|rarity}}}} </td>
<td> Tier {{Item Data|Tractor|rarity}} </td>
<td> {{Item Data|Tractor|stats}} </td>
<td> {{Item Data|Tractor|price}} </td>
<td> {{Item Data|Tractor|limit}} </td>
<td> {{Item Data|Tractor|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Wisdom|limit}} </td>
<td> {{Item Data|Wisdom|limit}} </td>
<td> {{Item Data|Wisdom|unlockedby}} </td>
<td> {{Item Data|Wisdom|unlockedby}} </td>
</tr>
</table>
=== Negative ===
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<td>  {{Iconbox|Bandana|rarity={{Item Data|Bandana|rarity}}}} </td>
<td> Tier {{Item Data|Bandana|rarity}} </td>
<td>  {{Item Data|Bandana|stats}} </td>
<td>  {{Item Data|Bandana|price}} </td>
<td>  {{Item Data|Bandana|limit}} </td>
<td>  {{Item Data|Bandana|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Cake|rarity={{Item Data|Cake|rarity}}}} </td>
<td> Tier {{Item Data|Cake|rarity}} </td>
<td>  {{Item Data|Cake|stats}} </td>
<td>  {{Item Data|Cake|price}} </td>
<td>  {{Item Data|Cake|limit}} </td>
<td>  {{Item Data|Cake|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Candle|rarity={{Item Data|Candle|rarity}}}} </td>
<td> Tier {{Item Data|Candle|rarity}} </td>
<td>  {{Item Data|Candle|stats}} </td>
<td>  {{Item Data|Candle|price}} </td>
<td>  {{Item Data|Candle|limit}} </td>
<td>  {{Item Data|Candle|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Chameleon|rarity={{Item Data|Chameleon|rarity}}}} </td>
<td> Tier {{Item Data|Chameleon|rarity}} </td>
<td>  {{Item Data|Chameleon|stats}} </td>
<td>  {{Item Data|Chameleon|price}} </td>
<td>  {{Item Data|Chameleon|limit}} </td>
<td>  {{Item Data|Chameleon|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Coffee|rarity={{Item Data|Coffee|rarity}}}} </td>
<td> Tier {{Item Data|Coffee|rarity}} </td>
<td>  {{Item Data|Coffee|stats}} </td>
<td>  {{Item Data|Coffee|price}} </td>
<td>  {{Item Data|Coffee|limit}} </td>
<td>  {{Item Data|Coffee|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Cog|rarity={{Item Data|Cog|rarity}}}} </td>
<td> Tier {{Item Data|Cog|rarity}} </td>
<td>  {{Item Data|Cog|stats}} </td>
<td>  {{Item Data|Cog|price}} </td>
<td>  {{Item Data|Cog|limit}} </td>
<td>  {{Item Data|Cog|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Insanity|rarity={{Item Data|Insanity|rarity}}}} </td>
<td> Tier {{Item Data|Insanity|rarity}} </td>
<td>  {{Item Data|Insanity|stats}} </td>
<td>  {{Item Data|Insanity|price}} </td>
<td>  {{Item Data|Insanity|limit}} </td>
<td>  {{Item Data|Insanity|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Mammoth|rarity={{Item Data|Mammoth|rarity}}}} </td>
<td> Tier {{Item Data|Mammoth|rarity}} </td>
<td>  {{Item Data|Mammoth|stats}} </td>
<td>  {{Item Data|Mammoth|price}} </td>
<td>  {{Item Data|Mammoth|limit}} </td>
<td>  {{Item Data|Mammoth|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Metal Detector|rarity={{Item Data|Metal Detector|rarity}}}} </td>
<td> Tier {{Item Data|Metal Detector|rarity}} </td>
<td>  {{Item Data|Metal Detector|stats}} </td>
<td>  {{Item Data|Metal Detector|price}} </td>
<td>  {{Item Data|Metal Detector|limit}} </td>
<td>  {{Item Data|Metal Detector|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Metal Plate|rarity={{Item Data|Metal Plate|rarity}}}} </td>
<td> Tier {{Item Data|Metal Plate|rarity}} </td>
<td>  {{Item Data|Metal Plate|stats}} </td>
<td>  {{Item Data|Metal Plate|price}} </td>
<td>  {{Item Data|Metal Plate|limit}} </td>
<td>  {{Item Data|Metal Plate|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Panda|rarity={{Item Data|Panda|rarity}}}} </td>
<td> Tier {{Item Data|Panda|rarity}} </td>
<td>  {{Item Data|Panda|stats}} </td>
<td>  {{Item Data|Panda|price}} </td>
<td>  {{Item Data|Panda|limit}} </td>
<td>  {{Item Data|Panda|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Power Generator|rarity={{Item Data|Power Generator|rarity}}}} </td>
<td> Tier {{Item Data|Power Generator|rarity}} </td>
<td>  {{Item Data|Power Generator|stats}} </td>
<td>  {{Item Data|Power Generator|price}} </td>
<td>  {{Item Data|Power Generator|limit}} </td>
<td>  {{Item Data|Power Generator|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Propeller Hat|rarity={{Item Data|Propeller Hat|rarity}}}} </td>
<td> Tier {{Item Data|Propeller Hat|rarity}} </td>
<td>  {{Item Data|Propeller Hat|stats}} </td>
<td>  {{Item Data|Propeller Hat|price}} </td>
<td>  {{Item Data|Propeller Hat|limit}} </td>
<td>  {{Item Data|Propeller Hat|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Pumpkin|rarity={{Item Data|Pumpkin|rarity}}}} </td>
<td> Tier {{Item Data|Pumpkin|rarity}} </td>
<td>  {{Item Data|Pumpkin|stats}} </td>
<td>  {{Item Data|Pumpkin|price}} </td>
<td>  {{Item Data|Pumpkin|limit}} </td>
<td>  {{Item Data|Pumpkin|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Ricochet|rarity={{Item Data|Ricochet|rarity}}}} </td>
<td> Tier {{Item Data|Ricochet|rarity}} </td>
<td>  {{Item Data|Ricochet|stats}} </td>
<td>  {{Item Data|Ricochet|price}} </td>
<td>  {{Item Data|Ricochet|limit}} </td>
<td>  {{Item Data|Ricochet|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Small Magazine|rarity={{Item Data|Small Magazine|rarity}}}} </td>
<td> Tier {{Item Data|Small Magazine|rarity}} </td>
<td>  {{Item Data|Small Magazine|stats}} </td>
<td>  {{Item Data|Small Magazine|price}} </td>
<td>  {{Item Data|Small Magazine|limit}} </td>
<td>  {{Item Data|Small Magazine|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Tractor|rarity={{Item Data|Tractor|rarity}}}} </td>
<td> Tier {{Item Data|Tractor|rarity}} </td>
<td>  {{Item Data|Tractor|stats}} </td>
<td>  {{Item Data|Tractor|price}} </td>
<td>  {{Item Data|Tractor|limit}} </td>
<td>  {{Item Data|Tractor|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Triangle of Power|rarity={{Item Data|Triangle of Power|rarity}}}} </td>
<td> Tier {{Item Data|Triangle of Power|rarity}} </td>
<td>  {{Item Data|Triangle of Power|stats}} </td>
<td>  {{Item Data|Triangle of Power|price}} </td>
<td>  {{Item Data|Triangle of Power|limit}} </td>
<td>  {{Item Data|Triangle of Power|unlockedby}} </td>
</tr>
<tr>
<td>  {{Iconbox|Wisdom|rarity={{Item Data|Wisdom|rarity}}}} </td>
<td> Tier {{Item Data|Wisdom|rarity}} </td>
<td>  {{Item Data|Wisdom|stats}} </td>
<td>  {{Item Data|Wisdom|price}} </td>
<td>  {{Item Data|Wisdom|limit}} </td>
<td>  {{Item Data|Wisdom|unlockedby}} </td>
</tr>
</tr>


