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== Items ==
== Items ==
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th>
    <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<tr>
<td> {{Iconbox|Cake|rarity={{Rarity|Common}}}} </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<td> Common </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<td> +3 Max HP <br>-1% Damage </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<td> </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<td> Unlocked by default </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<td> {{Iconbox|Bandana|rarity={{Item Data|Bandana|rarity}}}} </td>
<td> Tier {{Item Data|Bandana|rarity}} </td>
<td> {{Item Data|Bandana|stats}} </td>
<td> {{Item Data|Bandana|price}} </td>
<td> {{Item Data|Bandana|limit}} </td>
<td> {{Item Data|Bandana|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Cake|rarity={{Item Data|Cake|rarity}}}} </td>
<td> Tier {{Item Data|Cake|rarity}} </td>
<td> {{Item Data|Cake|stats}} </td>
<td> {{Item Data|Cake|price}} </td>
<td> {{Item Data|Cake|limit}} </td>
<td> {{Item Data|Cake|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Candle|rarity={{Item Data|Candle|rarity}}}} </td>
<td> Tier {{Item Data|Candle|rarity}} </td>
<td> {{Item Data|Candle|stats}} </td>
<td> {{Item Data|Candle|price}} </td>
<td> {{Item Data|Candle|limit}} </td>
<td> {{Item Data|Candle|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Chameleon|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Chameleon|rarity={{Item Data|Chameleon|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Chameleon|rarity}} </td>
<td> +20% Dodge while standing still <br>-6% Damage </td>
<td> {{Item Data|Chameleon|stats}} </td>
<td> </td>
<td> {{Item Data|Chameleon|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Chameleon|limit}} </td>
<td> {{Item Data|Chameleon|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Coffee|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Coffee|rarity={{Item Data|Coffee|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Coffee|rarity}} </td>
<td> +10% Attack Speed <br>-2% Damage  </td>
<td> {{Item Data|Coffee|stats}} </td>
<td> </td>
<td> {{Item Data|Coffee|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Coffee|limit}} </td>
<td> {{Item Data|Coffee|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Cog|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Cog|rarity={{Item Data|Cog|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Cog|rarity}} </td>
<td> +4 Engineering <br>-4% Damage </td>
<td> {{Item Data|Cog|stats}} </td>
<td> </td>
<td> {{Item Data|Cog|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Cog|limit}} </td>
<td> {{Item Data|Cog|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Cyclops Worm|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Cyclops Worm|rarity={{Item Data|Cyclops Worm|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Cyclops Worm|rarity}} </td>
<td> +12% Damage <br>-12 Range  </td>
<td> {{Item Data|Cyclops Worm|stats}} </td>
<td> </td>
<td> {{Item Data|Cyclops Worm|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Cyclops Worm|limit}} </td>
<td> {{Item Data|Cyclops Worm|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Focus|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Focus|rarity={{Item Data|Focus|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Focus|rarity}} </td>
<td> +30% Damage <br>-3% Attack Speed for every weapon you have </td>
<td> {{Item Data|Focus|stats}} </td>
<td> </td>
<td> {{Item Data|Focus|price}} </td>
<td> Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]] </td>
<td> {{Item Data|Focus|limit}} </td>
<td> {{Item Data|Focus|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Gentle Alien|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Gentle Alien|rarity={{Item Data|Gentle Alien|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Gentle Alien|rarity}} </td>
<td> +2 Max HP <br>+5% Damage <br>+5% Enemies  </td>
<td> {{Item Data|Gentle Alien|stats}} </td>
<td> </td>
<td> {{Item Data|Gentle Alien|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Gentle Alien|limit}} </td>
<td> {{Item Data|Gentle Alien|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Glass Cannon|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Glass Cannon|rarity={{Item Data|Glass Cannon|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Glass Cannon|rarity}} </td>
<td> +25% Damage <br>-3 Armor  </td>
<td> {{Item Data|Glass Cannon|stats}} </td>
<td> </td>
<td> {{Item Data|Glass Cannon|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Glass Cannon|limit}} </td>
<td> {{Item Data|Glass Cannon|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Head Injury|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Head Injury|rarity={{Item Data|Head Injury|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Head Injury|rarity}} </td>
<td> +6% Damage <br>-8 Range  </td>
<td> {{Item Data|Head Injury|stats}} </td>
<td> </td>
<td> {{Item Data|Head Injury|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Head Injury|limit}} </td>
<td> {{Item Data|Head Injury|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Heavy Bullets|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Heavy Bullets|rarity={{Item Data|Heavy Bullets|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Heavy Bullets|rarity}} </td>
