From Brotato Wiki

(→‎Baby Elephant: Add detail about how damage is calculated for the baby elephant, as well as an open question about the proc chance scaling.)
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<metadesc>Brotato Wiki Guide to Baby Elephant, Stats, Rarity, and Synergies</metadesc>
<metadesc>Brotato Wiki Guide to Baby Elephant, Stats, Rarity, and Synergies</metadesc>
{{Infobox Item|name=Baby Elephant}}
{{Infobox Item|name=Baby Elephant}}
{{Item}}<br>
== Baby Elephant ==
== Baby Elephant ==
Baby Elephant's damage is a direct affect, does not crit, lifesteal, nor do "normal" attack things.  
Baby Elephant's damage is a direct effect, does not crit, lifesteal, nor do "normal" attack things.  
 
Notably, the damage dealt by the Baby Elephant is affected by the player's damage modifier. So, a player with 100 Luck and +50% damage will deal 15 damage on a successful trigger.  
Notably, the damage dealt by the Baby Elephant is affected by the player's damage modifier. So, a player with 100 Luck and +50% damage will deal 37.5 damage on a successful trigger.
 
It is currently unknown if the +20% chance is a multiplicative +20%, or a flat +20%.  
== Scaling ==
{{Item}}<br>
If you have more than one, each Baby Elephant will trigger independantly each time you pick up a material.
 
So for example if you have 3 Baby Elephants and pick up a material, an enemy is chosen, and then the game rolls a 100 sided die three times. For each succesful roll, the target takes damage. So with 3 elephants that deal 10 damage on hit, the target could take 0, 10, 20, or 30 damage.

Latest revision as of 01:23, 22 February 2023

Baby Elephant.png
Baby Elephant
Item
Tier 1
Stats
+25% chance to deal (25%Luck.png) damage to a random enemy when you pick up a material
Price
25


Item

Baby Elephant is an in-game item that can be bought from a Shop or can be found in a Crate. Most Items modify the Stats of the player, and some of them provide additional effects.

Baby Elephant

Baby Elephant's damage is a direct effect, does not crit, lifesteal, nor do "normal" attack things.

Notably, the damage dealt by the Baby Elephant is affected by the player's damage modifier. So, a player with 100 Luck and +50% damage will deal 37.5 damage on a successful trigger.

Scaling

If you have more than one, each Baby Elephant will trigger independantly each time you pick up a material.

So for example if you have 3 Baby Elephants and pick up a material, an enemy is chosen, and then the game rolls a 100 sided die three times. For each succesful roll, the target takes damage. So with 3 elephants that deal 10 damage on hit, the target could take 0, 10, 20, or 30 damage.