</table>
</table>

Revision as of 01:10, 7 November 2022

Damage

Damage

Your attacks deal x% more damage but doesn't affect engineering turrets or mines. There is no limit. If this is negative it negatively affects your damage.

This stat also affects items that deal damage, such as the Baby Elephant or the Cyberball -- such items have a base damage as a percentage of another stat, but then are modified by this damage stat.

Items

Positive

The following Characters have a higher chance to find these items in the Shop: One Armed.png One Armed

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 +12% Damage
-12 Range
45
Tier 4 +30% Damage
-3% Attack Speed for every different weapon you have
110 Win a run with One Armed.png One Armed
Tier 1 +5% Damage
+5% Enemies
+2 Max HP
30 10
Tier 3 +25% Damage
-3 Armor
75
Tier 1 +6% Damage
-8 Range
25
Tier 4 +5 Ranged Damage
+10% Damage
+10 Range
-5% Attack Speed
-5% Crit Chance
100
Tier 1 +7% Damage
-2 Max HP
20
Tier 2 +3 Max HP
+3% Damage
+1 Armor
+3% Speed
-4% Crit Chance
55
Tier 2 +10% Damage
-4% Attack Speed
45
Tier 4 +3 Max HP
+2 HP Regeneration
+1% Life Steal
+5% Damage
+5% Attack Speed
+3% Speed
+3% Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded
Tier 2 +6% Damage
+2% Life Steal
-2 Engineering
60 Win a run with Ghost.png Ghost
Tier 4 +12% Damage
+6% Attack Speed for every different weapon you have
-3% Dodge
-5 Harvesting
120 Win a run with Gladiator.png Gladiator
Tier 3 +40% Attack Speed while standing still.
-10% Speed
60
Tier 3 +20% Damage
+1 Armor
-2% Damage until the end of the wave when you take damage
65
Tier 3 +3% Damage at the end of a wave (stacking) 92
Tier 3 +5 damage every 5 seconds
-20% Damage
85 1

Negative

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 Projectiles pierce through +1 additional target
-10% Damage
75
Tier 1 +3 Max HP
-1% Damage
15
Tier 3 +4 Elemental Damage
+1 HP Regeneration
-10% Enemies
-5% Damage
65 1
Tier 3 +20% Dodge while standing still.
-4% Damage
+3% Dodge
70
Tier 1 +10% Attack Speed
-2% Damage
15
Tier 2 +4 Engineering
-4% Damage
35
Tier 1 +6% Crit Chance
-3% Damage
20
Tier 4 +20 Melee Damage
+5 HP Regeneration
-8% Damage
-3% Speed
130
Tier 2 +5% chance to double the value of picked up materials
+6 Luck
+2 Engineering
-5% Damage
40 20
Tier 2 +2 Armor
-3% Damage
40
Tier 4 +12 Max HP
+25 Luck
-5% Damage
100 Win a run with Pacifist.png Pacifist
Tier 3 +1% Damage for every permanent 1% Speed you have.
-5% Damage
65 1
Tier 1 +10 Luck
-2% Damage
28
Tier 2 +15% Piercing Damage. Can't go above base damage
-2% Damage
40
Tier 4 Your projectiles gain +1 bounce
-25% Damage
110
Tier 2 +2 Ranged Damage
+10% Attack Speed
-6% Damage
60
Tier 3 +40 Harvesting
-8% Damage
70
Tier 3 +20% Damage
+1 Armor
-2% Damage until the end of the wave when you take damage
65
Tier 3 +5 damage every 5 seconds
-20% Damage
85 1