<td> +5 Ranged Damage <br>+10% Damage <br>+10 Range <br>-10% Attack Speed <br>-5% Crit Chance </td>
<td> {{Item Data|Heavy Bullets|stats}} </td>
<td> </td>
<td> {{Item Data|Heavy Bullets|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Heavy Bullets|limit}} </td>
<td> {{Item Data|Heavy Bullets|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Injection|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Injection|rarity={{Item Data|Injection|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Injection|rarity}} </td>
<td> +7% Damage <br>-2 Max HP  </td>
<td> {{Item Data|Injection|stats}} </td>
<td> </td>
<td> {{Item Data|Injection|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Injection|limit}} </td>
<td> {{Item Data|Injection|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Insanity|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Insanity|rarity={{Item Data|Insanity|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Insanity|rarity}} </td>
<td> +6% Crit Damage <br>-2% Damage  </td>
<td> {{Item Data|Insanity|stats}} </td>
<td> </td>
<td> {{Item Data|Insanity|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Insanity|limit}} </td>
<td> {{Item Data|Insanity|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Mammoth|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Mammoth|rarity={{Item Data|Mammoth|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Mammoth|rarity}} </td>
<td> +15 Melee Damage <br>+2% HP Regeneration <br>-8% Damage <br>-3% Speed </td>
<td> {{Item Data|Mammoth|stats}} </td>
<td> </td>
<td> {{Item Data|Mammoth|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Mammoth|limit}} </td>
<td> {{Item Data|Mammoth|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Medal|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Medal|rarity={{Item Data|Medal|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Medal|rarity}} </td>
<td> +3 Max HP <br>+3% Damage <br>+1 Armor <br>+3% Speed <br>-4% Crit Chance </td>
<td> {{Item Data|Medal|stats}} </td>
<td> </td>
<td> {{Item Data|Medal|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Medal|limit}} </td>
<td> {{Item Data|Medal|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Metal Detector|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Metal Detector|rarity={{Item Data|Metal Detector|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Metal Detector|rarity}} </td>
<td> +5% chance to double the value of picked up materials <br>+6 Luck <br>-4% Damage  </td>
<td> {{Item Data|Metal Detector|stats}} </td>
<td> </td>
<td> {{Item Data|Metal Detector|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Metal Detector|limit}} </td>
<td> {{Item Data|Metal Detector|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Metal Plate|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Metal Plate|rarity={{Item Data|Metal Plate|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Metal Plate|rarity}} </td>
<td> +2 Armor <br>-3% Damage  </td>
<td> {{Item Data|Metal Plate|stats}} </td>
<td> </td>
<td> {{Item Data|Metal Plate|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Metal Plate|limit}} </td>
<td> {{Item Data|Metal Plate|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Missile|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Missile|rarity={{Item Data|Missile|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Missile|rarity}} </td>
<td> +10% Damage <br>-6% Attack Speed  </td>
<td> {{Item Data|Missile|stats}} </td>
<td> </td>
<td> {{Item Data|Missile|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Missile|limit}} </td>
<td> {{Item Data|Missile|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Panda|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Panda|rarity={{Item Data|Panda|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Panda|rarity}} </td>
<td> +20 Max HP <br>+25 Luck <br>-12% Damage </td>
<td> {{Item Data|Panda|stats}} </td>
<td> </td>
<td> {{Item Data|Panda|price}} </td>
<td> Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]] </td>
<td> {{Item Data|Panda|limit}} </td>
<td> {{Item Data|Panda|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Potato|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Potato|rarity={{Item Data|Potato|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Potato|rarity}} </td>
<td> +3 Max HP <br>+1% HP Regeneration <br>+3% Damage <br>+3% Speed <br>+5 Luck </td>
<td> {{Item Data|Potato|stats}} </td>
<td> </td>
<td> {{Item Data|Potato|price}} </td>
<td> Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]] </td>
<td> {{Item Data|Potato|limit}} </td>
<td> {{Item Data|Potato|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Power Generator|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Power Generator|rarity={{Item Data|Power Generator|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Power Generator|rarity}} </td>
<td> +1% Damage for every <br>+1% Speed you have. <br>-5% Damage </td>
<td> {{Item Data|Power Generator|stats}} </td>
<td> True </td>
<td> {{Item Data|Power Generator|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Power Generator|limit}} </td>
<td> {{Item Data|Power Generator|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Propeller Hat|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Propeller Hat|rarity={{Item Data|Propeller Hat|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Propeller Hat|rarity}} </td>
