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If a projectile has both Bounce and [[Piercing]], the Bounce occurs first.
If a projectile has both Bounce and [[Piercing]], the Bounce occurs first.


Bouncing projectiles can explode, crit, and life steal, on every bounce and pierce.
Bouncing projectiles can explode, crit, and life steal, on every bounce and pierce.


== Items ==
== Items ==

Revision as of 16:50, 24 January 2023

Certain Items make projectiles Bounce, and some Ranged Weapons have innate Bounces.

When a weapon with bounces hits an enemy, the projectile continues in a new direction towards a random enemy. Bounces have unlimited range and can hit targets all over the map. Bouncing is a powerful way to both increase the damage output of your weapon, but also allowing the weapon to deal with larger numbers of enemies.

Projectiles have a default damage falloff of 50% when bouncing, unless the weapon have bouncing by default such as the Slingshot or the projectiles spawned by Lightning Shiv.


If a projectile has both Bounce and Piercing, the Bounce occurs first.

Bouncing projectiles can explode, crit, and life steal, on every bounce and pierce.

Items

Name Rarity Effects Base Price Limit Unlocked By
Tier 4 Your projectiles gain +1 bounce
-25% Damage
110

Weapons

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Precise, Elemental

3(80%Melee Damage.png)
6(80%Melee Damage.png)
9(80%Melee Damage.png)
15(80%Melee Damage.png)

1.01s
0.93s
0.86s
0.78s

3.0(79%Melee Damage.png)/s
6.5(86%Melee Damage.png)/s
10.5(93%Melee Damage.png)/s
19.2(102%Melee Damage.png)/s

x2 (5%)
x2 (10%)
x2 (15%)
x2 (15%)

150
150
150
150

0
0
0
0

0
0
0
0

Hitting an enemy spawns a lightning projectile flying towards another random enemy that bounces -/1/2/3 times and inflicts 5/8/12/15 + (100%Elemental Damage.png) damage

15
31
61
122

Default
Precise

6(25%Melee Damage.png)
8(34%Melee Damage.png)
10(42%Melee Damage.png)
15(50%Melee Damage.png)

0.87s
0.83s
0.8s
0.7s

6.9(28%Melee Damage.png)/s
9.6(40%Melee Damage.png)/s
12.5(52%Melee Damage.png)/s
21.4(71%Melee Damage.png)/s

x1.5 (35%)
x1.5 (38%)
x1.5 (41%)
x1.5 (45%)

350
350
350
350

0
0
0
0

0
0
0
0

Critical hits bounces 1/2/3/4 times

12
26
52
105

Default
Primitive

10(80%Ranged Damage.png)
13(80%Ranged Damage.png)
16(80%Ranged Damage.png)
20(80%Ranged Damage.png)

1.22s
1.17s
1.13s
1.1s

8.2(65%Ranged Damage.png)/s
11.1(68.4%Ranged Damage.png)/s
14.2(70.8%Ranged Damage.png)/s
18.2(72.7%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

300
300
300
300

5
5
5
5

0
0
0
0

Bounces 1/2/3/4 times

15
31
61
122

Default