<td> +10 Luck <br>-2% Damage </td>
<td> {{Item Data|Propeller Hat|stats}} </td>
<td> </td>
<td> {{Item Data|Propeller Hat|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Propeller Hat|limit}} </td>
<td> {{Item Data|Propeller Hat|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Pumpkin|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Pumpkin|rarity={{Item Data|Pumpkin|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Pumpkin|rarity}} </td>
<td> +15% Piercing Damage. Can't go above base damage <br>-2% Damage  </td>
<td> {{Item Data|Pumpkin|stats}} </td>
<td> </td>
<td> {{Item Data|Pumpkin|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Pumpkin|limit}} </td>
<td> {{Item Data|Pumpkin|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Ricochet|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Ricochet|rarity={{Item Data|Ricochet|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Ricochet|rarity}} </td>
<td> Your projectiles gain 1 bounce <br>-50% Damage  </td>
<td> {{Item Data|Ricochet|stats}} </td>
<td> </td>
<td> {{Item Data|Ricochet|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Ricochet|limit}} </td>
<td> {{Item Data|Ricochet|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Ritual|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Ritual|rarity={{Item Data|Ritual|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Ritual|rarity}} </td>
<td> +6% Damage <br>+2% Life Steal <br>-2 Engineering </td>
<td> {{Item Data|Ritual|stats}} </td>
<td> </td>
<td> {{Item Data|Ritual|price}} </td>
<td> Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]] </td>
<td> {{Item Data|Ritual|limit}} </td>
<td> {{Item Data|Ritual|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Small Magazine|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Small Magazine|rarity={{Item Data|Small Magazine|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Small Magazine|rarity}} </td>
<td> +2 Ranged Damage <br>+10% Attack Speed <br>-10% Damage  </td>
<td> {{Item Data|Small Magazine|stats}} </td>
<td> </td>
<td> {{Item Data|Small Magazine|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Small Magazine|limit}} </td>
<td> {{Item Data|Small Magazine|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Spider|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Spider|rarity={{Item Data|Spider|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Spider|rarity}} </td>
<td> +12% Damage <br>+5% Attack Speed for every unique weapon you have <br>-6% Dodge <br>-8 Harvesting </td>
<td> {{Item Data|Spider|stats}} </td>
<td> </td>
<td> {{Item Data|Spider|price}} </td>
<td> Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]] </td>
<td> {{Item Data|Spider|limit}} </td>
<td> {{Item Data|Spider|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Statue|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Statue|rarity={{Item Data|Statue|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Statue|rarity}} </td>
<td> +25% Damage while standing still <br>-10% Speed  </td>
<td> {{Item Data|Statue|stats}} </td>
<td> </td>
<td> {{Item Data|Statue|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Statue|limit}} </td>
<td> {{Item Data|Statue|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Tractor|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Tractor|rarity={{Item Data|Tractor|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Tractor|rarity}} </td>
<td> +50 Harvesting <br>-10% Damage </td>
<td> {{Item Data|Tractor|stats}} </td>
<td> </td>
<td> {{Item Data|Tractor|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Tractor|limit}} </td>
<td> {{Item Data|Tractor|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Triangle of Power|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Triangle of Power|rarity={{Item Data|Triangle of Power|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Triangle of Power|rarity}} </td>
<td> +20% Damage <br>+1 Armor <br>-2% Damage until the end of the wave when you take damage  </td>
<td> {{Item Data|Triangle of Power|stats}} </td>
<td> </td>
<td> {{Item Data|Triangle of Power|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Triangle of Power|limit}} </td>
<td> {{Item Data|Triangle of Power|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Vigilante Ring|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Vigilante Ring|rarity={{Item Data|Vigilante Ring|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Vigilante Ring|rarity}} </td>
<td> +3% Damage at the end of a wave </td>
<td> {{Item Data|Vigilante Ring|stats}} </td>
<td> </td>
<td> {{Item Data|Vigilante Ring|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Vigilante Ring|limit}} </td>
<td> {{Item Data|Vigilante Ring|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Wisdom|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Wisdom|rarity={{Item Data|Wisdom|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Wisdom|rarity}} </td>
<td> +5% Damage every 5 seconds until the end of the wave <br>-20% Damage </td>
<td> {{Item Data|Wisdom|stats}} </td>
<td> True </td>
<td> {{Item Data|Wisdom|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Wisdom|limit}} </td>
<td> {{Item Data|Wisdom|unlockedby}} </td>
</tr>
</tr>
</table>
</table>

Revision as of 04:20, 25 October 2022

Damage

Damage

Your attacks deal x% more damage but doesn't affect engineering turrets or mines. There is no limit. If this is negative it negatively affects your damage.


This stat also affects items that deal damage, such as the Baby Elephant or the Cyberball -- such items have a base damage as a percentage of another stat, but then are modified by this damage stat.

Items

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 Projectiles pierce through +1 additional target
-10% Damage
75
Tier 1 +3 Max HP
-1% Damage
15
Tier 3 +4 Elemental Damage
+1 HP Regeneration
-10% Enemies
-5% Damage
65 1
Tier 3 +20% Dodge while standing still.
-4% Damage
+3% Dodge
70
Tier 1 +10% Attack Speed
-2% Damage
15
Tier 2 +4 Engineering
-4% Damage
35
Tier 2 +12% Damage
-12 Range
45
Tier 4 +30% Damage
-3% Attack Speed for every different weapon you have
110 Win a run with One Armed.png One Armed
Tier 1 +5% Damage
+5% Enemies
+2 Max HP
30 10
Tier 3 +25% Damage
-3 Armor
75
Tier 1 +6% Damage
-8 Range
25
Tier 4 +5 Ranged Damage
+10% Damage
+10 Range
-5% Attack Speed
-5% Crit Chance
100
Tier 1 +7% Damage
-2 Max HP
20
Tier 1 +6% Crit Chance
-3% Damage
20
Tier 4 +20 Melee Damage
+5 HP Regeneration
-8% Damage
-3% Speed
130
Tier 2 +3 Max HP
+3% Damage
+1 Armor
+3% Speed
-4% Crit Chance
55
Tier 2 +5% chance to double the value of picked up materials
+6 Luck
+2 Engineering
-5% Damage
40 20
Tier 2 +2 Armor
-3% Damage
40
Tier 2 +10% Damage
-4% Attack Speed
45
Tier 4 +12 Max HP
+25 Luck
-5% Damage
100 Win a run with Pacifist.png Pacifist
Tier 4 +3 Max HP
+2 HP Regeneration
+1% Life Steal
+5% Damage
+5% Attack Speed
+3% Speed
+3% Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded
Tier 3 +1% Damage for every permanent 1% Speed you have.
-5% Damage
65 1
Tier 1 +10 Luck
-2% Damage
28
Tier 2 +15% Piercing Damage. Can't go above base damage
-2% Damage
40
Tier 4 Your projectiles gain +1 bounce
-25% Damage
110
Tier 2 +6% Damage
+2% Life Steal
-2 Engineering
60 Win a run with Ghost.png Ghost
Tier 2 +2 Ranged Damage
+10% Attack Speed
-6% Damage
60
Tier 4 +12% Damage
+6% Attack Speed for every different weapon you have
-3% Dodge
-5 Harvesting
120 Win a run with Gladiator.png Gladiator
Tier 3 +40% Attack Speed while standing still.
-10% Speed
60
Tier 3 +40 Harvesting
-8% Damage
70
Tier 3 +20% Damage
+1 Armor
-2% Damage until the end of the wave when you take damage
65
Tier 3 +3% Damage at the end of a wave (stacking) 92
Tier 3 +5 damage every 5 seconds
-20% Damage
85 1